Kriegson
2012-06-17, 11:05 AM
How do you think some things in the game, which are likely to end up needing a nerf in some regard, should be handled?
Please try to leave faction hate at the door. And yes, I know these are best left to beta...but hey, why not?
Scythe maneuverability-
Being able to move in all directions freely and literally turn on a dime is a pretty massive advantage. With the kind of agility this thing has, I could see it getting into some pretty stupid places (like inside the tower we've seen with a skilled enough pilot).
That being said, how do you think we could nerf it, without removing the key feature that makes it so unique, and without reducing its killing potential to the degree that it can't win in a relatively stand up fight? (ie can't win even half the time unless it exploits the hell out of it's maneuverability).
Jackhammer-
With auto-shotguns, there are usually two ways they end up in a game. Horrendously overpowered and virtually no skill weapon that "You enter X range and you are dead" or a largely useless or incredibly niche weapon that is only effective in spitting distance that people can literally backpedal away from and kill you with a pistol.
Shotguns are often the only weapon in games that can do extremely little to literally no damage beyond a modest range, where the majority of weapons are still effective.
So how do you think it could be balanced to remain somewhat versatile (hits further than spitting distance), but without being an "Iwin" button in its effective range?
Maybe more as I think of them or they are suggested.
Please try to leave faction hate at the door. And yes, I know these are best left to beta...but hey, why not?
Scythe maneuverability-
Being able to move in all directions freely and literally turn on a dime is a pretty massive advantage. With the kind of agility this thing has, I could see it getting into some pretty stupid places (like inside the tower we've seen with a skilled enough pilot).
That being said, how do you think we could nerf it, without removing the key feature that makes it so unique, and without reducing its killing potential to the degree that it can't win in a relatively stand up fight? (ie can't win even half the time unless it exploits the hell out of it's maneuverability).
Jackhammer-
With auto-shotguns, there are usually two ways they end up in a game. Horrendously overpowered and virtually no skill weapon that "You enter X range and you are dead" or a largely useless or incredibly niche weapon that is only effective in spitting distance that people can literally backpedal away from and kill you with a pistol.
Shotguns are often the only weapon in games that can do extremely little to literally no damage beyond a modest range, where the majority of weapons are still effective.
So how do you think it could be balanced to remain somewhat versatile (hits further than spitting distance), but without being an "Iwin" button in its effective range?
Maybe more as I think of them or they are suggested.