View Full Version : Can anyone tell me about forgelight?
Astrok
2012-06-29, 01:57 PM
I hear alot of people talking about forgelight engine....
what makes it different from like a unreal engine?
just like to know so anyone that can tell me the differents is welcome :groovy:
bjorntju1
2012-06-29, 01:58 PM
It's like magic!
Astrok
2012-06-29, 01:58 PM
It's like magic!
lol thats the best answer i will ever get. magic.
maradine
2012-06-29, 02:05 PM
http://i.imgur.com/jLbNk.png
Elude
2012-06-29, 02:48 PM
This depends on what you're comparing in the engines.
If it's from a graphical stand point than I'd say Forgelight has an edge when up against Unreal Engine 3 (not the latest one) considering UE3 uses a form of static global illumination to bake into it's scenes through the use of lightmass while Forgelight on the other hand uses realtime indirect lighting through the use of radiosity.
In short the difference is static versus dynamic, baked lighting can look just as good if not better than something in realtime but it's harder to work with and it often doesn't give you the same amount of freedom that you can achieve with realtime lighting.
I also believe Forgelight uses HBAO (Horizon based ambient occlusion)where as UE3 uses SSAO (Screen space ambient occlusion). I'm not completely sure about the technical differences between the two, only that SSAO is worse and is basically a post processing effect separate from the game world. At any rate they're basically features to simulate corner shadows in games which helps the world look a little bit less flat.
Anyway I hope this helps even though I'm sure the biggest differences in the engines are not in how they do lighting.
Shogun
2012-06-29, 02:54 PM
matt said something, that forgelight is not just the graphical interface but also the whole server structure and how the clients and servers communicate. along with a lot of other stuff that caters to MMO games. the unreal engine aims at traditional single- and lowcount multiplayer games. you just cannot run a game with 2000 players on an unreal engine. that´s the main difference, and the insane lighting methods and propably weather effects.
fvdham
2012-06-29, 03:05 PM
I made a stub.
http://en.wikipedia.org/wiki/Forge_Light_Engine
matt said something, that forgelight is not just the graphical interface but also the whole server structure and how the clients and servers communicate. along with a lot of other stuff that caters to MMO games. the unreal engine aims at traditional single- and lowcount multiplayer games. you just cannot run a game with 2000 players on an unreal engine. that´s the main difference, and the insane lighting methods and propably weather effects.
Sounds like Steve Jobs was here. I love Matt, but that really just sounds like marketing mumbo jumpo.
I hear alot of people talking about forgelight engine....
what makes it different from like a unreal engine?
just like to know so anyone that can tell me the differents is welcome :groovy:
Scales , textures did not pop up and have a huge loading time like Uengine
The forgeligth engine , also as been designed for massive scales rendering to fit the need of massive MMO like Planetside 2 and everquest next with many objects high res textureand caracter models but also a decent frams per seconds !
mostly thats
also Uengine can be also use for MMO but i dont think unreal engine is capable of whats forgeligth is Uengine 4 seams to be better than uengine 3 and more scalable and easy to use but we dont really know yet
Forgeligth help to create much more stuff whiouth much effort thats what most engine those but forgeligth is a MMO engine
Hamma
2012-06-29, 03:22 PM
We have tons of threads on this so I am going to close it out.
All we know is Forglight is badass per T-Ray. :p
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