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Comet
2012-06-28, 07:05 PM
Hello everyone,

Maybe this sounds a bit boring to some people but I plan on spending a lot of the time in aircraft to help support my team members. I enjoy doing hot drops with transport ships as well.

What I am curious about is how does a Galaxy pilot earn experience and thus earn certification points if he's just flying? I imagine that at times, I would drop a squad off and then fly back to another area where we have a lot of troops waiting, pick them up, and then fly the new squad into battle.

Is this how it goes sometimes? Or is it better I land the galaxy near by after only dropping one or two squads so they can use it as a spawn point? Same question for that scenario though, would I get exp for anyone using the galaxy as a spawn point then? Or are Galaxy pilots up the creek unless they hop out after landing to help attack the base?

Karrade
2012-06-28, 07:08 PM
I am hoping the mission system covers this, scouting and other things that direct kills do not. Transport A - B, I have heard Air cover mentioned by a developer :), so air transport isn't too much of a stretch and a very useful team action, the possibilities are all there.

Soothsayer
2012-06-28, 07:09 PM
In the original there were support XP considerations for transport pilots, if your hot dropper got a kill within x minutes of the drop (and during the life they dropped during).

In addition to that, AMS drivers got support XP for people who got kills in the life that they had when they spawned/rearmed at the AMS.

If that wasn't good enough, you are also in a squad that is functioning on a higher level if it has galaxy support, so you will be sharing XP with them.

It's all good, you'll be taken care of!

The Kush
2012-06-28, 07:10 PM
There was a thread about this same issue.

To answer your question were not sure.

In PS1 gal pilots recieved no rewards.

Maybe that is why it is deployable as a spawn now. Because the AMS (mobile spawn unit in PS1) did generate exp.

Karrade
2012-06-28, 07:10 PM
Hello everyone,

Maybe this sounds a bit boring to some people but I plan on spending a lot of the time in aircraft to help support my team members. I enjoy doing hot drops with transport ships as well.

What I am curious about is how does a Galaxy pilot earn experience and thus earn certification points if he's just flying? I imagine that at times, I would drop a squad off and then fly back to another area where we have a lot of troops waiting, pick them up, and then fly the new squad into battle.

Is this how it goes sometimes? Or is it better I land the galaxy near by after only dropping one or two squads so they can use it as a spawn point? Same question for that scenario though, would I get exp for anyone using the galaxy as a spawn point then? Or are Galaxy pilots up the creek unless they hop out after landing to help attack the base?

A further thought, what happens to the first galaxy if you spawn another? Can you set up a few in their base?

ThermalReaper
2012-06-28, 07:10 PM
Good point there, I'd like to see what they have for Galaxy pilots.
Just a quick question, how was Gal Dropping in the original? Did you have to be close to the ground or could you adjust where you were dropping?

Ratstomper
2012-06-28, 07:11 PM
In PS1, engineers got XP for repairing troops or vehicles that went on to score kills. It could work with a system where certain vehicles (transports) granted small amounts of XP to their pilots when the soldiers or vehicles they transported make kills or capture objectives. That would encourage pilots to be smart and get their "cargo" where they needed to be and be as intact as possible. The more troops that are put in advantageous locations intact is the more XP the pilot gets.

Good point there, I'd like to see what they have for Galaxy pilots.
Just a quick question, how was Gal Dropping in the original? Did you have to be close to the ground or could you adjust where you were dropping?

You could drop from max height in PS1. bailing form air vehicles never really killed you, unless you landed in the middle of the enemy. There wasn't much use in low-altitude drops.

Comet
2012-06-28, 07:15 PM
Thanks for all the great feedback guys, sorry if there was a previous thread on this before :)

I'd be curious about multiple galaxies landed nearby as well :) Sounds like they'll figure something out though :)

Razicator
2012-06-28, 07:15 PM
Didn't the devs stress that we earn cert points so fast that even if we make a mistake placing a cert, a short time later we have another cert? We can even earn certs offline. Then really, there's no point to XP other than bragging rights as to who's the higher BR. I wouldn't worry about it at all.

Xyntech
2012-06-28, 07:39 PM
There was a thread about this same issue.

To answer your question were not sure.

In PS1 gal pilots recieved no rewards.

Maybe that is why it is deployable as a spawn now. Because the AMS (mobile spawn unit in PS1) did generate exp.

Some of this could also be solved now that the game will be tracking proper kill assist rewards. They could give Galaxies a little bit of XP for every kill that their dropped passengers get for x amount of time after the drop.

Greeniegriz
2012-06-28, 08:20 PM
Some of this could also be solved now that the game will be tracking proper kill assist rewards. They could give Galaxies a little bit of XP for every kill that their dropped passengers get for x amount of time after the drop.

I'd be good with that. I look forward to flying my galaxy and dropping squad after squad.

Need incentive to do these things.

Cheers,

GG

Sent from Auraxis using Tapatalk

WorldOfForms
2012-06-28, 08:39 PM
Gal Pilots in PS1 DID receive rewards. Like a poster above said, anyone who dropped from your Gal gave you XP if they got kills for a certain amount of time after the drop.

Same with AMS, same with loadstar, medic healing, engy repairing, etc.

If you did support, you got XP. In PS2, you'll also get resources. Have the devs looked at every possible support action from PS1? That's what we don't know, but Higby said every action you do to help your empire will earn you stuff.

StumpyTheOzzie
2012-06-28, 09:51 PM
In PS1 I learnt very quickly that AMS and/or Lodestar support to the zerg = winning.

So, I'll be engying it up and piloting Gals and Sunderers in PS2 in the hope that the mechanic is as effective as it was in PS1

kertvon
2012-06-28, 11:52 PM
I recall in the previous thread about this that someone said you earn xp by entering into combat zones or something, which would mean the gal pilots indirectly earn points by hot dropping grunts in the heat. I think that when players enter a gal they should be tagged to that gal and when they hot drop and start capping points, the gal pilot should get residual xp unless the player enters another galaxy or maybe dies between base caps. Not sure what is officially being implemented though.

QuantumMechanic
2012-06-29, 12:19 AM
I certainly hope there are going to be air transport missions handed out by the mission system. It would be a shame if they didn't add this. Or at least add the ability for certified leader types to create these missions themselves.

StumpyTheOzzie
2012-06-30, 09:05 PM
Maybe I can create a mission for gal deployment and then accept it myself? :rofl:

FINALCUT
2012-06-30, 09:48 PM
I just posted about this in another thread. Check out the thread on PC gamer info.

Voltar
2012-07-01, 03:10 AM
...Then really, there's no point to XP other than bragging rights as to who's the higher BR. I wouldn't worry about it at all.

cert trees unlock by br. they said that was so you would actually have to play to unlock everything.

ringring
2012-07-01, 06:35 AM
There was a thread about this same issue.

To answer your question were not sure.

In PS1 gal pilots recieved no rewards.

Maybe that is why it is deployable as a spawn now. Because the AMS (mobile spawn unit in PS1) did generate exp.

In PS1 Galaxy pilots did receive rewards. They received assists, which converted into SEP which converted into XP.

Higby has said that in PS2 you will get xp for the usual stuff where you would expect to get xp from - so I am taking this as a 'yes'. (there's no need to invoke missions for this)