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View Full Version : Storytelling Method: Monoliths


NewSith
2012-06-20, 07:33 PM
For those of you who don't know what it is - a single object on each continent, that (along being counted to the "Exploration" Merit/Achievement) was a lore object, that upon examining, gave you a text, telling continent-specific history.

http://www.planetside-idealab.com/images/1024_monolith.jpg

Do you want to see it come back, in PlanetSide 2 this time around, or, maybe you want some alternative lore method? Anyway, let us know your opinion below, and give your ideas if you have any, let's test the new "Thanks" button.

Bags
2012-06-20, 07:37 PM
I don't really care either way.

Toppopia
2012-06-20, 07:37 PM
Maybe in the footholds, a room that has different terminals on the walls that tell different parts of lore, like 1 terminal tells you about the VS in terms of how your empire sees them, another for TR and NC, and walls that explain how humans came here, etc etc. Maybe all in terms of how your empire sees it, unfortuanatly that sounds like writing 3 different storylines for each piece of info, and maybe a 4th for a neutral understanding of it.

Edit: And i voted my method, because if i understand correctly, it means i write my own version, and vote to say that i wrote my own version of something. Unless thats wrong, then i;m sorry.

thegreekboy
2012-06-20, 07:38 PM
sure, why not

NewSith
2012-06-20, 07:40 PM
Edit: And i voted my method, because if i understand correctly, it means i write my own version, and vote to say that i wrote my own version of something. Unless thats wrong, then i'm sorry.

You got it all right =)

Immigrant
2012-06-20, 07:50 PM
This sounds like a nice way to get some basic lore info to new players... Anyway I'd like to see some basic lore in the game in whatever form.

Mastachief
2012-06-20, 08:25 PM
Good for lore and great for a mini game of exploration.

Meriv
2012-06-20, 08:34 PM
I think sooner or later after the urban kind of continent they will add an archeology one/ruins etc..etc..

AzK
2012-06-20, 08:38 PM
No, wasted dev time.