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TheRagingGerbil
2012-06-18, 04:25 PM
Source: http://venturebeat.com/2012/06/18/sonys-free-to-play-online-shooter-planetside-2-will-pack-2000-players-in-an-arena-interview/

Sony’s free-to-play online shooter Planetside 2 will pack 2,000 players in an arena (interview)

June 18, 2012 8:00 AM
Dean Takahashi

First-person shooter games have become a multibillion-dollar market. But no one has really succeeded in the massively multiplayer online space with high-end hardcore shooters. Sony Online Entertainment hopes to change that with the upcoming launch of Planetside 2. John Smedley, head of SOE, believes that the game will set a new bar for online shooters, with more than 2,000 people fighting together in the same region. He also believes that the free-to-play business model for the game will attract a much larger audience than is typical for an MMO. Smedley also feels that Sony Online learned some important lessons from last year’s hacker attack, which brought down the company’s network of games for weeks. We caught up with Smedley at the recent Electronic Entertainment Expo (E3) video game conference in Los Angeles. Here’s an edited transcript of our interview.

GamesBeat: So how is everything going for you?

John Smedley: Very good. We have PlanetSide 2, which is our main tentpole feature this year. The reaction has been insane. There’s this point at which your baby is being shown to the world. This was it. To have people feeling as good as they are is what makes me feel the best. People are saying this is as good as Modern Warfare 3 or Battlefield 3 in terms of the feel of the shooter, which is what we’ve been going for. PC Gamer said that we looked better than Battlefield 3. It’s very gratifying to hear these things, because we worked so hard on it. We love it. We made the game for us.

GamesBeat: How many years have you worked on it now?

Smedley: Two years in development now. But we’re using our Forge Light engine, which we use for all of our next-gen stuff now. It’s decreasing the amount of time it takes us to make new games now a lot. That engine was four years in the making. So now we’re into much shorter dev cycles because of this. It’s come in handy.

GamesBeat: Did you wonder if adding the “2″ after the name would hurt the market for this game, since sequels aren’t always as successful as the original?

Smedley: We thought about it. As we were making the transition of our games to free-to-play, we found there’s a large number of people at SOE that have a love affair with PlanetSide 2. I’m one of them. I’m a shooter player at heart. I prefer shooters to role-playing games (RPGs) on a personal level. We were gonna make a free-to-play version of the old one. As we started making that game, we said we can do way better than this with our new engine. So we just started doing it. It kinda came from nowhere, and now I think it’s going to be the biggest thing that we’ve launched since EverQuest. It’s feeling that good. If you’re a shooter player I urge you to give it a try. Judge it for yourself.

GamesBeat: And it’s free-to-play?

Smedley: Yeah. Completely free-to-play.

GamesBeat: It seems like this sort of game, then, is starting to get into serious, serious competition with the 60-dollar products and subscription products.

Smedley: Yeah. I think three or four years ago, free-to-play had this kind of connotation that maybe the quality level wasn’t there. You are definitely seeing free-to-play games at the premier level now. I certainly feel like we’re in the leading pack on that. We’ve got the quality, the visual fidelity, the feel of the shooter, it’s as good as any of the top-tier titles. And those games can’t have 2,000 players playing at the same time. I don’t mean like in instances, I mean 2,000 players in the exact same continent at the exact same time. We have no control over where they go. They could all converge on one base and wreak havoc if they want to. That’s fun.

GamesBeat: How close are you to launch?

Smedley: We are weeks away from starting the beta. In terms of launch, that’s going to be determined by how the beta goes. We’ve got a ramp-up planned for the beta, we’re going to start small and ramp up very fast. And then we’ll just see how it goes. We’ve taken our time doing this right, and we want to make sure we do the beta right.

GamesBeat: How are you doing smartphone and tablet integration?

Smedley: Now, you’ve heard of companion apps. Our is cooler, and here’s why. You can see all the statistics you have in the game, weapons, what kind of weapons we have, all the stuff you expect from a companion app, it’s kind of like a complete encyclopedia. But it also has community features for the game, so you can go and you can check out the videos, tweets, Facebook stuff, all that good stuff. You can do complete voice chat with people in the game. I was standing out in front of our booth yesterday, basically using it as an intercom. If your guys are in-game and they’re in a big fight and you’re at work, you can just say, hey, how’s the fight going? And what’s even cooler, there’s a map. We’re going to enable this thing…this is going to be like the hunt for Osama. It’s a map app, and what we’re going to be doing is allow players to fly a drone on their phone. And then if they have a high enough level in the game, they’ll be able to launch a drone strike. So gameplay out of your phone or your iPad, and it works on both iPhone or Android.

GamesBeat: There’s sort of a new world there, right? A new degree of openness?

Smedley: I think there is. There’s all kinds of great games on all these phones, and that’s awesome. For us, we’re a Sony company, and we’re focused on Sony devices and PCs. We’re the PC gaming group within Sony. We do iPhone and Android companion apps now. What I think is amazing about this is, games are starting to get sort of outside the game. The meta-game is becoming important. What we want to do is bring gameplay that you can do while you’re at work or whatever. But actual, real gameplay, not just, hey, let me look up the statistics on a gun. That’s nice, that’s a feature we have, but that’s not cool. That’s what I like about this. I’m a total geek.

GamesBeat: How do you sort of set expectations for something like this? Is anything with a 2 after its name going to get 80 percent of the first game’s audience?

Smedley: I think in this case, I’m open to more like 20,000 percent of the first game’s audience. For real. The reason being, we brought the first one out in 2003. MMOs in general were still in their infancy. Remember, this was pre-World of Warcraft. The only two big games at that point in time where Ultima Online and EverQuest. EverQuest was still going way up. So we introduced it. Nobody had ever seen an MMO FPS. They didn’t know what to make of it, and the graphic quality was good for its time, but it wasn’t the time for it. It felt like it was a little too early. Now, it’s just the opposite. We’ve got the feeling of a modern-day shooter combined with an MMO. We’ve nailed it.

GamesBeat: But the sci-fi thing seems like a tough genre that still has yet to have its breakout hit online.

Smedley: Yes and no. Look at a game like Halo. There’s some really popular sci-fi stuff. But we’re first and foremost.

GamesBeat: Richard Garriott’s Tabula Rasa was more like the last big sci-fi MMO effort, and that failed. [Trion's Defiance hasn't launched yet.]

Smedley: Yeah. The difference between that game and this is: This is a shooter; this is an FPS; that’s all this is. It’s all playver versus player. There is no player versus environment in this. We’ve built in these very deep features for coordinated gameplay. Much deeper than you’ll see in any other game. We’ve got platoons that let you form together squads of 10, and you can get 10 squads of 10 together, you have a platoon of 100 people playing together. Then you have an outfit of 500 to 1000 people, which is like a large clan. It really is taking what’s traditional FPS gameplay and expanding it to a very large level. We think gamers are going to like that.

GamesBeat: What have you learned about, say, monetization in free-to-play now?

Smedley: Interesting. We’ve gotten pretty good at it, because we’ve had the experience, starting with Free Realms and Star Wars: Clone Wars Adventures. All of our games are free-to-play now except Vanguard, which is about to go. We’ve already announced that. We learned what to do and what not to do. I feel pretty comfortable saying we don’t sell power. We don’t believe in that. We sell convenience and we sell cosmetic stuff. I think what we’ve learned is not to push the audience into a place they don’t want to be. I think the best thing to do is ask our players that question, but I feel like we’ve nailed the line and not crossed it.

We took a lot of inspiration from a game called League of Legends. PlanetSide in particular is actually modeled very closely after their monetization system, which I like. It’s simple. It’s free to play your way. If you want to pay, you pay; if you don’t, you don’t. We want you to be able to play the complete game without missing any features. Completely. That’s the direction we’re going as a company. We’re not there with every single game we have, because even thought they’re free-to-play, some of them have more traditional content models. For example, EverQuest, EverQuest II, we still sell expansion packs. That’s because that’s what that user base is sort of used to. The next enterprises won’t monetize that way. We’re focused on not dividing the user base based on content in free-to-play.

GamesBeat: Is there some kind of pattern that’s clear yet? For Zynga, two to three percent of their audience monetizes. And yet among their games, they have a wide variation. Maybe three or four of them really monetize well, and then a bunch of them don’t. There’s almost a suggestion there that design really matters when it comes to monetization. Or it’s just that there’s a casual level that sort of monetizes here, and a hardcore level that monetizes better.

Smedley: It is a mix. What we see is, kids are hard to monetize. The older they get, the better people monetize. So for example, in our adult games, EverQuest, EverQuest II, we get a $31 average revenue per paying user. Our strategy has been to bring in gamers of all ages, and the reason that we’re doing that is because, you know, similar to restaurants, for example. Like at McDonald’s: They have stuff for younger people all the way on up. We want people to get into SOE games when they’re young and stick with us, because we have so many great games. The monetization is better in some games than others, but what we’re finding is we’re getting better at knowing what to sell.

GamesBeat: Does it make sense to funnel people into one game and try to monetize them in another?

Smedley: Our strategy is that we have different games for different people. Our hope is that as people try one game, they may find another game later on that they like even more. So what we try to do is monetize each game to the audience that we have there. Sometimes that means we forego trying to make money on a certain aspect of a game that we have longer-term plans for. This decision on content, I gotta tell you, is not a small one.

Here’s a clear differentiator between us and a Modern Warfare or a Battlefield, both of which are incredible games that I play personally. They have downloadable content (DLC) that they sell. We sell DLC in our game, DC Universe Online. That’s great. In PlanetSide 2 we’re making a conscious choice not to sell maps. Why? Because we want the community to stick together. If you look at Battlefield 3 or Modern Warfare 3, or actually the time immemorial of FPSes, here’s what happens. Everybody plays the base game. DLC comes. 80 percent pick that up. DLC comes. 70 percent pick that up. And so on and so on. Two years later, you don’t know what map packs people have and it ends up costing quite a bit in terms of how you get into the ones that people are playing, because you have to buy various DLCs. But for us, with a persistent game world, we don’t want to split up people. We need them in there, because the community doesn’t work without that. It’s pretty basic.

GamesBeat: Does the free-to-play side change the way you organize the size of the team? Or how often you’re going to update the game?

Smedley: It doesn’t. It’s free. There’s this notion out there about free-to-play, but not only does it not change the size of the team, we’ve also got to keep content coming at a fast pace to make this work. What separates you from the competition is our ability, or any other free-to-play company’s ability, to keep consumer interest. My personal opinion is that free-to-play is probably the most capitalistic, true form of capitalism there is in gaming because it is pure. The game works or it doesn’t. There’s no gimmick. Our marketing team is incredible, but it’s a lot harder. Basically, they can bring people in the door, but if they don’t spend a dime, that’s 100 percent on the game. If you’re selling the box, you can build up hype around the box and make a lot of money that way. This is a different paradigm now.

GamesBeat: And then the ads side of the business, is there anything…?

Smedley: Not for us right now. I don’t want to say we’ll never do it. The way I put it is, “Would I want to see it?” Sticking an ad at the top of one of our websites… We may have ads for our own games, but not ads for stuff, or selling…it’s just not us. Not saying we’re opposed to it, we’re just…. It doesn’t really fit in with what we do.

GamesBeat: The business seems to be maturing a little and getting more predictable.

Smedley: It is. Yeah. And it’s getting to the point now where we sort of know what to expect from our games. It’s funny. With PlanetSide 2, our expectations have been getting higher and higher. We started out with this. We almost made a free-to-play version of the original, which basically meant putting in a store and not charging for subs. As we got it on, using Forge Light, redoing it, deciding to make it PlanetSide 2, our expectations raised. I’m super excited to see what…I mean, the shooter market is one of the biggest out there. I’m excited to see how we nail that.

GamesBeat: It’s a year since the hackings of Sony Online Entertainment’s security system. Is there any sort of fallout that’s lasted for a while?

Smedley: The fallout was a very important lesson learned. We got taught that lesson the hard way. But I feel like we’re better for it. We are more prepared, we invested a lot of money in security, and we invested a lot of resources in it. To be very blunt, we felt very strongly that we were prepared before. It’s funny when you look at hacking. We were violated; it was flat-out illegal. These dudes were bad people, and we weren’t alone in this. It still feels really bad. We felt horrible for our users, and we felt like we let people down. But I gotta tell you, it wasn’t for lack of trying. We were very careful. We were being attacked at the time very heavily with distributed denial of service (DDoS) attacks. We’re much more confident that we’ve got this under control now. We feel good about that. It was an expensive and important lesson. Not one I care to learn again.

GamesBeat: It seems like this was part of some larger cultural war for digital assets. Just what, exactly, rights are in this digital world…

Smedley: It is an interesting discussion, and… I think probably one of the biggest personal lessons that I learned is that the amount of preparation that you have, and pitting the sophistication of your preparation against the sophistication of the people out there. The Internet is a wonderful place, and it can be a dangerous place. We are so much better prepared, guns drawn, so to speak. We’re definitely cognizant now of how big this is.

GamesBeat: It’s like you’re playing a shooter game. [laughs]

Smedley: It really is. It opens your eyes and you go, wow, there’s a lot of really bad dudes out there. As time goes on, you’re seeing more and more of this stuff. I was just blownaway, the summer of hell last year. Just company after company after company. It definitely was a good wake-up call. I’m actually happy — Not happy that it happened at all — but I’m happy that it gave us that very guarded look at the world now.

[Photo credit: Dean Takahashi; image credits: SOE]

TheDAWinz
2012-06-18, 04:31 PM
Very, Very good find, thank you for sharing this.

Top Sgt
2012-06-18, 04:32 PM
Key point of entire article:

GamesBeat: How close are you to launch?

Smedley: We are weeks away from starting the beta

Article is dated June 18th

TheRagingGerbil
2012-06-18, 04:38 PM
Key point of entire article:

GamesBeat: How close are you to launch?

Smedley: We are weeks away from starting the beta

Article is dated June 18th

He was interviewed while at E3...

PoorFate
2012-06-18, 04:41 PM
Good interview. They mention that they are pretty much at the level/better than COD and Battlefield and I agree based on what I've seen so far.

Can't wait for that beta.

Biohazard
2012-06-18, 04:41 PM
We caught up with Smedley at the recent Electronic Entertainment Expo (E3) video game conference in Los Angeles. Here’s an edited transcript of our interview.

Combined with

Smedley: We are weeks away from starting the beta

Can be translated into "Soon" :lol:

zomg
2012-06-18, 04:44 PM
A drone strike from the iPhone app? That was new to me, and sounds like a fun idea too.

CrystalViolet
2012-06-18, 04:49 PM
Flying a drone from the app does sound interesting. T-Ray, can we get a pic of this bird?

Bags
2012-06-18, 04:53 PM
We’ve got platoons that let you form together squads of 10, and you can get 10 squads of 10 together, you have a platoon of 100 people playing together.

Big platoons.

RadarX
2012-06-18, 04:59 PM
Would it helped if I qualified his statement by saying "Some weeks" from now?

Sirisian
2012-06-18, 05:00 PM
Big platoons.
I hope they still show them in the UI so it covers the screen. :lol:

Would it helped if I qualified his statement by saying "Some weeks" from now?
"How old is your kid RadarX?" "Oh he's going on 364 weeks now"

Let's not make this awkward.

TheRagingGerbil
2012-06-18, 05:01 PM
Would it helped if I qualified his statement by saying "Some weeks" from now?

sonofa...

Karma
2012-06-18, 05:01 PM
Would it helped if I qualified his statement by saying "Some weeks" from now?

It's next Monday isn't it? :clap:

Karmic Revenge
2012-06-18, 05:03 PM
Would it helped if I qualified his statement by saying "Some weeks" from now?

Which would mean late mid to late July at the earliest assuming you're using the word "some" in the sense of "more than a few" . . .

Karmic Revenge
2012-06-18, 05:05 PM
Anyway, that said, I'm glad I'm finally getting a smartphone soon. I'm going to enjoy calling in drone strikes from Costco.

Biohazard
2012-06-18, 05:13 PM
Would it helped if I qualified his statement by saying "Some weeks" from now?

No that would not help, however I believe that numbers speak louder than words. :D

I SandRock
2012-06-18, 05:15 PM
Go on son, make PS1 F2P, i need something to do while I wait for beta ;)


On Platoons... Higby said at GDC that there weren't likely to be any at launch as they didn't see the urgent need for them.. now there will be 100 player platoons? :P

Outfits of 500-1000 players seems a bit over the top. Means four outfits fighting on one continent at a time haha :P

mintyc
2012-06-18, 05:22 PM
Go on son, make PS1 F2P, i need something to do while I wait for beta ;)

that would rock, but just think of all the hackers who would start coming out of the woodwork again :eek:

PhoenixDog
2012-06-18, 05:31 PM
Right now..I don't care about beta...I want some more info!!! I'm getting the withdrawal itches!

Reborn
2012-06-18, 05:32 PM
that drone app needs to come out..id def pay for that

Lorgarn
2012-06-18, 05:33 PM
I hate all of these read-only interviews, I would much rather it be in person, I can understand the dev's feelings better. This is just boring to read :S

Not if you're a big fan!

I was in my mind cursing that I couldn't read it any faster, it was interesting and informative! :)

And yes, the drone thing, having the map being more interactive and dynamic than just being a standard "map" is very interesting. I like it. :)

Pella
2012-06-18, 05:35 PM
Thanks OP for this.

Purple
2012-06-18, 05:36 PM
Would it helped if I qualified his statement by saying "Some weeks" from now?

is there an actual date you guys set to start? a yes or no will do you dont have to give it out if you have one.

Stardouser
2012-06-18, 05:41 PM
Does he not know what "nailed it" now means after BF3?

RadarX
2012-06-18, 05:48 PM
is there an actual date you guys set to start? a yes or no will do you dont have to give it out if you have one.

There are a number of dates, phases, milestones and other things sitting on a number of different calendars. Realistically we don't announce these because sometimes things have to move.

You guys are an extremely passionate community. We don't want to make a promise we aren't able to keep because a) we don't think it's the right way to treat your community and b) because I'm scared of what some of you might do.

zomg
2012-06-18, 05:49 PM
Does he not know what "nailed it" now means after BF3?

Care to elaborate? As a former BF3 player (got bored after 250'ish hours) I'm sort of curious :D

b) because I'm scared of what some of you might do.

:lol:

Synapses
2012-06-18, 05:52 PM
There are a number of dates, phases, milestones and other things sitting on a number of different calendars. Realistically we don't announce these because sometimes things have to move.

You guys are an extremely passionate community. We don't want to make a promise we aren't able to keep because a) we don't think it's the right way to treat your community and b) because I'm scared of what some of you might do.

LOL, so much win in B.

Still though like maybe not a DATE but a HOPED estimate would be great...

Eyeklops
2012-06-18, 05:58 PM
If somebody says "weeks away" I think:

Less than 2 months, greater than 2 weeks. If it was 2 or more months, some people would expect to hear stuff like "months away" or "a couple of months away." It's probably 2 or more weeks away, because if it was less why wouldn't he just say the massive hype building words "next week."

So by my inaccurate assessment, I think beta will start no earlier than two weeks, but before 2 months.

Alderego
2012-06-18, 06:01 PM
There are a number of dates, phases, milestones and other things sitting on a number of different calendars. Realistically we don't announce these because sometimes things have to move.

You guys are an extremely passionate community. We don't want to make a promise we aren't able to keep because a) we don't think it's the right way to treat your community and b) because I'm scared of what some of you might do.

oh come now RadarX, we're not that scary. We certainly wouldn't pull out something like this!

http://www.youtube.com/watch?v=7ft2j6J4NcY&feature=related

Stardouser
2012-06-18, 06:01 PM
Care to elaborate? As a former BF3 player (got bored after 250'ish hours) I'm sort of curious :D



:lol:

One of DICE's upper management types said that they "nailed it" in an interview, and that is now used as a meme response every time a bug is discovered, a design decision is questioned, etc. Obviously this occurs within circles that are generally against the design direction of BF3(which is not a small faction) and not within circles that praise everything about the game.

NOTE: You asked about details on this expression, I answered, I'm not attempting to make this a BF3 thread.

Sabrak
2012-06-18, 06:04 PM
We’re going to enable this thing…this is going to be like the hunt for Osama. It’s a map app, and what we’re going to be doing is allow players to fly a drone on their phone. And then if they have a high enough level in the game, they’ll be able to launch a drone strike. So gameplay out of your phone or your iPad, and it works on both iPhone or Android.

I actually jumped off my seat and freaked out in excitement.
This is the coolest app I've ever heard of for a game.

basti
2012-06-18, 06:08 PM
There are a number of dates, phases, milestones and other things sitting on a number of different calendars. Realistically we don't announce these because sometimes things have to move.

You guys are an extremely passionate community. We don't want to make a promise we aren't able to keep because a) we don't think it's the right way to treat your community and b) because I'm scared of what some of you might do.

But nobody of us would ever do anything bad, really! :D

ChipMHazard
2012-06-18, 06:08 PM
Wonder how they will handle continent population if 2000 is going to be the supposed maximum allowed and how large a single server will be, 6000+?.
Of course this could change at any given time.

Karmic Revenge
2012-06-18, 06:11 PM
If somebody says "weeks away" I think:

Less than 2 months, greater than 2 weeks.

And when they say "some weeks away" you're over a few, which means more than three weeks, which is pretty much the same as saying at least a month out.

RSphil
2012-06-18, 06:14 PM
Flying a drone from the app does sound interesting. T-Ray, can we get a pic of this bird?

that sounds cool. im getting an ipad soon. i wonder if i can be in game and my mate can fly the drone from my ipad? eyes in the sky :)

Pella
2012-06-18, 06:14 PM
Hang on darling. I need to use my phone to drop a A bomb on some bad guys...

SixShooter
2012-06-18, 06:14 PM
Some weeks = a few weeks = soon...

Time to take a shot.

I actually jumped off my seat and freaked out in excitement.
This is the coolest app I've ever heard of for a game.

I'm really looking forward to this as well. I like that I can still be part of the game from work. This was a pretty good interview.

Xyntech
2012-06-18, 06:30 PM
10 squad platoons. I wonder if that is accurate or just misspoken. I hope it is true, because you could still have 3 squad platoons, you would just have the option for larger if you wanted to. Let the platoon leaders decide how big or small they want them to be.

The Planetside 2 apps are sounding better and better the more we hear about them. I'm half expecting to be able to jump in and play the actual game itself off of my phone if they keep this up.

TheInferno
2012-06-18, 06:41 PM
The drone thing sounds really interesting. Whenever I shoot one down I will always imagine that someone, somewhere, just swore out loud in a board meeting. That is goddamn hilarious and I want it even though I don't have a smart-device.

Karmic Revenge
2012-06-18, 06:59 PM
Some weeks = a few weeks = soon...

Some weeks > a few weeks actually.

TaintedPaladin
2012-06-18, 07:07 PM
Big platoons.

I know right, more like a company.

I SandRock
2012-06-18, 07:13 PM
I know right, more like a company.

More like corporations.

Corporations...

Eve has corporations...

Is Smed telling us they have bought EvE Online and will be merging it's space combat with Planetside to deliver us both ground, air and space combat???


If we're going to read so much into "random word + weeks" might as well do it with the rest too :P

bullet
2012-06-18, 07:15 PM
b) because I'm scared of what some of you might do.

Oh Radar, you know us so well. :groovy:

AnamNantom
2012-06-18, 07:18 PM
It’s a map app, and what we’re going to be doing is allow players to fly a drone on their phone. And then if they have a high enough level in the game, they’ll be able to launch a drone strike. So gameplay out of your phone or your iPad, and it works on both iPhone or Android.

NICE, drone strikes?

Ajaks
2012-06-18, 07:41 PM
It’s a map app, and what we’re going to be doing is allow players to fly a drone on their phone. And then if they have a high enough level in the game, they’ll be able to launch a drone strike. So gameplay out of your phone or your iPad, and it works on both iPhone or Android.

NICE, drone strikes?

Sounds like a really exciting idea, but I'm curious as to how they're going to manage that. You would hope that there will be some kind of cap, otherwise, the drone spam would be relentless. Perhaps an OS like timer?

Although it really is a bit early to get too deep into the weeds on this, right now I'm just enjoying the news.

:D

SniperSteve
2012-06-18, 07:42 PM
Would it helped if I qualified his statement by saying "Some weeks" from now?

Can you qualify his statement at the date of the current hoped beta start date? :D

duck
2012-06-18, 07:54 PM
So Josh said beta would be in "a few weeks" and that was 2 weeks ago.

Now Smed is saying some weeks, and so I am assuming this interview was during E3 therefore beta must be next week or the week after

... Or else!

http://4photos.net/photosv2/131307_fist.jpg

Whoknowswhat1
2012-06-18, 07:55 PM
More like corporations.

Corporations...

Eve has corporations...

Is Smed telling us they have bought EvE Online and will be merging it's space combat with Planetside to deliver us both ground, air and space combat???


If we're going to read so much into "random word + weeks" might as well do it with the rest too :P

So what your saying is the FPS that CCP is making (Dust 514 (http://www.dust514.com/)) is actually Planetside 2, but for pc?

Toppopia
2012-06-18, 08:00 PM
So what your saying is the FPS that CCP is making (Dust 514 (http://www.dust514.com/)) is actually Planetside 2, but for pc?

I heard that that game was going to be in the same universe as EVE, so ships in EVE can give fire support while they play their game, or is that another game i was thinking of. Because that would be awesome to bring 2 different games into 1 setting.

Revelator
2012-06-18, 08:00 PM
Flying a drone on my android, and my iPhone, hmm, I'm sure it will be something you have to cert(maybe a side/misc cert) in game, sounds exciting.

Jikkan
2012-06-18, 08:09 PM
Great interview, thanks for posting.

I like the stuff he said about the f2p aspects of the game. It's good to see a company aware that its possible to do f2p wrong and that its not just about exploiting your customers as hard as you can.

indirect
2012-06-18, 08:14 PM
"We are weeks away from starting the beta."

Ok, it's been weeks.

VOWS Flawless
2012-06-18, 08:20 PM
How many people looked up the word "monetize" while reading this article?

http://i43.photobucket.com/albums/e366/mike433/flawsigbanner1.jpg

Mirax
2012-06-18, 08:21 PM
I hope by "content" for the f2p base he means new vehicles, new maps and upgrades to the gameplay, more ways to take/cap bases and towers, more was to organize your squads/platoons, better outfit stuff. I'd be sad if all they did was put up some new skins for your gun once in awhile. What I mean is I hope they spend some time upgrading the game itself, rather than just the cosmetics of it.

Brusi
2012-06-18, 08:41 PM
100 man platoons are omgwtfbbbbbbqq!

waldizzo
2012-06-18, 08:42 PM
100 person platoons is pretty amazing. Coordinated activities between multiple outfits with platoon functionality sounds awesome.

Envenom
2012-06-18, 08:52 PM
Sooooooooooooooon :)

Graywolves
2012-06-18, 09:06 PM
Can't wait for a buddy to tell me my battle situation while he's at work on break or myself to take cover and pull out my phone to fly a drone in.

The Kush
2012-06-18, 09:08 PM
Would it helped if I qualified his statement by saying "Some weeks" from now?

Some weeks is better then soon radar! :)

And I'm glad to hear I won't see ads on bases for McDonald's or to join the marines rofl

VOWS Flawless
2012-06-18, 09:09 PM
Drone attacks from tablets and phones huh? Impressive.. I wonder who will become the first man ever to drop a bomb while dropping a bomb...:D


http://i43.photobucket.com/albums/e366/mike433/flawsigbanner1.jpg

Graywolves
2012-06-18, 09:11 PM
Drone attacks from tablets and phones huh? I wonder who will become the first man ever to drop a bomb while dropping a bomb...:D


omg, this would make the best Planetside video ever since 21 days without Planetside.

Brusi
2012-06-18, 09:26 PM
Drone attacks from tablets and phones huh? Impressive.. I wonder who will become the first man ever to drop a bomb while dropping a bomb...:D

I'm going to buy an ipad now, just for this.

bio fire mission, danger close!

RNFB
2012-06-18, 09:36 PM
There are a number of dates, phases, milestones and other things sitting on a number of different calendars. Realistically we don't announce these because sometimes things have to move.

You guys are an extremely passionate community. We don't want to make a promise we aren't able to keep because a) we don't think it's the right way to treat your community and b) because I'm scared of what some of you might do.

I remember when Reggie promised Smash Bros Brawl would be released on December of that year.

It got hit with half a dozen delays and we didn't get it until June! And that was one of the most anticipated games of ALL TIME to Nintendo fans.

Constantly saying "a couple/few/some weeks" is far less painful than constantly missing your promised dates

RNFB
2012-06-18, 09:41 PM
Drone app sounds unfair to those of us who don't want to drop hundreds of dollars on a crappy phone that does what a PC does but shittier.

VOWS Flawless
2012-06-18, 09:45 PM
Drone app sounds unfair to those of us who don't want to drop hundreds of dollars on a crappy phone that does what a PC does but shittier.

Who is to say you won't be able to use it as a pc web app? It would be plain dumb of them not to incorporate this into a common thing known as a smart phone if its possible with all the app stuff they are pushing out. But thats just my opinion of course.


http://i43.photobucket.com/albums/e366/mike433/flawsigbanner1.jpg

Xaine
2012-06-18, 10:02 PM
Smedley: We are weeks away from starting the beta.

SOE 'weeks', is more like months.

Not being a cock, just look at past experiences and being realistic.

Beta in mid August, you heard it here first.

johnflenaly
2012-06-18, 10:16 PM
If it were really a "few" weeks away I would imagine we would have some kind of actual date. So more like a "few" months.

FireStormNova
2012-06-18, 10:19 PM
Yea the part that got me was:

We’re going to enable this thing…this is going to be like the hunt for Osama. It’s a map app, and what we’re going to be doing is allow players to fly a drone on their phone. And then if they have a high enough level in the game, they’ll be able to launch a drone strike. So gameplay out of your phone or your iPad, and it works on both iPhone or Android.

:borg:

indirect
2012-06-18, 10:38 PM
Drone app sounds unfair to those of us who don't want to drop hundreds of dollars on a crappy phone that does what a PC does but shittier.

My phone is better than PCs in 90% of the countries of the world.
Sad but it's nearly as good as my PC sans the GPU.

Virulence
2012-06-18, 10:41 PM
If it were really a "few" weeks away I would imagine we would have some kind of actual date. So more like a "few" months.

Usually not a good idea to give an actual date for anything with games - people freak the fuck out if an actual date is given and it gets pushed back. Better for them to just be vague, say "a few weeks" or "soon" or "when it's ready."

And wrt "drone strikes," I would hope that they'd work in a similar/identical manner to in-game orbital strikes with a similar resource cost and/or cooldown.

Grognard
2012-06-18, 10:42 PM
10 Squad "platoons"... I have been pushing "companies", since forever...

10: squad
3x10=30: platoon
3x30=90: company
...add in a "command squad" and you have a PS2 company.

Hope this is not a miscue... :thumbsup:

Edit: This fits right in with my evil F'n plans...

Graywolves
2012-06-18, 11:24 PM
10 Squad "platoons"... I have been pushing "companies", since forever...

10: squad
3x10=30: platoon
3x30=90: company
...add in a "command squad" and you have a PS2 company.

Hope this is not a miscue... :thumbsup:

Edit: This fits right in with my evil F'n plans...

Yeah it sounds great for organization with this many people. Can't wait.

I'm going to buy an ipad now, just for this.

bio fire mission, danger close!
:rofl: Perfect!!

BillyBob
2012-06-19, 01:03 AM
Good read...thanks for sharing! :)

Jonny
2012-06-19, 04:55 AM
Now we all know what "i'm doing a drone strike" will mean.

Partack
2012-06-19, 04:56 AM
b) because I'm scared of what some of you might do.

:rofl:


You have no idea.. ¬______¬

kantsler
2012-06-19, 12:17 PM
man this "next few weeks" is going on for 2 weeks now, and now they say its going to be a few more weeks??? i hate this wait! give us a date!

Sabrak
2012-06-19, 12:25 PM
man this "next few weeks" is going on for 2 weeks now, and now they say its going to be a few more weeks??? i hate this wait! give us a date!

Yeah, because having a date that won't be respected is so much better.

We have waited for PS2 for years now, can't you just wait a few more weeks?

Shogun
2012-06-19, 01:27 PM
i am a little pissed about this big bad lie in this interview!

smed says "ALL of our games are free to play now, except vanguard"
so why can´t i log in to planetside 1?

Tatwi
2012-06-19, 02:26 PM
See. No ads in vivox voice chat, because it's not SOE's style. If you don't believe years of precedent from SWG and EQ2, then maybe the word of the CEO will be enough, eh? :D

Tatwi
2012-06-19, 02:29 PM
i am a little pissed about this big bad lie in this interview!

smed says "ALL of our games are free to play now, except vanguard"
so why can´t i log in to planetside 1?

Obviously because Planetside is a special ops mission, not a game.

demonicale
2012-06-19, 02:37 PM
I hope it's mid to end of July if we can't have beta this or next week.I'm on holiday from July 7th for 10 days lol.

Chefkoch
2012-06-19, 03:10 PM
So by my inaccurate assessment, I think beta will start no earlier than two weeks, but before 2 months.

I agree with that, Beta should start July early September..so 2+ Month Beta testing with open Beta and a Release End of 2012.

Stew
2012-06-19, 04:02 PM
To have people feeling as good as they are is what makes me feel the best. People are saying this is as good as Modern Warfare 3 or Battlefield 3 in terms of the feel of the shooter, which is what we’ve been going for. PC Gamer said that we looked better than Battlefield 3. It’s very gratifying to hear these things, because we worked so hard on it. We love it. We made the game for us.


This i would like to point out this to people who are agains the modern mechanics feel and inspiration about this game ;)

Like i said multiple time this is the way they are going whith the feel and game mechanics and ITS FOR THE GOOD no matter whats some people think the modern shooter mechanics are great even if iam not a fan of cod at least i found BF3 feel pretty good i hate 3 d spotting etc.. but the game is still better than most games

Anyway thats confirme agains whats they have said multiple times

Xyntech
2012-06-19, 04:09 PM
i am a little pissed about this big bad lie in this interview!

smed says "ALL of our games are free to play now, except vanguard"
so why can´t i log in to planetside 1?

Planetside 1 is the bastard child of SOE. They disowned it years ago...

:(

Gonefshn
2012-06-19, 05:17 PM
I expect beta to begin some time in July, that's all.

remember everyone. Just because beta starts doesn't mean everyone is getting in when it starts. You might have to wait more weeks after it starts to get in.

Bags
2012-06-19, 05:19 PM
I expect beta to begin some time in July, that's all.

remember everyone. Just because beta starts doesn't mean everyone is getting in when it starts. You might have to wait more weeks after it starts to get in.

Higby said closed beta would be for like a month, so once it starts the longest anyone with priority access has to wait is like 2 - 3 weeks.

Toppopia
2012-06-19, 05:25 PM
Higby said closed beta would be for like a month, so once it starts the longest anyone with priority access has to wait is like 2 - 3 weeks.

I heard from that guy at E3, he said would start in a few weeks, for closed beta, so i translate that to 3 weeks, then he said open beta would start a after that, so i think open beta will start in roughly 6 weeks.

Vexus
2012-06-19, 06:04 PM
I don't know ... there were those reports of a select few high-level FPS clans had been granted access to help test. At the time the forums exploded and all the PS1 vets were chomping at the bit. A week or so later and the forums went strangely silent.

It has me wondering what all those rabid PS1 vets are doing that has quelled their fervent posting habits?

Sephirex
2012-06-19, 07:12 PM
I don't know ... there were those reports of a select few high-level FPS clans had been granted access to help test. At the time the forums exploded and all the PS1 vets were chomping at the bit. A week or so later and the forums went strangely silent.

It has me wondering what all those rabid PS1 vets are doing that has quelled their fervent posting habits?

Higby posted earlier saying that the rumors were indeed rumors, and there was no testing going on outside SOE members. Things calmed down quickly after that. No conspiracy here.

OnexBigxHebrew
2012-06-20, 01:16 AM
man this "next few weeks" is going on for 2 weeks now, and now they say its going to be a few more weeks??? i hate this wait! give us a date!

I think you missed that the interview was AT E3, not a couple days ago.

Malorn
2012-06-20, 02:01 AM
Hope the drones cost resources.

Red Beard
2012-06-20, 02:07 AM
Hope the drones cost resources.

I can't imagine a scenario where they wouldn't, really.

Hamma
2012-06-20, 02:35 PM
I've always dreamed of launching a drone strike from my throne in the bathroom.

Machine
2012-06-20, 03:24 PM
Now we all know what "i'm doing a drone strike" will mean.

LOL no we will still confuse this with dropping drones in the bathroom.... While we wipe out.... No no I mean whip out our smartphones and drop some drone strikes ... Or wipes...

Xyntech
2012-06-20, 03:50 PM
I've always dreamed of launching a drone strike from my throne in the bathroom.

"Pilot to bombardier, bombs away!"

*plop*

"Now I've gotta sign in and call in that drone strike..."

nathanebht
2012-06-21, 07:28 AM
From the throne, "Missiles away!"