View Full Version : T-Ray Goha.ru E3 Interview
NewSith
2012-06-20, 12:24 PM
Didn't find it anywhere here...
I'm not putting in the translations of the questions, because they're all easy to figure out by the answer. (Though I can, if you want)
E3 2012 - Интервью Planetside 2 - YouTube
There's nothing really new, though. The only "new" part is about BFRs, but it's not new, because it all was dicussed quite a few times already.
The Kush
2012-06-20, 12:30 PM
Always love a Tray interview
Xyntech
2012-06-20, 12:45 PM
The VS guy who even the NC have a hard time hating.
We're getting so much new info from E3 and dev tweets and shit, that not getting much new info from interviews isn't bothering me at all. It's just good press for the game and will expose more and more people to PS2. Glad to see the coverage keep piling up.
Lorgarn
2012-06-20, 12:53 PM
Always love a Tray interview
/signed
TRay and Higby are both awesome people to interview. Higby is all crazy enthusiastic, charming and also informative, while TRay is very clear, honest and a very "down-to-earth" kind of guy.
Be it either by tag-teaming or on the side doing their own thing, they are both delivering every single time! :)
As of the interview itself, not bad at all. While we rarely hear anything extremely new and fresh at this point it's still a very interesting experience nonetheless.
QuantumMechanic
2012-06-20, 02:48 PM
Sounds like TRay is interested in a BFR revival some day post-launch. SOE please don't go there. Add something new instead, like heavy battle tanks, outfit bases, or naval combat even. BFRs are a failure that simply can't be operated upon.
p0intman
2012-06-20, 02:51 PM
Sounds like TRay is interested in a BFR revival some day post-launch. SOE please don't go there. Add something new instead, like heavy battle tanks, outfit bases, or naval combat even. BFRs are a failure that simply can't be operated upon.
This. T-ray: Do not open that old wound. Leave those hulking pieces of trash in the garbage where they are.
PhoenixDog
2012-06-20, 02:56 PM
The Vanguard can be customized to be Air-to-Air? They're giving the NC flying tanks?
<3 you T-Ray
:vsrocks:
Virulence
2012-06-20, 02:59 PM
I think they learned enough wrt what not to do with BFRs that we shouldn't really worry too much about having them implemented in PS2 in the future.
Exmortius
2012-06-20, 03:03 PM
i'd like to see them not rehash bfrs and go a different route making more empire specific vehicles/weapons to keep things interesting. if anything they can roll out new continents with new vehicles and expansions after sort of beta testing all that stuff before rolling it out. they got the core stuff down pretty solid so far and kept the best of the original they just need to expand upon the stuff that was popular and add some new stuff on smaller than bfr scale. i would definitely recommend bringing back the loadstar eventually it was a very handy vehicle for tanks who knew how to take advantage of them. new air vehicles eventually would be very cool too imo.
Im pro-BFR. Im rooting for you T-Ray!!
I too am pro ruining the second game.
You anti T-Ray, is it because he's black?
But of course. :groovy:
Zekeen
2012-06-20, 03:12 PM
The VS guy who even the NC have a hard time hating.
Can't disagree with ya there.
Geist
2012-06-20, 03:20 PM
Im pro-BFR. Im rooting for you T-Ray!!
Ditto, seems to me like some people are anti-BFR beyond all reason, but the only reason BFRs were so terrible in the original were because of how badly balanced they were. Balance them well, like all things, and I don't see what the problem is.
Sirisian
2012-06-20, 03:30 PM
Kind of old news. T-Ray has always been pro-mech. He's mentioned this twice before and on twitter. He just wants to see a better design as many of us have mentioned. It doesn't take a lot of though to realize why the implementation in PS1 didn't work. (Hell, we have like 10+ threads dedicated to the topic on this forum).
They could implement the perfect BFR and people would still be in an uproar because of the history of them.
Red Beard
2012-06-20, 04:20 PM
What I find weird is that all those that are against "BFRs" appear to be so because of what they are named...Ironically, whenever I see someone pressed on the issue, they say the unit was horribly imbalanced (which I agree with).
So, since Tray wants to have the unit properly balanced relative to the others (effectively making it not the same :lol:), what on earth does it matter if it's named "BFR", or if it looks the same?
Sirisian
2012-06-20, 04:32 PM
or if it looks the same?
Aesthetically the look was kind of odd. If they tried to pull the empire specific variations again I'd be against it. Seriously, I play VS because of the color, not so I can have another poorly designed pebble or crescent vehicle. It's gotten a bit out of control, so it's very easy for them to mess up the design if it wasn't an NS vehicle. :(
p0intman
2012-06-20, 05:02 PM
What I find weird is that all those that are against "BFRs" appear to be so because of what they are named...Ironically, whenever I see someone pressed on the issue, they say the unit was horribly imbalanced (which I agree with).
So, since Tray wants to have the unit properly balanced relative to the others (effectively making it not the same :lol:), what on earth does it matter if it's named "BFR", or if it looks the same?
Big walking robots as weapons platforms are, imo, verboten in planetside 2. I do not have any room for changing my opinion on this. They ruined PS1 and should be left in the trash. They were and forever will remain a mistake.
Red Beard
2012-06-20, 05:08 PM
Aesthetically the look was kind of odd. If they tried to pull the empire specific variations again I'd be against it. Seriously, I play VS because of the color, not so I can have another poorly designed pebble or crescent vehicle. It's gotten a bit out of control, so it's very easy for them to mess up the design if it wasn't an NS vehicle. :(
Yeah that's fair; personally I prefer more faction variability in terms of appearance, even if they functioned the same way.
Methonius
2012-06-20, 06:18 PM
If they ever did BFRs again the only way possible to balance them would be to make them extremely slow and no regenerating shields, armor only.
NewSith
2012-06-20, 06:29 PM
If there are ever BFRs again, I for one would like them to require 5+ men to run. Here're the examples of 3 ES BFRs mk2 (based on Halo and C&C)
VS:
http://i756.photobucket.com/albums/xx208/Xamikaze330/Halo%20Images/Halo%20Vessels-Vehicles/Halo3-Scarab1.jpg
NC:
http://farm5.staticflickr.com/4010/4623901607_21bd96e1ea_z.jpg
TR:
http://images2.wikia.nocookie.net/__cb20100517211352/kanelives/images/a/a7/The_Nod_Redeemer.jpg
Methonius
2012-06-20, 06:33 PM
Now those would be sick no doubt just as long as they take a lot of resources to field and require a lot of team work to maintain full operation and no regenerating shields it would be more balanced.
Those are so massive they could prob use them as aircraft ports. Almost would be pretty cool if you could land or galaxy hot drop ppl onto to take it over from the inside. They could get pretty crazy with those things.
OutlawDr
2012-06-20, 06:38 PM
Ehh, even if they were able to properly implement BFRs I rather not have them.
Aesthetically they seem disconnected and out of place within planetside's universe. I stopped playing PS1 before they came out, but when I saw a ss of them... I barfed a little bit in my mouth. And its not that I dislike mechs, I played Mechwarrior 4 for almost 8 years.
Also I dislike the concept of a super, mega unit. If they introduce BFRs, I want them to be just like any other vehicle...and not some uber megatron to attract the kiddies.
Good interview. Mixed feelings on BFRs though considering they built everything from the ground up on this game i dont think we have to worry about anything bad that was in PS1 coming. Not to mention... hindsight. They know.
Sirisian
2012-06-20, 06:44 PM
If there are ever BFRs again, I for one would like them to require 5+ men to run. Here're the examples of 3 ES BFRs mk2 (based on Halo and C&C)
:lol: I don't get why people assume a BFR has to be overpowered. Just making it a regular vehicle would be so much more enjoyable. This is about as bad as every single naval or airship vehicle thread. "I want a destroyer with a crew of 10 and 8 guns".
I can't tell if the post is more of a troll to get people to hate BFRs more or not, because surely suggesting that they be more powerful than the original nerfed BFR is not a good direction.
Gonefshn
2012-06-20, 06:48 PM
I'd love to see BFRs reimagined. There is literally no reason to assume it's a bad idea based on PS1.
Not at release but later for sure!
This was a good listen. Love to see the boys being active!
NewSith
2012-06-20, 07:01 PM
:lol: I don't get why people assume a BFR has to be overpowered. Just making it a regular vehicle would be so much more enjoyable. This is about as bad as every single naval or airship vehicle thread. "I want a destroyer with a crew of 10 and 8 guns".
I can't tell if the post is more of a troll to get people to hate BFRs more or not, because surely suggesting that they be more powerful than the original nerfed BFR is not a good direction.
Not a troll, I mean the keyword (digit) here is the crew size.
But anyway here are less painful ideas:
http://img823.imageshack.us/img823/4855/atpt1.jpg
http://www.technodynamic.com/cnc2unit.gif
http://www.gamerdna.com/uimage/full/dreadnought-jpg.jpg
But don't they remind you of something that's already in the game?
Grognard
2012-06-20, 08:30 PM
Didn't find it anywhere here...
I'm not putting in the translations of the questions, because they're all easy to figure out by the answer. (Though I can, if you want)
E3 2012 - Интервью Planetside 2 - YouTube (http://www.youtube.com/watch?v=Ep9QZ6gP74c)
There's nothing really new, though. The only "new" part is about BFRs, but it's not new, because it all was dicussed quite a few times already.
Ouch, I can read the russian words, though I can understand very little of what I read (36 letter alphabet, right?), but there were parts I could not understand what question he was specifically answering, though I got artillery, and BFR (mechs).
Translation would be great, even if just a bullet point. All in all, enjoyed the interview, reminds me of the days I was attempting to learn Russian.
QuantumMechanic
2012-06-20, 08:39 PM
I don't know why, but the concept of Big Robots doesn't fit into the landscape of combined infantry, vehicle and air combat that is Planetside (to me).
They could squeeze the same functionality of BFRs into a massive heavy battle tank and I'd be a lot more receptive to that idea.
Atheosim
2012-06-20, 08:42 PM
Dat BFR thread:cool:
Grognard
2012-06-20, 08:45 PM
Sounds like TRay is interested in a BFR revival some day post-launch. SOE please don't go there. Add something new instead, like heavy battle tanks, outfit bases, or naval combat even. BFRs are a failure that simply can't be operated upon.
I realize Mechs are a hot topic, and I want you to know, up front, that I am pro-mechs due to my history, so no smoke and mirrors... I just have a friendly question... It should be on topic because the video brought it up... Again, no disrespect to anyone who does not like Mechs (I dislike BFRs myself, but I like "mechs"), so...
That said, what function, or niche, in a futuristic game does a "heavy tank" fill, that a mech, with similar power level, not fill? Again... this is a genuine attempt to understand this point of view, because I admittedly do not "get it"...
To me a properly implemented "mech" fits right in just as well as a "heavy tank" in a futuristic game. To be clear, I am not referencing BFRs, I did not like that implementation, so I "get it" on that subject, but to me a BFR does not a Mech make...
Can anyone help me understand this point of view?
Atheosim
2012-06-20, 08:49 PM
I realize Mechs are a hot topic, and I want you to know, up front, that I am pro-mechs due to my history, so no smoke and mirrors... I just have a friendly question... It should be on topic because the video brought it up... Again, no disrespect to anyone who does not like Mechs (I dislike BFRs myself, but I like "mechs"), so...
That said, what function, or niche, in a futuristic game does a "heavy tank" fill, that a mech, with similar power level, not fill? Again... this is a genuine attempt to understand this point of view, because I admittedly do not "get it"...
To me a properly implemented "mech" fits right in just as well as a "heavy tank" in a futuristic game. To be clear, I am not referencing BFRs, I did not like that implementation, so I "get it" on that subject, but to me a BFR does not a Mech make...
Can anyone help me understand this point of view?
I'm going to go ahead and second this. I need clarification as well.
I too am pro ruining the second game.
PS2 will be drastically different than PS1, you cannot say that BFRs in ANY form will ruin the game. Anyone who would leave the game just because of BFRs(probably not many)... I have two words to say to them: GOOD RIDDANCE.
BFRs as they are now in PS1 are just fine.
Stop hating on BFRs, they're awesome.
PS2 will be drastically different than PS1, you cannot say that BFRs in ANY form will ruin the game. Anyone who would leave the game just because of BFRs(probably not many)... I have two words to say to them: GOOD RIDDANCE.
BFRs as they are now in PS1 are just fine.
Stop hating on BFRs, they're awesome.
BFRs ruined PS1, they are not awesome.:doh:
Grognard
2012-06-20, 10:24 PM
But anyway here are less painful ideas:
Of course this isnt WH40K... but I gotta admit, piloting something along these lines, sure looks fun... but it would have to be something that is part of the PS2 world asthetically.
Warhammer 40k Dreadnought v2 - YouTube
...and if a bonehead greenslime can take it out solo, it sure isnt OP...
Dawn of War Cinematic - YouTube
(One of my fav, all time, cinematics...)
AThreatToYou
2012-06-20, 10:41 PM
If there are ever BFRs again, I for one would like them to require 5+ men to run. Here're the examples of 3 ES BFRs mk2 (based on Halo and C&C)
VS:
http://i756.photobucket.com/albums/xx208/Xamikaze330/Halo%20Images/Halo%20Vessels-Vehicles/Halo3-Scarab1.jpg
NC:
http://farm5.staticflickr.com/4010/4623901607_21bd96e1ea_z.jpg
TR:
http://images2.wikia.nocookie.net/__cb20100517211352/kanelives/images/a/a7/The_Nod_Redeemer.jpg
No.
VS:
http://s5.postimage.org/c6v48hm87/Cybrids.jpg (http://postimage.org/)
or
http://s5.postimage.org/42n03qzt3/Cybrids_3.jpg (http://postimage.org/)
NC:
http://wiki.mechlivinglegends.net/images/3/32/Atlas.jpg
TR:
[thumb'd for size]
http://s5.postimage.org/tmpaa6l6r/066.jpg (http://postimage.org/image/tmpaa6l6r/)
But although I think BFRs were cool and stuff, they simply cannot be re-implemented due to their history. People will rage too much.
Grognard
2012-06-20, 10:52 PM
Negative on this for VS...
http://s5.postimage.org/c6v48hm87/Cybrids.jpg (http://postimage.org/)
...but this, yes:
http://www.sarna.net/wiki/images/0/0a/Jade_Falcon_Stone_Rhino.jpg
Extra Points... because it is Jade Falcon, the greatest Clan ever envisioned in SciFi, 'cept for VS...
AThreatToYou
2012-06-20, 10:56 PM
The Behemoth doesn't look like it can fucking walk.
In fact, in the lore, the one thing that kept it from going anywhere in production is because it took about 50 years before they could figure out how to get it to walk. And even then, it didn't quite work out.
If you want to go there, why not just this beautiful peace of sexy art?
http://s5.postimage.org/bl65cdr5z/700x500_Marauder01.jpg (http://postimage.org/)
Now that is damn sexy. Keep that for the TR, though. It has cuuurves.
noxious
2012-06-20, 11:08 PM
https://dl.dropbox.com/u/17025561/just_say_no_to_drugs_hat-p148938392554060207enxqz_400.jpg
Grognard
2012-06-20, 11:09 PM
:DThe Behemoth doesn't look like it can fucking walk.
In fact, in the lore, the one thing that kept it from going anywhere in production is because it took about 50 years before they could figure out how to get it to walk. And even then, it didn't quite work out.
If you want to go there, why not just this beautiful peace of sexy art?
Now that is damn sexy. Keep that for the TR, though. It has cuuurves.
Yes I know all that crap, for the purpose of this thread it got my point across because its just a type of "look" (w/Jade Falcon markings) similar to the marauder(IIC), which I was originally going to link to... and those are lasers/(ER)PPCs, so TR can suck it, its VS... :lol:
I definately like the Marauder/Behemoth look for VS though, the tri-laser/ERPPC array is "asthetically pleasing".
AThreatToYou
2012-06-20, 11:13 PM
Well, yeah. The Marauder IIC is VS, I have no problems with that.
But Marauder's TR! It was even in PlanetSide 1... albiet terribly deformed...
Grognard
2012-06-20, 11:14 PM
Well, yeah. The Marauder IIC is VS, I have no problems with that.
But Marauder's TR!
Now that, I can accept :D ClanTech/LosTech for VS, of course!
Grognard
2012-06-20, 11:17 PM
Well, yeah. The Marauder IIC is VS, I have no problems with that.
But Marauder's TR! It was even in PlanetSide 1... albiet terribly deformed...
Still better than the abominations VS had... Id rather have an Urbanmech... :lol:
AThreatToYou
2012-06-20, 11:17 PM
Urbie is NC:rofl:
i mean it totally fits them
slow, big gun, worthless
BFRs ruined PS1, they are not awesome.:doh:
BFRs did not ruin PS1, all BFRs did was make a bunch of people angry for some reason and they refuse to come back because they're turbo butthurt that they can't pilot them well
Virulence
2012-06-21, 12:57 AM
No.
VS:
http://s5.postimage.org/c6v48hm87/Cybrids.jpg
or
http://s5.postimage.org/42n03qzt3/Cybrids_3.jpg
NC:
http://wiki.mechlivinglegends.net/images/3/32/Atlas.jpg
TR:
[thumb'd for size]
http://s5.postimage.org/tmpaa6l6r/066.jpg
But although I think BFRs were cool and stuff, they simply cannot be re-implemented due to their history. People will rage too much.
Shepard for VS? Weak. Adjudicator would be way better.
The Apocalypse would be most appropriate for the TR, and I'd say the Olympian would be most fitting for the NC. :P
Shade Millith
2012-06-21, 02:04 AM
Sounds like TRay is interested in a BFR revival some day post-launch. SOE please don't go there. Add something new instead, like heavy battle tanks, outfit bases, or naval combat even. BFRs are a failure that simply can't be operated upon.
I'm so sick of hearing people like you.
"WAH WAH, the first time they tried BFR's didn't work so they can never work."
They fucked up the original idea, but they fixed it. It's not some solo mass murder machine anymore, no more than a tank is.
heavy battle tanks
So you'd cry if the heavy battle tank was in the form of a mech, but you won't if it's a tracked tank?
Even if it had the same damn stats?
Gonefshn
2012-06-21, 02:10 AM
A "BFR" is a more powerful tank plain and simple. Whether or not its bipedal, on treads, hovering, four legs, stilts. It's just a bigger tank.
The only real argument you could make is against the inclusion of super powerful one or two man vehicles. Or you could argue that mechs don't fit in the universe. To say no BFRs is just the name really they could call them something different or whatever.
I just think the most important things is if they try it again it has to require more players to operate.
AThreatToYou
2012-06-21, 02:21 AM
Shepard for VS? Weak. Adjudicator would be way better.
The Apocalypse would be most appropriate for the TR, and I'd say the Olympian would be most fitting for the NC. :P
Holy shit! Someone who remembers StarSiege!
I chose the Shepherd for VS because it was the most powerful Cybrid HERC. It had the perfect mix of mobility, weapons, protection, and small profile. It just performed like a VS Vehicle. The Adjudicator may also work, but it had mobility problems and its Achilles heel was the Apocalypse, whereas a Shep is fast enough to deal with an Apoc. In skilled hands, practically the only thing that could compete with the Shepherd was the Dreadlock.
I agree with the Apocalypse being the most appropriate armament for the TR. Just can't find a really good picture of it. It's got lots of pew pew and lots of speed. The Basilisk, however, its pretty much the same deal and I have a model of it painted in TR colors already. Plus curves.
And as far as StarSiege goes, the NC having the Oly? Yeah, that works.
Virulence
2012-06-21, 03:10 AM
The Adjudicator was far and away the best herc in the game - it outperformed everything else. Amazing firepower, just as evasive (if not moreso) than the Shep, and would devastate tanks with its amazing firing arcs, and it was king on most maps. The only map it had issues on was probably City on the Edge, where you could set up fantastic crossfires and they didn't have much room to dance.
And if you mean by painted in TR colors, you mean in an RA skin. :P
Brusi
2012-06-21, 03:17 AM
I love the "Piz'duk!!!, This guy is bullshitting me, fucking!" look he gives T-Ray when T-Ray is telling him ahout the iPhone app @ ~5:45!
AThreatToYou
2012-06-21, 04:29 AM
The Adjudicator was far and away the best herc in the game - it outperformed everything else. Amazing firepower, just as evasive (if not moreso) than the Shep, and would devastate tanks with its amazing firing arcs, and it was king on most maps. The only map it had issues on was probably City on the Edge, where you could set up fantastic crossfires and they didn't have much room to dance.
And if you mean by painted in TR colors, you mean in an RA skin. :P
i don't think we played with the same pilots :)
The jud was fairly uncommon. The shep was able to turn faaaaar faster than the Jud and the Shep had a really slim profile from the side. Between each other, they were evenly matched, but everything else would just bow down to the Shep (except the Dreadlock).
and by TR colors, I mean Imperial Knight's skin, in a model, on my table, right now
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.