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Senyu
2012-06-13, 02:48 PM
So with the E3 videos out, I figured opening a thread for everyone to list the things they would like to see changed from current version of PS2. Ignoring the things specifically made for E3 and obvious alpha stuff, please say what things you would like to see changed or have more tweaking. And also mention your favorite moment in the videos.


-Explosions could be smaller, EX the liberator explosions seems rather huge creating very large dust clouds
-MAX suit needs delay between shooting and sprinting
-Like the camo but would like to also see more faction colors still on the unit


Favorite moment: The Sycthe that turned on a dime and shot off like a rocket from the MAX suit shooting at it. Moved like some of the UFO's on youtube.

wraithverge
2012-06-13, 02:51 PM
nerf rocks, more forward thrust on LA... other then that everything looked good to me and I think the LA will get that with certs.

willaguy
2012-06-13, 03:28 PM
It seemed to me that a lot of people were using the MAX far to often. I think that it should have a longer cool down time or it should cost resources.

Heaven
2012-06-13, 05:03 PM
The out of bounds system is one thing that I want out of ps2, I dont like the fact that going near the ocean takes you out of bounds, and you get a warning! To me that feels like they are killing some of the massive war concept, I know the maps are pretty big anyway, but knowing you can go out of bounds is deffinatly not for me.

I've said it before, why not let players go off the continent for a shortish distance? Then have a warning message come up, I also think the message should be something along the lines of ''systems are failing loosing communication'' not the out of bounds crap message. Correct me if I am wrong but I can remember watching an interview with one of the devs a while ago now but cannot seem to find it after searcing for hours, in this video/interview it was said that players could fly to other continents so indar to amerish or Amerish to Esamir etc.

MacXXcaM
2012-06-13, 05:07 PM
TTK should be a bit longer.

Sabot
2012-06-13, 05:09 PM
nerf rocks, more forward thrust on LA... other then that everything looked good to me and I think the LA will get that with certs.

Nerf cactuses tbh!

Russ
2012-06-13, 05:12 PM
Vehicles seemed a bit too squishy.

Zolan
2012-06-13, 05:25 PM
Changes

- Get rid of the goofy customizations (Horns, Hearts, Smileys etc.)

- Get rid of quick-knife, bring back the equip-able PS1 knives.

- Get rid of quick-nades, bring back equip-able nades.

- As the OP said, slow down the MAX sprint to shoot time. They were moving WAY too fast and shooting WAY too soon.

- Buff the main battle tanks a bit, they seemed squishy.

- Get rid of the jump pads and elevators. It's going to look silly when you have 200-300 people at one base flinging themselves around the base in a circle, especially all of the MAX units.

- Make drop pod contact kill the person in the drop pod as well, unless it lands on a foot soldier or something (not that likely).

- Make the engineer repair beam look less... "meh" (I understand it was probably done quickly for E3, but I might as well say it) - Same for the flamethrower animations.


Favorite parts?

- Montez killing everyone.

- Montez jumping out of a scythe mid-air, re-entering it, and turning it before it crashed, then killing everyone again.

- Rock/cactus kill streak against the NC.

- I thought the the NC and TR MAX units looked pretty good visually.

VSENSES
2012-06-13, 05:40 PM
Hello! My first post here :)

I'm new to PS but a fps player for almost 15 years(don't like cod), just a heads up.

I really like what I've seen so far of the TB E3 castings, watched them multiple times infact. And I agree about the MAX abuse, might need a cool down as stated.

But I'd like to disagree about the quick melee/grenade. I think that is a good thing and it fits in 2012. Fans of BF cried for equippable knife for bf3 but I über rarely see one equip it in combat, it's just too slow.

And to the elevators/jumpers, seems fun and might be an intriguing tactic to use when overtaking a base. Beta should really say if they should stay or go.

:)

DviddLeff
2012-06-13, 06:06 PM
Quick knife and grenade should stay in my opinion, as should the low TTK.

Vehicles need to be able to take a bit more collision damage - I think they mentioned it was bugged a little.

I really liked the large dust clouds kicked up by explosions, particularly the Lib - makes it harder to keep firing on a target if it moves after the first shot so it gives them more of a chance at survival.

GreatMazinkaise
2012-06-13, 06:39 PM
TTK's going up... no question about it. Even as high as PS1's TTK was you were almost guaranteed to die the minute you stepped into a doorway in a red alert base.

With increased player numbers the bullet/grenade/cannon/laser spam will be even worse, so that will have to be tuned.

The green arrows/player names from the GDC need to make a return so that there's less shooting of friendlies.

There are probably other things that need changing, but I expect a lot of it to stay the same regardless of need.

SpcFarlen
2012-06-13, 06:57 PM
TTK's going up... no question about it. Even as high as PS1's TTK was you were almost guaranteed to die the minute you stepped into a doorway in a red alert base.

With increased player numbers the bullet/grenade/cannon/laser spam will be even worse, so that will have to be tuned.

The green arrows/player names from the GDC need to make a return so that there's less shooting of friendlies.

There are probably other things that need changing, but I expect a lot of it to stay the same regardless of need.

I agree with the friendly markers. Especially with how TTK is right now. Its too much of shoot first ask later.

Grognard
2012-06-13, 07:01 PM
Vehicles seemed a bit too squishy.

Second this one. Hope it was just tuned for E3, but they do seem to get destroyed a little too fast.

PsychoXR-20
2012-06-13, 07:04 PM
- Montez jumping out of a scythe mid-air, re-entering it, and turning it before it crashed, then killing everyone again.

This needs to go, it should not be possible to enter a fast moving vehicle, and the ability to bail out of an aircraft, then re-enter it in mid air as absolutely ridiculous, and I would even go so far as to say unacceptable.

As for things I'd change:

Longer TTK, lots of people were dying before they could even react to being shot.

Vehicles vs. environment was far to sensitive, but Maggie did say that's something they were working on/tuning

Vehicles were to squishy, but this part of having a longer TTK


It's hard to really gauge what should be changed based on the E3 videos because so much of what was going on was staged just for E3. People having endless resources, no vehicle/MAX timers, MAX's being able to drive vehicles, the forward uncappable bases. These have very far reaching effects beyond just the immediate observable ones. Maybe TTK isn't as bad as we all think (doubtful, but this is just an example), but because there were no spawn timers, and it was a giant 3-way maybe it just appeared so. There was no grief, so people didn't care about shooting friendlies. the characters we were watching were being played by a different person every 10 minutes, so there was no strategy going on, it was just a giant frag fest, not indicative at all of what the real game may play like.

Everything in the E3 demo was designed to make sure people could quickly walk up to a station and get in the fight, so until beta it's very difficult to discern what is and what inst actual game mechanics.

kaffis
2012-06-13, 08:06 PM
MAX sprinting has been mentioned already.
Camo with more distinct faction colors: agreed.
Environmental collision damage for landing aircraft and ground vehicles ought to indeed get toned down.
In addition,
1-man MBTs look like they might need a good, hard look. Whether that produces weaker driver guns, removal of the driver gun, or increased resource cost, I have no idea. All I know is, they were doing much better than a Lightning and I don't think I saw even 10% with gunners.
Slower capture times for the base to change hands. Perhaps this was consciously increased, along with chopping the command points down to 3, for E3. I'd like to see the rate of ticket gain per point owned take 50%-100% longer as a rough estimate, and perhaps even slower, depending on how big an effect Influence (owning surrounding hexes; in the E3 floor demo, Zuvan was 33/33/33%) has.

ParisTeta
2012-06-14, 12:47 AM
Smaller Explosion.
Better Damage Feedback.
Magrider Maingun = Turret
Put the Scyth "exhaust" port/bar to an angle, slighty down.
More different Weapons for each class.
TTK is fine!

CutterJohn
2012-06-14, 04:39 AM
Smaller Explosion.

Definitely. Too overbearing as it is. I get they want them to look powerful, but they're too much. Same with the muzzle flashes.

lMABl
2012-06-14, 05:10 AM
- TTK is perfect for infantry, but alittle to high for MAX's and tanks.

- Vehicles are far too squishy I don't think the flash's should explode just from hitting a rock because they're "Fast but Delicate".

- Don't want quick knifing whatsoever, it needs to be equip-able, but I don't think grenades need to be equipped.

- MAX's speed is perfect, it is a mech exoskeleton after all, its meant to increase speed and strength.

- The explosion size's were great and the smoke they left was realistic. Plus on a desert continent I think sand added to the effect. I remember somewhere in an interview they mentioned that they had created many different terrains and how everything reacts uniquely to each terrain, that might include explosions to sand. Either way I think it was just right.

Magrider Maingun = Turret
Put the Scyth "exhaust" port/bar to an angle, slighty down.
I agree about the scyth's exhaust ports they just look awkward on the otherwise sleek design, they should be made more triangular or moved and put flatly on the backside of the cockpit, under the spines. But with the magrider turret I'm not to sure, I get the feeling that well have to see how it works in the beta.

- Not sure how the engineer and medic repair/heal beams will work out. But, again, won't know for sure until beta

Favorite moment: The Sycthe that turned on a dime and shot off like a rocket from the MAX suit shooting at it. Moved like some of the UFO's on youtube.
I remember that part, crazy maneuverability! That and seeing the drop pod take out the Liberator had to be my favourite parts!

Shade Millith
2012-06-14, 07:27 AM
What I'm hoping to see.

- Slightly longer rez timer.
- Limited ammo boxes
- No regenerating health, only regenerating shield. (In the E3 version, both shield and health regened)
- Vehicles (Mainly tanks) seem too easily killed. Not enough armor I think.

Probably my biggest issues.

FuzzyandBlue
2012-06-14, 07:48 AM
- No regenerating health, only regenerating shield. (In the E3 version, both shield and health regened)

I agree with this, Makes the medic less useful when I can hide behind a crate and have all my health back in 10 seconds.

As far as TTK goes it seems fine for the infantry, Way to low for the main battle tanks and maybe a bit to high for maxes. (It was hard to tell from the E3 footage but it looked like it took around 50 hits from a light assault.)

MacXXcaM
2012-06-14, 08:12 AM
Smaller Explosion.

Yep, this could get pretty messy with a few hundred ppl around you.

Coveringfire
2012-06-14, 08:22 AM
The out of bounds system is one thing that I want out of ps2, I dont like the fact that going near the ocean takes you out of bounds, and you get a warning! To me that feels like they are killing some of the massive war concept, I know the maps are pretty big anyway, but knowing you can go out of bounds is deffinatly not for me.

I've said it before, why not let players go off the continent for a shortish distance? Then have a warning message come up, I also think the message should be something along the lines of ''systems are failing loosing communication'' not the out of bounds crap message. Correct me if I am wrong but I can remember watching an interview with one of the devs a while ago now but cannot seem to find it after searcing for hours, in this video/interview it was said that players could fly to other continents so indar to amerish or Amerish to Esamir etc.

I'm fairly certain that they said the out of bounds system was a temporary measure used when they are showing off the game to keep all the players fighting in a small area rather than getting lost. In the full game there will be far more people who know where they are going and far more objectives so there shouldn't be an out of bounds system. Don't quote me on this though.

Explosions need to be changed imo. They seemed abit too big and seemed to last for abit too long which meant after a while they lost their "coolness" and became rather annoying.

I think the damage done by terrain needs to be slightly altered but not too much, ofcourse if you drive a lightly armoured vehicle like a Flash at speed into a rock then you expect to die, however tanks did seem to take a decent amount of damage from terrain even at low speeds.. They could also solve this and the problem of tanks dying very easily by increasing their armour. After all, these are supposed to be feared battle machines that are designed to take blow after blow and keep fighting.

kaffis
2012-06-14, 09:00 AM
One other thing that kind of bothered me. All of the vehicles, when they blew up, would leave wrecks. Great. Those wrecks would break into chunks, sometimes. Also great.

However, the blackened hulks and chunks ended up feeling very repetitive. Now, I realize that you need to have the chunks be the same for everybody, so this isn't fodder for advanced PhysX calculations or some such, but...

I think having more than one version of the break lines for each vehicle would be a huge help... in addition to the server saying "piece 1 falls this way, piece 2 gets launched that way, ..." you also have a simple "vehicle breaks into chunk set 3" to add.

Finally, I hope the blackened texture gets replaced by an effect where the existing textures (remember, customization!) get char applied to them. This can happen locally, as the pattern of burn marks and whatnot isn't a gameplay element like the shape and position of the wreckage that can be used as cover. So I'd love to see some awesome shader work going on, there, to give us some variety and see some of the old paint jobs show through and whatnot.

Senyu
2012-06-14, 09:42 AM
One other thing that kind of bothered me. All of the vehicles, when they blew up, would leave wrecks. Great. Those wrecks would break into chunks, sometimes. Also great.

However, the blackened hulks and chunks ended up feeling very repetitive. Now, I realize that you need to have the chunks be the same for everybody, so this isn't fodder for advanced PhysX calculations or some such, but...

I think having more than one version of the break lines for each vehicle would be a huge help... in addition to the server saying "piece 1 falls this way, piece 2 gets launched that way, ..." you also have a simple "vehicle breaks into chunk set 3" to add.

Finally, I hope the blackened texture gets replaced by an effect where the existing textures (remember, customization!) get char applied to them. This can happen locally, as the pattern of burn marks and whatnot isn't a gameplay element like the shape and position of the wreckage that can be used as cover. So I'd love to see some awesome shader work going on, there, to give us some variety and see some of the old paint jobs show through and whatnot.

I agree in having multiple death models/textures for vehicles. Even basing looks on where the damage was done

Pillar of Armor
2012-06-14, 10:49 AM
Absolutely keep the explosions and muzzle flashes the way they are. I hate most video game effects because they are entirely underwhelming. People have gotten way used to dulled down mediocre effects in movies and games. Reall explosions from shell fire and bombs are loud and big. I like that PS2 finally captures the intensity of war with serious effects and not that piddly crap every other game has.

Levente
2012-06-14, 12:38 PM
CHANGE THE MAX MINIGUN FIRE sound. it sounds horrible