View Full Version : Abuse Beta weapons/vehicles/balance issues
dyslecix
2012-06-15, 05:42 PM
Post some things we can try here when the beta starts to abuse things so they can be changed quickly, not saying these things would be broken/unbalanced in the first place. IMO, people should start out trying AV weapons to rape the tanks to see if they will last long at all. Since there will be a shit load of people playing, I'd like to see how long tanks actually last when getting shot by AV. Post some more ideas.
captainkapautz
2012-06-15, 05:45 PM
LA with C4 nades jumping across the battlefield to rape tanks is on my list.
CutterJohn
2012-06-15, 05:49 PM
Cloaker squad leaders. Have squad members drop on enemy Gals, destroying them with the drop pod.
I plan to abuse the hell out of this until they make it not work anymore.
Whoooooaaaaaaaaaaaa you really think we should test how long vehicles last versus anti vehicular weapons?!!?!?!
http://i.imgur.com/Fy1q9.gif
Cloaker squad leaders. Have squad members drop on enemy Gals, destroying them with the drop pod.
I plan to abuse the hell out of this until they make it not work anymore.
That sounds funny.
Landtank
2012-06-15, 06:15 PM
Whoooooaaaaaaaaaaaa you really think we should test how long vehicles last versus anti vehicular weapons?!!?!?!
That sounds funny.
http://media.steampowered.com/steamcommunity/public/images/avatars/25/25dae45dcf48fece483e83ec30c8ff8c0aba409d_full.jpg
http://media.steampowered.com/steamcommunity/public/images/avatars/25/25dae45dcf48fece483e83ec30c8ff8c0aba409d_full.jpg
Oh shit you got me good.
I think?
Pride
2012-06-15, 06:44 PM
http://media.steampowered.com/steamcommunity/public/images/avatars/25/25dae45dcf48fece483e83ec30c8ff8c0aba409d_full.jpg
At least Rarity's bottom half is allowed....
Clonehunter
2012-06-15, 06:45 PM
Enough Pony derail.
...
I have nothing further to add to this thread. Tally ho!
GreatMazinkaise
2012-06-15, 06:53 PM
LA with C4 nades jumping across the battlefield to rape tanks is on my list.
This is exactly what I pictured happening after TB's boomer demonstration in the night fighting vid... which in a way is kind of cool (in a Tribes-esque way). Admittedly the LA jets look more like the Battlefront 2 jets, so it'll probably be a bit more difficult.
Biohazard
2012-06-15, 07:00 PM
parking a galaxy on top of 4 sundys to get an auto repairing spawn point.
Absentis
2012-06-15, 07:07 PM
This thread's been around for a while with things to test. (http://www.planetside-universe.com/showthread.php?t=42316)
dorgo
2012-06-15, 07:07 PM
I thought the main idea of the beta is to find problems, ie flaws in the game, hit ratios etc will already be calculated.
Ertwin
2012-06-15, 07:08 PM
parking a galaxy on top of 4 sundys to get an auto repairing spawn point.
I want to see that.
BigBossMonkey
2012-06-15, 07:09 PM
Cloaker squad leaders. Have squad members drop on enemy Gals, destroying them with the drop pod.
I plan to abuse the hell out of this until they make it not work anymore.
Me too man. Me too.
kaffis
2012-06-15, 07:11 PM
parking a galaxy on top of 4 sundys to get an auto repairing spawn point.
:lol:
Now, can we park the Galaxy on 4 Sundies, and then coordinate the drivers of the Sundies very carefully to get a mobile auto-repairing spawn point? :rofl:
Then, the infiltrator squad leaders would have to *lead* our spawn point to droppod-kill it! ;)
Synapse
2012-06-15, 07:30 PM
I have a lot of good things on my balance testing thread here:
http://www.planetside-universe.com/showthread.php?p=719651
I'll continue to add things as threads like this bring up more ideas. I'm pretty sure because of team damage the C4 one will kill you, but hey.
Ertwin
2012-06-15, 07:40 PM
:lol:
Now, can we park the Galaxy on 4 Sundies, and then coordinate the drivers of the Sundies very carefully to get a mobile auto-repairing spawn point?
If you can pull that off, that should stay in. It requires teamwork, and skill, and would be amazing to see.
dyslecix
2012-06-15, 07:45 PM
This thread's been around for a while with things to test. (http://www.planetside-universe.com/showthread.php?t=42316)
That thread is too serious this is more for gameplay mechanics in general :p
NewSith
2012-06-15, 07:50 PM
The amount of infantry kills you can make with one sniper rifle shot. And I'm not talking about killstealing sundies and galaxies =)
Also... Spawncamping?
maddoggg
2012-06-15, 07:59 PM
My guess:
A squad of 8 MAX units and 2 engineers deffending an indoor facility.
I am guessing that MAX units indoors would be the easy way to farm kills in this game(even easier than using a team of heavies camping the generator room in tribes).
Even TB mentioned that MAXes in doors can be a potential problem,but than we cant say fore sure until we see how and if people learn to deal with them.
Who knows,maybe heavy assalts or infiltrators would be a perfect counter to that.
Ofcourse that's JUST a guess,i havent played the game and from what i seen it's a pretty unique game so there is no way to be sure until i try it myself.
GreatMazinkaise
2012-06-15, 08:00 PM
The amount of infantry kills you can make with one sniper rifle shot. And I'm not talking about killstealing sundies and galaxies =)
Also... Spawncamping?
Define spawncamping in the new paradigm. Presumably you'd want to camp a spawn until it's taken or destroyed?
Papscal
2012-06-15, 08:03 PM
So what the OP was getting at is we should beta test the game when we get invited to beta?
GreatMazinkaise
2012-06-15, 08:05 PM
My guess:
A squad of 8 MAX units and 2 engineers deffending an indoor facility.
I am guessing that MAX units indoors would be the easy way to farm kills in this game(even easier than using a team of heavies camping the generator room in tribes).
Even TB mentioned that MAXes in doors can be a potential problem,but than we cant say fore sure until we see how and if people learn to deal with them.
Who knows,maybe heavy assalts or infiltrators would be a perfect counter to that.
Ofcourse that's JUST a guess,i havent played the game and from what i seen it's a pretty unique game so there is no way to be sure until i try it myself.
Heavy Assaults are the direct counter to MAX units as are other MAX units. Cloakers and their boomers are probably still quite effective at taking them out. Keep in mind that MAX units are indoor tanks and that their intended role is to dominate indoor environs. What we don't have this time around is Decimators in every indoor infantry loadout, but I think the abundance of powerful grenades and the ability of bullets to actually effect MAX units it will balance out.
Quick knives. Grenades (which, in the E3 stream, looked like they do an INSANE amount of damage).
NewSith
2012-06-15, 08:07 PM
Define spawncamping in the new paradigm. Presumably you'd want to camp a spawn until it's taken or destroyed?
I'm talking about the way to exploit spawnroom shield.
Rbstr
2012-06-15, 08:18 PM
Cloaker squad leaders. Have squad members drop on enemy Gals, destroying them with the drop pod.
I plan to abuse the hell out of this until they make it not work anymore.
Personally, this sounds awesome and think it should stay.
captainkapautz
2012-06-15, 08:21 PM
So what the OP was getting at is we should beta test the game when we get invited to beta?
Yeah, crazy concept.
FPClark
2012-06-15, 08:24 PM
Pull verticle in a scythe...Hit space...See what happens.
Meriv
2012-06-15, 08:35 PM
My guess:
A squad of 8 MAX units and 2 engineers deffending an indoor facility.
I am guessing that MAX units indoors would be the easy way to farm kills in this game(even easier than using a team of heavies camping the generator room in tribes).
Even TB mentioned that MAXes in doors can be a potential problem,but than we cant say fore sure until we see how and if people learn to deal with them.
Who knows,maybe heavy assalts or infiltrators would be a perfect counter to that.
Ofcourse that's JUST a guess,i havent played the game and from what i seen it's a pretty unique game so there is no way to be sure until i try it myself.
Zerging your position suiciding all my squad until melee range, while hiding behind waiting for all to die and throw a revive grenade, totaly caos of TK/knifing with uber melee weapon :evil:
FPClark
2012-06-15, 08:44 PM
I like it!
If the scythe can cobra manuver its pretty much gg. I wont ever leave one.
TheInferno
2012-06-15, 08:52 PM
I thought the main idea of the beta is to find problems, ie flaws in the game, hit ratios etc will already be calculated.
Just because something is calculated doesn't mean it's right. Just because something isn't a technical flaw doesn't mean it can't be an issue.
Cloaker squad leaders. Have squad members drop on enemy Gals, destroying them with the drop pod.
I plan to abuse the hell out of this until they make it not work anymore.
I don't see this happening that often. Then again, the whole point of this is to prove that it can happen, isn't it? Even if you're wrong, the knowledge is worth the test!
I honestly don't know what I would do, if I had the chance...
captainkapautz
2012-06-15, 08:58 PM
I don't see this happening that often. Then again, the whole point of this is to prove that it can happen, isn't it?
Scenario: Base Defense
Step 1: Locate incoming enemy galaxy.
Step 2: Suicide by explosion/TK.
Step 3: Droppod.
Step 4: PROFIT!
TheInferno
2012-06-15, 09:12 PM
It's just your friend would have to be standing pretty much under a moving galaxy, and you'd have to be able to adjust course enough to hit it. Even that Vanu Liberator in the E3 stream that went up in such a glorious ball of fire after getting hit by the obviously superior TR drop pod was actually flying towards where the drop pod was landing, and the drop pod still had to move backwards.
Anyone who can get that level of skill with the drop pod... well, that's just silly. Ah well, I might be missing something! Like I said, the knowledge is worth the test.
Though I do want to see if you can jump a Flash onto the back of a moving Galaxy and then ram through a Reaver. Yes, I know that's even more unlikely, but it'd be really freaking cool :lol:
Madlaps
2012-06-15, 09:18 PM
How about non-mobile land vehicles? In PS1 we used orbital strikes, in PS2 we'll just find a deployed gal and squad spawn.
We shall call it, poor mans OS.
stargazer093
2012-06-15, 09:19 PM
test how long would it takes for a rifle to blow up a tank!
FPClark
2012-06-15, 09:24 PM
How about non-mobile land vehicles? In PS1 we used orbital strikes, in PS2 we'll just find a deployed gal and squad spawn.
We shall call it, poor mans OS.
This is actually quite brilliant.
TheInferno
2012-06-15, 09:24 PM
How about non-mobile land vehicles? In PS1 we used orbital strikes, in PS2 we'll just find a deployed gal and squad spawn.
We shall call it, poor mans OS.
That... is actually a really good point. I don't believe the galaxy has any upper guns, and I don't know if you can shoot down drop pods anyway. You should be able to, I think, but I don't know.
Maybe enemy galaxies should have a "Prevent Squad Spawn" jamming thing in a radius that the pod wouldn't be able to hit? I'm not sure.
There are a lot of good ideas, keep coming up with more!
Zekeen
2012-06-15, 09:26 PM
Ok guys, here's what we gotta do, we get a ramp.. and a fleet of sunderers and a flash..... and see who is the best evil!
Maybe see if we can ride a flash on a Galaxy. We should make contests out of this stuff!
MrMorton
2012-06-15, 09:34 PM
putting 12 squad leaders in a galaxy, dropping all of the leaders, and then instantly having 120 players spawn inside the enemy base.
oh yea, and the stalker cloak
Meriv
2012-06-15, 09:40 PM
putting 12 squad leaders in a galaxy, dropping all of the leaders, and then instantly having 120 players spawn inside the enemy base.
oh yea, and the stalker cloak
the winner of the contest :rofl:
Just in case do we know if squad drop CD is on leader or player?
MrMorton
2012-06-15, 09:43 PM
the winner of the contest :rofl:
Just in case do we know if squad drop CD is on leader or player?
I am sure it is on the leader, but there may be a cert that allows people to spawn on anyone in the squad.
TheInferno
2012-06-15, 09:56 PM
From what I saw on the stream it was on anyone at all with a 5 minute cooldown for any squad spawning after spawning once.
Then again, it could've been an E3 thing, I could definitely see them putting that particular ability behind a cert gate, would be a pretty good idea.
mintyc
2012-06-15, 10:28 PM
i know this is probably not gona be posible but...
i want to see if i can lock down a max on top of an aircraft and start doing barrle rolls.
captainkapautz
2012-06-15, 10:35 PM
i know this is probably not gona be posible but...
i want to see if i can lock down a max on top of an aircraft and start doing barrle rolls.
Step 1: Get Galaxy Gunship.
Step 2: Put 5 Flak-MAXes on top.
Step 3: Lock down MAXes.
Step 4: Find enemy.
Step 5: PROFIT!
JudicatorWombat
2012-06-15, 10:46 PM
Step 1: Get Galaxy Gunship.
Step 2: Put 5 Flak-MAXes on top.
Step 3: Lock down MAXes.
Step 4: Find enemy.
Step 5: PROFIT!
Why stop with 5? Lets flip the Galaxy over and lock some anti vehicle MAXes on the bottom too.
Meriv
2012-06-15, 10:48 PM
i 'm going crazy someone can explain me how do you lock a max to a vehicle
thanks
captainkapautz
2012-06-15, 10:52 PM
i 'm going crazy someone can explain me how do you lock a max to a vehicle
thanks
We don't know if it's possible (IT SHOULD!) to lock down a MAX on top of a vehicle, that's why we gonna test this shit come beta.
For science!
And epic lulz.
GreatMazinkaise
2012-06-15, 11:30 PM
I think it used to be possible to lock-down TR MAX units onto a vehicle... but as soon as it moved they fell off, making it completely pointless...
Blackwolf
2012-06-15, 11:42 PM
Pull verticle in a scythe...Hit space...See what happens.
Someone starts screaming at you about breaking the 4th law?
Colonel Carston
2012-06-16, 12:24 AM
Need to figure out how to pod surf across the map... It worked in 2142!
The noob
2012-06-16, 03:36 AM
We don't know if it's possible (IT SHOULD!) to lock down a MAX on top of a vehicle, that's why we gonna test this shit come beta.
For science!
And epic lulz.
Well, there was that recent Planetside 2 Trailer that had a vanu max riding on top of a Scythe, so maybe it's possible.
Furber
2012-06-16, 05:58 AM
I hope Light Assault vs. Heavy Assault is balanced. It seems like in so many recent games i've played, the heavier armor always has a massive advantage over the light and it's hard to lose against the light class. They tend to give the lights less health and weaker guns, so they don't stand much of a chance unless they really outplay the opponent. Think Agile Sweeper vs. Rexo JH. I'd like to see a nice balance between the classes, especially these two up-in-your-face combat classes. Eager to see how this turns out in beta
captainkapautz
2012-06-16, 06:09 AM
I hope Light Assault vs. Heavy Assault is balanced. It seems like in so many recent games i've played, the heavier armor always has a massive advantage over the light and it's hard to lose against the light class. They tend to give the lights less health and weaker guns, so they don't stand much of a chance unless they really outplay the opponent. Think Agile Sweeper vs. Rexo JH. I'd like to see a nice balance between the classes, especially these two up-in-your-face combat classes. Eager to see how this turns out in beta
You got a fucking jetpack, if you simply go head to head with a HA you SHOULD get roflstomped if you don't use your biggest advantage.
Post some things we can try here when the beta starts to abuse things so they can be changed quickly, not saying these things would be broken/unbalanced in the first place. IMO, people should start out trying AV weapons to rape the tanks to see if they will last long at all. Since there will be a shit load of people playing, I'd like to see how long tanks actually last when getting shot by AV. Post some more ideas.
the game cant be balance on ( abuse ) its like if we rolled 50 anti vehicules HA on evey vehicules or 150 HA vs 10 tanks this isnt representative of the most senario thats will happen over the outpost tower and battlefields the thing must be balance the way the people play
its like if 90 % if the time their is only 2 out of 10 in a squad whith rocket and HA the game as to be balanced around those parametres
you can always break a game at some point
the thing who must be balanced and reported the most is weapons damage unfair accuracy vs stopping power etc.. overexagerated DPS etc..Glitchs and exploits
Alll the others stuff the dev team will have sufficients data to balanced the game for the most part but even at launch their will be some balanced ajustment to make and some people will cry about (( nerf ))
Trafalgar
2012-06-16, 10:58 AM
the game cant be balance on ( abuse ) its like if we rolled 50 anti vehicules HA on evey vehicules or 150 HA vs 10 tanks this isnt representative of the most senario thats will happen over the outpost tower and battlefields the thing must be balance the way the people play
It was a bad example anyways and not any kind of 'abuse', unless of course the AV weapons didn't actually work or were far too deadly. But it is very likely easier to just test things and see how they work than to make a list of every single interaction of every single weapon type and enemy type (though it would not surprise me if SoE's internal testers had such a list and were testing them all for balance and to make sure they actually functioned, though not in that order).
MrMorton
2012-06-16, 01:20 PM
the game cant be balance on ( abuse ) its like if we rolled 50 anti vehicules HA on evey vehicules or 150 HA vs 10 tanks this isnt representative of the most senario thats will happen over the outpost tower and battlefields the thing must be balance the way the people play
its like if 90 % if the time their is only 2 out of 10 in a squad whith rocket and HA the game as to be balanced around those parametres
you can always break a game at some point
the thing who must be balanced and reported the most is weapons damage unfair accuracy vs stopping power etc.. overexagerated DPS etc..Glitchs and exploits
Alll the others stuff the dev team will have sufficients data to balanced the game for the most part but even at launch their will be some balanced ajustment to make and some people will cry about (( nerf ))
started reading this, and immediately was confused.
then I looked at who wrote it
Furber
2012-06-16, 02:14 PM
You got a fucking jetpack, if you simply go head to head with a HA you SHOULD get roflstomped if you don't use your biggest advantage.
I'm sure your cone of fire will be great while jet packing
TheInferno
2012-06-16, 02:20 PM
I'm sure your cone of fire will be great while jet packing
I think what he's getting at is if you're in a straight corridor fight, the heavy armor should probably win because he's using his advantage of better armor and that shield ability. If you use your jetpack to attack from a different direction or jump behind him, or other tactics, basically using the advantages of your class, you should win.
The only problem is balancing that out. Ah well, that's something we'll get to see in beta.
Furber
2012-06-16, 02:42 PM
I think what he's getting at is if you're in a straight corridor fight, the heavy armor should probably win because he's using his advantage of better armor and that shield ability. If you use your jetpack to attack from a different direction or jump behind him, or other tactics, basically using the advantages of your class, you should win.
The only problem is balancing that out. Ah well, that's something we'll get to see in beta.
Ah I see what you mean, we'll have to see how that turns out. I'd just like for things to be balanced
Santiak
2012-06-16, 03:17 PM
Ahh, brings back memories of mid-fielding in Tribes 2.
The only imbalances i'm worried about, is akin to how the TR-MAXes (Pounder and Cycler) operated after launch in Planetside. AV splattering Infantry >_<
And as for the LA vs HA, in my book, i'd rather have mobility over armour. And making proper use of the jetpack should be .. difficult. As should making good use of thicker armor against an agile opponent who knows what they're doing. Granted the learning curve is different, but as long as there is a learning curve, i'm perfectly happy. :)
But strapping MAXes onto vehicles.. no.. I hope not. Simply too silly for me, the idea of a walking vehicle penetrating spikes into the hull of another.
Vehicles designed to transport MAXes, and allowing the MAXes to fire out (Open door sunderer/galaxy), fine and dandy by me.
But the 21st Air-borne MAXes Airshow squadron. Ugh..
Might aswell cash in Eddie Izzards proposition of the Royal Transvestite paratroopers program while we're at it, if we go down that road.
Reinari
2012-06-16, 03:28 PM
Pull verticle in a scythe...Hit space...See what happens.
And also as scythes seem to hover perfectly you could as well build a bridge from these and drive magriders over ;)
Trafalgar
2012-06-16, 03:32 PM
1. Locate a single heavy
2. Use jetpack to fly above heavy. Heavy cannot aim straight up, armor is too heavy and he has no power assist!
3. Stomp on heavy's head, killing him
4. ??? Stream it live on pay-per-view on the holonet
5. Profit!
I declare this logic flawless.
Craftyatom
2012-06-16, 05:04 PM
1. Get a squad with 1 leader (an infiltrator).
2. Entire squad spawns on that 1 leader: 9 Drop Pods.
3. Once they land, have those 9 each switch into their own squad with 9 people ready and become squad leader.
4. Everyone in those squads drops on their new squad leader: 81 Drop Pods.
5. Repeat once more for 575 more Drop Pods and your entire faction in one spot.
TL;DR: There should be a cooldown on spawning on a new squad leader, or else 665 drop pods will end up on someone's face.
CorvicM
2012-06-16, 05:44 PM
But strapping MAXes onto vehicles.. no.. I hope not. Simply too silly for me, the idea of a walking vehicle penetrating spikes into the hull of another.
RIFTS Glitter Boy could do that was quite fun in our campaign, Spiking myself to the hull of a Star Cruiser and Taking out Space Battleships. :cool:
And also as scythes seem to hover perfectly you could as well build a bridge from these and drive magriders over ;)
This Scares me very much.
Alanim
2012-06-16, 06:00 PM
Flash riding a lightning riding a vanguard riding a galaxy.
Troscus
2012-06-16, 08:25 PM
Cloaker squad leaders. Have squad members drop on enemy Gals, destroying them with the drop pod.
I plan to abuse the hell out of this until they make it not work anymore.
I thought the point of beta was to play normally to remove things that're broken, not intentionally screw the data to get rid of something you don't agree with. Dick.
IMMentat
2012-06-16, 09:26 PM
Can only see C4 a tank being dangerous en-masse or if a vehicle is not moving, they dropped to the ground not stick to the tank, add in toime to reach the dafe-zone on foot and thats not a scary weapon.
I'm interested to see how powerful the HA AV weapons are, the MBT AV is downright scary on the weaker zonal damage areas, seemed better front to front but still dangerous (as it should be, one hit from a RL AV weapon and even a tank is just an expensive coffin).
Balance wise i'm intrested in seeing how they willl handly "loosing side syndrome" whre if one empire gets hit herd on 2 fronts a lot of players give up for the day.
I also wonder if the troop control systems will run on absolute input values or have restricted turn-speeds (probably the 1st one.)
Trafalgar
2012-06-16, 10:09 PM
I thought the point of beta was to play normally to remove things that're broken, not intentionally screw the data to get rid of something you don't agree with. Dick.
Pretty sure using drop pods to blow up stuff is completely intentional.
GhettoPrince
2012-06-16, 10:30 PM
Yeah, the cooldown on squad spawn is so long that it doesn't matter, most of the aircraft have to maintain airspeed so they don't crash and only a total rookie on his first run would hover a galaxy over a base.
If you manage to set up a squad spawn on an aircraft than that aircraft was dead anyway.
Mango
2012-06-16, 10:36 PM
1)Kill your teammates until you get banned
2)Make a new account since it's free to play
3).....
4)Profit
Trafalgar
2012-06-16, 11:03 PM
It's worth pointing out that your IP address will almost certainly be on record as a result of you logging in, just in case the game's staff feel you've been a sufficient nuisance (making dozens of accounts, for instance, or just plain bypassing bans or even temp bans) that they should IP ban you (of course you may be able to change your IP to get around it, but they may still be able to identify you (perhaps their game checks your network card's MAC address and tells them what it is? Those are unique. If they're still being used.)).
I assume, of course, that they don't just have a jail somewhere on the server where they teleport miscreants and leave them there to rot in the event that they log on, until their sentences are complete. Because that is always hilarious if you've made sure to disable all means of escape (and potentially in-game communication, or other features, as well).
Troscus
2012-06-16, 11:11 PM
Pretty sure using drop pods to blow up stuff is completely intentional.
Yes, and intentionally using them in a way to get them taken out of the game is a dick move.
Mango
2012-06-16, 11:12 PM
Well in the first game you would get grief points for shooting teammates which would eventually lead to a weapons lock. Meant the admins could be hands off most of the time. However I have yet to see or hear about anything like this in the new game. Since it's free to play rather than subscrition\retail based griefers have a lot less to lose here along with easier access to the game.
TheInferno
2012-06-16, 11:18 PM
Unless someone rewrote the way computers communicate in the last week or so, MAC Addresses are still in use. :p
Troscus, you shouldn't take it so personally. The way I see it, he can do that, and I think he'll probably fail. If he gets it down to the point where he can do it with regularity, maybe they do need to do something to prevent it (such as decreasing the maneuverability of the drop pod, or making it so that it spawns in a radius around the squad leader so it's much harder to predict which way to move).
Still, as I said before, the only reason the drop pod managed to land on the liberator was luck. To be able to be at the right spot for the guy to drop pod in and still move into position to hit without missing would take a huge degree of skill and assume that the galaxy pilot won't change direction. I doubt he'll be able to prove that it's overpowered and needs to be changed.
If it is, there are other options than simply removing drop pods from the game, and it would be a good thing to know. The knowledge is worth the test. You shouldn't get worked up over things like this.
GreatMazinkaise
2012-06-16, 11:42 PM
The HART Attack (should be the name of this) will probably get used as a ghetto orbital strike to take out spawn points (potentially). I can definitely see this happening.
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