View Full Version : the Reaver
RSphil
2012-06-11, 05:32 PM
ok just came to me now that when i saw the E3 footage the tail of the Reaver has been moved to a more modern position, as in its now up top.
the pics and alpha footage hat it at the bottom. what do you guys think and would you like to see any other cosmetic changes to the other vehicles? even though this is only cosmetic i like it.
Xyntech
2012-06-11, 05:38 PM
I'd like to see the reaver tail fin turned into more of a shark fin, and it's number of vapor trails reduced from 4 to 3, so that the Skeeter has 4, Reaver has 3, and Scythe has 2.
I'd like to see some improvements on the back of the Scythe to make it feel like the cockpit/body region doesn't just end so abruptly.
TB was right, more guns on the Prowler. Is 8 too many? Or perhaps the better question, is 8 too few?
Sunderer needs it's spikes back, a cow plow, and/or a big ass bumper. This will probably be available as a customization option though, so probably already taken care of.
Other than those few minor points, I'm pretty happy with all of the vehicles. I'm really enjoying the art style of the game.
RSphil
2012-06-11, 05:40 PM
i agree with the Scythe, the back in looks too bulky. it needs smoothing out like the front. looks too blocky almost
I always wanted the sunderer to feel more like a cool APC than a big truck, though that seems pretty unlikely now. I guess it would really be too different from the original idea.
I like the 3 contrail idea for the Reaver, but my biggest concern is whether or not I'll be able to put shark teeth on it. This is kinda important for me.
Other than that, really love the art style. Especially the reaver, definitely my favorite model in the game.
QuantumMechanic
2012-06-11, 05:57 PM
The mossie was the first interior 3D cockpit to be done. And you can see as other planes got theirs, the level of detail went up with each one. I'd like to see the mossie's cockpit have another pass done on it. It simply lacks many minor details that other cockpits have.
The galaxy's cockpit looks amazing.
RSphil
2012-06-11, 06:08 PM
shark teeth and reaver = win in my book. the mossie cockpit is nice. loving all the interior views but i know what you mean. seems a little low on stuff in there. not many screens ect but i still like how they are all different. when you see the inside you instantly know what aircraft you are in. would love the tanks to have some form of cockpit but id say they would be ran through monitors so as they are now is prob best, which i dont mind tbh
WVoneseven
2012-06-11, 06:36 PM
Just so long as i get a Beefy bull bar for the sunderer....
kaffis
2012-06-11, 07:27 PM
I did like the Reaver a bit more when it had low elevators rather than high ones. It gave a bit more distinction between the Reaver's tail and the Mosquito's tail, which is awesome, beautiful, and instantly iconic (and thus shouldn't be the one to change).
I wouldn't cry if they did some work on the back end of the Scythe, but it doesn't keep me up late at nights.
Of course, I don't fly much, so I'm probably not the core target demographic for pilot aesthetics.
That said, if we can't have some customization options in the classic aviation vein of shark teeth and pinup girls (with custom lettering?), there's something wrong with the cash shop. ;)
I'd like to see similar "personalization" geared options for the land vehicles; I'm not sure whether or not hood ornaments will feel sufficient. We'll see.
Ratstomper
2012-06-11, 08:29 PM
I'm slightly more worried about the performance aspects of reavers than their aesthetics. I really like the idea of having lots of cool decals you can put on vehicles, though.
I wouldn't be surprised if there was pre-made decals and maybe a system for making custom decals down the road.
AvacadoEight
2012-06-11, 09:05 PM
Keep in mind, you can upgrade mobility, probably pretty greatly. So if you already above-average guns and armor, you can focus on mobility, and at least get close to the turning rate or speed of other aircraft. At least I hope so.
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