View Full Version : Rocket Launcher for the Engineer
IHateMMOs
2012-06-17, 04:33 PM
While I was feeding my Siberian Tiger, I though to myself, should the engineer somehow use the AV rocket launchers that the heavy assault uses? A good thing to do is to make it so that the engineer has to swap his primary weapon for a rocket launcher, there-by making him have a weakness against infantry. Would add to the fortification possibilities of the engineer. I honestly don't care whether he gets one or not, I just want to know what you think of its pros, cons, uses, and possible exploitations.
Bravix
2012-06-17, 04:35 PM
No.
Because then Engineers would drive tanks, hop out when its near dead, fire a rocket, kill the enemy, then repair their tank.
Currently, a HA will drop out and kill the enemy..but at least he can't repair!
IHateMMOs
2012-06-17, 04:38 PM
Yeah that's a good point, but I think I like the idea of special classes being better with certain vehicles, sort of like the Light Assault being a good pilot, since you can bail with him without dying.
Azren
2012-06-17, 04:54 PM
Being able to survive your vehicle does not make you a good pilot in my opinion. Now being able to extend your vehicle's operating time does. For this I am pretty sure most pilots and drivers will be engineers.
Here is the deal with engis; if you give him silly powerups like rocket launcher, it will result in them being nerfed on other frotns. Fronts that matter for the class, like deployable effectivenes. So no, do not give them anything more than a sub mashine gun or pistol.
Virulence
2012-06-17, 05:02 PM
While we're at it, why don't we advocate for players to be able to just mix and match abilities from all of the different kits with sensible limitations instead of having restrictive classes?
...
Huh. Shit, that's a good idea.
Pepsi
2012-06-17, 05:06 PM
No.
Because then Engineers would drive tanks, hop out when its near dead, fire a rocket, kill the enemy, then repair their tank.Oh, you mean like BF!
Yeah, I don't want that either.
JesNC
2012-06-17, 05:08 PM
Please no. I always hated situations in a certain game when I wanted to repair some stuff or put down some defense and afterwards was stuck with a RPG and a sidearm.
Keep the assault weapons to the assault classes please, and just give the support classes a decent rifle.
SpcFarlen
2012-06-17, 05:10 PM
I think weapons loadouts are pretty solid right now. Its good as is with Heavy Assault.
I has a bucket
2012-06-17, 05:12 PM
When I clicked this thread I thought you were going to be talking about a deployable missile launcher or something. One of those would be pretty cool.
IHateMMOs
2012-06-17, 05:44 PM
When I clicked this thread I thought you were going to be talking about a deployable missile launcher or something. One of those would be pretty cool.
We are going to have an ACE. There's also a flak cannon for AA, and we've already seen the Mana Turret.
Toppopia
2012-06-17, 05:53 PM
I think that engineers should be the default vehicle user class, because you can repair, i hate how people in mostly BF3 view vehicles as a disposable transport, especially say transport helicopters or tanks, but then you have the cool helpful people that are your gunner and they ARE an engineer and repair for you. Those small moments of helpfulness make the community seem better than a bunch of 12 year old american noobs.
I think maybe anti-tank grenades would be a good way for all infantry to be a tiny bit useful against tanks. Wouldn't make you overpowered, would just make a tank be cautious before engaging a group of infantry.
http://www.planetside-universe.com/showthread.php?p=694931
Anti-tank grenade thread to see what it would be like.
Meriv
2012-06-17, 05:56 PM
I think that engineers should be the default vehicle user class, because you can repair, i hate how people in mostly BF3 view vehicles as a disposable transport, especially say transport helicopters or tanks, but then you have the cool helpful people that are your gunner and they ARE an engineer and repair for you. Those small moments of helpfulness make the community seem better than a bunch of 12 year old american noobs.
I think maybe anti-tank grenades would be a good way for all infantry to be a tiny bit useful against tanks. Wouldn't make you overpowered, would just make a tank be cautious before engaging a group of infantry.
http://www.planetside-universe.com/showthread.php?p=694931
Anti-tank grenade thread to see what it would be like.
As stated in one video they want to give all infantry the chance to do some AV damage for that reason all classes can use one of the main weapon slots for a grenade launcher.
(not going for it, i will get the extra handgrip to reduce Tr recoil/spray)
Or certificate in C4 for example
GhettoPrince
2012-06-17, 05:57 PM
Yeah, that's the Heavy Assault niche, I don't remember where the tech tree pics are, but it looks like a stock heavy assault also carries a rocket launcher that can be specced for things like area effect and tracking and upgraded into anti vehicle, anti air or anti infantry weapons. That's why they haul that giant secondary weapon on their backs.
This isn't like old planetside where you just grabbed certs for everything and the only limit is what you can carry, it looks like you need to cert out your class. In fact, if someone can find those pics, it looked like some of the tier 5 certifications take dozens of certs.
Rocket on engineer doesn't make much sense to me.
Toppopia
2012-06-17, 05:58 PM
As stated in one video they want to give all infantry the chance to do some AV damage for that reason all classes can use one of the main weapon slots for a grenade launcher.
(not going for it, i will get the extra handgrip to reduce Tr recoil/spray)
Or certificate in C4 for example
Oh yeah, there are grenade launchers, i forgot that, i wonder if there will be AV rounds that do more vehicle damage and less infantry damage, that sounds cool. But i might use a grip instead, gotta have good accuracy with the TR weapons :lol:
Biohazard
2012-06-17, 06:00 PM
Why not have it so you can switch your "Tool" slot for the rocket launcher? That way if your driving you'll have the repair tool, but if your defending you can have the rocket.
RawketLawnchair
2012-06-17, 06:01 PM
Okay seeing as how I'm an expert on this topic, ahem...
No.
ComerEste
2012-06-17, 06:03 PM
What about something like the Rocklet or Thumper? Could make it to where you have to hit all of the rounds on target in order to equal the damage of a single AV rocket?
Meriv
2012-06-17, 06:07 PM
Why not have it so you can switch your "Tool" slot for the rocket launcher? That way if your driving you'll have the repair tool, but if your defending you can have the rocket.
Soo in poor words becoming a HA with no shield and a caribine in place of LMG? isn't it better to just load a HA costumization ?
It is the same concept of the other topic of giving snipers a jet pack is the same as saying lets give the LA a sniper.
They want you to make strong tradeoffs (IMO) soo you get specialized and you will have to cooperate if you want to play better because you won't be able to cover all roles
Just speculation, at least sniper one is stated in video
They are doing it even inside a class, take the example of the infiltrator you will be able to go for the sniper or go for the "commando" but not both.
Same with medic, you will be a combat one or a support one.
and soo goes with probably all the classes
Top Sgt
2012-06-17, 06:44 PM
Soo in poor words becoming a HA with no shield and a caribine in place of LMG? isn't it better to just load a HA costumization ?
It is the same concept of the other topic of giving snipers a jet pack is the same as saying lets give the LA a sniper.
They want you to make strong tradeoffs (IMO) soo you get specialized and you will have to cooperate if you want to play better because you won't be able to cover all roles
Just speculation, at least sniper one is stated in video
They are doing it even inside a class, take the example of the infiltrator you will be able to go for the sniper or go for the "commando" but not both.
Same with medic, you will be a combat one or a support one.
and soo goes with probably all the classes
great post so true
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