View Full Version : Who uses rifles?
amblingalong
2012-06-15, 10:41 AM
I'm a bit confused about weapons and classes. Light Assault, Medic, and Engineer use smgs/shotguns/carbines, Infiltrator can use smgs/carbines/shotguns/sniper rifles, Heavy Assault uses machine guns and rocket launchers; who exactly can equip assault rifles (say, the Cycler)?
Meriv
2012-06-15, 10:44 AM
I'm a bit confused about weapons and classes. Light Assault, Medic, and Engineer use smgs/shotguns/carbines, Infiltrator can use smgs/carbines/shotguns/sniper rifles, Heavy Assault uses machine guns and rocket launchers; who exactly can equip assault rifles (say, the Cycler)?
MEdics and HA
I'm gonna love that shoot-shoot-heal medic.
amblingalong
2012-06-15, 11:00 AM
MEdics and HA
I'm gonna love that shoot-shoot-heal medic.
Pretty sure HA uses LMGs; cycler ARV instead of cycler, and so on.
Geist
2012-06-15, 11:03 AM
I believe it's the Medic and the Engineer who use Rifles.
Meriv
2012-06-15, 11:06 AM
Pretty sure HA uses LMGs; cycler ARV instead of cycler, and so on.
Yes i just forgot the ARV ok, the Engie will use carabines not rifles,
Just in case can someone confirm me the difference beetwen caribine and rifle?
amblingalong
2012-06-15, 11:06 AM
I believe it's the Medic and the Engineer who use Rifles.
That'd make sense, though it does feel a bit odd that there's no standard infantry class (in the sense of Medium Assault in PS1).
Just in case can someone confirm me the difference beetwen caribine and rifle?
Technically, the only difference is that carbines are shorter. In the real world, they're typically shortened version of full rifles which fire the same ammunition, but at a lower velocity and with less accuracy. They typically are used for urban combat where the long barrel of a rifle would make it difficult to manuver and aim quickly.
http://en.wikipedia.org/wiki/M16_rifle
Carbine is second from the bottom in the picture.
Yes i just forgot the ARV ok, the Engie will use carabines not rifles,
Just in case can someone confirm me the difference beetwen caribine and rifle?
Its the length of the barrel. Both will fire the same caliber rounds but carbines have a shorter barrel and trade portability for long range accuracy. This is because the shorter barrel doesn't put enough of a spin on the bullet to maintain accuracy over a longer distance.
*edit* ah..beaten
Meriv
2012-06-15, 11:13 AM
Thanks to both explanations.
Trafalgar
2012-06-15, 11:15 AM
The M4 is the carbine version of the M16, by the by.
(I think that both the light assault and heavy assault are meant to be standard infantry classes, just differently focused for players who prefer different playstyles or who want to take a different approach at that time)
TheInferno
2012-06-15, 11:19 AM
I think someone said Engineer only gets carbines, though?
Honestly, if they differentiate enough between the Cycler ARV and the Cycler rifle (and between the Cycler rifle and the Cycler carbine) I'd happily pick up a rifle for Heavy Assault. I've never liked using an LMG in shooters.
I've always gone for the trusty Assault Rifle, preferably one that can shoot a good amount of bullets while still maintaining damage, (I usually used the base assault rifle rather than the Voss or the... Baur, I think, in 2142) so I'm going to spec into assault rifles and see if I can't get a bit more damage at the cost of fire rate. Not too much, though.
Also, just throwing this out there, did any class other than the MAX use anything other than variants on a single weapon (Carbine, LMG, Sniper Rifle, etc.) in the E3 demo? We've yet to see shotguns, battle rifles, assault rifles, and... dang, I can't even remember what else is supposed to be in the game. There's too much stuff! :lol:
I just really hope there is a noticeable difference between the carbine and the assault rifle at range. Close range they should be fairly similar?
Meriv
2012-06-15, 11:24 AM
I think someone said Engineer only gets carbines, though?
Honestly, if they differentiate enough between the Cycler ARV and the Cycler rifle (and between the Cycler rifle and the Cycler carbine) I'd happily pick up a rifle for Heavy Assault. I've never liked using an LMG in shooters.
I've always gone for the trusty Assault Rifle, preferably one that can shoot a good amount of bullets while still maintaining damage, (I usually used the base assault rifle rather than the Voss or the... Baur, I think, in 2142) so I'm going to spec into assault rifles and see if I can't get a bit more damage at the cost of fire rate. Not too much, though.
Also, just throwing this out there, did any class other than the MAX use anything other than variants on a single weapon (Carbine, LMG, Sniper Rifle, etc.) in the E3 demo? We've yet to see shotguns, battle rifles, assault rifles, and... dang, I can't even remember what else is supposed to be in the game. There's too much stuff! :lol:
Define better the difference between battle rifles and AR ones, we didnt saw any shoutgun yet, but for the before mentioned i think the 3 models + the 6 different scopes (they were six no?) plus the other 6 costumization (like the one to lower recoil) will give you all the gamma of products you can imagine.
TheInferno
2012-06-15, 11:32 AM
As far as I know the "battle rifles" or whatever the hell they are (we haven't seen them yet, after all) are something the Infiltrator can take rather than a sniper rifle. I remember someone mentioning them in an interview or something (maybe it was that weaponry webcast or something from a while back, I think that's what it was).
It basically traded their long range fighting abilities for better midrange, or something. I had a vague idea of them being powerful but semi-automatic, but I don't know if that's true.
Gah, I can't even find the weaponry webcast. Anyone else remember anything like battle rifles?
EDIT: Ah ha! It's not battle rifle, it's Scout Rifle! It's mentioned in the Infiltrator wiki page! I don't even have to provide a link, it automatically appears :D
EDIT 2: Found the weaponry webcast. Whoops
Rbstr
2012-06-15, 11:39 AM
A battle rifle these days tends to mean a higher caliber assault rifle.
Think M14 or G3 or FAL vs M16.
Meriv
2012-06-15, 11:42 AM
EDIT 2: Found the weaponry webcast. [/url]
strange the link is in the quote but i can't see the link in forum :(
Worrying about all the modifications ..... just get an ARX 160 and the game is done [url]http://en.wikipedia.org/wiki/Beretta_ARX_160 (http://www.youtube.com/watch?v=x0Gwu9Ssk8E)
Edit:
Here it is the video :SOE Community Webcasts: PlanetSide 2 Weaponry - YouTube
Trafalgar
2012-06-15, 11:44 AM
Battle rifles are supposed to be more powerful and accurate, but worse for close-range combat (http://en.wikipedia.org/wiki/Battle_rifle) (than assault rifles).
TheInferno
2012-06-15, 11:58 AM
Yeah, I think I was just misremembering the name. My bad.
Good info though, I'll have to remember that.
Meriv
2012-06-15, 11:59 AM
OMG pls do a sticky thread with all the videos comon we got all this info from Febbruary? and we are here killing ourself doing retro research on E3 videos?..................
Until now good information
Carabine effective range 10m , if you are engie you ahve to drop turret if you want long range efficiency(dont ask me what will do the LA)
Ok and for the night there is the interessant implant that blocks/reduce your termal shape soo you are less spoteable.
(gonna edit futher for more information)
TheInferno
2012-06-15, 12:03 PM
We had a thread like that but I think it got moved to the new player forum.
I think it's... yeah, here it is. (http://www.planetside-universe.com/showthread.php?t=37350)
Boundless Pixel
2012-06-15, 01:54 PM
This should clear up any confusion.
http://wiki.planetside-universe.com/ps/Class
Meriv
2012-06-15, 02:06 PM
This should clear up any confusion.
http://wiki.planetside-universe.com/ps/Class
Are you sure that the information is correct?
Some errors
See the video at 8:15 it clearly says that the ENG doesnt have the rifle
The infiltrator get -Scout rifle- and shutguns minute 27
And the LA doesnt use the rifle.
Baneblade
2012-06-15, 03:30 PM
Battle Rifles (Shottus Primus) are the evolutionary ancestor to assault rifles (Swissus Cheesus) and sniper rifles (Headius Blownoffixus).
Meriv
2012-06-15, 03:41 PM
I hope the Engys in beta complain that the manned-turret needs to swivel 180 degrees. Plus needs to be able to aim up to harass air.
If not wrong always in the weapon interview (the most important video until now) they are working for making the ENG able to customize their turret, idk flame turret, flak turret etc...etc....
Trafalgar
2012-06-15, 03:56 PM
I expect to complain that it has to be manned. < /Former TF2 Player> :p
Zekeen
2012-06-15, 03:59 PM
I hope the Engys in beta complain that the manned-turret needs to swivel 180 degrees. Plus needs to be able to aim up to harass air.
I posted an idea suggestion for engineers to be able to place and build base grade turrets at a cost of resources similar to a vehicle
http://www.planetside-universe.com/showthread.php?t=42596
I wonder if we could eventually get this for more serious needs like Anti Air. But we do need an AA light turret variant like the AI and AV types we got now. Just makes sense.
captainkapautz
2012-06-15, 04:02 PM
Battle Rifles (Shottus Primus) are the evolutionary ancestor to assault rifles (Swissus Cheesus) and sniper rifles (Headius Blownoffixus).
What about the PDW and SMG (Pewpewpewis Inferior)?
JesNC
2012-06-15, 04:09 PM
Well I hope they'll get around to adding the rifle for engineers in beta.
I've always played with the Gauss Rifle, don't want to trade it for a carbine ever. Especially since it would be the only true long range weapon choice and Engys don't have any mobility to speak of...
captainkapautz
2012-06-15, 04:12 PM
Engys don't have any mobility to speak of...
You got legs like everyone else.
Rbstr
2012-06-15, 04:22 PM
What about the PDW and SMG (Pewpewpewis Inferior)?
Well those are pretty much the same thing except a PDW tends to use more of a min-rifle round than a pistol round.
Except when it's both like the 5.7x28mm
captainkapautz
2012-06-15, 04:33 PM
Well those are pretty much the same thing except a PDW tends to use more of a min-rifle round than a pistol round.
Except when it's both like the 5.7x28mm
Yeah, that's what I meant, shoulda wrote PDW/SMG and dropped the and.
Biohazard
2012-06-15, 04:41 PM
Engineers began training extensively in marksmanship and demolitions. Despite their recent shift in duties...
Though their training focuses primarily on the use of rifles, they also have access to many powerful short range weapons such as SMGs and shotguns
It sounds like they have rifles.
captainkapautz
2012-06-15, 04:46 PM
It sounds like they have rifles.
Going by the Engineer-gameplay seen so far, it looks like carbines.
Which by definition still falls into the rifle category.
Neurotoxin
2012-06-15, 04:54 PM
In the E3 Demo...
Heavy Assault used LMG
Infiltrator used Sniper Rifle
Combat Medic used Assault Rifle
Light Assault used Carbine
Engineer used Carbine
captainkapautz
2012-06-15, 05:09 PM
I think a lot of you guys just have a misconception about the differences between carbines, rifles and LMGs in terms of the game.
As far as I see it, the differences seems to be rather close to RL examples, lke take the G36 assault rifle:
You have the G36K, which is a carbine.
You have the G36, which is a standard assault rifle.
And you have the MG36, which is an LMG.
The thing is though, that the base weapon is pretty much the same, you could turn any one of those into one of the others, simply by switching out barrels, and magazines for the MG36.
But the actual differences aren't as big as you'd think, the G36K can still reach out and touch someone, not as accurate as the other 2, but still reasonable.
The MG36 on the other hand can lay down a wall of lead better than the other 2, but it gets kind of unwieldy in close quarters, because it's bigger and heavier.
And the G36 is pretty much the middle ground, not as unwieldy as the MG36, but not as handy as the G36K.
More accurate than the G36K, but not as good as suppression than the MG36.
Sorry for the RL-example, but I think it's as close to what the devs are apparently trying to achieve as I can tell.
GreatMazinkaise
2012-06-15, 05:14 PM
kapautz seems to have the right of it as far as the design goals (naming scheme is similar too). The distinctions are not as great as differently named weapons would be, like a Gauss Rifle vs. Punisher vs. Suppressor.
captainkapautz
2012-06-15, 05:36 PM
kapautz seems to have the right of it as far as the design goals (naming scheme is similar too). The distinctions are not as great as differently named weapons would be, like a Gauss Rifle vs. Punisher vs. Suppressor.
I gotta admit, too, I like this system.
I always hate it when games have hugely different damage-, range- and accuracyvalues for guns that fire the same caliber and are of the same base weapon, but are in different "categories" like carbine, rifle or LMG.
But that's most likely just the gunnut in me.
GreatMazinkaise
2012-06-15, 06:06 PM
I gotta admit, too, I like this system.
I always hate it when games have hugely different damage-, range- and accuracyvalues for guns that fire the same caliber and are of the same base weapon, but are in different "categories" like carbine, rifle or LMG.
But that's most likely just the gunnut in me.
I'd rather have differently acting weapons with different names, but if we have to go the alphabet soup route I'd rather do it that way as well. Carbines/Rifles/LMGs just aren't that different. At the macro level, all rifles in a grouping ought to be essentially the same (but I don't expect to see that outside of a wargame).
Baneblade
2012-06-15, 08:48 PM
What about the PDW and SMG (Pewpewpewis Inferior)?
Mutants
captainkapautz
2012-06-15, 08:53 PM
Mutants
PURGE THE UNCLEAN!
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