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View Full Version : Opinions on different melee weapons.


Pozidriv
2012-06-11, 11:44 AM
After seeing a few posts about the general melee mechanics in PS2, i got thinking. What is your opinion of different melee weapons for PS? Should they be just cosmetic? (Golden katana for 4,99€ :P) Or should they have a more game defining role?

Personally i could see PS2 adding a few different melee weapons with different applications.

Energy Batons (Shock Mauls):

http://images3.wikia.nocookie.net/__cb20120414195719/warhammer40k/images/9/91/Shock_Maul_variants.jpg

They could do less damage than the basic melee knife (slower swing speed) but they would drain shields like crazy which would make it great against HA users (their mitigation seems to rely on shields).

Chainsword :love::

http://images.wikia.com/warhammer40k/images/4/4e/Imperial_Chainsword.jpg

I can't see this working in PS2, but a man can dream :D. Extra damage to health with less damage to shields. Good against people with low shields.

ES Specific knife:

http://www.markovforums.com/chainblade.jpg

Your standard go to melee weapon also the only weapon that can get a backstab bonus (Infils need love too).

Power Fist:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1241805_99060105209_CadianOfficerspowerfistsmain_ 873x627.jpg

Possibly only for MAX'es. Powerful enough to do some damage to vehicles, slow and hard to aim.

Some of these (or all if you will) might and probably are OTT and not PS2 worthy, but i really would like to hear your opinion on the Shock Maul and your general opinion on different melee weapons.

Felborne
2012-06-11, 12:03 PM
I would like to see a energy whip.

ThermalReaper
2012-06-11, 12:07 PM
Hard to say considering no one as far as my knowledge used melee to kill anyone in the streams.
Also, I'd support any iconic mortal kombat moves.

Cuross
2012-06-11, 12:09 PM
Rat flail plz:D

On topic! I don't know because I've seen hints that they might have quick knifing which hurts my soul. If they have it so that you have to wield your melee weapon, then I'm totally for lightsabers :) But I'm a VS so we're allowed to have them ^^

Immigrant
2012-06-11, 12:14 PM
Let's not push the things wrong way... only knifes nothing more. That just isn't PS material. Go play Global Agenda if you want to melee that much.

Eyeklops
2012-06-11, 12:17 PM
I want a boxing glove-on-a-stick that pops out of my codpiece.

Sledgecrushr
2012-06-11, 12:28 PM
I want it all. Nothing says pwnage like working your way in close and chopping someone to pieces with a monofilament sword. I like the way melee has been done in so many of the newer sci fi games.

Aaramus
2012-06-11, 12:48 PM
Chainsword all the way...that or a Thunder Hammer!

Blackwolf
2012-06-11, 12:50 PM
Knife to a gunfight anyone?

I honestly don't see a reason why the DEVs should elaborate on the melee system.

GreatMazinkaise
2012-06-11, 12:54 PM
Knife to a gunfight anyone?

I honestly don't see a reason why the DEVs should elaborate on the melee system.

Agreed... you've got the MAG Cutter, the Chainblade, the Force Blade, and the recent addition of the MAX backhand. That's plenty for a shooter.

Sledgecrushr
2012-06-11, 12:57 PM
Knife to a gunfight anyone?

I honestly don't see a reason why the DEVs should elaborate on the melee system.

Its all about armor brother. There are bulletproof armors today that make you absolutely immune to bullets up to .50 caliber. This being the future i would imagine two well matched people firing big bullets at each other wont do a whole lot of damage. But if one guy has an force sword that would cleanly part your armoor exposing your vital organs to a weapon sharper than a surgeons scalpel then I guess we would have a quick winner.

Sledgecrushr
2012-06-11, 01:01 PM
Agreed... you've got the MAG Cutter, the Chainblade, the Force Blade, and the recent addition of the MAX backhand. That's plenty for a shooter.

Yeah we have those little knives. And they Pretty much look and act like the little knives in cod, bf3, and all the other modern day shooters. I personally like really big knives that would chop a dude wearing heavy assault armor in half.

GreatMazinkaise
2012-06-11, 01:08 PM
Yeah we have those little knives. And they Pretty much look and act like the little knives in cod, bf3, and all the other modern day shooters. I personally like really big knives that would chop a dude wearing heavy assault armor in half.

You scoff now, but Melee Booster + Secondary Firemode (i.e. powered mode) allowed more than one cloaker to two-shot many players. Unless you were a TR Cloaker, of course (the Chainblade is very loud when its secondary mode is on).

Sledgecrushr
2012-06-11, 01:26 PM
I thought mass effect did glowing swords really well.

Sledgecrushr
2012-06-11, 01:30 PM
I would like to add that deus ex2? And mass effect 3 showed how to Package full sized melee weapons in a sci fi setting and not make it look clunky.

Memeotis
2012-06-11, 05:51 PM
Screw cosmetics and situational melee weapons. Melee weapons should be tuned to your style, not designed to take down specific targets. I personally want to just see a range of standard knives that differ in damage, rate of swipe, swipe range and swipe cone.

One could have a very short range, very narrow cone but high damage and high rate of swipe - making it a very powerful knife when you manage to sneak up on players.

Another one could have a long range, very slow rate of swipe, medium damage and medium cone.

So basically you would pick a knife, which would be the most useful for the kind of situations you find yourself in most of the time.

IMMentat
2012-06-11, 06:05 PM
PS2 is a shooter so a basic set of mele options should be plenty.

Specifically.
No circle strafe instakills! Force the knife user to spend a full second (or 4) behind another player before getting an option to step-in and humiliate. TF2 spies have it far too easy. Also, force a knifer into an animation. The player chose the quiet way let them shoulder the consequences (even if its only a couple of seconds).
A sneak attack/event that requires a second or 3 behind the target to trigger is the lowest level of acceptable (A bit like the head-bite abiliity of Aliens in AvP games).

I would rather see well implemented assasination sequences and a specific set of MAX mele skills taken as a special ability than an excess of imbalanced weapons with spammable slash attacks (which ALWAYS look horrible).
e.g. Pick up foolish victim by throat and snap neck (would require the vanumax to gain a spare/free hand or have an alternate attack like cutting their heads off :p), a backhand knockback/ short distance shoulder-barge for utility (sammich-splat a nearby squishy hugging a wall, or knockback any others).

I #almost# curse the memory of Halo for letting people instakill shieldless foes with the but of any gun to any location (hell of an Achillies earlobe/hand/shoulderpad you got there bro #shakes head sadly#), only because it did other things right, story, setting and vehicles (partially countered by having the worst assault rifle in existance).

Chinchy
2012-06-11, 06:09 PM
I would like to see a energy whip.

Can I get a gimp suit for my TR infiltrator to go with my energy whip? Oh wait...

Fanglord
2012-06-11, 06:10 PM
Possibly a cool customisation point, obviously cosmetic only. But would be awesome to have a variety of melee weapons to choose from.

Vanir
2012-06-12, 08:53 PM
Interesting ideas? Chainsword for the TR, Energy baton / lightsaber like thing for the VS, Powerfist for the NC?

Electrofreak
2012-06-12, 08:56 PM
Thanks, now I want to play Space Marines.

Ohanka
2012-06-12, 09:03 PM
Let's not push the things wrong way... only knifes nothing more. That just isn't PS material. Go play Global Agenda if you want to melee that much.

shouldn't even have knives except for Infiltrators. Should be a rifle-butt

Vanir
2012-06-12, 09:07 PM
But customization is key to PS2...

Synapse
2012-06-12, 09:20 PM
Voted chainsword, but really wanted this:

Space Marine Hammer Time - YouTube

Greeniegriz
2012-06-12, 09:32 PM
I'd be fine with any additional weapon skins for melee. As long as the damage and range is all the same as the default melee weapons.

Cheers,

GG

lMABl
2012-06-12, 10:02 PM
Let's not push the things wrong way... only knifes nothing more. That just isn't PS material. Go play Global Agenda if you want to melee that much.

^This

Hmr85
2012-06-12, 10:04 PM
Let's not push the things wrong way... only knifes nothing more. That just isn't PS material. Go play Global Agenda if you want to melee that much.

QFT

TaintedPaladin
2012-06-12, 10:09 PM
There are bulletproof armors today that make you absolutely immune to bullets up to .50 caliber.

...please show me these armors that make someone immune to bullets.

As for the topic. I agree melee should not be a prominent role in PS2 but making additional models/skins for melee weapons is an easy and sure way to generate money. Of course there is a point of ridiculous that shouldn't be reached.

Zolan
2012-06-12, 10:12 PM
Just the ES Knives.

Anything else is going too far and just opens up the flood gates.

Next thing you know we'll have infiltrators running around dual wielding flaming energy katanas.

Sledgecrushr
2012-06-12, 10:21 PM
...please show me these armors that make someone immune to bullets.

As for the topic. I agree melee should not be a prominent role in PS2 but making additional models/skins for melee weapons is an easy and sure way to generate money. Of course there is a point of ridiculous that shouldn't be reached.

This company http://www.google.com/url?sa=t&rct=j&q=bourque%20industries&source=web&cd=1&ved=0CGcQFjAA&url=http%3A%2F%2Fbourqueindustries.com%2F&ei=ffjXT_TBGoj48gT1jtnhAw&usg=AFQjCNG2v1hMDm2t1zdTEv7xey0zAuG3OQ Bourque Industries is manufacturing body armor resistant to .50 caliber ap rounds.

Eyeklops
2012-06-13, 01:31 AM
This company http://www.google.com/url?sa=t&rct=j&q=bourque%20industries&source=web&cd=1&ved=0CGcQFjAA&url=http%3A%2F%2Fbourqueindustries.com%2F&ei=ffjXT_TBGoj48gT1jtnhAw&usg=AFQjCNG2v1hMDm2t1zdTEv7xey0zAuG3OQ Bourque Industries is manufacturing body armor resistant to .50 caliber ap rounds.

Umm...well.. From my quick look the armor stops 50. cal pistol rounds. Doesn't mention armor piercing rounds. Also, a 50. cal pistol and 50. cal rifle are two different beasts in regards to power.