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View Full Version : Alot of lag tonight?


Xaine
2012-06-28, 11:47 PM
Was anyone else getting lag spikes in populated areas tonight?

By lag spikes, i mean 5-10 second freezes with the 'Your connection has been lost' message up on the screen, with everyone running on the spot.

I am playing from Europe with about 170ms constantly, maybe this has something to do it with it.

This only happened in populated areas as well.

Razicator
2012-06-29, 01:17 AM
There was a streaming event with Higby and TRay. The GMs decided to up the max population of each continent by 50%, so you had 1.5x as many people on Cyssor and the rest. That caused a couple crashes actually that you might have seen.

dachlatte
2012-06-29, 04:44 AM
alot of eu players had that earlier this week. Its very annoying while flying with a skeeter. I hit a couple of trees :/

SgtMAD
2012-06-29, 05:03 AM
everyone i squad with has issues with packetloss,I didn't play today so i don't know if it got worse with the pop cap raised.

it's starting to become an issue with quite a few players.

ringring
2012-06-29, 05:12 AM
It has been happening since SoE moved the server to SanDiego and although it has been reported it hasn't been fixed. I don't think they know what the cause is.

It seems to hit a few people simulateously.

Gimpylung
2012-06-29, 07:12 AM
Are the population increases remaining for the weekend or was it just last night?

Taru
2012-06-29, 09:46 AM
Are the population increases remaining for the weekend or was it just last night?

Not sure, but I'm guessing so. Devs want as many people to participate in this weekend's events as possible.

Hamma
2012-06-29, 09:48 AM
Yea it's got to be the pop bump causing these issues.

Crator
2012-06-29, 11:21 AM
I can confirm that the 'Connection loss' messages started happening when they moved the servers. This was before heavy pops came back. And it happens to multiple people at the same time.

As for packet loss, I've been seeing that happen to me since the heavy pops started returning.

My location is Houston, Texas...

Espion
2012-06-29, 11:26 AM
The server starts to spaz out long before it even hits the normal cap, so raising it beyond that is pretty much guaranteed to be horrible. The game is pretty much unplayable already once a base hits red alert with all the door bugs, term bugs, people disappearing/appearing in front of you, connection pauses... The only server being on the west coast doesn't help much either.

Just leave the normal caps to force most secondaries/tertiaries

Xaine
2012-06-29, 11:34 AM
Even back in 2004/5, i don't remember it being this bad.

I was playing on Werner then, but still.