Zekeen
2012-06-15, 02:52 PM
DUE to the growing ILLITERACY rate of forum goers, I'm forced to explain - the following is a PURELY POSITIVE outlook on how great Planetside 2 currently is and how thankful myself, and the entire community, is toward the devs for bringing it to us. It has nothing to do whether the game is alpha or beta, or ready for release. Thank you to the literate people who actually can SKIM or READ the following.
Back in 2003, a little game called Planetside was released. I downloaded the trial right after it did, and after my trial ended, I spent 5 hours begging to my parents to lend me their credit card. It was the first game I ever subscribed to, and my first real MMO.
I had loads of fun, and left a few times dragged into other MMOs like Final Fantasy 11 by friends, only to regret it and come back. Eventually things dragged me away, and when BFRs came into the game, I began to watch it degrade outside of its original impact. I left it a few months after.
For years, players of Planetside 1 have joked on the idea of a sequel, always sure it would never happen. Who in their right mind would rebuild this world of ours, even if it was the most fun we ever had, it was changed to the point of breaking and so few even really had a memory of it.
In 2009, we heard of Planetside Next, and in 2010 that it would be appear in the spring. We waited and waited, till finally the day came. That's when we heard it - Planetside Next was delayed again, but for a different reason than we ever heard - to give it a newer, better engine of ultold proportions. Planetside 2 developement, had officially started.
It is now 2012, our sequel was put off again and again, not for delays, but for major improvements, and not a single player following Planetside 2 can blame anyone for making those decisions, they were undoubtably for the better and more than obvious.
Right now Forgelight has more power than we thought even a brand new console FPS could have, with less requirements. It can do things with light and weather we only dream about. It took the style of the original Planetside and brought it to a new level, bringing back the old and recreating the new and polishing the rusty. Forgelight can only be expressed by one word, "Unbeleivable".
The developement of Planetside 2 has been both secretive and open, with the devs constantly working on the game. Hiding anything they weren't quite decided on, but openly expressing themselves on anything they felt needed to be in the game. They even asked for opinions fro mthe community on anything they felt they couldn't decide on their own, and listened.
Through the course of the past year, Planetside 2 has gone through many changes, all for the better. Many new features had many of us old veterans against their decisions, but they explained it all to us and showed how it was better, changing most of us to their side on the decisions. I myself, started a widely discussed thread on the change of infantry armor to shields, feeling it wasn't Planetside but more of Halo. After seeign what the devs said and watching videos, all my fears were dashed against pointy rocks and I quickly embraced the idea that I opposed so heavily. Even the idea of driver operated tanks has warmed up to me, particularly after Higby spoke of the incredibly powerful arsenal of the secondary gunner. Still, the remnants of the original Planetside linger in us, and we still wish for some way of the designated driver to return, which the devs are hard at work thinking about how to add it for us to enjoy both worlds.
Currently, the design the devs have been following has stayed true to its roots. They remain attached to the community and many of us have practically taken to them as our own personal celebrities, which they joyously take pride in and return the attention. They take more than opinions from the community but also ideas, secretly browsing our ideas, unable to let us know what they think for obvious and less obvious reasons. I myself submitted an idea on drop pods for Galaxys and kept the discussion running for 2 weeks. At the end of these 2 weeks, I watched Higby speak of drop pods for Galaxys in an interview, spoken the same way I had listed it in my ideas. It was probably a coincidence, but I like to think that I gave him that idea and that they are always going through the ideas the community gives them.
Planetside 2 has become something no other game has or can do. Not just because of the groundbreaking graphics, or thousands of players, but because of the community involvement with the production and way that Planetside 2 is still able to keep true to the original and improve it. Rather than just change for the better, the game is created to take from the original and still stay true to it. The Liberator Bomber was transformed into the Liberator Gunship, using a cannon instead of the whistling bombs we'd hear overhead when capturing a base. Instead of leaving it as a new vehicle however, we get it confirmed that the Liberator remains a bomber and can still be outfitted with the old bombing style instead of the mortar. We have both the new and old merged into one, retaining the same role in a single package.
The game is also being built from the ground up on a model that supports itself far better than the original could. It is being built as a game though should be pay to play with purchase of the original box, but with a free to play model, making ti stand out above those you would pay an organ to play. On top of this, the new creation of the certification system, allows experienced players to adapt to much more intricate strategies and use skill rather than raw power to dominate newer players. Not only does this improve the old style more, but allows for expansions to endless be added to the game, as certification come at a rather constant rate and have no limitations. This means the game will never be finished and always be improving, just based on the cert system alone.
E3 showed off Planetside 2 to the world, with great results. Winning a slew of awards and respect as well as showing itself to thousands of new fans, Planetside 2 dominated shooters and MMOs as unique and new, despite being a sequel. The game showcased new fixes and features never before shown in their videos, screenshots, and reviews of features but added a few less popular features to ease new players into it at E3. Since then, the devs again began listening to the community and decided to take another look at whether or not Light Assault should get the ammo drop ability, seeing as they are a "lone wolf"/scout type of role. Planetside 2 is still changing every day, and E3 only gave the world a small taste - and the game was only in Alpha, but better than most games on release. At this rate, it is with no doubt, that Planetside 2 will RULE over E3 of next year with a fully released game taking it's final steps of infancy and preparing to take on even more features and content to add a hundred more layers of depth to an already deep game.
The game is still not in Beta, but our dreams are answered and all we dream of now is to play it. From 2003 to now, we have waited and hoped. 9 years after the orignal, it is finally time. We veterans of the original never even gave a single serious thought to it happening again, so we have to thank all you devs - Higby, T-Ray, Clegg, Purffectstorm, RadarX, and all you other devs I have either forgotten or need to take a step into the spotlight and let us know you exist, for you guys are awesome. We can never thank you guys enough for making something we never dreamed of a reality. A Hope from the back of our minds. Planetside 2 is not a sequel, nor is it a recreation of the original, it is an EVOLUTION of what Planetside is, needs, deserves, and embodies within every player who ever witness it's glory. And with all the thanks that we have to you devs for creating what we all desired for so long, I leave you all with one word...
Soon....
Back in 2003, a little game called Planetside was released. I downloaded the trial right after it did, and after my trial ended, I spent 5 hours begging to my parents to lend me their credit card. It was the first game I ever subscribed to, and my first real MMO.
I had loads of fun, and left a few times dragged into other MMOs like Final Fantasy 11 by friends, only to regret it and come back. Eventually things dragged me away, and when BFRs came into the game, I began to watch it degrade outside of its original impact. I left it a few months after.
For years, players of Planetside 1 have joked on the idea of a sequel, always sure it would never happen. Who in their right mind would rebuild this world of ours, even if it was the most fun we ever had, it was changed to the point of breaking and so few even really had a memory of it.
In 2009, we heard of Planetside Next, and in 2010 that it would be appear in the spring. We waited and waited, till finally the day came. That's when we heard it - Planetside Next was delayed again, but for a different reason than we ever heard - to give it a newer, better engine of ultold proportions. Planetside 2 developement, had officially started.
It is now 2012, our sequel was put off again and again, not for delays, but for major improvements, and not a single player following Planetside 2 can blame anyone for making those decisions, they were undoubtably for the better and more than obvious.
Right now Forgelight has more power than we thought even a brand new console FPS could have, with less requirements. It can do things with light and weather we only dream about. It took the style of the original Planetside and brought it to a new level, bringing back the old and recreating the new and polishing the rusty. Forgelight can only be expressed by one word, "Unbeleivable".
The developement of Planetside 2 has been both secretive and open, with the devs constantly working on the game. Hiding anything they weren't quite decided on, but openly expressing themselves on anything they felt needed to be in the game. They even asked for opinions fro mthe community on anything they felt they couldn't decide on their own, and listened.
Through the course of the past year, Planetside 2 has gone through many changes, all for the better. Many new features had many of us old veterans against their decisions, but they explained it all to us and showed how it was better, changing most of us to their side on the decisions. I myself, started a widely discussed thread on the change of infantry armor to shields, feeling it wasn't Planetside but more of Halo. After seeign what the devs said and watching videos, all my fears were dashed against pointy rocks and I quickly embraced the idea that I opposed so heavily. Even the idea of driver operated tanks has warmed up to me, particularly after Higby spoke of the incredibly powerful arsenal of the secondary gunner. Still, the remnants of the original Planetside linger in us, and we still wish for some way of the designated driver to return, which the devs are hard at work thinking about how to add it for us to enjoy both worlds.
Currently, the design the devs have been following has stayed true to its roots. They remain attached to the community and many of us have practically taken to them as our own personal celebrities, which they joyously take pride in and return the attention. They take more than opinions from the community but also ideas, secretly browsing our ideas, unable to let us know what they think for obvious and less obvious reasons. I myself submitted an idea on drop pods for Galaxys and kept the discussion running for 2 weeks. At the end of these 2 weeks, I watched Higby speak of drop pods for Galaxys in an interview, spoken the same way I had listed it in my ideas. It was probably a coincidence, but I like to think that I gave him that idea and that they are always going through the ideas the community gives them.
Planetside 2 has become something no other game has or can do. Not just because of the groundbreaking graphics, or thousands of players, but because of the community involvement with the production and way that Planetside 2 is still able to keep true to the original and improve it. Rather than just change for the better, the game is created to take from the original and still stay true to it. The Liberator Bomber was transformed into the Liberator Gunship, using a cannon instead of the whistling bombs we'd hear overhead when capturing a base. Instead of leaving it as a new vehicle however, we get it confirmed that the Liberator remains a bomber and can still be outfitted with the old bombing style instead of the mortar. We have both the new and old merged into one, retaining the same role in a single package.
The game is also being built from the ground up on a model that supports itself far better than the original could. It is being built as a game though should be pay to play with purchase of the original box, but with a free to play model, making ti stand out above those you would pay an organ to play. On top of this, the new creation of the certification system, allows experienced players to adapt to much more intricate strategies and use skill rather than raw power to dominate newer players. Not only does this improve the old style more, but allows for expansions to endless be added to the game, as certification come at a rather constant rate and have no limitations. This means the game will never be finished and always be improving, just based on the cert system alone.
E3 showed off Planetside 2 to the world, with great results. Winning a slew of awards and respect as well as showing itself to thousands of new fans, Planetside 2 dominated shooters and MMOs as unique and new, despite being a sequel. The game showcased new fixes and features never before shown in their videos, screenshots, and reviews of features but added a few less popular features to ease new players into it at E3. Since then, the devs again began listening to the community and decided to take another look at whether or not Light Assault should get the ammo drop ability, seeing as they are a "lone wolf"/scout type of role. Planetside 2 is still changing every day, and E3 only gave the world a small taste - and the game was only in Alpha, but better than most games on release. At this rate, it is with no doubt, that Planetside 2 will RULE over E3 of next year with a fully released game taking it's final steps of infancy and preparing to take on even more features and content to add a hundred more layers of depth to an already deep game.
The game is still not in Beta, but our dreams are answered and all we dream of now is to play it. From 2003 to now, we have waited and hoped. 9 years after the orignal, it is finally time. We veterans of the original never even gave a single serious thought to it happening again, so we have to thank all you devs - Higby, T-Ray, Clegg, Purffectstorm, RadarX, and all you other devs I have either forgotten or need to take a step into the spotlight and let us know you exist, for you guys are awesome. We can never thank you guys enough for making something we never dreamed of a reality. A Hope from the back of our minds. Planetside 2 is not a sequel, nor is it a recreation of the original, it is an EVOLUTION of what Planetside is, needs, deserves, and embodies within every player who ever witness it's glory. And with all the thanks that we have to you devs for creating what we all desired for so long, I leave you all with one word...
Soon....