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View Full Version : Different servers for different styles?


jepaul
2012-06-29, 12:58 AM
So many mmo's have different servers for different play styles.

Wouldn't a good compromise, seeing as how there is such division in ranks, be to have different servers based on the type of game experience you wanted to have.

MMO's traditionally have had different servers such as:

PVE = Player vs Environment focus
PVP = Player vs player focus
RP = Rollplaying focus

They are all the exact same game but it is merely the players within that server enjoy focusing on those aspects of the game.

So would an option be in PS2:

Casual Servers = A casual version of planet side similar to how the vets here are use to playing. Still the exact same game but organized units focusing specifically on gun mechanics, movement, cloud spotting, and other aspects of competitive play are frowned upon.

Competitive Servers = Servers where players focus on the details of the game all the way down to single key strokes and movement skill sets. The organization and teamwork is still the same but in game events such as competitive play and live streaming would be put into place.

It is very obvious that there are two different elements within the community, regardless of faction, and those the players that enjoy how the game was played and it's uniqueness from other fps's. And those that enjoy the competitive, shout casts, streaming, movement, and nuances of the fps nature of the game.

No telling where this thread will flame to but at the end of the day if you enjoy your play style, and the outfit youre apart of does also, why not simply have servers focusing on that type of play. Seems to me you wouldn't have to much to bitch about regardless of the direction the dev's want to head if your game experience is still the one you want.

Ratstomper
2012-06-29, 01:05 AM
But, I wanna be a casual who kills competitives...

TheApoc
2012-06-29, 01:08 AM
Not really what planetside is IMO, its a shooter nothing more or less as far as gun play.. the mmo just makes it have life and complexity

Razicator
2012-06-29, 01:12 AM
No no no. Trust me it won't work. You heard of "smurfing" before in other games right? Bored veterans leveling up new characters to absolutely destroy the new players? There's nothing preventing a "hardcore" player to start on a "casual" server. Furthermore, what if a casual player decides to go hardcore, or vice versa?

Splitting up a FPS only makes sense in the context of smaller arena-based games like Halo's ranked, unranked, and arena games and League of Legend's ranked and normal games, where ELO can be tracked. Casuals can play ranked, but they'll be put very low on the ladder, but they'll eventually only play with other casuals because of ELO tracking. No such thing can be done with Planetside 2.

I mean, I CAN see it being done, but it'll have to be a whole new arena mode for a future eSports mode. Perhaps 50v50 matches where each side has one base, and the first to capture the middle base wins. Thing is, games would last so long that tracking something like ELO purely based on wins and losses would be infeasable. In League of Legends, going to top rank even winning every battle would take 40+ hours, and that's with only 30 minute rounds on average. Imagine hours-long battles for control, then your ELO moves up by 10. Not very motivating.

Bags
2012-06-29, 01:13 AM
planetside is a PVP shooter.

IF you start balancing for pvp pve etc it gets so bad and no one is happy, look at wow's balancing.

FPClark
2012-06-29, 01:15 AM
Planetside will have this already but instead of servers its split into these magical player driven outfits ;) (AKA find an outfit that matches your playstyle)

If you are looking for an arena based shooter you should probably go play arena based shooters.

p0intman
2012-06-29, 01:26 AM
planetside is a PVP shooter.

IF you start balancing for pvp pve etc it gets so bad and no one is happy, look at wow's balancing.
I like you. You may annoy me on /c a lot, but I like you.

jepaul
2012-06-29, 01:37 AM
Just be ok when you start seeing shoutcasts, livestreaming, and instance based competitive play. The handwriting is on the wall and the business model needs it to support the game without sub. With the TWL and CAL crowd excited about this game and moving here in droves it might be a good option now to separate those types of players out. Play style servers work on every other MMO out there and in fact work on every FPS game out there as well. It is the exact same game you're just fighting people of a like mind set and with the same amount of play for fun vs play for the win as you do.

p0intman
2012-06-29, 01:49 AM
instanced based combat is a stupid idea and if they ever implement it, they're pissing off their core audience once again.

FPClark
2012-06-29, 01:56 AM
instanced based combat is a stupid idea and if they ever implement it, they're pissing off their core audience once again.

This

Dagron
2012-06-29, 02:48 AM
My first reaction is to agree with this idea, probably for the oposite side of your reason to suggest it. To me the serious business hardcores who want an e-sport ruin games if let loose into the general population.

I just don't think it'll work though. Splitting servers into PvP and PvE is one thing as those are different server mechanics, but splitting servers into Casual and Hardcore is the same as doing it for PvE and RP: since there is no difference in the mechanics, a handful of people will follow the guidelines but most of them will just make their characters wherever. Some people don't like to lose the option to play both ways, others don't like to lose contact with the other type of players and some just like to dick around with other people's playstyles.

Though in today's stream Higby said he likes e-sports and that they'll come up with something in that area. So if that's what you're interested in, keep an eye out.

CutterJohn
2012-06-29, 02:52 AM
I'd take a server where there is no empire specific gear. :)

Greater personal customization is better to me than greater enemy variety, and I really don't want to have to level multiple characters(with many year training times) to experience all the game has to offer.

Vanu Techpriest
2012-06-29, 03:23 AM
How would they enforce this? Couldn't someone just take their super hardcore outfit over to the "casual" server and run a train on them?

Arovien
2012-06-29, 03:32 AM
Anyone else remember that during day 2 of the E3 stream someone mentioned that some servers would have friendly fire on/off?

Zidane
2012-06-29, 04:00 AM
Not really what planetside is IMO, its a shooter nothing more or less as far as gun play.. the mmo just makes it have life and complexity

I agreee

Hamma
2012-06-29, 10:06 AM
Yea this just would never work - people would jump between them regularly among other things may as well have one server type.

MacXXcaM
2012-06-29, 10:13 AM
Don't know why people keep coming with PVE... just because it's typical for MMOs?

PlanetSide has never been anything different than a virtual war fought by players. There's just no space for NPCs.

Baneblade
2012-06-29, 10:13 AM
PlanetSide servers tend to develop their own cultures. For example Markov was as close as PS1 got to an e-sport culture, while Emerald was more about slow steady Godzilla strategy. Wernerites were always trying to restart WWII.

Johari tempered Markov some for awhile, but the assimilation did happen. Konried melded almost seamlessly into Emerald. Jackson (wtf is Jackson) was basically dead on arrival.

xnorb
2012-06-29, 10:23 AM
MMOFPS != MMORPG ...


But what PS2 should have is some sort of training stage.
Something that teaches the new players (like me) how everything works
without me fucking up the gameplay for others because i don't know what
to do and how and when :)

Many games fail in that aspect.
You get a nice 8-line description, but that simply doesn't cut it.

Russ
2012-06-29, 10:27 AM
Just get rid of the MMO part. Its a FPS in a never ending persistent match.

M assive (2000 player)
M ultiplayer (actual people)
O nline (you need internet)

BF3 is an MMO by that definition because it matters how you define massive, its all about perspective. Can we have a 1337 mob at the end of Metro for US now?

Stardouser
2012-06-29, 10:53 AM
Obviously there is no point to have PvE servers or that kind of thing.

But if they are going to give in to the temptation to have skill gap compensators like 3D spotting or killcam(and I know what's going on with killcam, it's an EXAMPLE) just because they think new players need those things, then they need to provide special newbie servers so that those things don't taint the majority of the game.

xnorb
2012-06-29, 11:27 AM
BF3 is an MMO by that definition because it matters how you define massive, its all about perspective. Can we have a 1337 mob at the end of Metro for US now?

64 (although maps are built for maybe 48 at max) isn't exactly massive.

2000 on the other side, now that's a statement.

Bobby Shaftoe
2012-06-29, 11:58 AM
MMO(RPG)'s traditionally have had different servers such as:

PVE = Player vs Environment focus
PVP = Player vs player focus
RP = Rollplaying focus

There's the bolded underlined problem OP, this isn't an MMORPG at core.

The whole premise of PS is that it is 100% PVP. You're essentially advocating having GMs watching the 'casual' server for anyone using any semblance of teamwork.

GreatMazinkaise
2012-06-29, 12:29 PM
There's the bolded underlined problem OP, this isn't an MMORPG at core.

The whole premise of PS is that it is 100% PVP. You're essentially advocating having GMs watching the 'casual' server for anyone using any semblance of teamwork.

The incremental progression is at odds with its non-RPG identity, of course. That's the real scourge of modern shooters... UNLOCKS.

Dagron
2012-06-29, 01:00 PM
Umm, if you guys actually read the OP you'll notice he talked about how MMORPGs separate servers into PvP and PvE to illustrate a point. Nobody asked for PvE or for anything even remotely related to RPG.

IMO the comparison was falty though, as i said in my previous post.

RSphil
2012-06-29, 01:05 PM
all im gona say is no. its a pvp game so no other server types needed. too much talk about pve atm.

Maarvy
2012-06-29, 01:08 PM
Power gamers and Organised outfits lead .

Casuals follow and pick up action where and when they can .

Both need eachother in the long run .

Separating powergamers and casuals ends in headless fuckup servers for the casuals and Empty servers for the hardcore .

So in a word the OP is total horse shit ..... not that most people who replyed even fucking read it GG

Bobby Shaftoe
2012-06-29, 01:20 PM
The incremental progression is at odds with its non-RPG identity, of course. That's the real scourge of modern shooters... UNLOCKS.

The progression is entirely beside the point, he's suggesting servers be differentiated entirely on how 'serious' the players take the game... it's a stupid distinction because there's no difference in mechanics in how a 'casual' shoots a gun and a 'pro'.

OP has obviously never played PS because anyone who has, can see this arguement and dismiss it in 5 seconds of thought. The telltale giveaway being the referencing of 'other' MMOs, the vast majority being hackneyed WoW/EQ-esque RPGs.

::EDIT::

Serious != RP either, there are no quests with supporting lore/fluff, the minimal backstory in PS2 is entirely ignorable.

Akrasjel Lanate
2012-06-29, 01:51 PM
Nope :confused:

Winfernal
2012-06-29, 01:55 PM
The progression is entirely beside the point, he's suggesting servers be differentiated entirely on how 'serious' the players take the game... it's a stupid distinction because there's no difference in mechanics in how a 'casual' shoots a gun and a 'pro'.


This.

Lets keep everyone on the same battlefield.

GuyFawkes
2012-06-29, 05:56 PM
I was thinking of an essay in reply to this then summed it up in one sentence:

:groovy:Stop trying to hide behind a rock and get your ass in the battle:groovy:

jepaul
2012-08-13, 12:59 PM
So many mmo's have different servers for different play styles.

Wouldn't a good compromise, seeing as how there is such division in ranks, be to have different servers based on the type of game experience you wanted to have.

MMO's traditionally have had different servers such as:

PVE = Player vs Environment focus
PVP = Player vs player focus
RP = Rollplaying focus

They are all the exact same game but it is merely the players within that server enjoy focusing on those aspects of the game.

So would an option be in PS2:

Casual Servers = A casual version of planet side similar to how the vets here are use to playing. Still the exact same game but organized units focusing specifically on gun mechanics, movement, cloud spotting, and other aspects of competitive play are frowned upon.

Competitive Servers = Servers where players focus on the details of the game all the way down to single key strokes and movement skill sets. The organization and teamwork is still the same but in game events such as competitive play and live streaming would be put into place.

It is very obvious that there are two different elements within the community, regardless of faction, and those the players that enjoy how the game was played and it's uniqueness from other fps's. And those that enjoy the competitive, shout casts, streaming, movement, and nuances of the fps nature of the game.

No telling where this thread will flame to but at the end of the day if you enjoy your play style, and the outfit youre apart of does also, why not simply have servers focusing on that type of play. Seems to me you wouldn't have to much to bitch about regardless of the direction the dev's want to head if your game experience is still the one you want.

So maybe now some of you "vets" want to change your stance in this? Competitive play is here to stay!!

jepaul
2012-08-15, 11:11 PM
I heard it from a good friend who's cousins mom's boyrfriends step daughters lover's kid heard it while walking next to SOE offices.