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Papscal
2012-06-08, 06:03 PM
After lapping up every second of footage available from E3, (thank you to all involved) I have a concern with the bright red names over enemy names so easily seen from far away. Especially at night its way over the top. I think it removes the use of well executed tactics from all sides. I diddent like it in PS1 and now i like it even less in PS2. I know this was considered Alpha footage and it may change so save that comment. I just hope this is turned way down. I also hope this is seen as constructive criticism and gets to the right people.

Cheers, Paps

bigcracker
2012-06-08, 06:05 PM
Ya in any game i do not like to see names over enemies heads its like whats the point of camo?

GreatMazinkaise
2012-06-08, 06:11 PM
I didn't really notice them much in the Livestream footage... it seemed as if you had to have at least put your crosshairs over them for the names to pop up.

I'd like to see enemy names at least some of the time so that I know who they are (i.e. If it's Goldhaze1 then I know to GTFO because I'd better just run back the way I came).

Krishtov
2012-06-08, 06:11 PM
I agree. Names need to not be seen without an implant or something. Why have cammo if I can be seen?

captainkapautz
2012-06-08, 06:16 PM
Names only showed after either targeting the enemy for a while or when he got spotted, at least that's what it looked like to me.

Bags
2012-06-08, 06:17 PM
PS1 had names above their head and that was fine.

Knightwyvern
2012-06-08, 06:52 PM
Red tags above enemies requires them being spotted in the first place by you or a squad mate.

Stardouser
2012-06-08, 06:53 PM
If they allow you to see enemies that otherwise could not be seen, it's a problem.

captainkapautz
2012-06-08, 07:01 PM
Yea I really just want to see the names over friendlies. Be like a please don't shoot sign, helpful. But over enemy? No.

That's just as if you had red names then.

The Kush
2012-06-08, 07:04 PM
Yea like bags said ps1 had it, it was fine

Warborn
2012-06-08, 07:05 PM
People die in a couple bullets and you're penalized for killing friendlies. There won't be a lot of leeway for mistaken identity. Plus, with the rainbow vomit camouflage patterns, everyone is going to be running around looking like a multi-coloured pile of shit, so you'll need red names/crosshairs to help ensure you don't cap your homies.

Dagron
2012-06-08, 07:05 PM
Yea I really just want to see the names over friendlies. Be like a please don't shoot sign, helpful. But over enemy? No.

Seconded.


That's just as if you had red names then.

Seriously? :rolleyes:

captainkapautz
2012-06-08, 07:08 PM
Seconded.

That's still the same as if you had red names.

Friend = Green / Enemy = Red is the same as Friend = Green / Enemy = Nothing.

Both shows me who the enemy is.

Seriously? :rolleyes:

Yes, seriously.


Fuck hard to see an enemy at nite wearing good camo. But if there is a HELLO IM HERE sign over their head. Well...to the Gods I must send them.

Come to think of it maybe this sign is a good thing. (:

Only if the name was displayed permanently.

wraithverge
2012-06-08, 07:12 PM
as this only happened once damaged or seemed to be when called out by a friendly (hitting q while targeting) this is good imo, the only thing I fear is randomly scanning the horizon and spamming Q to hit everything, but I figure that is a hitscan calculation so you have to be at least directly on them.

I like it.

Turdicus
2012-06-08, 07:13 PM
They have to be spotted individually by you or in droves by an infiltrator, not too big of a problem. The number of people that will be running around I don't know how long anyone is going to be able to hide in one place anyway haha

Dagron
2012-06-08, 07:20 PM
That's still the same as if you had red names.

Friend = Green / Enemy = Red is the same as Friend = Green / Enemy = Nothing.

Both shows me who the enemy is.

Yes, but [enemy = red] != [enemy = nothing] because the red name gives them away... you spot them from miles when they're in cammo, which makes cammo pointless.

It's not about IFF, it's about having a neon sign on your head saying "SNIPER HERE, PLEASE CARPET BOMB ME!" when you're supposedly hiding in the bushes.

;)

Stardouser
2012-06-08, 07:21 PM
Saying that identifying friendlies with name tags is the same as red names, ONLY applies in a situation where you have both friendlies and enemies in front of you.

Red name tags popping up as enemies are coming in from the outside while you are defending and cannot otherwise see them, that's different. Night, for example. So there is a big difference. It's no better than permanent 3D spotting.

Papscal
2012-06-08, 07:24 PM
Names only showed after either targeting the enemy for a while or when he got spotted, at least that's what it looked like to me.

I knew spotting was in but i was under the impression that it only showed enemy on the mini and full map.

wraithverge
2012-06-08, 07:25 PM
I knew spotting was in but i was under the impression that it only showed enemy on the mini and full map.

no, when spotted a glowing triangle also appear above their head by their name and health, which I think caused the name and health to appear.

Nasher
2012-06-08, 07:31 PM
As long as it only shows enemies in direct line of sight. Hopefully it's like PS1 where you only see the names if your looking right at them.

WorldOfForms
2012-06-08, 07:38 PM
It would be pretty dumb if you're defending a base at night and you can just sweep your crosshairs around to find enemies.

They should have the names show up differently at night. Like they only show up at under 30m or something. Would also make night feel even more different.

Also, create a delay so your crosshair has to remain on an enemy for more than a split second for the name to show up.

captainkapautz
2012-06-08, 07:47 PM
Yes, but [enemy = red] != [enemy = nothing] because the red name gives them away... you spot them from miles when they're in cammo, which makes cammo pointless.

It's not about IFF, it's about having a neon sign on your head saying "SNIPER HERE, PLEASE CARPET BOMB ME!" when you're supposedly hiding in the bushes.

;)

Seriously has none of you watched the streams?

You DO NOT see the names at all times.

As long as it only shows enemies in direct line of sight. Hopefully it's like PS1 where you only see the names if your looking right at them.

It's pretty much like PS1.

So camo is worn by armies all over the world for nothing? Your eagle eye will spot them. Roger that.

Yeah, cause my squadmates IRL all have green names above their heads, AMIRITE?

Ailos
2012-06-08, 07:52 PM
As far as I could tell from the footage, the names only showed up if the person held their crosshair over them for about a second, or shot at them (in which case, the empire-colored shield flare lit up first).

Beyond that, names only appeared when squadmates were firing at them, too.

I don't see any issues with that.

Figment
2012-06-08, 07:55 PM
The way it was done seemed fine to me.

Dagron
2012-06-08, 08:18 PM
As far as I could tell from the footage, the names only showed up if the person held their crosshair over them for about a second, or shot at them (in which case, the empire-colored shield flare lit up first).

Beyond that, names only appeared when squadmates were firing at them, too.

I don't see any issues with that.
Seriously has none of you watched the streams?
You DO NOT see the names at all times.

Oh alright then, if that's the case then it's fine. Though i'd still prefer if it only showed if you (or a squadmate) actively spotted them or shot them, not on "mouseover".

Also you're right, i'm sorry: i didn't really pay much attention to that, as i was also tweeting like a maniac to try to score a key.
I was only commenting on other people's concerns, as it didn't seem like you were getting what they were saying because you kept talking about the friendly green names, which made it look like your point was about IFF.


Yeah, cause my squadmates IRL all have green names above their heads, AMIRITE?

This is irrelevant to the point, friendly units having names would only affect your ability to know you were next to Kyle instead of Stan. It's the gaming equivalent of being able to see their face to know who they are. :p

captainkapautz
2012-06-08, 09:05 PM
Oh alright then, if that's the case then it's fine. Though i'd still prefer if it only showed if you (or a squadmate) actively spotted them or shot them, not on "mouseover".

That is how it works atm, going by video evidence.

Also you're right, i'm sorry: i didn't really pay much attention to that

No harm done, that's why we explained it.

This is irrelevant to the point, friendly units having names would only affect your ability to know you were next to Kyle instead of Stan. It's the gaming equivalent of being able to see their face to know who they are. :p

Point was he brought up a RL-example, which I countered with a RL-example.

Point is, if I can see the difference between Stan and Kyle, then I will also be able to tell Stan and Kenny apart, therefor I know that I can kill Kenny, if Kenny is camoed up so I can't see him, then by his example I also wouldn't be able to see Stan if he was camoed up like Kenny.

Dagron
2012-06-08, 09:21 PM
Point is, if I can see the difference between Stan and Kyle, then I will also be able to tell Stan and Kenny apart, therefor I know that I can kill Kenny, if Kenny is camoed up so I can't see him, then by his example I also wouldn't be able to see Stan if he was camoed up like Kenny.

I think i see your point now and it's fair enough, but you being able to see a friend's name on top of their head isn't spoiling part of the fun, seeing an enemy's is. That makes you not have to look for them so hard, while as for friendly fire, it's not fun when it's frequent but it still happens enough to keep people on their toes, even with the green names (i think i saw friendly fire on every video so far). :p

So i guess my point is: having friendly names is fine (you still end up shooting friends once in a while), while hostiles names is not (save for when you spot them, etc).

Papscal
2012-06-08, 09:32 PM
no, when spotted a glowing triangle also appear above their head by their name and health, which I think caused the name and health to appear.

To me thats just is silly. Im not questioning what you said i just hope its not like that when it goes gold. I think its a slap in the face to the players to dumb down the game in that way. I think it was Total Biscuit that mentioned the ability to recognize silhouettes and enemy characteristics would be key. (im paraphrasing there im sure thats not exactly what he said).

I see it like this. If i catch a glimpse of an enemy and spot him, a damn beacon should not go off on the guy. If i take off after the guy and he out maneuvers me using better tactics gut instinct and tricks to get away. His victory over me was well earned. Spotting people in this game could be a deal breaker for me. BF3 CoD and other tittles have patched great FPS into shitsville by implementing things like this. Turning PS2 into an arcade style rookie approved hand holding trainer is the wrong way to go. To the developers i would suggest you cant make every single player happy-and thats a good thing.

Dagron
2012-06-08, 09:39 PM
I see it like this. If i catch a glimpse of an enemy and spot him, a damn beacon should not go off on the guy. If i take off after the guy and he out maneuvers me using better tactics gut instinct and tricks to get away. His victory over me was well earned.

Good point. Maybe the enemy should just show up on the minimap for a little while, along with the number of targets spotted, but having a UI element on their heads effectively ending their ability to confuse/hide doesn't feel right.

You won't be able to keep an eye on the minimap and efficiently shoot him at the same time, so it becomes a simple warning mechanic instead of an enhanced targeting system.

Knightwyvern
2012-06-08, 11:15 PM
I'm ok with the current implementation, though perhaps breaking LOS for a few seconds should kill the spot? I'd be ok with that.

Also, as kind of an afterthought; we know they are thinking about making spotting Infil only, or bumping up the effectiveness of the infil spotting vs the other classes. Maybe it could be a cert or utility unlock that allows you to take better advantage of the spotting as well?