View Full Version : What class should carry ammo packs?
bigcracker
2012-06-11, 09:17 AM
Read the OP. :rolleyes: That issue was addressed, my suggestion was that ammo packs should include only ammo for light weapons not for rocket launchers and other heavy weapons. They should go to actual Resupply Terminals to get that kind of ammo.
In every video higby talks about putting people in a fight quickly,making it so that a heavy assault has to find a special terminal in battle to refill his rockets imo wont happen.
Sledgecrushr
2012-06-11, 09:21 AM
Even though it doesnt fit the la gameplay style to hang out and drop ammo, i dont really want any of the other classes to do the job. So my vote is dor it to stay as is.
Canaris
2012-06-11, 09:25 AM
engineer already has a huge lot of gizmo's to keep him entertained and busy in the battlefield, I'd drop ammo packs over to Heavy Assault which makes sense seeing how they are Rexo suits capable of carrying heavy loads.
They'll also need access to large quantities of ammo given that there kinda designed on the support soldier from modern fps games.
not a fan of light assault having them.
JesNC
2012-06-11, 09:30 AM
CM can spec the heal gun to do slow damage over time to enemies <...> and they have to have that heal tool out, a CM with a rifle is just a gimped LA
Excuse me?
This isn't Global Agenda or TF2, you know? ^^
I'm interested where you got your informations regarding Medic gameplay from, since they had close to zero screentime in th E3 show.
No disrespect, but that just seems far off.
NewSith
2012-06-11, 09:38 AM
engineer already has a huge lot of gizmo's to keep him entertained and busy in the battlefield, I'd drop ammo packs over to Heavy Assault which makes sense seeing how they are Rexo suits capable of carrying heavy loads.
They'll also need access to large quantities of ammo given that there kinda designed on the support soldier from modern fps games.
not a fan of light assault having them.
Assault - Ammo Resupply.
ASSAULT. Ammo RESUPPLY.
ASSAULT. RESUPPLY.
Is it just me finding this weird? I'm already tired of saying how people with big guns and high armor don't care about anything around them. 90% of HA players will be too friggin' dumb to throw an ammo pack seeing a damsel in distress.
Tikuto
2012-06-11, 09:46 AM
Light Assault and;
Heavy Assault and;
Engineer.
NewSith
2012-06-11, 09:56 AM
Light Assault and;
Heavy Assault and;
Engineer.
Though I prefer not to look at it this way, but ammo boxes instead of grenades and available to every class would make an intresting mechanic. Thus no unlimited ammo.
Anything is better then giving solely to ASSAULT class.
Canaris
2012-06-11, 10:28 AM
Assault - Ammo Resupply.
ASSAULT. Ammo RESUPPLY.
ASSAULT. RESUPPLY.
Is it just me finding this weird? I'm already tired of saying how people with big guns and high armor don't care about anything around them. 90% of HA players will be too friggin' dumb to throw an ammo pack seeing a damsel in distress.
your random dumb zergling might have this kind of trouble but in every game I've played using tacts/outfits/voip I've never had a issue.
Even in BF I liked to play the support character even though I was packing the heavy weapons I'd always take the time to make sure I'd thrown out some ammo packs to people nearby, for me it was just part of that classes role.
Neksar
2012-06-11, 11:31 AM
Make a new class, call it medium assault, and give them ammo boxes and armor midway between LA and MA. I'd say give them the machineguns too, but that's far too BF3 (though that is not necessarily a bad thing). I'd prefer it if they were given the standard MA weapons from PS1, like the standard Cycler, Gauss Rifle, or Pulsar, perhaps with an underslung option. I've been somewhat confused about who gets the regular assault rifles as opposed to the long-barrelled machine gun variants or the lighter carbine versions. o.O
RageMasterUK
2012-06-11, 11:41 AM
I honestly dont know what the problem is with letting LA have their ammo pack drops. It makes sense that the most maneuverable non-infil class should be the ammo-caddy, everyone is going to need ammo and they are most suited to getting it to people quickly.
For those who think the LA gameplay archetype mean LA are going to run off ahead and engage the enemey first, sure it might happen, but if they're dropping their ammo crates ahead of the front line it encourages the rest of the empire to push up while rinsing out their ammo supplies knowing a LA has a cache for them up ahead.
Those who are worried about lone-wolf LA's not dropping ammo near you, I advise you recruit better LA specialists into your outfit. DONT LET YOUR LA RUN OFF FROM THE SQUAD, KICK THEM OUT OF YOUR OUTFIT lol. Those LA not attached to squads or outfits who lone wolf, let them. They're one of the most fragile classes, I'll happily swat them with my LMG for being a non-team player. I dont care if they camp right above their own ammo box, they'll be lucky to re-arm from it if I spot them.
There is a strategic element to letting LA have ammo drops exclusively. You could identify the LA players, and shoot them up with prejudice if you want to deny enemies who have dug in (like on a cap point) their ammo resupplies, eventually leading to the whole enemy squad dying off from attrition and failing to hold the point.
"Three enemy MAXS with Medics and Engis at point B! They gotta be running low on ammo! DONT LET THE LIGHT ASSAULTS GET IN THERE!!!"
In-combat resource management in is three-fold. Health, armour and ammo. Need all three to continue the fight. Makes sense that separate classes should be in charge of each resource, so I am against letting Engi have the ammo, as they already will have PLENTY to do. Through this method you can sense vulnerabilities in enemy squads just by looking at what classes they have, and what they are missing, and tactically exploit them accordingly. No LA? Get them to engage you at inapt ranges till their ammo dwindles. Soak up their ammo by baiting them with an engi-supported MAX.
On top of this, I imagine SOE will code some sort of XP reward whenever someone uses a LA's ammo drop, encouraging resupply of troops through incentive. Light Assaults who dont actively engage in re-arming their empire would be missing out on valuable XP.
Most of the concerns aired on this topic stem from the e3 footage, which for the most part is gameplay from UNCO-ORDINATED NEWBS WHO HAVE NEVER PLAYED PS BEFORE. Ofcourse they're going to surge ahead and try and kill something before re-arming their mates. What would you do with your first 20 minutes on PS2? Whatever your impressions of E3, I can almost guarantee it wont be the same on the real servers.
So my plea to SOE would be; Please dont change LA till we get Beta!!!!
-RageMasterUK
10yrTOS?
IMMentat
2012-06-11, 02:32 PM
@RageMasterUK
Well said.
Knightwyvern
2012-06-11, 02:56 PM
I normally hate doing this, but I'll repost what I said pages back in the thread as it seems a new set of people are discussing this, and I think it is an idea with some merit.
Engineer already seems to have the MAST: Mobile Armaments Supply Terminal. What if an Engi plops this down as a limited use destructible object, and then all classes (other than MAX?) can pick up a SINGLE USE, limited supply ammo box from it.
This way we get the best of both worlds. A form of self-sustainability for front line troops, but one that requires teamwork and logistics to use. Win Win.
Also.. I just realized that 2 days ago marked 8 years for me here on PSU. Whoa. 0_0
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