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Neurotoxin
2012-06-08, 06:22 PM
Hello PSU Community!

In addition to the general E3 report, I also have a bunch of pictures of the certification system in PS2! Some things appeared to be direct upgrades, while others seemed like sidegrade unlocks.

This is a lot of information, so I'm posting links to all these images instead of inserting every image into a big long post. I didn't grab images for the NC or TR vehicle certs (I was mostly on a VS station at E3).

Thanks to Hamma for uploading the images!

First off, Vehicles:

Flash (Quad) (http://www.hamma.ws/ntemp/Vehicles/Flash.jpg)

Lightning (Solo Tank) (http://www.hamma.ws/ntemp/Vehicles/Lightning.jpg)
- Lightning Skyguard Turret (was not enabled at E3, but the certs could be unlocked) (http://www.hamma.ws/ntemp/Vehicles/LightningSkyguard.jpg)

Liberator (http://www.hamma.ws/ntemp/Vehicles/Liberator.jpg)

Galaxy (http://www.hamma.ws/ntemp/Vehicles/Galaxy.jpg)

Sunderer (http://www.hamma.ws/ntemp/Vehicles/Sunderer.jpg)

Scythe (http://www.hamma.ws/ntemp/Vehicles/Scythe.jpg)

Magrider (http://www.hamma.ws/ntemp/Vehicles/Magrider.jpg)



And, Infantry!

Command Rank (http://www.hamma.ws/ntemp/Infantry/CommandRank.jpg)

Infiltrator
- Suit Modifications (http://www.hamma.ws/ntemp/Infantry/Infiltrator/Infil%20Suit.jpg)
- Hacking (http://www.hamma.ws/ntemp/Infantry/Infiltrator/InfilHacking.jpg)
- Explosives (http://www.hamma.ws/ntemp/Infantry/Infiltrator/InfilExplosives.jpg)
- Spec-Ops Tools (http://www.hamma.ws/ntemp/Infantry/Infiltrator/InfilSpecOps.jpg)

Combat Medic
- Suit Modifications (http://www.hamma.ws/ntemp/Infantry/Medic/MedicSuit.jpg)
- Nano-healing (http://www.planetside-universe.com/attachment.php?attachmentid=603&stc=1&d=1339216666)
- Explosives (http://www.hamma.ws/ntemp/Infantry/Medic/MedicExplosives.jpg)
- Medical Tools (http://www.hamma.ws/ntemp/Infantry/Medic/MedicTools.jpg)
- Triage (http://www.hamma.ws/ntemp/Infantry/Medic/MedicTriage.jpg)

Engineer
- Suit Modifications (http://www.hamma.ws/ntemp/Infantry/Engineer/EnginSuit.jpg)
- Repair Tools (http://www.hamma.ws/ntemp/Infantry/Engineer/EnginRepair.jpg)
- Explosives (http://www.hamma.ws/ntemp/Infantry/Engineer/EnginExplosives.jpg)
- ACE Blueprints (http://www.hamma.ws/ntemp/Infantry/Engineer/EnginACE.jpg)


Light Assault
- Suit Modifications (http://www.hamma.ws/ntemp/Infantry/LightAssault/LightSuit.jpg)
- Jumpjets (http://www.hamma.ws/ntemp/Infantry/LightAssault/LightJets.jpg)
- Explosives (http://www.hamma.ws/ntemp/Infantry/LightAssault/LightExplosives.jpg)
- Tools (http://www.hamma.ws/ntemp/Infantry/LightAssault/LightTools.jpg)


Heavy Assault
- Suit Modifications (http://www.hamma.ws/ntemp/Infantry/Heavy%20Assault/HeavySuit.jpg)
- Nanite Mesh Generators (http://www.hamma.ws/ntemp/Infantry/Heavy%20Assault/HeavyNMG.jpg)
- Explosives (http://www.hamma.ws/ntemp/Infantry/Heavy%20Assault/HeavyExplosive.jpg)
- Anti-Vehicle Armaments (http://www.hamma.ws/ntemp/Infantry/Heavy%20Assault/HeavyAV.jpg)

MAX
- Abilities (http://www.hamma.ws/ntemp/Infantry/MAX/MAXAbilities.jpg)
- Engine Enhancements (http://www.hamma.ws/ntemp/Infantry/MAX/MAXEnhancements.jpg)
- Utility Packages (http://www.hamma.ws/ntemp/Infantry/MAX/MAXUtility.jpg)

Additional Images:
1 - Lightning 100MM Tree (http://www.planetside-universe.com/attachment.php?attachmentid=594&stc=1&d=1339216666)
2 - Lightning Acceleration (http://www.planetside-universe.com/attachment.php?attachmentid=595&stc=1&d=1339216666)
3 - Lightning Tank Destroyer Ammo Capacity (http://www.planetside-universe.com/attachment.php?attachmentid=596&stc=1&d=1339216666)
4 - Lightning Tank Destroyer Reload Speed (http://www.planetside-universe.com/attachment.php?attachmentid=597&stc=1&d=1339216666)
5 - Lightning Tank Destroyer Zoom Optics (http://www.planetside-universe.com/attachment.php?attachmentid=598&stc=1&d=1339216666)
6 - Lightning Quick Exit (http://www.planetside-universe.com/attachment.php?attachmentid=599&stc=1&d=1339216666)
7 - Quasar Extended Clip (http://www.planetside-universe.com/attachment.php?attachmentid=600&stc=1&d=1339216666)
8 - Quasar Laser Dot (http://www.planetside-universe.com/attachment.php?attachmentid=601&stc=1&d=1339216666)
9 - Quasar Range (http://www.planetside-universe.com/attachment.php?attachmentid=604&stc=1&d=1339217308)
And I finally added the proper image for Combat Medic Nano-Healing

Saifoda
2012-06-08, 06:36 PM
Awesome. I'll let you know what I think is good/not good after I get through the dozens of tabs I just opened lol.

Krishtov
2012-06-08, 06:37 PM
HNNNNNNNNNNNNNNNNNNNNNNNNNG

Hot stuff.

Higby
2012-06-08, 06:37 PM
Hard to tell whats going on in there without tool tips, each of those segments unlocks different stuff typically...

Hmr85
2012-06-08, 06:38 PM
Very cool, thanks for throwing this up for us to take a look at.

GreatMazinkaise
2012-06-08, 06:41 PM
It's good to see the Lancer on the Heavy Assault list...

SUBARU
2012-06-08, 06:45 PM
Does that say spitfire turret under ACE Blueprints :)

Duddy
2012-06-08, 06:45 PM
It's good to see the Lancer on the Heavy Assault list...

Oh yes.

Granted there's stuff that is not complete (Light Assault passenger ammo regen anyone?) but I'm intrigued and pleased by what I see.

Can't wait to see this in more depth.

Nash
2012-06-08, 06:49 PM
Hard to tell whats going on in there without tool tips, each of those segments unlocks different stuff typically...
Yea, nice pics but they're not very descriptive. :(
Any chance on some more detailed info? ;)

SztEltviz
2012-06-08, 06:57 PM
It's good to see the Lancer on the Heavy Assault list...

Looks like i will stay vanu then :D

Logri
2012-06-08, 06:58 PM
Thanks for the medic trees Neuro, been dying to know more about that class since the streams left me somewhat in the cold :P

ElectroEsper
2012-06-08, 06:59 PM
Im more than interest by the commanding cert ( in witch I'll probably max out). Hope to see more about to cert soon :)

SixShooter
2012-06-08, 07:00 PM
This is good stuff, thanks for posting:)

Neurotoxin
2012-06-08, 07:02 PM
Hard to tell whats going on in there without tool tips, each of those segments unlocks different stuff typically...

Yeah, you are right. When can I come down to SOE to take more pictures of PS2? :lol:

Besides, anything that changes between now and then will potentially make the community flip out. :D

RNFB
2012-06-08, 07:03 PM
Lancer...... LANCER!? LANCER ANTI-MATERIAL PLASMA RIFLE!?!

YYYYYYYYYYEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSS SSSSSSSSSS

I know what I'm certing first :D

Virulence
2012-06-08, 07:06 PM
I'm pretty sure the way it works is that you can't equip all of those things (like faster reload speed/accuracy/etc) at once - you have to choose only one at any given time, and then all of the weapons we didn't see at E3 simply weren't unlocked and had to be unlocked in the store with Auraxium/station cash.

NEWSKIS
2012-06-08, 07:09 PM
Anyone notice how some of those had a scroll bar on the right side meaning there's more items than shown?

QuantumMechanic
2012-06-08, 07:10 PM
Thank you for the diligent work. Much appreciated.

Just curious - do you happen to be Dude filming with head cam (http://yfrog.com/h23mjkxmj)?

BigBossMonkey
2012-06-08, 07:10 PM
Reallllly wanna know whats going on in the Command Rank picture!!!! RAR:WHSREHSLEKJFh

I NEED BETA!

Zekeen
2012-06-08, 07:11 PM
Neuro.... did we ever tell you how much we love you?

Great work getting us this much info.

Shinjorai
2012-06-08, 07:13 PM
Excellent post, lot of info. Really glad to find out a little more about the infiltrators , these pictures answered some of my questions so TYVM.

Top Sgt
2012-06-08, 07:13 PM
Nice post and work OP

it was nice to see more of what the medic can do since that was the class we saw the least of during E3 by far.

Rorance
2012-06-08, 07:15 PM
Awesome, thanks!

The Scythe is looking really good, wonder how missile radar works :P

Kurtz
2012-06-08, 07:19 PM
Thanks for doing all that work so we could see the certs.

QuantumMechanic
2012-06-08, 07:23 PM
I wonder exactly what effect the "crew effiency" certs have.

captainkapautz
2012-06-08, 07:24 PM
Anyone notice how some of those had a scroll bar on the right side meaning there's more items than shown?

HE'S HOLDING OUT ON US! GET HIM!


OT: What the hell is crew efficiency on the Magrider and Lib?

xcel
2012-06-08, 07:30 PM
Thank you for bringing the spitfire turret back!

WorldOfForms
2012-06-08, 07:32 PM
While all these options look exciting, I was very surprised to see straight armor and shield upgrades.

Does that mean that you become harder to kill? Cause that kind of throws the whole "new players on equal footing" thing right out the window.

Please correct me and tell me we're not essentially spending certs on hit points.

Ailos
2012-06-08, 07:32 PM
So, I'm assuming that the actual cert points don't necessarily automatically make stuff better for you, but instead, they allow you to equip slight upgrades and sidegrades for your weapons/armor/vehicle. (With the obvious exception of the acquisition timer.)

I.E. the armor addon that allows the armor to be self-repaired requires 2 cert points in Nanite Auto Systems: Auto-repair power, but reduces your trunk ammunition by 20%. A more powerful sidegrade would require 4 cert points, double the auto-repair rate, and reduce the trunk ammo by 60%. (Again, these numbers are just off-the-ceiling examples.)

Otherwise, either there will be a hell of a lot of difference between newcomers and vets in terms of power, unless each cert only adds a 1% performance increase, which would be, quite frankly, pretty pointless.

xcel
2012-06-08, 07:34 PM
While all these options look exciting, I was very surprised to see straight armor and shield upgrades.

Does that mean that you become harder to kill? Cause that kind of throws the whole "new players on equal footing" thing right out the window.

Please correct me and tell me we're not essentially spending certs on hit points.

Higby did say a while ago that upgraded players actually would wield slightly more advantageous certs, but only at a 15-20 percent increase....

not sure how the development has changed though.

captainkapautz
2012-06-08, 07:36 PM
unless each cert only adds a 1% performance increase, which would be, quite frankly, pretty pointless.

Why?

1% is better than 0%.

Kalbuth
2012-06-08, 07:37 PM
wtf is an IFF grenade? :eek: Just something screwing up ennemy IFF system?

Anyway, thks for all the pics!

Ailos
2012-06-08, 07:40 PM
Why?

1% is better than 0%.

If you're playing an RPG where everything is calculated through math, yes.

If you're playing an FPS, where the outcome of a battle depends much more on player skill and reaction, 1% doesn't do much when your hand can only give you +/-3% accuracy on your weapons. Now multiply that a few thousand times to account for the number of players they're aiming for.

EDIT: What I'm saying is, those certs do need to give you more than just 1%. But where they give you 10% armor bonus, they need to take away 10% in... let's say firing speed. Mathematically, your damage output over your lifetime is the same as the guy with no sidegrades. But if you're a skilled player that can make almost every shot land, while moving at the same speed as the other guy (who can fire faster, but has less armor), you'll be able to dish out more specific damage (damage/armor point, in this comparison), and thus, survive. All this goes back to the sidegrades that tailor a specific playstyle rather than flat out power upgrades.

Duddy
2012-06-08, 07:43 PM
While all these options look exciting, I was very surprised to see straight armor and shield upgrades.

Does that mean that you become harder to kill? Cause that kind of throws the whole "new players on equal footing" thing right out the window.

Please correct me and tell me we're not essentially spending certs on hit points.

To be fair, we've heard the disclaimer of "equal within 20%" many times.

So as long as it isn't the unanimously superior choice and offer such a large advantage I'm ok with it.

Magpie
2012-06-08, 07:45 PM
SPITFIRES ARE BACK!!!! MUCH LOVE

captainkapautz
2012-06-08, 07:53 PM
wtf is an IFF grenade? :eek: Just something screwing up ennemy IFF system?

Anyway, thks for all the pics!

I'd say it's something like the sensorballs the recon had in BF:BC2.


Stuff

You have 5 ranks for a cert, each rank gives 1-2%, at the end fully certed you have 5-10% increase, later adding up with other certs to the ~20% Higby mention.

What's so hard to understand about that?

QuantumMechanic
2012-06-08, 08:17 PM
If spitfires are truly back, similar to as they were in the original, then I will dance the dance of joy.

GTGD
2012-06-08, 08:28 PM
Awesome stuff, I'm sure the Lancer is going to be as fun as it was in the first game.

mcargo
2012-06-08, 08:29 PM
It's good to see the Lancer on the Heavy Assault list...

YES! I know many Vanu (myself included) who will be VERY happy to see the Lancer make a comeback :D

Johari
2012-06-08, 09:04 PM
It's good to see the Lancer on the Heavy Assault list...

Im F$#*ing jumping for joy over here. Lancer is my love and passion from the first game. Sure it might be harder to hit aircraft especially in this game but Ill be damned if I have to have some slow ass AV projectile.

THE LANCER IS BACK!!!

SurgeonX
2012-06-08, 09:08 PM
It's good to see the Lancer on the Heavy Assault list...

That's just what I was thinking.

Naz The Eternal
2012-06-08, 09:34 PM
You sir, are a saint, thanks for taking the time and patience into SS'ing all of this!

Espion
2012-06-08, 09:41 PM
Hard to tell whats going on in there without tool tips, each of those segments unlocks different stuff typically...

You could remedy this ;)

Pepsi
2012-06-08, 09:43 PM
Under the engineer, what in the world is a Mobile Armament Supply Terminal? Is it just an ammo dispenser, and if so, isn't that made a bit useless by the LA's ammo pack? or does the MAST refill things that the ammo pack can't replenish?

Roy Awesome
2012-06-08, 10:20 PM
Ahahaha, 'Mana turret'.

MAN A TURRET!

Johari
2012-06-08, 10:34 PM
Under the engineer, what in the world is a Mobile Armament Supply Terminal? Is it just an ammo dispenser, and if so, isn't that made a bit useless by the LA's ammo pack? or does the MAST refill things that the ammo pack can't replenish?

Well on the day 3 E3 cast they were talking about how they may or may not keep the ammo pack on the LA. Both sides have its merits so we were discussing it in the chat. Some of us though having it on the engy had its perks and we were glad to see the MAST in the ACE. How it works exactly we don't know.

Guess this is one of the things that beta testing can resolve.

Ahahaha, 'Mana turret'.

MAN A TURRET!

This one is for you. MANA TURRET
http://turret.ytmnd.com/

Sifer2
2012-06-08, 10:46 PM
Hmm at first glance my thoughts are:

Command Rank looks too easy to max out. They should probably be making it more difficult to be a CR5 this time around so we have less captains trying to steer the same boat.

Vehicles actually have a seat swap boost? Kind of lame IMO I already hate that seat switching is even possible since its going to make the Tank into a mini BFR.

Still don't like how utility stuff like smoke grenades an ammo kits are for Light Assualt but not Heavy. Shame you got to wear paper armor to get access to stuff Infantry in general need. Would like AV weapons on Light Assault as well. This is why I mourn the loss of the inventory system. Sucks that the class restrictions are so heavy.

Craftyatom
2012-06-08, 11:08 PM
Liberator: Verticle Speed?

Come on now. :p

Trimm
2012-06-08, 11:33 PM
Hmm at first glance my thoughts are:

Command Rank looks too easy to max out. They should probably be making it more difficult to be a CR5 this time around so we have less captains trying to steer the same boat.


Remember that each box in the Cert tree will cost more and more as you progress, so the costs begin to multiply rather quickly for CR5. Just as a speculation I'd say it will be more like:

5 - 10
10 - 20 -30 -40
30 - 60 - 90
50 - 100 - 150 - 200
100 for CR5

That comes to 895 cert points for the full Command Rank 5 cert. At 10~ minutes of active gameplay per cert, that's about 150 hours of grinding Command certs.

GarryPotter
2012-06-08, 11:38 PM
Kind of bummed that all the (non-MAX) units get C4, except for the infiltrator. I thought it had been said that they would have C4/Boomers?

RovingDeath
2012-06-08, 11:38 PM
On the aircraft certifications, you might want to look into the word usage. Don't want to call you guys out, but I would like to save some embarrassment.

Ver´ti`cle
n. 1. An axis; a hinge; a turning point.

vertical
adj vertical [ˈvəːtikəl]
standing straight up at right angles to the earth's surface, or to a horizontal plane or line; upright The hillside looked almost vertical.
adv vertically

ThermalReaper
2012-06-09, 12:42 AM
Thanks neuro, I laughed so hard at spending certs for brakes for some reason.:rofl:

Neurotoxin
2012-06-09, 01:26 AM
Added a few more images to the OP. These are from my footage, and they have some tooltips. :)

Xyntech
2012-06-09, 02:01 AM
Thanks neuro, I laughed so hard at spending certs for brakes for some reason.:rofl:

Oh shit! I forgot to cert into breaks!

*vehicle goes careening off a cliff*

Talek Krell
2012-06-09, 02:32 AM
Magnificent work Neuro! I'm curious what they're up to with the seat switching and quick exit skills. Experiments in balancing those design shortcuts as game mechanics would be interesting.


Oh shit! I forgot to cert into breaks!

*vehicle goes careening off a cliff*
"You took out WHAT?!"
"I needed room for the extra gun!"
"The..that doesn't..I WiLL K"
And then they hit a tree. :lol:

Shogun
2012-06-09, 06:19 AM
thanks neuro!

very nice shots with lots of new bits of info!

hey the medic will get biological warfare? the virus cert sounds like the team fortress classic medic!

but the best bit of info i found was the cert for the spitfire turret!

please matt, confirm that this is the return of the real spitfire turret and not just something very different that got the old name!

and i know what the crew efficiency cert is for!
remember, this were only vanu certs. certing in crew efficiency enables the vanu to take new conglomerate gunners with them. this multiplies the crews efficiency by about 5000%

Shogun
2012-06-09, 06:21 AM
damn doublepost.

is psu going down again? it´s slowing down and i get connection errors all the time.

Saifoda
2012-06-09, 07:23 AM
...

That comes to 895 cert points for the full Command Rank 5 cert. At 10~ minutes of active gameplay per cert, that's about 150 hours of grinding Command certs.

Remember though that as it currently stands there is no CEP/BEP, it's all just XP and cert points, so you can just grind in a scythe or lib or max or whatever and eventually get to CR5 just by grinding anything. At this point, anyways; I'm sure it will change. And it's only 149.1677 hours!!:mad:

LZachariah
2012-06-09, 09:21 AM
Neuro, this is EXACTLY the kind of thing I was hoping an industrious, academic gamer would do! Thank you SO much; I've been dying for a glimpse of the explosives available to the Engineer (and OBVIOUSLY there will be more available even at beta, let alone launch!). I'm pleased to see that the Engineer, even at this basic level of development, gets the entire foundation of explosives (anti-personnel, anti-armor, remote-detonated). I'm not at all interested in grenades; bring on the BOMBS, baby! It can only get cooler from here!

Thanks again!

~Zachariah

Rendar
2012-06-09, 11:00 AM
My guess is crew efficiency is just a fancy title for how fast things like turrets and libs main cannon reloads.

kaffis
2012-06-09, 11:05 AM
Ugh. I'm hoping Spitfire means something different than "dozens of automated turrets" in PS2.

Daimond
2012-06-09, 11:56 AM
Would be nice to know the sniper tree on the Infiltrator though :(

Hamma
2012-06-09, 12:05 PM
Great job on these!! :D

Trimm
2012-06-09, 12:11 PM
Remember though that as it currently stands there is no CEP/BEP, it's all just XP and cert points, so you can just grind in a scythe or lib or max or whatever and eventually get to CR5 just by grinding anything. At this point, anyways; I'm sure it will change. And it's only 149.1677 hours!!:mad:

I agree that it will most likely end up changing. I wouldn't mind seeing something closer to 300 hours. Either way, that's a long time of doing nothing but the command tree.

Edit: I'd be willing to bet the Spitfire turret is now a manned AA turret. The certs listed both the Mana Turret (Anti-infantry), an "AV Turret" and the Spitfire. Just a guess.

Aunt Jemima
2012-06-09, 12:11 PM
Most of this looks pretty cool, but surely I'm not the only one who's annoyed that infil won't get boomers/C4? It seems like we got pidgeon-holed into a semi-sniper role and had the most fun toy(s) taken away. Claymores are alright, but I want my boomers!

LZachariah
2012-06-09, 12:33 PM
Most of this looks pretty cool, but surely I'm not the only one who's annoyed that infil won't get boomers/C4? It seems like we got pidgeon-holed into a semi-sniper role and had the most fun toy(s) taken away. Claymores are alright, but I want my boomers!

Higby actually said in the PC Gamer article that Infiltrators get C4. This alpha build that was played is not even REMOTELY complete in terms of the amount of weapons and gear that will be available to each class. Remember, we haven't even SEEN shotguns or SMGs yet. There is a ton of stuff yet to be implemented :-)

~Zachariah

IMMentat
2012-06-09, 12:34 PM
Thanks Neurotoxin.
Lots of nice info in those pics.

Vehicles
Quick seat-swap.
Quick Exit.
Hopefuly this means a sensible bail-out and seat-swap translation time.

Classes
SPITFIRE!!!
Engineer ammo stations seem likley.
Only 1 shield generator, porta-cover mentioned, i'm a bit diappointed (was hoping for crouching/sandbag style cover, bubble shield, protective wall).
Repair tool deconstructor? Interesting.
Charger grenades? Engineer, the class with the most damage focussed grenade options!

LANCER!!!
Looks like HA will get plasma grenades.
HA Personal Shield looks like it will get sidegrades versus certain wepon types/situations.

Overheal for medics (Aegis Barrier under nano-healing)?
Seem similar to the global agenda medic, support and de-buff utility.

LA grenades are support/de-buff style which I approve of.
3 jump-jet types, nice confirmation.

Inf, Explosive Ordinance Disposal HUD? Potential.
IFF Device? deployable radar? Or green minimap dots/shapes turn into red?
EMP Spiker? Curious.
Scrambler (anti-radar?), interesting.

MAX class clearly a work-in progress. Already fab looking in-game tho.

kaffis
2012-06-09, 01:08 PM
I agree that it will most likely end up changing. I wouldn't mind seeing something closer to 300 hours. Either way, that's a long time of doing nothing but the command tree.

Edit: I'd be willing to bet the Spitfire turret is now a manned AA turret. The certs listed both the Mana Turret (Anti-infantry), an "AV Turret" and the Spitfire. Just a guess.
Agreed on hoping the Spitfire is an AA Mana Turret. ;)

In other news, I think it's hilarious that people are already running around screaming about CR being too easy to get when we don't even know what the Command certifications allow you to DO.

Saifoda
2012-06-09, 01:58 PM
...
In other news, I think it's hilarious that people are already running around screaming about CR being too easy to get when we don't even know what the Command certifications allow you to DO.

Guilty as charged :) but in all seriousness, I think we can agree that by the end of PS1 there were just way too many CR5's (and 4's) that would just fly a mossie, OS a tower or base entrance or back door, and fly out. Over and over again. I know this belongs in a different thread, but in general (and in my opinion, of course) there should be a different mechanic for how the command structure will work than in PS1.

Neurotoxin
2012-06-09, 02:07 PM
Yeah, I'd imagine CR5 should take a few months to attain, even from CR4. Games like EVE show that its okay to make badass stuff take years to be able to use.

During the demo, Squad Leading tree was on every class, but I couldn't tell if the unlocks are shared across every class or if CR5 has to be unlocked for every class separately.

Also, in terms of the labels on the weapons used by each class...
Heavy Assault used "LMG"
Engineers and Light Assault used "Carbine"
Medics used "Assault Rifle"
Infiltrators used "Sniper Rifle"

While this was just a demo, I think that is shows one promising possibility - little primary weapon restriction from one class to another. I could imagine that there is a significant worry that the class system will do like many other games, and limit the arsenal of the character based on their class. Considering snipers used to be 3x9 and completely unable to be carried by infiltrators, and now it is one of the weapons they were featured with, I have to imagine that EVERY class will be able to use Snipers and Shotguns and Rifles / Machineguns of all varieties, aside from class tools like the heavy weapon on HA.

Electrofreak
2012-06-09, 04:23 PM
Under the engineer, what in the world is a Mobile Armament Supply Terminal? Is it just an ammo dispenser, and if so, isn't that made a bit useless by the LA's ammo pack? or does the MAST refill things that the ammo pack can't replenish?

I really wish all the people arguing in the thread about the LA ammo pack would discuss the above instead.


Guilty as charged :) but in all seriousness, I think we can agree that by the end of PS1 there were just way too many CR5's (and 4's) that would just fly a mossie, OS a tower or base entrance or back door, and fly out. Over and over again. I know this belongs in a different thread, but in general (and in my opinion, of course) there should be a different mechanic for how the command structure will work than in PS1.

Holy crap.



... your avatar looks like my father-in-law.

Electrofreak
2012-06-09, 05:31 PM
Sorry, double post.

Bazilx
2012-06-09, 05:34 PM
Thanks for this, very useful stuff in there!


Hard to tell whats going on in there without tool tips, each of those segments unlocks different stuff typically...

If you really think we're missing vital information, how about you supply it? :) And respond to the PM I sent you months ago, 'sup dude? Not cool.

Aunt Jemima
2012-06-09, 07:00 PM
Higby actually said in the PC Gamer article that Infiltrators get C4.
Thanks, I had forgotten about that!
Hopefully beta starts before I explode from anticipation!:rofl:

Robotix
2012-06-09, 09:03 PM
During the TB/Higby dual-commentary, they at one point showed some cloaking device certs for the Infiltrator that you don't have listed here.

At 1:23 here: http://www.youtube.com/watch?v=onvySU5NkFo

Cool to see some of the Engi certs finally (Sticky grenades <3). Now I want to know what a Charger Grenade does, though.

LZachariah
2012-06-09, 09:04 PM
Bah! Grenades are awesome enough for their purposes, but I only want tactical explosives on my Engineer's tac-rig. I can't wait to see what other toys we Vanu Demolitions Engineers will get to play with!

~Zachariah

TheInferno
2012-06-09, 09:29 PM
During the TB/Higby dual-commentary, they at one point showed some cloaking device certs for the Infiltrator that you don't have listed here.

At 1:23 here: http://www.youtube.com/watch?v=onvySU5NkFo

Cool to see some of the Engi certs finally (Sticky grenades <3). Now I want to know what a Charger Grenade does, though.

I'm not surprised, actually. They didn't have the multiple Skyguard turrets, nor all the customizations we saw in TB's footage. I think they might have pulled some stuff out after deciding they didn't like it, or maybe they cut some of the things out so that people could see the general amount of certs each class would have on release.

I'm not sure, though. Would be interesting to find out.

Also, for some reason I'm imagining the charger grenade as a giant AA battery that you throw at the shield generators/friendly troopers to restore energy to the shields :lol:

EDIT: Ah! Forgot to say thanks for the info. Nice job, Neuro!

EDIT 2: C4 grenades for the Light Assault? Interesting. Also, healing or revive grenades? Even more interesting.

Malorn
2012-06-10, 02:20 AM
Hard to tell whats going on in there without tool tips, each of those segments unlocks different stuff typically...

Can you explain how stuff like yaw speed, acceleration, braking, damage, accuracy, etc is not raw power increase?

Or are those certs really optional upgrades of which we must choose a subset and cannot have them all at the same time?

If it's like Battlefield where you unlock a huge set of perks but can only use 1 of them then it looks fine, but at first glance it appears EVE-like where you get raw bonuses for training that are permanent and always-applied.

Can you clarify which it is?

TheInferno
2012-06-10, 08:51 PM
I'm not Higby, but I think this falls under the certification slot thing like weapons have, where only one is available. They mentioned that earlier, didn't they?

I could be wrong, though. I'd need to check the livestream footage.

Neurotoxin
2012-06-10, 10:10 PM
Some things are upgrades, some are sidegrade unlocks.

Things like vehicle handling or ammo capacity are small linear upgrades, and filling them all out will hypothetically make someone deadlier.

Some things are sidegrades, which offer items that are optional but often have a trade-off or compromise. 2x scope vs 6x scope, frontal armor vs side armor vs top armor, auto-repair or flares (I think that was the choice), those are sidegrades. However, effective use of sidegrades will further increase someone's effectiveness on the battlefield by giving them more versatility for particular situations.

A maxed-out soldier being 20% (it was 20% right?) more deadly than a default soldier is a rough number, but don't live on those words. It is impossible to objectively say X is some % better than Y unless all the other factors are isolated, so the whole 20% thing is a subjective balance that the devs are trying to achieve.

Remember that skill comes into effect too. If I maxed out a character, handed it off to a noob who has only played a week, and hop on a new account to battle them with... I'm still gonna kill them. They don't know how to use all the sidegrades effectively, they don't know all the maps and specific areas, they don't have the techniques and tactics and muscle memory. They may have better certs, but it isn't enough to save them from being killed across Auraxis by someone with experience and talent and no unlocked certs.

Kind of a rant.... oh well :P

MrMorton
2012-06-10, 10:38 PM
so what does IFF stand for?

specifically, did anyone try out the iff nades/device

LZachariah
2012-06-10, 10:43 PM
I think that the 20% figure they've been mentioning can be seen here in some of the certifications that increase damage, range, or accuracy. If each block offered, for instance, a 5% boost, then all four of them would ultimately provide a 20% boost to that value, whatever it was. Higby said that for the weapon certification, you need to "choose" it at your loadout screen. So do you want to have 20% better accuracy? or 20% increased range? Etc.

IFF generally stands for "Identify Friend or Foe". I'm not sure what that would do; scramble enemy radar? Could be very interesting. But then again, this GAME is very interesting.

~Zachariah

MrMorton
2012-06-10, 10:59 PM
I think that the 20% figure they've been mentioning can be seen here in some of the certifications that increase damage, range, or accuracy. If each block offered, for instance, a 5% boost, then all four of them would ultimately provide a 20% boost to that value, whatever it was. Higby said that for the weapon certification, you need to "choose" it at your loadout screen. So do you want to have 20% better accuracy? or 20% increased range? Etc.

IFF generally stands for "Identify Friend or Foe". I'm not sure what that would do; scramble enemy radar? Could be very interesting. But then again, this GAME is very interesting.

~Zachariah

thanks, after looking at the interview posted above, you can see when he mouses over the iff device, its a device that reveals enemy positions, emp drains shields and decloaks other infiltrators, and I assume scrambler does the opposite of iff


I really am drooling over all the cloak choices, especially the stalker cloak, which appears to basically be the equivalent of "cloak'n dagger" from tf2

Neurotoxin
2012-06-11, 08:37 PM
I posted this image for folks in chat, so I figured I'd share it too.

Nebula VM20 (http://www.planetside-universe.com/attachment.php?attachmentid=611&stc=1&d=1339460592)

Each weapon has its own certification tree, so purchasing this would make it available to equip and use on a VS MAX.

Ghstmarauder
2012-06-17, 05:23 PM
I'm just looking forward to learning more about each Cert. Leaning pretty hard to Eng or Medic... i'm the usual support guy.

Quovatis
2012-06-20, 01:25 PM
I've put a lot of this on the PSU Wiki. Wish you had more shots of your mouse over some of the cert levels so that the box showed what the effect was. Great stuff though!

Neurotoxin
2012-06-20, 01:31 PM
I've put a lot of this on the PSU Wiki. Wish you had more shots of your mouse over some of the cert levels so that the box showed what the effect was. Great stuff though!

Great stuff, I'm glad that this info has been helpful. All the tooltips are subject to change, so it may be better ti wait a few more weeks til we have the official list. (Though with the NDA I dunno how much we can edit / update the cert and tooltip list)

Duce
2012-06-20, 01:36 PM
C4 Grenade for the Light Assault? That sounds awesome.

Neurotoxin
2012-06-28, 06:55 PM
I wonder how much of this is going to be the same in Closed Beta, and how much will be completely redone... We already know ammo is being switched from Light Assault to Engineers (I think that's where it was decided to go) but I wonder if more will be added, if more levels will be available, etc.

We'll know soon!!

OutlawDr
2012-06-28, 07:46 PM
We already know ammo is being switched from Light Assault to Engineers

Well the thing is no dev has actually come out and confirmed that the ammo box is being moved from the LA to the engineer..AFAIK
In the E3 presentation video it simply said that engineers "can supply ammunition." This is what has spurred the community to believe the LA's ammo box was moved to the engineer. However this could be in reference to their deployable MAST...mobile armament supply terminal.

Frankly I'd rather have the ammo box on the LA for beta. I want to test it out first in beta before forum theorycrafting regulates it to the already utility saturated engineer.

Rico Suave
2012-06-28, 08:11 PM
:jawdrop: And this is just one faction...

Pancake
2012-06-29, 01:28 AM
Good job on consolidating all of this info!

Rago
2012-06-29, 01:34 AM
Good one !

StarFault
2012-06-29, 04:11 AM
Great to see the awesome amount of equipment and variety each class has... In alpha! :lol:

Blue Sam
2012-07-01, 05:28 PM
Right, Scythe->Medic->Command it is.

Rivenshield
2012-07-01, 06:27 PM
- Explosives
Oh THERE the land mines are.

- ACE Blueprints
And perforce my beloved Spitfires. After there was a horrible rumor they wouldn't be in there.

God save you, OP. Balm for my soul.

Quovatis
2012-07-03, 02:55 PM
Again, very helpful. It was nice to get a head start on the wiki with this info.

Top Sgt
2012-07-03, 05:01 PM
Well the thing is no dev has actually come out and confirmed that the ammo box is being moved from the LA to the engineer..AFAIK
.

Actually Higby himself confirmed this on twitch.tv while in a livestream. You had to be in the room however to see it.. Luckily I was.

Bruttal
2012-07-04, 08:00 AM
wish i could get more information like if it costs more each tier Id create a spread sheet heres a quick mock up

See image attachments

Basically how I set it up there would be you click the name of the vehicle and it would take you to another spreed sheet with in that same document. I <3 Open Office

Bruttal
2012-07-04, 08:52 AM
bump cus my last was an edit

Neurotoxin
2012-07-04, 11:30 AM
IIRC, the cost went up per tier for upgrades, but I can't recall if sidegrades all cost the same.