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View Full Version : Should infiltrators be the only class able to capture points?(hacking)


Resolve
2012-06-09, 03:28 PM
It made no sense to me in the E3 demo that all of the classes(besides MAX) could capture the points by "hacking". To me it would make more sense to only allow the infiltrator to capture. The infiltrator probably went through rigorous training to be able to hack into consoles so why allow "dumb" classes to have the same ability? If changed, this would also bring the infiltrator up to the usefulness of other classes(although may slow gameplay, not a bad thing really). If this was so, it would make infiltrators as useful as they were in PS1. You absolutely needed one to cap a base.

Vetto
2012-06-09, 03:29 PM
Ehhh... No.. No I do not, it make getting basses far harder then it should, cause then it boil down to having to baby sit one class to take a base.

Resolve
2012-06-09, 03:33 PM
True I guess that makes some sense. I just feel that infiltrator will be a novelty class now. We'll see.

Chinchy
2012-06-09, 03:34 PM
Ehhh... No.. No I do not, it make getting basses far harder then it should, cause then it boil down to having to baby sit one class to take a base.

I agree. But I am not opposed to having them cert into hacking significantly faster than all the other classes, that makes more sense to me.

BigBossMonkey
2012-06-09, 03:35 PM
Should take 20-30ish seconds to hack a point as anyone not an infiltrator.

Infiltrators with hacking certed up hack it in 10-15 seconds.

Vetto
2012-06-09, 03:35 PM
True I guess that makes some sense. I just feel that infiltrator will be a novelty class now. We'll see.

There hardly Novelty, there the snipers and back stabbers, There the class that will head shot some one in the middle of the night while everyone scrambles to find out were he is while he already moving to a new spot.

Resolve
2012-06-09, 03:36 PM
There hardly Novelty, there the snipers and back stabbers, There the class that will head shot some one in the middle of the night while everyone scrambles to find out were he is while he already moving to a new spot.

Should take 20-30ish seconds to hack a point as anyone not an infiltrator.

Infiltrators with hacking certed up hack it in 10-15 seconds.

This is a good idea. I hope it's true.

Badjuju
2012-06-09, 03:36 PM
I think that would be a terrible idea that would likely prove to be extremely disruptive to game flow. The primary aspect of the game should not be limited to one one class. Besides, most infiltrators will be off scouting/sniping, it seems silly to try and sneak them into the base because the majority of the the community cannot hack.

Chinchy
2012-06-09, 03:40 PM
Infils in PS2 is a sniper class, they should just rename it that. :cool:

Rename it Sentinel. :)

Synapse
2012-06-09, 03:46 PM
Infils in PS2 is a sniper class, they should just rename it that. :cool:

Except thats not true at all. If you want the longer cloak/better cloak you have to give up the sniper rifle for a knife and pistol.

Did you even listen to the interviews?

Sifer2
2012-06-09, 03:46 PM
It's not an entirely bad idea. For the same reason it would be dumb if they just made the Medic, and the Heavy Assualt the same class like in Battlefield. Letting everyone be the hacker kind of takes away from the role of trying to get that specialist in there to do the job. But if you look at the general design of Planetside 2 they have been cutting a lot of the teamwork promoting aspects out to speed up the pace. And this is just another big cut they made.

At the very least I would like to see some inventory customization elements brought back in. An have hacking require a tool again. Just let any infantry class choose to carry the tool at expense of something else. Would also like to see the process be more involved than just standing there. Maybe a minigame where you defenseless while your doing it so you need people to cover you.

Roy Awesome
2012-06-09, 04:12 PM
The problem with this is that hacking isn't a specialist objective. It's something the entire team goes and does to win the base.

Resolve
2012-06-09, 04:15 PM
The problem with this is that hacking isn't a specialist objective. It's something the entire team goes and does to win the base.

It used to be a specialist thing though. It just saddened me to see it dumbed down for the cod audience.

HEISTT
2012-06-09, 04:15 PM
Should take 20-30ish seconds to hack a point as anyone not an infiltrator.

Infiltrators with hacking certed up hack it in 10-15 seconds.

This sounds like the right way to go about it. No need to make control points hackable by infiltrators only, but giving the infiltrators an edge with regards to hacking seems reasonable.

ArmedZealot
2012-06-09, 04:18 PM
It used to be a specialist thing though. It just saddened me to see it dumbed down for the cod audience.

Head for the hills! Someone is talking out of their ass!

As a personal opinion though infils shouldn't have a bonus to capture points, but should have targets that make taking those points easier if they are hacked or sabotaged.

Resolve
2012-06-09, 04:21 PM
Head for the hills! Someone is talking out of their ass!

As a personal opinion though infils shouldn't have a bonus to capture points, but should have targets that make taking those points easier if they are hacked or sabotaged.

I've never seen any other class hack in PS1 besides an infiltrator...

AvacadoEight
2012-06-09, 04:22 PM
It used to be a specialist thing though. It just saddened me to see it dumbed down for the cod audience.

Dumbed down for the COD audience? What? So, just because they make something a little bit easier because its a CORE objective, the ONLY thing you can do to capture a base, its been dumbed down? How about made more accessible?

Trimm
2012-06-09, 04:22 PM
It used to be a specialist thing though. It just saddened me to see it dumbed down for the cod audience.

Yes and No. Everyone in PS1 had the ability to hack as long as they had the REK unit. All infantry could hack were doors and CC consoles. Advanced Hackers did everything else.

The same is true in PS2. They aren't removing anything from specialized hackers, all they are doing is giving everyone a REK unit without having it take up a weapon slot. Infiltrators still get Equipment Terminal Hacking & Advanced Systems Hacking (which we don't know what it does just yet). I'd imagine the ability to plant viruses is already on the to-do list at SOE.

ArmedZealot
2012-06-09, 04:24 PM
I've never seen any other class hack in PS1 besides an infiltrator...

Guess you didn't play PS1 then.

Resolve
2012-06-09, 04:25 PM
Yes and No. Everyone in PS1 had the ability to hack as long as they had the REK unit. All infantry could hack were doors and CC consoles. Advanced Hackers did everything else.

The same is true in PS2. They aren't removing anything from specialized hackers, all they are doing is giving everyone a REK unit without having it take up a weapon slot. Infiltrators still get Equipment Terminal Hacking & Advanced Systems Hacking (which we don't know what it does just yet). I'd imagine the ability to plant viruses is already on the to-do list at SOE.

If that's so i'll be pretty excited. I just don't want to see infiltrators become useless.

Resolve
2012-06-09, 04:26 PM
Guess you didn't play PS1 then.

I did, but I played infiltrator XD

Trimm
2012-06-09, 04:31 PM
If that's so i'll be pretty excited. I just don't want to see infiltrators become useless.

Yep, just check out this screenshot: http://www.hamma.ws/ntemp/Infantry/Infiltrator/InfilHacking.jpg

There's going to be 5 ranks of advanced systems hacking that we don't have any info on just yet.

Greeniegriz
2012-06-09, 04:33 PM
I'd be fine with Infiltrators being able to hack slightly faster. But, all classes (excluding MAX's of course) should continue to be able to hack/capture.

Cheers,

GG

Gonefshn
2012-06-09, 04:37 PM
I understand the main point your making of giving each class a unique role to fill and making them all rely on each other, but going that far is counter-intuitive and could slow it down and cause frustration.

IMMentat
2012-06-09, 05:07 PM
The infiltrator probably went through rigorous training to be able to hack into consoles so why allow "dumb" classes to have the same ability? If changed, this would also bring the infiltrator up to the usefulness of other classes ---trimmed---. If this was so, it would make infiltrators as useful as they were in PS1. You absolutely needed one to cap a base.
Sorry, but in planetside ANYONE with a REK (mele range laser-lockpick) could equip it and hack a CC terminal or door. non skilled hacking was slower (so slow we named it #Grannyhacking#) but anyone with a REK could do it.
Most outfit ADV hackers wore REXO (PS2 HA) suits to give them a couple of extra seconds to get a hack in before they could be killed. PS1 infiltrator suits were mostly used for scouting, boomer use (C4), prepping a base for friendlies to arrive and sneaky advanced medic resurrection of dead assault forces.

Hacking-proper was done to vehicles (vehicle theft won't be in PS2) equipment terminals, and the viruses put into base computers.
PS2 will enhance this with base wall turrret hacking.

There is still a place for hacking infiltrators in PS2, equipment terminals, turrets and possible enemy deployables?

As for making Infiltrators more in line with other classes, they can cloak, they can snipe they will get a mele boosting cert, they will get various utility devices and they will #probably# have some form of bomb-squad explosive mine/claymore disposal ability. What about this is sub-par to you?

Sifer2
2012-06-09, 07:47 PM
Dumbed down for the COD audience? What? So, just because they make something a little bit easier because its a CORE objective, the ONLY thing you can do to capture a base, its been dumbed down? How about made more accessible?


He is correct though it has been dumbed down from what I saw in the E3 stream. Just anyone can run up with no specialization or tool an stand next to the capture points an just grab them. They can even still be looking around, and shooting. It's not really hacking anymore so much as like playing King of the Hill.

I don't agree with limiting hacking to just one class. But I do think it should require a tool again, and leave you defenseless. I want to roll in there pop off the enemy an then cover my buddy while he actually starts hacking the thing while we cover him, and fight off defenders. If it had a little minigame it could also be pretty exciting too with you trying to hurry, and not screw it up hearing guns blazing but not knowing what's going on cause your concentrating on the hack. Sounds more fun to me.

ArmedZealot
2012-06-09, 07:49 PM
He is correct though it has been dumbed down from what I saw in the E3 stream. Just anyone can run up with no specialization or tool an stand next to the capture points an just grab them. They can even still be looking around, and shooting. It's not really hacking anymore so much as like playing King of the Hill.

You mean it's just like PS1? 3rd person cam was OP.

Shade Millith
2012-06-09, 09:45 PM
I'm not sure. I think we need to see the other bases before I can make a choice.

From the way the current base works, I would say yes. we would NEED a big limitation on hacking, because it is not designed to be defended, but as an Arena -

(Seriously, look at the design. A galaxy drop will land you 10 steps away from any of the command consoles, and the room the CC is in is so incredibly easy to clear out with grenades. There is ZERO defensibility of these CC's on that base, so much so it's laughable.

Knightwyvern
2012-06-09, 09:51 PM
I'm not sure. I think we need to see the other bases before I can make a choice.

From the way the current base works, I would say yes. we would NEED a big limitation on hacking, because it is not designed to be defended, but as an Arena -

(Seriously, look at the design. A galaxy drop will land you 10 steps away from any of the command consoles, and the room the CC is in is so incredibly easy to clear out with grenades. There is ZERO defensibility of these CC's on that base, so much so it's laughable.

That was set up for E3. Base capture will undoubtedly be MUCH harder upon beta and release than what was seen.

Shade Millith
2012-06-09, 10:27 PM
That was set up for E3. Base capture will undoubtedly be MUCH harder upon beta and release than what was seen.

Even if they increase the time it takes to capture a node, it's still an indefensible setup. The only advantage the base design gives to the base holders seems to be the ability to spawn at the base.

For the defenders to get to the nodes, they have to transverse open courtyard anyway, so that advantage is kinda moot.

It's like that facility in the original, the one with the CC on the top of the building (It might have been the old Amp Station, now that I think about it). The new one just doesn't have any of the cover.

Knightwyvern
2012-06-09, 10:32 PM
Even if they increase the time it takes to capture a node, it's still an indefensible setup. The only advantage the base design gives to the base holders seems to be the ability to spawn at the base.

For the defenders to get to the nodes, they have to transverse open courtyard anyway, so that advantage is kinda moot.

It's like that facility in the original, the one with the CC on the top of the building (It might have been the old Amp Station, now that I think about it). The new one just doesn't have any of the cover.

My point is, how do we know this will be the final setup for capture points etc? I don't think it will be.

Dairian
2012-06-09, 11:30 PM
Should take 20-30ish seconds to hack a point as anyone not an infiltrator.

Infiltrators with hacking certed up hack it in 10-15 seconds.

As always everything needs a little bit of thought and twinking. But the idea is sound.

Hamma
2012-06-09, 11:34 PM
It would just be to restricting if it was only infiltrators.

Saintlycow
2012-06-09, 11:40 PM
Just give infiltrators a cert that lets them hack faster. ( increase the base time )

I remember once on the stream, a Liberator did a gun run over the point, killing everything inside ( max and all ). Having infills be the only class seems out of place with capture nodes placed in this extremely accessible fashion. It could work with a different base and system, but not at Zurvan

Stew
2012-06-09, 11:42 PM
Ill say no i think they sould implement few thing later on like generator and stuff like this thats can only be destroy or repair by a certain class etc.. but infiltrator will aready have the ability the be the only ones to hack ennemi turrets inside the ennemy base etc..

Pyreal
2012-06-09, 11:42 PM
No.

Fix: Every trooper is equipped with a PWNHD (Plug-In Winterized Node Hacking Device) that hacks the point once plugged in by the trooper.

Fixed. :D

Knightwyvern
2012-06-09, 11:46 PM
It would just be to restricting if it was only infiltrators.

I tend to agree. Faster for infils, maybe. Exclusive to them? No thanks.

TheInferno
2012-06-09, 11:52 PM
I'd actually like to see a re-done poll with "Yes", "No", and "No, but infiltrators have enhanced hacking abilities."

Though I think the last one is already how it is in game, Infiltrators do have (http://www.hamma.ws/ntemp/Infantry/Infiltrator/InfilHacking.jpg) hacking certifications. If they lengthen the time on the terminals, I could see a definite benefit to bringing an infiltrator to hack, while still allowing an organized group to deal without.

Xyntech
2012-06-09, 11:55 PM
I don't care about everyone being able to hack CC's very much. I'm more concerned with players being able to have their gun out while hacking.

I'm fine with them being able to turn their heads while hacking. Make it be like free look in vehicles. Your body gets locked in position, you can look around yourself, but your weapon is put away. Being able to spot attackers seems fine to me, but being able to immediately shoot at them is kind of messed up. Solo hacking would still be possible, but you would need people to defend you if you wanted to be safe while hacking.

I'd support hackers being able to hack quicker though. Not sure it's that big a deal, considering hacking doesn't take too long. I suppose they could make it take longer for the other classes as well. Balance testing would be needed to find the sweet spot.

TheInferno
2012-06-09, 11:57 PM
Xyn, just throwing this out there: What about if the hack time was increased? Every time you stopped to fight an enemy it would reset as we saw at E3, and if it was long enough it would make solo hacking quite risky with a much lower rate of success.

It would need balancing, though. As all things do.

QuantumMechanic
2012-06-09, 11:58 PM
I would like to see a few different base capture mechanics. Some hold & control like is in-game now, some require hacking only, some capture the flag type of mechanic (LLU) etc. The more the better.

Badjuju
2012-06-10, 12:05 AM
It used to be a specialist thing though. It just saddened me to see it dumbed down for the cod audience.

It was never a specialist thing, people could just cert to do it faster, at least as far has hacking objectives go. A very good portion of the players in PS1 certed for that faster speed as well so everyone being able to hack at relatively the same speed isn't really changing things up too much.

Arcticus
2012-06-10, 01:27 AM
I agree that Infiltrators should have the fastest capture rate (with LA second fastest).

I also would like Infs to be able to hack so that cetain doorways/hallways inside buildings are passable only by the Inf's empire or that other empires pass through said doorway/hallway more slowly; In effect, the infs are hacking base security measures.

Another possible cert would be for the inf to initiate evacuation measures in which, after a 10-15 scond countdown, gas comes out the vents and everyone must evacuate the building for 20 seconds or so... I have no idea how this would affect the balance between offence and defence, but i imagine it would not be used too often since, if the infiltrator has time to hack the terminal, then it's probably HIS empire that's prevalent in the buiilding -- but it might slow down a pending overwhelming attack on the capture point.

Xyntech
2012-06-10, 04:29 AM
The squishier your class, the longer it takes maybe? Infiltrator hacks quickly, HA hacks super slow, MAX can't hack at all?

Terrence M
2012-06-10, 08:21 AM
On one hand I thought 'cool that would encourage teamplay' - kinda like the protect the VIP mode of Counter-strike, but I agree that it would be problematic.

I approve of a cert or something that makes hacking faster; and I agree you should have to holster your weapon to hack.

Immigrant
2012-06-10, 08:26 AM
Imo Infiltrator and Engineer should be allowed to specialize in fast Control Point capping (Infiltrator should maybe even have ability encrypt or booby trap points to slow the enemies when capping) via certification and the rest should be still allowed to cap but at regular rate except MAX who shouldn't be allowed to do that.

Hmr85
2012-06-10, 08:32 AM
No, its to restrictive. Every clss with the exception of MAX should be able to hack a CP. I would be fine with infiltrators having a cert almost like adv. Hack in ps1 that allowed them to do it faster than the other classes. Same for engineer.

Kilmoran
2012-06-10, 12:45 PM
It made no sense to me in the E3 demo that all of the classes(besides MAX) could capture the points by "hacking". To me it would make more sense to only allow the infiltrator to capture. The infiltrator probably went through rigorous training to be able to hack into consoles so why allow "dumb" classes to have the same ability? If changed, this would also bring the infiltrator up to the usefulness of other classes(although may slow gameplay, not a bad thing really). If this was so, it would make infiltrators as useful as they were in PS1. You absolutely needed one to cap a base.

It has never, ever been necessary to have a cloaker to capture a base or tower.

Zolan
2012-06-10, 01:08 PM
Should infiltrators be the only class able to capture points?

http://24.media.tumblr.com/tumblr_lbl091KtdT1qec3j7o1_250.gif

Should they get an advantage to hacking speed?

http://lh5.ggpht.com/_DVoNvgQORbw/TAi8_i66KyI/AAAAAAAAAds/53EJtFCbUGA/yes.gif

Troscus
2012-06-10, 02:15 PM
True I guess that makes some sense. I just feel that infiltrator will be a novelty class now. We'll see.

Imagine the sniper and spy from TF2 had a baby. Now imagine this baby is much more serious than his parents, and assassinated both of them. He then moved to Auraxis, where he joined one of the empires. Now he has a rifle, a cloak, and a ton of gadgets we don't even KNOW about yet, and he has you in his sights.

Not such a novelty now. ;)

Saifoda
2012-06-10, 03:24 PM
True I guess that makes some sense. I just feel that infiltrator will be a novelty class now. We'll see.

Infiltrator is now the only class that can use sniper rifles; this makes them much more than a novelty class. And you didn't NEED and infiltrator to hack a base -- I hacked CC's plenty of times as a rexo guy.

Noivad
2012-06-10, 03:59 PM
Voted keep it all classes. Bring back hacking tool. Bring back Hacking skills as a seperate learning tree. Bring back a timer to capture to ensure there is some defensive play for the area hold by ones who are making the capture.
Make capture time 5 to 7 mins instead of 15 mins like PS1.

Seems way to easy to capture one point right now. A capture should be earned not given in 60 seconds. All for speeding up game play, but not to the point capture becomes meaningless. :evil: