Senyu
2012-06-15, 11:21 AM
Edit: I apologize for the misspell of the word changes in the poll.
I know there is another thread with the same title however it has different content. The question of this thread is do you want the bases to be dynamic? Meaning that the bases configuration or layout will change over time or by activation. The changes can be slight or signifigant. A good example is the bio-dome shutters being closed or open.
This can be taken however to new levels and pretty much unlimited in the choices that could be allowed/done as well as the conditions that start them. From tweaking current structures to adding new ones. new airpads could be installed, increased fortifications, pretty much anything can be tweaked, added, or removed. However with such enormous possibilities it can be difficult to decide to what extent the bases can change or be dynamic. So here is the poll question, to what extent of dynamic's do you think bases should be?
Minor Change
Minor changes range from cosmetic to very little additions. They keep the look of the base slightly changing but provide little to no effect in base layout and gameplay effects
Signifigant Change
Significant changes effect the base layout more and the gameplay. From adding new vehicle or infantry spawn pads/areas to new fortifications or catwalks. They may also be possible of changing the tactics of which how you will attack a base depending on the new layout.
Unlockable Changes
An example of unlockable changes are things that are already part of the base design but in unaccessable until certain conditions are met such as owning faction or having access to a tech plant. It's goal is to provide more boons/benifits to owned bases if the owning faction controls more base types. Similar to how PS1 you needed a Tech Plant to spawn advanced vehicles, a Tech Plant could allow some parts of the base or base functions be accessable. In long term tho, the faction with the most base types would have the advantage. However these benifits would only apply to the bases and would not be so powerful as to be gameplay breaking. The main goal is to provide base layout changes in favor of the owning faction. Below is a practical example...
-Bunkers on permiter of base similar to PS1 are only available if you own a certain base type. These bunkers remain underground but rise up when a certain base type is owned by the controlling faction. They are now accessible for infantry to use.
Commander Approve Changes
I've tossed this idea around in the past and again including it here. The idea is that local high ranking commanders may vote and decide which changes a base may have. This can be mixed with any of the above base change types as well. From an unlockables standpoint which before is already a set thing which unlocks automatically from own bases, there may be a variety of choices that the commanders may pick. Such as bunkers mentioned above or having more vehicle spawn pads for their faction to use. Base functions could be included as well such as better radar for within the base and a short distance out, but the goal of this thread is to focus on the physical layout and changes of the base.
Conditions
A variety of conditions can be used to activate the above mention changes. From being a specific faction that captured the base to simply a slow change over time that happens regardless. The conditions for Unlockable Changes and Commander Changes are already drafted out however any condition could be made for minor and signifigant changes. Please say what you think the conditions should be for these two if you approve of them.
I know there is another thread with the same title however it has different content. The question of this thread is do you want the bases to be dynamic? Meaning that the bases configuration or layout will change over time or by activation. The changes can be slight or signifigant. A good example is the bio-dome shutters being closed or open.
This can be taken however to new levels and pretty much unlimited in the choices that could be allowed/done as well as the conditions that start them. From tweaking current structures to adding new ones. new airpads could be installed, increased fortifications, pretty much anything can be tweaked, added, or removed. However with such enormous possibilities it can be difficult to decide to what extent the bases can change or be dynamic. So here is the poll question, to what extent of dynamic's do you think bases should be?
Minor Change
Minor changes range from cosmetic to very little additions. They keep the look of the base slightly changing but provide little to no effect in base layout and gameplay effects
Signifigant Change
Significant changes effect the base layout more and the gameplay. From adding new vehicle or infantry spawn pads/areas to new fortifications or catwalks. They may also be possible of changing the tactics of which how you will attack a base depending on the new layout.
Unlockable Changes
An example of unlockable changes are things that are already part of the base design but in unaccessable until certain conditions are met such as owning faction or having access to a tech plant. It's goal is to provide more boons/benifits to owned bases if the owning faction controls more base types. Similar to how PS1 you needed a Tech Plant to spawn advanced vehicles, a Tech Plant could allow some parts of the base or base functions be accessable. In long term tho, the faction with the most base types would have the advantage. However these benifits would only apply to the bases and would not be so powerful as to be gameplay breaking. The main goal is to provide base layout changes in favor of the owning faction. Below is a practical example...
-Bunkers on permiter of base similar to PS1 are only available if you own a certain base type. These bunkers remain underground but rise up when a certain base type is owned by the controlling faction. They are now accessible for infantry to use.
Commander Approve Changes
I've tossed this idea around in the past and again including it here. The idea is that local high ranking commanders may vote and decide which changes a base may have. This can be mixed with any of the above base change types as well. From an unlockables standpoint which before is already a set thing which unlocks automatically from own bases, there may be a variety of choices that the commanders may pick. Such as bunkers mentioned above or having more vehicle spawn pads for their faction to use. Base functions could be included as well such as better radar for within the base and a short distance out, but the goal of this thread is to focus on the physical layout and changes of the base.
Conditions
A variety of conditions can be used to activate the above mention changes. From being a specific faction that captured the base to simply a slow change over time that happens regardless. The conditions for Unlockable Changes and Commander Changes are already drafted out however any condition could be made for minor and signifigant changes. Please say what you think the conditions should be for these two if you approve of them.