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View Full Version : Veteran Outfit distribution on server once the game launch


Flisher
2012-06-22, 06:18 AM
Hi,

I was wondering about the veteran outfit distribution once the game start.

Let's face it, veteran outfit, with experienced player base, training drill, schedule, logistic, etc... will have a edge that will take sometime to catch for new, non-ps1 outfit.

If I was SOE, I would probably prefer them to be scattered accross multiple server so the gameplay level can be similar on multiple server.

However, as a player, I definetly want outfit that used to stick together still stick together. Alot of major outfits created solid synergie. VS from Emerald are probably the best example (10-12 outfit scheduling regular event, and working together event during non-scheduled event).

Players will probably want to maintain their love/hate relationship with ennemie factions outfits as well. (common, everybody stil want to kick Tigersmith ass!)

Anyone else is worried/concerned/confused about this?

Memeotis
2012-06-22, 06:21 AM
... seriously SOE, just make one gigantic continent/server with 100k players. What's stopping you?

SKYeXile
2012-06-22, 06:27 AM
... seriously SOE, just make one gigantic continent/server with 100k players. What's stopping you?

they really may aswell, as it is each continent is just essentially another battlefield. you dont get any benfift from resources capped on another contenit. just make it one bug fucking lobby and you choose your own battleground, since sancs are gone.

Coreldan
2012-06-22, 06:31 AM
What's stopping them is that most people do not want an inferior experience due to latency.

Baneblade
2012-06-22, 06:57 AM
As it is most of the big name outfits will tend to gravitate to where the other big name outfits go. So populations are going to be lopsided.

SKYeXile
2012-06-22, 07:00 AM
As it is most of the big name outfits will tend to gravitate to where the other big name outfits go. So populations are going to be lopsided.

I was thinking of picking a random backwater server, make myself lord of it, probably Emerald.

Sledgecrushr
2012-06-22, 07:11 AM
If we have the ability to switch servers I really hope you just dont get a list of servers when you log in. You should always log right back into your home server just like any other mmo Ive ever played. But somewhere in your foothold should be something like the HART station where you can travel to another server.

Synapse
2012-06-22, 07:49 AM
I definitely want to be somewhere I can fight other players who are of high caliber. I would hate to think i'm awesome only because I can't fight the real fighters.

MasterMind
2012-06-22, 07:54 AM
I sincerely hope they don't allow you to keep switching servers. People will just end up going to the server where their empire is winning in order to gain more resources, it also takes the persistent world idea out of the game.

"OMG I lost this base, lets just jump into another server where we still have it".

Also, yes I am sure the top outfits in each empire are already in communication and will all be joining the same server for the most competitive game experience. (glad I'm in one of them)

Synapse
2012-06-22, 08:10 AM
I sincerely hope they don't allow you to keep switching servers. People will just end up going to the server where their empire is winning in order to gain more resources, it also takes the persistent world idea out of the game.

"OMG I lost this base, lets just jump into another server where we still have it".

Also, yes I am sure the top outfits in each empire are already in communication and will all be joining the same server for the most competitive game experience. (glad I'm in one of them)

I'm not sure you even get to keep your resources between continents, much less between servers. I wouldn't worry about it.

I will eat my shoe if your resources are kept going from one server to another, thats just silly!

NewSith
2012-06-22, 08:19 AM
Truth be told. quoting some very intelligent man somewhere on these forums. "Good PS1 outfit" doesn't define its goodness in PS2. We may see (an exaggerated example, of course) a pro counter-strike, TF2 or whatever team that's going to play PS for the first time in PS2, but will be raping everyone harder than the best NC outfit close-range.


EDIT: All the priority feedback we can give the devs is why something here and there was done better in PlanetSide 1.

GuyFawkes
2012-06-22, 08:23 AM
Doesnt concern me ,ps1 outfits could really be the obvious minority in ps2. We could be overtaken by new outfits called CoD-Piece etc

DOUBLEXBAUGH
2012-06-22, 08:23 AM
You cant switch servers with the same character, you can make other characters on other servers though. They have said it will be 1 empire per server, how do they enforce that if you can just server hop with the same character?

As for resource gaining, its personal to your character, so if you move conts you keep your resources (again cant switch servers so that is moot). Gaining resources from land you own on other conts though they said will be looked at in beta, but I doubt you will gain them from a cont you're not on.

OT: I have a few outfits I hope choose to play on the same server with/against each other, so I can play with/against them again.

Aesir
2012-06-22, 08:27 AM
What's stopping them is that most people do not want an inferior experience due to latency.

Latency is no longer directly the reason, if you got a very solid netcode. I have played several games were the server was on the other side of the planet for me and it didn't always affect the gameplay/latency.

One of the best examples I can give would be Korean Tera, I had 79-110ms on their launch day! And that from Austria, that's in the middle of Europe. Later once things settled down in that game I got a stable latency of 65-80ms, which is totally fine for a direct control game, were you had to dodge and aim yourself, so it had similar complexity than a shooter.

I would like to see one big server, but I probably will see the classic SOE setup 2 US(east and west) servers and 1 EU server. With a very high chance your characters will be locked on their servers and no server switching.

Canaris
2012-06-22, 08:33 AM
let the chips fall where they may I say

DOUBLEXBAUGH
2012-06-22, 08:33 AM
I would like to see one big server, but I probably will see the classic SOE setup 2 US(east and west) servers and 1 EU server. With a very high chance your characters will be locked on their servers and no server switching.

They will need more than 5 servers. With current numbers there can only be 6,000 people logged into a server at a time. Lets say they cap servers at 20,000 unique accounts, that is only 100,000 people with 5 servers. We will have a lot more than 100k people playing this game.

Sledgecrushr
2012-06-22, 08:36 AM
You cant switch servers with the same character, you can make other characters on other servers though. They have said it will be 1 empire per server, how do they enforce that if you can just server hop with the same character?.


I didnt ever say anything about switching sides. And if the fighting is good I wouldnt ever leave my server. But if an old ally is having a problem on another server it would be cool to be able to roll out and give them a hand for an evening.

DOUBLEXBAUGH
2012-06-22, 08:42 AM
I didnt ever say anything about switching sides. And if the fighting is good I wouldnt ever leave my server. But if an old ally is having a problem on another server it would be cool to be able to roll out and give them a hand for an evening.

You can make multiple empire characters on the same account, if you can switch servers how will it know which servers are for your NC and witch are for you TR?

Say you and your friend are NC, and he is on a server that your TR was last on. Would you log into your TR, move it to another server, then switch to your NC and go to your friends server that no longer has your TR on it?


It will be like PS1, you put a character on a server and they are saved there, can't switch them around.

Sledgecrushr
2012-06-22, 08:53 AM
Well damn. Really if you wanted to play the other empires on the same server all you would have to do is make multiple accounts. For server switching to work you would only have one character per account and that character would have a unique name. And really since your one character can play all of the classes there isnt a need to have multiple characters on one account.

Aesir
2012-06-22, 08:57 AM
They will need more than 5 servers. With current numbers there can only be 6,000 people logged into a server at a time. Lets say they cap servers at 20,000 unique accounts, that is only 100,000 people with 5 servers. We will have a lot more than 100k people playing this game.

They never said that 6,000 players online was the maximum of the server, they only stated 2,000 is the limit per continent and we know there will be 3 different continents at start, but what if they just give you several Indar's to fight over on a single server?

They also said that they will add more continents later, if a server really would only hold 6,000 players, and they than have like 30 servers total, would adding more playground not thin out the player per square kilometer? Would this than not call for server merges?

There are alot of things we still don't know.

basti
2012-06-22, 09:00 AM
The vets will stick together, thats a given. Those Americans will work torwards that, and Us euros will do the same. In fact, first steps area already taken.

NewSith
2012-06-22, 09:01 AM
but what if they just give you several Indar's to fight over on a single server?

Not gonna happen. PlanetSide with instances is not PlanetSide.

GuyFawkes
2012-06-22, 09:12 AM
Just an added thought. Since there's no benefit cross-continent for resources, outfits would want to play together, have resources to fulfil their needs, and the server lock at 2000 per continent. Could it become the norm for outfits to be 'we're vanu corp , play on werner , spec ops , and play on Indar continent'?

Aesir
2012-06-22, 09:14 AM
Not gonna happen. PlanetSide with instances is not PlanetSide.

Having 30 servers is any better?

Rat
2012-06-22, 09:17 AM
The vets gravitating towards each other may be a issue at the beginning, but I think eventually we will see a natural evoloution towards better and more organized non vet outfits...PS didnt start out with any vets afterall, also I am sure there will be many vets wanting to start their own outfits.

GuyFawkes
2012-06-22, 09:19 AM
They never said that 6,000 players online was the maximum of the server, they only stated 2,000 is the limit per continent and we know there will be 3 different continents at start, but what if they just give you several Indar's to fight over on a single server?

They also said that they will add more continents later, if a server really would only hold 6,000 players, and they than have like 30 servers total, would adding more playground not thin out the player per square kilometer? Would this than not call for server merges?

There are alot of things we still don't know.

Im hoping they have 10 continents per server by launch , maybe only 3 on display being the intended . If it fills up, activate the 4th, then 5th etc. 10 different continents , not multiples of each .

Its not great having empty space , but even a continent half full on a 4th is way better than watching 'you are now 415th in the queue'

Rat
2012-06-22, 09:20 AM
Having 30 servers is any better?

Yes...30 servers is better as long as the player base is there to support it...with any sort of server hopping you will not develope the hate for specific opposing faction players, also with server hopping there wouldnt be much point in outfits.

Aesir
2012-06-22, 09:27 AM
I only wanted to state that we don't know all the details about the server structure, we only know 2000 players is a continents limit and that there will be 3 different continents, with more coming.

The Vet's that come back for PS2 and alot of new players, will fill up those 3 continents very fast, and outfit's will try to stay together, so what could be SOE's solution for that problem?

Sledgecrushr
2012-06-22, 09:28 AM
Yes...30 servers is better as long as the player base is there to support it...with any sort of server hopping you will not develope the hate for specific opposing faction players, also with server hopping there wouldnt be much point in outfits.

Except that a 100 man platoon manned by a coordinated outfit who know how to work with is pribably equivalent to a 200 man zerg full of pugs. This is a large scale war and organization will give you a win more times than not. I see server switching as an outfit tool to find a better fight and avoid que timers.

Rat
2012-06-22, 09:41 AM
Except that a 100 man platoon manned by a coordinated outfit who know how to work with is pribably equivalent to a 200 man zerg full of pugs. This is a large scale war and organization will give you a win more times than not. I see server switching as an outfit tool to find a better fight and avoid que timers.

I know what you are saying, but when that 100 man platoon jumps to another server they are not going to know the opposing outfits and who to watch out for, or know what tactics need to be employed, I just think you will be giving up too much of what PS was.
I also worry about que times with only 3 conts, I am just not so sure that server hopping is the answer.

Gwartham
2012-06-22, 09:51 AM
Planetside 2 is a completely new game that really only at the base level cosmetically shares similarity with the original.

Vanu are still purple, TR are still red, and NC are still blue, and thats about it.

If anything PS1 players will be at a disadvantage, because the pace and twitch of the new game doesnt appear to be anything like the original game.

Really being a ps1 veteran wont mean anything in PS2.

Hmr85
2012-06-22, 10:07 AM
Most of the older Outfits are going to gravitate back to their original servers prior to the merges imo. This is assuming they use the same names.

Also to the op above me. The PS1 vets are going to be at a big advantage. They are familiar with a game of this scale. They know what tactics work to get things done. They also play other games outside of just planetside. So If anything they will still have a pretty decent advantage imo.

Brusi
2012-06-22, 10:30 AM
The advantages of having 100+ members "coming home" to these vet outfits right off the bat is definitely going to be seen.

In a game about massive numbers... having an organisational structure and recruitment process already established is going to pay of ;p

p0intman
2012-06-22, 12:37 PM
the vets will probably stick together. Be assured many of us are taking measures to make sure we do so.

Goldeh
2012-06-22, 12:50 PM
The vets will stick together, thats a given. Those Americans will work torwards that, and Us euros will do the same. In fact, first steps area already taken.

"Birds of a feather fly together"

indirect
2012-06-22, 02:57 PM
I was thinking of picking a random backwater server, make myself lord of it, probably Emerald.

Ouch :(