View Full Version : Colour Blindness
Harrod
2012-06-08, 07:17 AM
Like a fair proportion of people, I'm red/green colourblind. This is often a problem in many games since traditionally these colours are used for the range of health, IFF identification, and other good/bad definitions.
Is there any support in PS2 for either customising the HUD or an option to change the used colours to help alleviate this problem?
On average, if there are 1000 people on a server, 60 will be red/green colourblind, which also spreads to orange/yellow in some cases, 10 will have issues with reds alone and 1 with blues.
Ideally, I'd like to see a customisable HUD colour scheme to allow me to substitute green = good for a more 'distinct' colour, for example blue, but I'd also be happy with anything that can be done to help us out.
Timey
2012-06-08, 07:19 AM
IIRC this was discussed earlier in the forums and the devs said they'll look into this. I'll try to find the topic..
Could be I remember wrong, though..
Edit:
"On average, if there are 1000 people on a server, 60 will be red/green colourblind, which also spreads to orange/yellow in some cases, 10 will have issues with reds alone and 1 with blues."
Also I think this math is a bit off, since not 100% of colorblind people play fps games...
Rungario
2012-06-08, 07:24 AM
Sorry to disappoint but your avatar is ORANGE and BLUE.
FastAndFree
2012-06-08, 07:27 AM
I wonder if color blind people will be able to tell apart the common pool vehicles. Especially when they are 80% covered in zebra stripes and barely have any of the faction colors on them
About the HUD, we have alredy seen that at least the layout is customizable, so maybe the colors will be too
RedKnights
2012-06-08, 07:29 AM
I remember in that topis T-Ray was like
"Yea only X Percect of the population is colorblind. And because of that the amount of color blind people playing the game is < X "
and we're all like: :mad: "T-Ray, That's not how math works. In fact color blindness is more common in males, who are more likely to be gamers, which means it's likely color blind gamers is > X ... go make the game pretty or something."
and so that is the legend of why Planetside has amazing art assets.
Sorry to disappoint but your avatar is ORANGE and BLUE.
And no that's an optical illusion, go play Beta or something
Timey
2012-06-08, 07:31 AM
I remember in that topis T-Ray was like
"Yea only X Percect of the population is colorblind. And because of that the amount of color blind people playing the game is < X "
and we're all like: :mad: "T-Ray, That's not how math works. In fact color blindness is more common in males, who are more likely to be gamers, which means it's likely color blind gamers is > X ... go make the game pretty or something."
and so that is the legend of why Planetside has amazing art assets.
hehe, was just reading that topic myself :D
http://www.planetside-universe.com/showthread.php?t=37483
Harrod
2012-06-08, 07:55 AM
hehe, was just reading that topic myself :D
http://www.planetside-universe.com/showthread.php?t=37483
The outcome of that looks to me like 'put up with it or play TR' then :(
Gandhi
2012-06-08, 07:59 AM
Should be a really simple option to let you change at least the friend/foe colors from green/red to something else. Just one variable for text color is all it takes.
Harrod
2012-06-08, 08:03 AM
Should be a really simple option to let you change at least the friend/foe colors from green/red to something else. Just one variable for text color is all it takes.
I've pretty much trained everyone at work that Green = Blue, so if you would use something as green for 'good' or 'go', they use blue instead, since red and blue are far more distinct to me. I'm sure it wouldn't just be as simple in practice to just change HUD colours, but it'd be nice. And it'd make me feel loved :)
Immigrant
2012-06-08, 08:50 AM
Meh, color blindness is really not such a big issue in FPS. If they should make adjustments for minority groups they should make specific UIs and FP view for left-handed players to accommodate them. They are far bigger group than color blind people and still they're forced to play right handed characters in most FPS games.
Also I could see easily letting you adjust your color scheme abused in exploiting purposes to make your targets more visible.
p.s. you could buy yourself a monitor for colorblind if it's really such a big problem for you in-game: http://gizmodo.com/326224/flexscan-lcd-monitor-for-the-color+blind-is-24-inches
Canaris
2012-06-08, 08:59 AM
Meh, color blindness is really not such a big issue in FPS. If they should make adjustments for minority groups they should make specific UIs and FP view for left-handed players to accommodate them. They are far bigger group than color blind people and still they're forced to play right handed characters in most FPS games.
Also I could see easily letting you adjust your color scheme abused in exploiting purposes to make your targets more visible.
I feel racially abused every time I step into a right hand centric game :cry:
Gandhi
2012-06-08, 09:00 AM
Also I could see easily letting you adjust your color scheme abused in exploiting purposes to make your targets more visible.
I don't see how blue/red names are more visible than green/red ones. It's a really limited set of changes we're talking about here, and it doesn't have to be totally customizable. Just a simple "colorblind mode" option would be enough, replacing important green UI elements with blue wherever possible.
With friendly fire being on it's in my best interest to help color blind people distinguish friend from foe :)
ringring
2012-06-08, 09:02 AM
Meh, color blindness is really not such a big issue in FPS. If they should make adjustments for minority groups they should make specific UIs and FP view for left-handed players to accommodate them. They are far bigger group than color blind people and still they're forced to play right handed characters in most FPS games.
Also I could see easily letting you adjust your color scheme abused in exploiting purposes to make your targets more visible.
As a leftie playing a right handed character is no issue at all. finding a suitable mouse is a little more difficult (but entirely possible). Using the WASD keys are not possible so I end up remapping the cursor keys but then it becomes an issue over what do I remap F1, F2, F3 and 1, 2, 3 to and so on.
On colour blindness I thought quite a significant number of males were colour blind, (edit just looked it up, 1 in 20 of males and 1 in 200 of females). I would say it was worth the devs making UI colour options available.
Bromaxulon
2012-06-08, 09:02 AM
Meh, color blindness is really not such a big issue in FPS. If they should make adjustments for minority groups they should make specific UIs and FP view for left-handed players to accommodate them. They are far bigger group than color blind people and still they're forced to play right handed characters in most FPS games.
Also I could see easily letting you adjust your color scheme abused in exploiting purposes to make your targets more visible.
I don't see how editing the overlays with a different colour could be exploited in anyway. Not like they are changing the character colors just the data that appears over friendly character or enemies that are revealed with spotting.
If the devs could fit this in I think that would add to both personal customization options and allow our colour blind community members a chance to compete, without any handicaps due to the interface being colour locked.
Immigrant
2012-06-08, 09:10 AM
Sorry guys I misunderstood, if we are talking about HUD color changes only that should be allowed for everyone since they said anyway that HUD will be fully customizable.
but anyway honestly it isn't really a problem when gaming... except perhaps if your CB comrade yells: "watch out for that guy in zebra camo! he's trouble!" but he's actually wearing a tiger camo and you shoot the wrong guy in zebra instead. :D i have CB friend he never complained about that being a issue in gaming.
Marsgrim
2012-06-08, 09:28 AM
Not sure on the colour issue, however I would point out that all 3 empires are visibly different in shape/outline and design across the armour and vehicles.
I hope this will offset part of the difficulties.
Harrod
2012-06-08, 09:55 AM
Sorry guys I misunderstood, if we are talking about HUD color changes only that should be allowed for everyone since they said anyway that HUD will be fully customizable.
I must've missed that announcement; was it in the TB dual commentary or another source? For me that's alleviate probably 90% of potential issues.
As for player identification, that's probably something that's a play it and see jobbie.
FastAndFree
2012-06-08, 10:09 AM
Not sure on the colour issue, however I would point out that all 3 empires are visibly different in shape/outline and design across the armour and vehicles.
I hope this will offset part of the difficulties.
Except when they are not, see Galaxy, Liberator, Sunderer, Lightning and Flash
Rbstr
2012-06-08, 10:21 AM
Hud color is something they should worry about making colorblind-friendly.
The in game textures and art assets, on the other hand just seem like far too much work. Besides that fact that friendlies are nearly always tagged in some manner...and that's really what matters, right? You want to shoot everyone else.
Immigrant
2012-06-08, 10:22 AM
Except when they are not, see Galaxy, Liberator, Sunderer, Lightning and Flash
You can exclude flash since there will be someone on it. There will be faction logos also: http://www.planetside-universe.com/media/album/vmscby2n9f/20120302_4f50e9aa2ebed.jpg
although they might not be visible right away.
As for the rest buy yourselves a monitor for color-blind if that's such an issue. It's smarter investment than to bother the devs since you can use it for any game and most don't have adjustments for CB.
No color swapping on game objects since that would only help those who are partially CB and yet would lead to exploiting.
FastAndFree
2012-06-08, 10:25 AM
I'm not saying ingame textures should be adjustable.
But why not the overhead names? That's just text
Immigrant
2012-06-08, 10:32 AM
I'm not saying ingame textures should be adjustable.
But why not the overhead names? That's just text
That's part of the HUD. I already said it should be possible since HUD will be customizable as we seen in couple of game video that you can have different HUD layouts; no reason to restrict HUD color then.
edit: here - http://www.planetside-universe.com/showthread.php?t=42175 HUD will be customizable as you can see, I also thought I read or heard in some interview that you could fully adjust it to your liking.
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