PDA

View Full Version : Foothold defenses - "Auraxium Defence Grid"


NewSith
2012-06-15, 02:10 PM
Let's move right on point:

As we know footholds will be warpgates, but not actual bases, so how do you envision the foothold defenses if you envision any.

Example:

Turrets that can shoot through the warpgate field inside out.


Note: I'm not only talking about active defenses, I'm including passive defenses like, say, special wall formation outside the dome...

GreatMazinkaise
2012-06-15, 02:13 PM
I'm expecting the standard impenetrable forcefield that warpgates got before... guns firing through that field would probably be a bit excessive.

NewSith
2012-06-15, 02:17 PM
I'm expecting the standard impenetrable forcefield that warpgates got before... guns firing through that field would probably be a bit excessive.

Without defensive measures footholds will be easily camped if the enemy manages to lock the empire in it. With sanc system you could organise a counter-rush unseen makin' rain on dem hoes, but with the new system, all grouping up will be easily noticable and easily counterable.

GreatMazinkaise
2012-06-15, 02:21 PM
Well, yes, camping would occur, but it might be the only way to push people onto another continent.

NewSith
2012-06-15, 02:22 PM
Well, yes, camping would occur, but it might be the only way to push people onto another continent.

And what if the server is full?

Synapse
2012-06-15, 02:24 PM
Without defensive measures footholds will be easily camped if the enemy manages to lock the empire in it. With sanc system you could organise a counter-rush unseen makin' rain on dem hoes, but with the new system, all grouping up will be easily noticable and easily counterable.

1) Good, maybe that will balance the lack of continent lock
2) You really think 500 people are just going to be trapped in there and held by half or a quarter of their number? Don't be silly.
3) Would be boring as hell to camp. I'd let them out just to see some action.

Tsavong
2012-06-15, 02:24 PM
Then you wait just like every other game when a server is full

ODonnell
2012-06-15, 02:24 PM
After subbing for the first time in 4 years I can honestly say I will greatly miss the Sanctuary. What about the training areas? The sheer awesomeness of the hart shuttle landing and taking off. Just as newsith said, without the sanc scouts will be able to see armies massing their forces and give them an inherent disadvantage even with defensive turrets and such. I don't like the change due to game play and immersion.

NewSith
2012-06-15, 02:27 PM
2) You really think 500 people are just going to be trapped in there and held by half or a quarter of their number? Don't be silly.


My gaming experience tells me that sometimes idiots gather in one place in big groups. Not only it is impossible to reason with them, their sickness seems to be contagious.

3) Would be boring as hell to camp. I'd let them out just to see some action.

70% of f2p crowd thinks otherwise.

Senyu
2012-06-15, 02:32 PM
I'm still waiting for footholds to be removed and get back Sanctuaries.....Space Sanctuaries. Oribital Santuary would fit the bill.

Kurtz
2012-06-15, 02:38 PM
I'll camp those gates all fucking day.

with an eye on the other empire of course.

GreatMazinkaise
2012-06-15, 02:48 PM
If the game ever gets more than three continents they'll bring sancs back, I'm sure...

Lumberchuk
2012-06-15, 02:59 PM
all grouping up will be easily noticable and easily counterable.

Not if they organize on another continent and then go through the warp-gate

IMMentat
2012-06-15, 03:44 PM
I expect a big empire specific access forcefield, If its friendly it can pass-within, if its an enemy it can incinerate/bounce off.
As in planetside i expect weapons to de-activate while within the field itself and have a 3-4 second timer before arming again.

Malorn
2012-06-15, 04:34 PM
Considering there's capturable territory right outside the warpgate I don't think inside-out shooting weapons should apply.

If camping is what you are concerned about, I think the 3rd empire and other continent options fixes that. I see it playing out two ways.

1) They stay and try to push out.
- they will be successful because the 3rd empire is occupying them elsewhere on the continent, or
- they will distract the campers enough that the 3rd empire starts gobbling up their territory. Eventually this case turns into the one above it.

2) They go to another continent
- The campers eventually get bored with no targets and peel away
- Outfits or squads will make an attempt to break back in over time. If enough campers have lost interests they'll be successful and get a territory, which will bring more folks over.
- They could rally on another continent, making it look like they left, and then jump back in for a big push, creating the same effect as the classic PS1 raids that formed up in Sanc.

Sifer2
2012-06-15, 04:39 PM
I'm still waiting for footholds to be removed and get back Sanctuaries.....Space Sanctuaries. Oribital Santuary would fit the bill.

Indeed that idea we came up with Space Sanctuaries makes the most sense. And leaves room for expansion with more planets added later. Letting us fight over the planets an lock continents is a must IMO. And no ground Sancts would only make it less repetitive. But I think they will get around to this one day.