View Full Version : Aircraft exploding mid-air + Death cam
Peacemaker
2012-06-18, 03:02 PM
After watching alot of videos and seeing some screenshots I noticed two things that are minor details but might help make the game look a tad better.
1. When aircraft blow up mid air the parts kinda fly off in all directions, thats fine if your hovering but if your zipping around the parts should fly off in a cone shape relative to your velocity and direction of flight. Id really like to see this as it adds just a little more immersion.
2. When you die in a vehicle it rather quickly switches to the death cam. Put a slight delay in it and let the info page fade in, I wanna watch my final moments for about 2 seconds :P This one isn't as important and it might make people feel the game is slower. Toggle?
Envenom
2012-06-18, 03:04 PM
Really? Reaaaallllllly???? You're complaining about debris cones now?
Jesus.
Biohazard
2012-06-18, 03:12 PM
One word, it starts and ends with with "A", contains an "L", "P", and "H". I believe this to be the reason that the chunks fall without inheriting momentum.
lMABl
2012-06-18, 03:13 PM
Really? Reaaaallllllly???? You're complaining about debris cones now?
Jesus.
He's pointing out some "minor details" that he noticed, there nothing complaining about it.
indirect
2012-06-18, 03:14 PM
He's pointing out some "minor details" that he noticed, there nothing complaining about it.
Fanboys jump on dude's dicks pretty quick if they ever smell complaints.
Valid thread, good points. I completely agree with B. A would just be nice to have.
Furber
2012-06-18, 03:23 PM
Good ideas, maybe they'll add them in during/before beta.
kaffis
2012-06-18, 03:36 PM
I'd like to see them both make it into the game. Let's say B is ripe for integrating into beta, and A would be fine before or after launch.
Atheosim
2012-06-18, 04:00 PM
Fanboys jump on dude's dicks pretty quick if they ever smell complaints.
Valid thread, good points. I completely agree with B. A would just be nice to have.
Agree with this guy.
Dairian
2012-06-18, 04:32 PM
I would say they are still working on the physics. Maby they will implement it and I think you have a good eye to see it. Maby put in a option to see more of your death because I myself want to get back into combat as fast as I can. Even two seconds of extra time looking at my dead body will frustrate me. lul!
Also, when vehicles die you see the soldier for a brief second. I assume this is because it's alpha, but still bothered me.
TheDrone
2012-06-18, 04:57 PM
I'd love to see planes actually crash from time to time in stead of only explode.
Jonny
2012-06-18, 05:09 PM
I was thinking, but wasn't going to make a thread just to bring it up, but..
The death cam should follow your main piece of wreckage so you can see how you crash instead of just looking straight down.
I agree with 1, but some pieces should fly off randomly :)
Soothsayer
2012-06-18, 05:12 PM
I wonder who gets the kill from falling debris?
Littleman
2012-06-18, 05:12 PM
I'd like to not suddenly have an out of body experience the moment I die. I'd rather the camera follow the cold, lifeless gaze of my soldiers final vision as he falls to the ground.
...Or as my world spins wildly out of control just before impact with something much, much more stubborn than my falling, fiery coffin.
PhoenixDog
2012-06-18, 05:26 PM
I'd like to not suddenly have an out of body experience the moment I die. I'd rather the camera follow the cold, lifeless gaze of my soldiers final vision as he falls to the ground.
This.
The physics would be difficult to emulate, but it would be outstanding that when you die...The camera falls to the ground and you see the action around you from the dirt as the "Kill Screen" appears.
kaffis
2012-06-18, 05:34 PM
I myself want to get back into combat as fast as I can. Even two seconds of extra time looking at my dead body will frustrate me. lul!
The respawn timer will still be ticking either way. Watching the wreckage need not delay the start of the respawn timer.
Littleman
2012-06-18, 05:36 PM
This.
The physics would be difficult to emulate, but it would be outstanding that when you die...The camera falls to the ground and you see the action around you from the dirt as the "Kill Screen" appears.
And fades to white as the sound dies away, then fades to the respawn screen.
PhoenixDog
2012-06-18, 05:41 PM
And fades to white as the sound dies away, then fades to the respawn screen.
Oh man...I can visualize it right now!!
*Shivers*
Zulthus
2012-06-18, 05:43 PM
Yeah two suggestions in the thread I really liked:
-Don't always have the aircraft explode, sometimes systems should fail and you're riding to your death in the cold, dark cockpit heading into the cliffside.
-When your aircraft explodes the debris should indeed be in a cone-ish area due to momentum, and you should remain in your soldier's first person view while you're falling to the ground IMO.
Dairian
2012-06-18, 05:45 PM
I wonder who gets the kill from falling debris?
The Aircraft!
Hamma
2012-06-18, 08:10 PM
Really? Reaaaallllllly???? You're complaining about debris cones now?
Jesus.
Complaining?
He's suggesting something. Please don't reply to the thread if this is the only way you plan to reply.
Electrofreak
2012-06-18, 08:14 PM
Good ideas Peace.
Was almost thinkin' about messaging you on FB to see if you were gettin' psyched about PS2, but your post answers my question. We'll definitely have to fly together bro!
Peacemaker
2012-06-20, 01:50 AM
Get ur ass back in cdl. Btw let's keep this thread going. I'm liking the kill cam ideas. I really like the idea of the crashing aircraft vs the explodes in mid air every time. Riding it out in the cockpit would be fun as hell.
The whole falling into the dirt and watching the action continue on around you for a few seconds is pretty cool. The last few seconds before you wind up having your body cloned for the hundredth time for the night. Fade out to white or black for kill cam info, respawn.
Electrofreak
2012-06-20, 08:35 AM
Get ur ass back in cdl. Btw let's keep this thread going. I'm liking the kill cam ideas. I really like the idea of the crashing aircraft vs the explodes in mid air every time. Riding it out in the cockpit would be fun as hell.
The whole falling into the dirt and watching the action continue on around you for a few seconds is pretty cool. The last few seconds before you wind up having your body cloned for the hundredth time for the night. Fade out to white or black for kill cam info, respawn.
But... but... CDL is TR! TR are not the Vanu scum to be sure, but I need my FREEEEDDDOMMMM!
:ncrocks:
But seriously, I would love to see aircraft spinning out of control and crashing into the terrain. The only thing that would suck would be when you're on the ground in the middle of a kill streak when a flaming Galaxy splatters you like an insect.
Shade Millith
2012-06-20, 09:20 AM
Personally, I would LOVE to see the air vehicle just fall from the sky, spiraling down in a uncontrollable spin, rather than popping like a balloon.
IL-2 does it absolutely, 100%, perfect.
IL-2 Forgotten Battles "Legend: The Bf-109" by Gutted - YouTube
Can you imagine being in a massive fight, where aircraft from the dogfighting over head rain down in fireballs?
Honestly getting shivers thinking about it.
Baron
2012-06-20, 09:35 AM
Since falling debris can actually impact ground troops in PS2 ...having materials fall/cone in a more realistic way could add a whole new component to the Gal bomb :D
Xyntech
2012-06-20, 10:41 AM
This thread is an excellent example of mentioning something that could be improved without sounding like you're bitching and whining about it. Good points.
I'd love to see shit like debris falling with the momentum of the aircraft, seeing some pieces of debris explode on impact with the ground, see aircraft skid into huge fireball streaks as they crash into the ground or the side of a mountain, etc. Aircraft in real life tend ot have huge and amazing explosions due to their velocity and the fuel (and sometimes ammunition) that they are carrying, and I think it would add a lot to bring this into the game.
I also agree about the death thing. Not just for vehicles and aircraft, but for infantry as well. I noticed in the E3 footage that sometimes it didn't feel so much like a player died, as much as it felt like they just suddenly got a randomly popped up death screen.
Death should feel very visceral, and I think it's awesome how in the first game you watched your character die and fall to the ground in front of you. As much as I don't want to sound like I'm bitching to the devs for a new kill cam, I think it would be awesome to see a death cam added which just shows your character/vehicle dying for a second or so before the death screen pops up. You could have the option to click past it to instantly see the kill cam info as well, so it wouldn't have to slow anything down.
It is still alpha, so I'm not particularly worried about any of this stuff as the game is still coming together and looking more and more astonishingly good every time we see something new, but these are more just thoughts on how I would like to see the final build look. Well, final build for release, since the game will keep evolving, possibly even visually, after launch.
Tl;dr, deaths should feel very visceral, to match the epic feel of the rest of the game.
PlaceboCyanide
2012-06-20, 10:45 AM
I wonder who gets the kill from falling debris?
The Cacti. Both are minor details that wouldn't hurt the game if they made it in. +1
Nasher
2012-06-20, 10:56 AM
It possible, the game is using physx apparently. But it would have to be client side which means it won't do any damage if it falls on you.
I think it would be really cool if occasionally, instead of exploding, the controls totally lock up and you are forced to ride your burning plane right into the ground
Naz The Eternal
2012-06-20, 02:15 PM
Really? Reaaaallllllly???? You're complaining about debris cones now?
Jesus.
Devils in the detail man! :evil:
Raymac
2012-06-20, 02:27 PM
One thing about the aircraft crashing instead of blowing up...they used to have this in Planetside but they took it out because it was royally frustrating to be stuck in your aircraft with no control as you slowly plummet to the earth.
I think it's one of those things where the concept sounds cool, but the actually implentation of the gameplay is less than desireable.
P.S. OP didn't sound like complaining at all. It sounded like suggestions to me.
Xyntech
2012-06-20, 04:06 PM
One thing about the aircraft crashing instead of blowing up...they used to have this in Planetside but they took it out because it was royally frustrating to be stuck in your aircraft with no control as you slowly plummet to the earth.
I think it's one of those things where the concept sounds cool, but the actually implentation of the gameplay is less than desireable.
P.S. OP didn't sound like complaining at all. It sounded like suggestions to me.
What if you actually did die at the moment your plane lost control, but cosmetically the other players would see the aircraft spiral into the ground?
As the pilot, you would switch to a third person view of your aircraft falling from the sky, because your character itself is already dead. Then the kill screen would pop up after a couple of seconds of being dead, or quicker if you click to skip past your death view.
Littleman
2012-06-20, 05:06 PM
Another alternative could be that the craft doesn't always explode on impact, and the pilot can climb out of their burning craft before it explodes into a million tiny pieces. This same mechanic would have to work on ground based armor too as well, mind you.
Arovien
2012-06-20, 05:38 PM
As long as the death-cam can be skipped, sure.
Personally, at times I'd watch my death-cam, but mostly like to skip'em.
Peacemaker
2012-06-20, 06:19 PM
I think the whole skip feature would probably be the best solution to adding that great "oh snap I'm dead!" feeling some of us wanna see. Spiraling aircraft and having the pilot die as soon as he loses control is perfect I think. Hopefully some dev like person will see this!
lolroflroflcake
2012-06-20, 06:23 PM
Only if my can direct myself so my cone of debris can kill everything in front of me like a giant shotgun!
Wayside
2012-06-20, 08:44 PM
After watching alot of videos and seeing some screenshots I noticed two things that are minor details but might help make the game look a tad better.
1. When aircraft blow up mid air the parts kinda fly off in all directions, thats fine if your hovering but if your zipping around the parts should fly off in a cone shape relative to your velocity and direction of flight. Id really like to see this as it adds just a little more immersion.
2. When you die in a vehicle it rather quickly switches to the death cam. Put a slight delay in it and let the info page fade in, I wanna watch my final moments for about 2 seconds :P This one isn't as important and it might make people feel the game is slower. Toggle?
Agreed on both points. I'd actually favor getting to see the whole "Crash and burn" event, in the case of the aircraft. Whether that's from a third person chase cam or first person.
StumpyTheOzzie
2012-06-21, 12:01 AM
I love them both!
noxious
2012-06-21, 12:16 AM
One thing about the aircraft crashing instead of blowing up...they used to have this in Planetside but they took it out because it was royally frustrating to be stuck in your aircraft with no control as you slowly plummet to the earth.
I think it's one of those things where the concept sounds cool, but the actually implentation of the gameplay is less than desireable.
P.S. OP didn't sound like complaining at all. It sounded like suggestions to me.
They could make the 'respawn now' option come up as soon as the aircraft has reached zero HP if/when it doesn't explode in midair. This would prevent you from being stuck while the aircraft falls to the ground.
SixShooter
2012-06-21, 12:17 AM
From watching the TB day2 stuff from E3, the exploding aircraft look fucking amazing at night with flaming debris fying off in all directions and falling to the ground. It looks pretty good in the day but at night it's just beautiful. I'm all for the way that they have it now.
Razicator
2012-06-21, 05:35 AM
People jumping on the OP's nuts like they jumped on my nuts when I proposed a more realistic "bullet in the chamber" reloading system. Relax guys, it's a good suggestion for implementing the physics engine. Hell maybe the debris can do AoE damage to infantry below. Cone-debris follows basic destruction physics. If we blow up an ATV going 90 kph, should the game make it instantly blow up in place and leave a blackened hull? Or have that hull keep careening forward?
Toppopia
2012-06-21, 05:44 AM
People jumping on the OP's nuts like they jumped on my nuts when I proposed a more realistic "bullet in the chamber" reloading system. Relax guys, it's a good suggestion for implementing the physics engine. Hell maybe the debris can do AoE damage to infantry below. Cone-debris follows basic destruction physics. If we blow up an ATV going 90 kph, should the game make it instantly blow up in place and leave a blackened hull? Or have that hull keep careening forward?
Where is your bullet in the chamber idea? I love when games do that. Makes be have a reason to reload early, and i always reload, even if i shoot 5 bullets, i always reload, even though that doesn't have anything to do with a extra bullet.
And having the extra bullet cuts down on reload time soo much. probably over 1 second in most cases.
Nasher
2012-06-21, 06:19 AM
Reminds me of the original Tribes, where vehicles would explode and throw out deadly debris... then the debris would explode!
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