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View Full Version : Day/Night cycle time poll


Resolve
2012-06-11, 03:49 AM
Vote which ones you guys want. I feel like we needed a simplified poll for day night cycle.

Also noting, those times can be changed up but that's the general idea.

MacXXcaM
2012-06-11, 04:02 AM
Didn't we have this thread already?

Resolve
2012-06-11, 04:04 AM
Yeah but the poll options were kinda wonky..

RedKnights
2012-06-11, 04:07 AM
But these are even wonkier... Days don't split into Quarters dusk and down take up maybe a 1 hour period each of a 24 hour period... Thread lock?

Winfernal
2012-06-11, 04:09 AM
Min: 4 hour cycle.

Max: 6 hour cycle.

This would be perfect for me! I'd go for the 6 hour one, though.

Bags
2012-06-11, 04:10 AM
Why are none of the options odd numbers? And there's no "other" option.

Bad poll.

Timey
2012-06-11, 04:11 AM
needs to be an odd number for obvious reasons.

Resolve
2012-06-11, 04:19 AM
true i guess i didn't think this one through T_T

Grognard
2012-06-11, 04:21 AM
That 6 hour cycle looks really good... happy to see it leading significantly.

CrystalViolet
2012-06-11, 04:25 AM
I say close to real time because if the continents are all in different time zones, the option to play day or night will always be there. Thing is, for some reason I get a weird vibe from the dev team like they are almost self conscious of gameplay in low light conditions. Honestly, I feel like this will become one of the most defining characteristics of the game and I myself would gladly play in the dark for 8-12 hours straight. I vote 23 hourss

Resolve
2012-06-11, 04:27 AM
Guys i made a different one with better cycle choices imo. more cycle based less hour based. let this thread die

Red Beard
2012-06-11, 04:33 AM
Asynchronous day guys? Really?

NewSith
2012-06-11, 06:13 AM
1, 5, 7, 11, 13, 15, 17, 19, 21, 23 hour cycle.

These are the valid poll options, because they always move time of Auraxium day around Earth's time of day.

That being said, I'd like it to last around 11 or 13 hours.

Goku
2012-06-11, 08:02 AM
Already have a thread for this.