View Full Version : News: SOEmote *Could* come to PlanetSide 2
Hamma
2012-06-12, 02:18 PM
http://www.planetside-universe.com/news-soemote-could-come-to-planetside-2-2802.htm
Malorn
2012-06-12, 02:23 PM
Well that's a feature I'll never enable.
Daffan
2012-06-12, 02:24 PM
Interesting...saw the funny video for the Everquest 2 thing :)
GuyFawkes
2012-06-12, 02:24 PM
This is cool
er what is SOEmote :eek:
Crazyduckling
2012-06-12, 02:24 PM
Although its kinda cool, I hope the team doesn't spend time putting it in the game.
EQ makes much more sense as it is seen as a much more social game. Having social integration like this works for EQ.
PS is about action. I'm not going to sit around looking at someone who is giving orders and watch their mouth move in game.
Bazilx
2012-06-12, 02:25 PM
http://media.comicvine.com/uploads/5/52044/2060390-i_like_it.jpg
People shouldn't judge its application to Planetside 2 before seeing it in action, it certainly has potential, and as Malorn so prejudicely infers, one can just deactivate it should it not be cool.
Also. Damnit Hamma! I am just as much a contributor as Malorn is, I created the Player Haters Ball and.. other things! I want a neat coloured name too!
Geist
2012-06-12, 02:26 PM
Meh, not exactly a priority for the average PS2 player I think.
Even so, interesting tech. ;)
I like it!
Also. Damnit Hamma! I am just as much a contributor as Malorn is, I created the player haters ball and.. other things! I want a neat coloured name too!
I believe orange means he's donated to the site.
Figment
2012-06-12, 02:26 PM
But imagine the personalised rolling eyes and facepalm emoticon gifs you could make for the forums! :D
Malorn
2012-06-12, 02:27 PM
I like it!
Also. Damnit Hamma! I am just as much a contributor as Malorn is, I created the player haters ball and.. other things! I want a neat coloured name too!
Different kind of "contribution" :)
http://www.planetside-universe.com/showthread.php?t=39162
GuyFawkes
2012-06-12, 02:27 PM
I like it!
Also. Damnit Hamma! I am just as much a contributor as Malorn is, I created the player haters ball and.. other things! I want a neat coloured name too!
guess you need to dig in your pocket then :groovy:
Wayside
2012-06-12, 02:27 PM
Yeah...that could get really creepy as the battlefield fills with soldiers staring blankly into the distance, their mouths moving frantically as both sides of an argument between the player and their mother about chores plays out over SOEmote.
o_o
ThermalReaper
2012-06-12, 02:28 PM
Pretty sweet. Too bad I don't have a Webcam to use it, but I'd love using custom voices(Avgn as my announcer would be awesome. :lol: *Also, yes I know I use the lol emote a lot but I like it, so cute. :)*)
Malorn
2012-06-12, 02:30 PM
For an FPS game this seems like an unnecessary waste of system and network resources.
QuantumMechanic
2012-06-12, 02:30 PM
I don't want my squadmates to realize that I am infact, a Froglok.
Bazilx
2012-06-12, 02:30 PM
Different kind of "contribution" :)
http://www.planetside-universe.com/showthread.php?t=39162
But Mallie, I contribute in other ways, I lift the spirits of the troops with my charming anectotes. And I am always supportive of new members who make stupid threads about nonsense. Truly, my contribution is one of emotion and wonder, priceless one might say.
Zekeen
2012-06-12, 02:31 PM
Can't say this wouldn't be cool, we can make faces behind our squad leaders back, and it'd look like you were actually talking. Not a terrible device at least. It could be worse, they could be implanting your own face onto your guy.
ODonnell
2012-06-12, 02:31 PM
Imho its neat piece of tech and great to see it would be possible to use in PS2. Realistically it has no use in PS2.
ZeroOneZero
2012-06-12, 02:31 PM
Role-playing in PS2....gaaaaaaaay. Everyone's going for the ninja look anyways, no point.
Vorgan
2012-06-12, 02:44 PM
This seems totally pointless to me, but whatever. If I can disable it and if it doesn't detract from the devs working on stuff that's actually worthwhile, then sure, implement it.
RSphil
2012-06-12, 02:45 PM
anyone else thinking WHY? id say it would be a waste of time and resources. lets hope they decide not to bother
Nobel
2012-06-12, 02:45 PM
Although I dont find it crucial I can see it working well for filming videos.
Dont >95% of the in game avatars in PS2 have helmets, visors, shades or a hood on. How would we see any facial expressions when they are hidden behind a medics combat helmet for example.
I'd rather they used the CPU, GPU and network resources to show me what weapons my enemy has holstered.
Dont >95% of the in game avatars in PS2 have helmets, visors, shades or a hood on. How would we see any facial expressions when they are hidden behind a medics combat helmet for example.
This, specially when the cash shop full face helmets start rolling out.
Malorn
2012-06-12, 02:53 PM
But Mallie, I contribute in other ways, I lift the spirits of the troops with my charming anectotes. And I am always supportive of new members who make stupid threads about nonsense. Truly, my contribution is one of emotion and wonder, priceless one might say.
Yes, but PSU is NC-occupied so they only respond to financial contributions.
If you wanted PSU to reward Loyalty you'd have to grab a cycler and fight to restore the Republic's influence.
EVILoHOMER
2012-06-12, 02:54 PM
Please no
Weapon holstering and vehicle enter/exit animations should be a higher priority than something that the majority of players wouldn't even use
tazelhoff
2012-06-12, 03:00 PM
They should make the front of all vehicles have mouths and googly eyes and apply this tech to them.
Dagron
2012-06-12, 03:07 PM
I'd rather they used the CPU, GPU and network resources to ...
...do anything else!
I like the idea, i think it's very cool, if i played EQ i would be very happy right now.
But an FPS game shouldn't compromise performance over RP elements.
edit:
They should make the front of all vehicles have mouths and googly eyes and apply this tech to them.
ROFLCOPTER!
headcrab13
2012-06-12, 03:08 PM
If they can refine PS2 to the level where firefights are seamless and lag-free, then I'd be for some experimentation with SOEmote, but it should be a very last priority.
Hermes
2012-06-12, 03:10 PM
This would amuse me greatly in a gimmicky way. Could even become non gimmicky at some point. No objections from me!
Btw it's probably going a bit far to equate one potential feature with another on the grounds of performance. I'd love weapon holstering too, but we know next to nothing about the specific hurdles each feature would introduce.
Saerain
2012-06-12, 03:11 PM
Indeed, it was being built for EQ Next. The surprise to me is that it's now being worked into EQ2, after so long of being given the impression that it was a Forge Light thing.
As for PS2, I'm not sure I can see how it fits. But hell, why not?
Xaine
2012-06-12, 03:16 PM
For an FPS game this seems like an unnecessary waste of system and network resources.
I would agree.
However, i'm not really against it.
I will use this tool to locate and remove mouth breathers from my clan, thank you Sony.
Neck beards, you are next!
Troscus
2012-06-12, 03:21 PM
I love how so many people just go on and assume that if this goes in, an important FPS feature won't and everyone will lag. Computers are what this game is running on. You can upgrade computers. So: Make Planetside 2 w/o SOEmote> Optimize it for a little lag as humanly possible> Upgrade computers running the game> Implement SOEmote> Upgrade as needed for other features.
It's like buying candy when you're out for groceries. Sure, you don't NEED candy and it should take a backseat to the rest of your food, but everyone loves a Snickers every now and again. Besides, if you need more food, you're getting paid. Use THAT money.
Purple
2012-06-12, 03:26 PM
its a cool idea. however everyone face is covered in PS2 so how would the facial expressions work?
Vorgan
2012-06-12, 03:31 PM
Weapon holstering and vehicle enter/exit animations should be a higher priority than something that the majority of players wouldn't even use
God, yes, this exactly. Why put in something that people won't even see due to wearing helmets/being in vehicles, when there are other things that we've actively asked for but haven't been implemented?
AvacadoEight
2012-06-12, 03:34 PM
This is all I have to say:
how about no! - YouTube
Bazilx
2012-06-12, 03:37 PM
Yes, but PSU is NC-occupied so they only respond to financial contributions.
If you wanted PSU to reward Loyalty you'd have to grab a cycler and fight to restore the Republic's influence.
Very well then! I see no other choice! I HEREBY OFFICIAL CONVERT! To the breach my brothers! We must restore order and get me a cool forum title and/or coloured name thingy!
LOYALTY UNTIL DEATH!
Dagron
2012-06-12, 03:44 PM
I love how so many people just go on and assume that if this goes in, an important FPS feature won't and everyone will lag.
People are suggesting other things they'd rather the devs focused their attentions on. We're all sure the important stuff will be there, but we want more interesting/useful shenanigans than something that won't matter most of the time (helmets, people usually don't stand around looking at each other's faces in an FPS, etc). Basically we're saying it's low, looow priority.
Networks are lightyears ahead of what they were when PS1 came out, but they're still lightyears from being unlimited. The more useless information you're sending/recieving, more likely you are to lag the hell out of your pants (and i'm not even one of the people who usually scream and hurl stuff at their monitors for having a ping greater than 100ms).
Dairian
2012-06-12, 03:47 PM
I can think of many other things that could be implemented into the game like enter and exit animations and weapon holstering.
Ruffdog
2012-06-12, 03:52 PM
Maybe in a few years when we've saturated our cert tree with everything and are bored? Course we'll have our TR goggles on so you won't see our crazy eyes
Synapse
2012-06-12, 03:56 PM
No.
I'm vehemently against this. It's a gimmick at the very best and the PS2 team will ALWAYS have better things to do than implement gimmicks!
Do not confuse this feature with making planetside a character driven game. Customization and being your character is crucial in planetside 2, but I can think of a hundred things off the top of my head ON THE SPOT that would be better than facial expressions.
Its silly, its a waste of time, and it should be forever below the cut-bar.
Here's a small sample of features worth more than SOEmote:
Vehicle enter/exit animations
Custom voice packs
Outfit custom logos
Outfit headquarters/cruisers
Character hangar/locker/apartment
Customizable vehicle interiors
Ingame ops-planning room (with interactive holographic map)
Situational animations (salute the nearest higher ranking outfit member)
Awardable outfit status symbols for officers
Killboards (tracking all kills, number of kills, kills/day, etc, think Eve Online)
Review formation (for taking outfit screenshots)
Special kill animations (such as for being destroyed by drop pod)
kaffis
2012-06-12, 04:28 PM
I think I said it elsewhere, but I'll repeat it here.
They're welcome to put it in, so long as it shows up on peoples' killcams. I will totally make faces at people I kill!
DjStalker
2012-06-12, 04:30 PM
No. No. No. FUCK NO.
wraithverge
2012-06-12, 04:32 PM
so head tracking software attached to a webcam? sounds to me like free look just got infinitely better. I'm all for this.
Warborn
2012-06-12, 04:33 PM
For a game where 90% of the characters have a helmet obscuring their face I don't know why they'd even bother with this.
Hobitt
2012-06-12, 04:40 PM
This feature would be great for infiltrators :D
Gonefshn
2012-06-12, 04:54 PM
OMG NOOOOOOOOOOOOOOO
I'm so afraid lol.
FireStormNova
2012-06-12, 04:55 PM
For a game where 90% of the characters have a helmet obscuring their face I don't know why they'd even bother with this.
This answer all day!
I am also sure the PS community can think of 1000's of things they would like to see in PS2 other than SOEmote? Dont get me wrong SOEmote is great for a game like EQ but its a waste of time to have it in a game like PS2!
I personaly would like to see a working Weather Environment that could be used in Tactical Warfare!
:rock:
Well after more research I changed my minde a little. I think most people in the community dont like idea of SOEmote in partly in the fact from the video we have seen , they don't want players makeing silly face. : Insult to injury!
I guess the video could have ben presented better if they where trying to get PS2 community on board.
After looking at a video from Coreldan about the TrackIR it has more value in the way it could be used in PS2.
TrackIR5 & ArmA2 Premiere (TrackIR 5, DayZ) - YouTube
Also thinking back military squads use different body signals to communicate and not give there location away, but this could probly be done with emots?
http://www.lefande.com/hands.html
If they want to install something like SOEmote please make it later on in the games life , and make it more suited to the game play of PS2 then just making your mouth move when you talk and makeing silly faces?
I SandRock
2012-06-12, 05:27 PM
Honestly, this is stuff I couldn't care less about. It adds nothing to the game for me. I don't even look at faces or tell them apart in a game, let alone watch their facial expressions or mouth movement.
Bazilx
2012-06-12, 05:39 PM
Great new idea; instead of a kill-cam, have a face-cam that shows you a 3d rendering of the characters face of the guy who killed you, so he can do stupid faces at you while you are dead, it will revolutionize the gaming industry.
Papscal
2012-06-12, 06:44 PM
This is the most ignorant idea i have ever herd of for PS. Heres an idea work on beta and make this the best mmo/fps ever, leave it the fuck alone for a few years so i can actually enjoy the game. Then SOE can begin to patch PS2 into a sugar coated terd like ever single other quality tittle has done.
Troscus
2012-06-12, 06:49 PM
This is the most ignorant idea i have ever herd of for PS. Heres an idea work on beta and make this the best mmo/fps ever, leave it the fuck alone for a few years so i can actually enjoy the game. Then SOE can begin to patch PS2 into a sugar coated terd like ever single other quality tittle has done.
Unicorns and sunshine, aren't you? :rolleyes:
Zolan
2012-06-12, 06:52 PM
Waste of time.
Make more maps.
Papscal
2012-06-12, 06:58 PM
Unicorns and sunshine, aren't you? :rolleyes:
Unicorns and rainbows son. At least be accurate in your response.
Kayos
2012-06-12, 07:03 PM
What a stupid feature. I can do without it. Like I'm even going to watch someones face, they'll be dead before they get close enough for me to see it.
Notturno
2012-06-12, 07:08 PM
I can think of a hundred other things I would rather see in PlanetSide 2 than this. Not to say it isn't impressive technology, it's just that I don't think it adds anything useful to the experience I am looking for as a gamer in a game like this. I would rather see that development time invested into other features that would enhance the PlanetSide 2 experience, such as additional vehicles, weapons, continents, bases, statistics tracking, stream integration, et cetera.
This just doesn't really align with the genre well. It works great for MMORPGs, but this is an MMOFPS. It's less about socializing in hubs and more about shooting things.
Folly
2012-06-12, 07:19 PM
This is fail on soooo many levels. It's sad to see SoE going the way of Nintendo.
musefrog
2012-06-12, 07:24 PM
Sounds like the majority of people hate the idea, but some are really into it.
For example, if you like machinima, this would make any Planetside machinima ten times better (of course utilising station cash bought face-cover-less heads). Also it would make downtime during structured outfit play (hold this position till further orders) more interesting, making banter and idle chatter more fun.
So it seems like the perfect thing to be implemented some time into the game's life, as a paid upgrade for the few that want it, with a hide toggle in the UI of everyone else if they don't want to see others using it.
After all, we all want the Devs to think up and implement enough things that people will buy to support Planetside's existance, especially if it doesn't affect our game, don't we?
Sirisian
2012-06-12, 07:31 PM
omg :lol: I bet that would look amazing in Forgelight. Just the lip syncing of a player talking to their squad or their head movements.
MonsterBone
2012-06-12, 07:36 PM
http://images.icanhascheezburger.com/completestore/2009/2/19/128795858039889042.jpg
SniperSteve
2012-06-12, 07:38 PM
Would rather have entrance/exit animations. (And I really don't even care much about them)
MonsterBone
2012-06-12, 07:42 PM
I would rather get tortured by lesbians then suffer through this retarded use of technology. If we have time for this how about we put in crafting or maybe water.
Electrofreak
2012-06-12, 07:44 PM
Great new idea; instead of a kill-cam, have a face-cam that shows you a 3d rendering of the characters face of the guy who killed you, so he can do stupid faces at you while you are dead, it will revolutionize the gaming industry.
This would bring "teabagging" to a whole new level. :ugh:
Why is he sticking his tongue out and wagging it like that... oh.
kaffis
2012-06-12, 08:16 PM
It's my assumption that if SOEmote were implemented in PS2, it would be because it wouldn't require much development labor to integrate the technology that's already been written for the EQ2 engine with the Forgelight engine and models.
It could be as simple a matter as writing an API translator to take the data from SOEmote's camera input and linking it up to the existing facial animation system, then going and mapping the reference points SOEmote uses on the existing character models. In that case, go for it, guys.
And as much as I want to stick my tongue out at my kills, if there's heavy animation work to be done, I want it to wait 'till after dis/embarkation animations, of course.
EASyEightyEight
2012-06-12, 09:01 PM
You all talk like the entire team can only focus on ONE TASK at a time...
This is a really cool tech. I'd love to see my commanding officer look back at me and actually see an animated face when he's barking incoherent jargon at me.
Or at least, you know, that separate pop up window with just his head. The little mic popping up next to a squad members name just isn't nearly as cool.
MonsterBone
2012-06-12, 09:22 PM
http://www.bestweekever.tv/bwe/images/2008/05/OMFG%20MONKEY%20NIPS2.JPG
cellinaire
2012-06-12, 09:59 PM
I'm absolutely fine with it. Some of you guys seem to loathe it, but does the SOEmote seriously ruin gameplay, faction balance, immersion, fun level, quality, replayability, atmosphere...etc ? No. I'd say no. Hell, why not remove VIOP and chatting as a whole, then. Will they allow us to stick our tongues out in-game? They already said they don't want this kinda thing.
It's possible that the introduction of SOEmote will make this game feel like a wee bit childish, but after they iron out the kinks and potential abuses which may or may not arise, I think it'll be rather neat addition to toy around.
And, don't waste the precious time implementing SOEmote and make continents and vehicles instead? What? Really? Talking about ordering an artist to optimize the graphics engine. ;)
WNxThentar
2012-06-12, 10:04 PM
You know what it would be useful for? Ambush situations were you can double tilt your head in a direction to let people near by know an enemy is coming. I don't see how it would hurt the game as long as you could turn it off if performance or bandwidth was an issue. But if it takes on the order of the same performance hit as voice chat then it really is a no brainer.
Otleaz
2012-06-12, 10:15 PM
I'm surprised such a casual game has such an elitist following. I think this feature would be freaking amazing. It is already developed, and the people who would put it into PS2 would probably be different developers... Like the ones who actually made it. I doubt resources would be pulled from anything else.
Sirisian
2012-06-12, 10:27 PM
I'm absolutely fine with it. Some of you guys seem to loathe it, but does the SOEmote seriously ruin gameplay, faction balance, immersion, fun level, quality, replayability, atmosphere...etc ? No. I'd say no.
To be fair they think we're getting a new frog race. So when they say no to the idea they are truly believing a frog is going to be talking to them. (Really you need to pay money for that kind of customization).
Also if Everquest Next is going to get this, then you can bet Planetside 2 will have it soon enough. :love: Can you imagine playing a video game and your friend is talking and his character's mouth is moving. For some gamers who haven't been outside that kind of realism is downright scary.
WNxThentar
2012-06-12, 10:29 PM
I'm absolutely fine with it. Some of you guys seem to loathe it, but does the SOEmote seriously ruin gameplay, faction balance, immersion, fun level, quality, replayability, atmosphere...etc ? No. I'd say no. Hell, why not remove VIOP and chatting as a whole, then. Will they allow us to stick our tongues out in-game? They already said they don't want this kinda thing.
It's possible that the introduction of SOEmote will make this game feel like a wee bit childish, but after they iron out the kinks and potential abuses which may or may not arise, I think it'll be rather neat addition to toy around.
And, don't waste the precious time implementing SOEmote and make continents and vehicles instead? What? Really? Talking about ordering an artist to optimize the graphics engine. ;)
Well said. SOEmote is being developed for a different product but being developed in a manner so that it can be slotted into other games. Just like SOE use 1 central chat engine. You might not realise it but I can chat to you in PS1 from EQ, EQ2, DCOL, and any other SOE MMO. The PS Devs won't have to do much to implement it and SFA to maintain it.
It is like complaining that you don't think the RSPCA should save animals because the money could be better spent feeding starving children some where else in the world.
The fact is that many more people will enjoy SOEmote then a few people that have some kind of stick up their ass and never look more then a foot in front of themselves because "their worldview" is the only one that matters in their book. SOEmote will attract players to SOE games. Those players will probably pay money in various ways to SOE meaning SOE will have more incentive to make more money.
As cellinaire puts it, this isn't a feature that will break immersion for the average player. Quite the opposite. Instead of looking at a motionless face talking to you, you will see a more realistic view of what the speaker is trying to convey.
Think of this situation.
Your platoon leader is saying "Ok, Alpha squad, cover the northern door!"
and you spend a few seconds trying to orient yourself with the the compass.
or Your platoon leader says" Ok, Alpha squad, cover the northern door!" (platoon leaders head shifts in the direction of the north door)
Or think of this that can come from technology like SOEmote.
You're running along but want to look to the left. Just shift your head a bit to the left to make your head turn. Flight games have this type of function using hats but it isn't it can be painfully slow.
cellinaire
2012-06-12, 10:29 PM
You know what it would be useful for? Ambush situations were you can double tilt your head in a direction to let people near by know an enemy is coming. I don't see how it would hurt the game as long as you could turn it off if performance or bandwidth was an issue. But if it takes on the order of the same performance hit as voice chat then it really is a no brainer.
Ouch, didn't thought of that. Cool idea. Oh, the possibilities...... :groovy:
kaffis
2012-06-12, 10:30 PM
To be fair they think we're getting a new frog race. So when they say no to the idea they are truly believing a frog is going to be talking to them. (Really you need to pay money for that kind of customization).
Also if Everquest Next is going to get this, then you can bet Planetside 2 will have it soon enough. :love: Can you imagine playing a video game and your friend is talking and his character's mouth is moving. For some gamers who haven't been outside that kind of realism is downright scary.
That's a good point, I hadn't even considered the fact that tying SOEmote into Forgelight is going to get done for EQ Next regardless; they'd be crazy not to. That underscores my pointing out how little labor implementing the feature could end up being even more.
Hmr85
2012-06-12, 10:32 PM
I don't care if we get SOEmote at some point down the line just as long as things like enter/exit animations come first before it.
AvacadoEight
2012-06-12, 11:23 PM
Aye. There are SO many more important things for this dev-team to be working on than SOEmote. I agree with everyone who hates this. Just because I'm that way :p. But no, seriously. Don't waste your time here. Because thats what it is, a waste. Add it further down the line when you have things you NEED to do out of the way.
IHateMMOs
2012-06-13, 12:14 AM
It's really cool, but it's really pointless. I'll appreciate the vehicle entrance/ exit animation much more, but why they hell do we need facial animations when were in a gigantic battle, its not even that accurate, and it'll look weird. Keep it in Everquest, we don't need it Planetside 2. Dampens the game. I can imagine a bunch of people running around looking like :rawr:, or :lies: or :jawdrop:.
Lets be honest here, depending on how detailed the facial expressions are... just like the Penis Outfit Decals, were going to have... "This is my Cum face" troopers running around.
Remind me again, why do we want this with literally every class using Helmets? And how much development time would it take away from the Dev team who lets be honest have enough on their plate to deal with.... aka Hacking enemy vehicles, stealing enemy equipment, vehicle entry/exit animations.
GreatMazinkaise
2012-06-13, 02:55 AM
Lets be honest here, depending on how detailed the facial expressions are... just like the Penis Outfit Decals, were going to have... "This is my Cum face" troopers running around.
Remind me again, why do we want this with literally every class using Helmets? And how much development time would it take away from the Dev team who lets be honest have enough on their plate to deal with.... aka Hacking enemy vehicles, stealing enemy equipment, vehicle entry/exit animations.
They'll probably include (or more likely sell) a "Show Helm" toggle, so you could see this, potentially.
bullet
2012-06-13, 05:08 AM
I dont see why this is necessary. If I'm talking to my squad, I'm not going to even care or pay attention to the fact that their mouth is moving, I'll be too busy shooting things or dodging incoming fire. This feature is cool for EQ and the such but it seems like a waste of resources/time here for an FPS.
Tachyr
2012-06-13, 07:58 AM
Has little to no place in PS2.
The lag to interpret the facial expressions together with the net code and processing overhead just doesn't make sense.
Focus on gameplay and leave things like this for EQ and more social games.
Sent from my Galaxy Nexus using Tapatalk 2
TerminatorUK
2012-06-13, 08:49 AM
I'd be pretty dubious about anything Dave "SmokeJumper" Georgeson wants to implement in Planetside 2.
His whole 90% / 110% power of TR MAXs in Planetside 1 v.s. other empires balance when not locked down / locked down (respectively) farse springs to mind when the Dual-Cycler / Pounder switched roles in the late balanced pass of 2003 .
How someone could possibly not understand that having to use your empire's MAX special just to be comparable (and getting nick-named the 'Dual-Tickler') with other empires (and losing mobility in the process) wasn't balanced and needing an army of angry forums posts and months and months of frustrated TR players asking simply be competitive (and this was years before even adding the 'Overdrive' mobile TR MAX special) is simply beyond me.
To me, this clearly demonstrates a lack of understanding of the FPS genre or the general mechanics of the game - it was almost balanced in a strange RPG-like fashion.
With Higby at the helm, I have never felt like this as it is obvious he understands the FPS genre well and always takes player comments on board where it clearly makes sense (e.g. Killcam changes) and using effective counter-arguments and holding fast in other areas that he knows are eventually good for the game (e.g. Driver as a gunner in tanks = not great for veterans but healthy for the casual gamer and ensuring more people play Planetside 2 but let's see if we could add a cert in later to change it).
Rant over! (not that I'm bitter or anything) :)
Da-Fort
2012-06-13, 08:52 AM
IIRC Arma 2 also uses lip animations when you are talking over the microphone. Now I am unsure if it was the addons ACE/ACRE that added that. No where near accurate but you can spot the guy talking.
I know SOEmote is a different ballpark but yeah. If it does not take away too much server/development resources then why not?
Neo Hope
2012-06-13, 10:06 AM
I have to wonder what this would look like in PS2, because a lot of people will do this......
http://beautydepot.files.wordpress.com/2008/03/crazyface.jpg
There again it could make some cool game movies :D Would love to see a PS2 red vs blue vs purple.
WNxThentar
2012-06-13, 10:20 AM
Fact : SOEmote isn't taking away developers from PS2 any more then you donating to your local animal shelter is killing starving children in Africa. It is a totally different team developing this. In fact if I'm not mistaken its a technology they are licencing from another company.
Fact : It will be implemented because it will be part of the forge light engine. Like it has been said this is going into EQ2. EQ next will definitely have it therefore PS2 and other future SOE MMOs will have it.
Fact : You don't have to use it. They've already said you don't have to use it.
It amazes me how many people complain about how laggy it will be or how much CPU/Bandwidth it will take when they've got SFA idea about the programming involve and the footprint both CPU and network wise will be.
You might as well bitch that they are putting Voice chat into PS2 or that they've used the text chat engine that will let PS2 players talk to EQ2 players.
Dagron
2012-06-13, 10:25 AM
My only objection is still that it'll be just more packets to clog up my connection... and for something that while a little fun it's just very mildly usefull? No thanks.
Don't get me wrong, if they put it on the client just for controlling already implemented features (e.g. free look), it wouldn't increase the volume of information being sent/recieved, so i'd be fine with it. I might even learn to love it one day. :p
Edit:
It amazes me how many people complain about how laggy it will be or how much CPU/Bandwidth it will take when they've got SFA idea about the programming involve and the footprint both CPU and network wise will be.
CPU will definitely not limit it, i'm sure. But i agree: i have no idea how much bandwidth that will take... i suppose we can wait and see. I'm really not optimistic about it though. :/
Alexious
2012-06-13, 10:36 AM
Fact : SOEmote isn't taking away developers from PS2 any more then you donating to your local animal shelter is killing starving children in Africa. It is a totally different team developing this. In fact if I'm not mistaken its a technology they are licencing from another company.
Fact : It will be implemented because it will be part of the forge light engine. Like it has been said this is going into EQ2. EQ next will definitely have it therefore PS2 and other future SOE MMOs will have it.
Fact : You don't have to use it. They've already said you don't have to use it.
It amazes me how many people complain about how laggy it will be or how much CPU/Bandwidth it will take when they've got SFA idea about the programming involve and the footprint both CPU and network wise will be.
You might as well bitch that they are putting Voice chat into PS2 or that they've used the text chat engine that will let PS2 players talk to EQ2 players.
Exactly. This is potentially a great feature especially for fantasy MMOs, but it could hardly hurt even here. Anyway, I think we should wait for a confirmation from Higby.
MrBloodworth
2012-06-13, 10:42 AM
I would be upset if Holstered weapons and Enter/Exit animations were not done before this gets in. As this would take a good handful of bones in the face, and be a dynamic animation. The "Removed to cut down overhead" reasoning goes right out the window.
Xazbot
2012-06-13, 11:04 AM
Which reminds me will we be able to holster our weapons in game like in the original?
wraithverge
2012-06-13, 11:31 AM
Seriously guys, think about this. What else can this technology be used for.
http://www.planetside-universe.com/showthread.php?t=38023
Stop complaining.
Redshift
2012-06-13, 12:16 PM
Dave georgeson is creepy looking ......
Hamma
2012-06-13, 12:29 PM
Which reminds me will we be able to holster our weapons in game like in the original?
No.
Dagron
2012-06-13, 01:01 PM
Seriously guys, think about this. What else can this technology be used for.
http://www.planetside-universe.com/showthread.php?t=38023
Already did, i even suggested it was used just for that (and not for making faces behind your COs back) in my last post. :p
mbarrett
2012-06-13, 01:48 PM
System minimum and recommended specifications would be good to know , it's also a good time Beta date gets announced .
Siimot
2012-06-13, 02:29 PM
I would be upset if Holstered weapons and Enter/Exit animations were not done before this gets in.
This^
SpcFarlen
2012-06-13, 02:40 PM
System minimum and recommended specifications would be good to know , it's also a good time Beta date gets announced .
Ya i was gone on vacation and would have thought id see a nice email with a beta key in my inbox by now, nope.
Though on subject, i dont know how i feel about SOEmote being ingame...
Envenom
2012-06-13, 02:41 PM
Looks awesome. I like this idea.
Talek Krell
2012-06-13, 05:15 PM
You know, I wouldn't hate this. Provided that it's some sort of module that could be slotted into the engine without a great deal of trouble it would be kind of fun.
More importantly though it seems like it could be used as an incredibly cheap, available version of the TrackIR software, and I'd love to see that become a standardised thing. Hands free free-look for all!
Plus it would give me another excuse to get a web cam and start pestering Hamma to let me onto the community chat again. :p
Dagron
2012-06-13, 05:25 PM
More importantly though it seems like it could be used as an incredibly cheap, available version of the TrackIR software, and I'd love to see that become a standardised thing. Hands free free-look for all!
Yep, that's what me and wraithverge were talking about. :p
To me this is what really sells it... as long as it doesn't clog up my internets. Soon we'll see how light the game is on our broadbands without it, then we can (hopefully) stop worrying about that.
Crator
2012-06-13, 07:52 PM
SOEmote in PS2. Interesting. Makes sense to put it in too because I know they want it in EQ Next.
Some say it will affect bandwidth. Ya, if you're on dial up. But don't plan on playing the game that well/at all, with or without SOEmote, if you're using dial up.... You should be more concerned with frame rates which are affected by your CPU and graphics card.
Zulthus
2012-06-13, 07:54 PM
Yeah, really. Vehicle enter/exit animations and stuff like TrackIR should have priority over stuff like this.
Gammit10
2012-06-13, 08:09 PM
But imagine the personalised rolling eyes and facepalm emoticon gifs you could make for the forums! :D
Exactly! I can't wait to pull some stuff like :D :huh:
Reborn
2012-06-13, 08:30 PM
I dont wanna move my head around while playing that would kill ur neck after a short period of time
GhettoPrince
2012-06-13, 09:16 PM
No thanks, I'm gonna buy the biggest, gayest , most discoriffic vanu helmet there is , zebra stripe it and then never take it off.
Also, hot pink lashers.
Faarooq
2012-06-13, 09:18 PM
this would make the game more fun. put it in, thanks.
Dagron
2012-06-13, 10:00 PM
Yeah, really. Vehicle enter/exit animations and stuff like TrackIR should have priority over stuff like this.
It makes your character move it's head when you move yours... it's not difficult to make it do the same thing TrackIR does.
I dont wanna move my head around while playing that would kill ur neck after a short period of time
Some people just like to find reasons to complain. :lol:
Dreamcast
2012-06-13, 10:19 PM
Wait a minute.....So can this be used to not get shot in the game?....Like if I move my head to the right, is it possible to not get headshot or something lol.
Also how will this work with helmets?....Seems like you won't see much facial animation because of the helmets.
WNxThentar
2012-06-13, 10:21 PM
...
Some people just like to find reasons to complain. :lol:
Yup and they ignore the fact that it isn't PS2 devs that will are spending time on this! The technology is being implemented by another team.
When it is put into the forge light engine it will be available for all games made from forge light.
When it is put into forge light it will most likely be an option to turn it on or off so even if you have a complaint about the extra .01% bandwidth or CPU increase you don't have to actually enable it on your end.
But they'd rather complain and make baseless extrapolations that just aren't true.
Sirisian
2012-06-13, 10:23 PM
Also how will this work with helmets?....Seems like you won't see much facial animation because of the helmets.
Customization I'd imagine. If this was in the game we might see open masked MAX suits and other armor with clear helmets or open faces so players can see things. Really though it would probably be a completely optional thing for players to turn on or off.
Even with a helmet on your head would move so that would be cool. Like nodding yes or no at the very least. :lol:
mbarrett
2012-06-14, 05:23 AM
I'm getting bored of following this game now and hearing of the word beta , stop teasing us all and get the bloody beta out
MonsterBone
2012-06-14, 06:29 PM
http://i107.photobucket.com/albums/m309/dubheasa/OhHellNo.jpg
DesertFox
2012-06-15, 06:54 AM
I can't help but imagine people making derpy facial expressions. Those EQ example screens of SOEmote look ridiculous. I haven't laughed this hard for a long time. :rofl:
exLupo
2012-06-15, 07:28 AM
To me, this clearly demonstrates a lack of understanding of the FPS genre or the general mechanics of the game - it was almost balanced in a strange RPG-like fashion.
Wasn't he the one that the forums raged against when he spoke out against the 3pv toggle as being decidedly un-FPS?
---
If the network impact and dev times are negligible, and they can make it look good, I'll go as far as saying I don't care. Anything less and they're making a big mistake. Or, better:
HAMMAH IS GONNA BE IN BIG TROUBLE FOR HIS SOEMOTE IN PS2 HOAX!
FireStormNova
2012-06-15, 08:36 AM
Week 1 has passed from E3 and still no BETA ? :cry::wantbeta::cry:
mbarrett
2012-06-15, 09:46 AM
Week 1 has passed from E3 and still no BETA ? :cry::wantbeta::cry:
give up following this game , all the devs do is tease tease and tease some more , enjoy some other games because I'm getting sick of listening to the devs all the time ... betas comeing betas coming betas coming .
Dagron
2012-06-15, 08:08 PM
I'm getting bored of following this game now and hearing of the word beta , stop teasing us all and get the bloody beta out
give up following this game , all the devs do is tease tease and tease some more , enjoy some other games because I'm getting sick of listening to the devs all the time ... betas comeing betas coming betas coming .
Apart from the fact that this is the wrong thread to bring that up, their "teasing" is not an advertisement to get more people to play a demo. Beta isn't a free sample, it's a way for software developers to work out their product's kinks and bugs.
- That means it's necessary to draw in a playerbase so they can have those beta testers.
Also, whining about how long a game is taking to be released is like saying:
"I'll just eat that chicken raw, i'm late for my loitering at the parking lot appointment!"
(As long as it doesn't take 12 years from the day it was announced, it's fine.)
Finally... threatening to leave? Amusing. :)
That's like a 5 year old threatening to hold their breath.
Good luck with that.
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