View Full Version : Planetary rotation/Sun/moon effects
SatansReject
2012-06-29, 09:17 PM
On the live stream yesterday a question was asked about the sky, and the question asked. "Will there be planetry rotation in the game? an example of it would be like the moon, it might be in a different place once in awhile like every other day-night cycle. I know there will be for the sun for the different lighting affects and stuff." Matt replied it would be the same as PS1 and I asked myself, is that fair? If your are already putting in so much effort for the Sun and lighting affect why not do it at same time.
Flaropri
2012-06-29, 09:51 PM
Probably budget and work-time, to be honest. Only real reason I can think of.
SatansReject
2012-06-29, 09:57 PM
Thanks for your input. :)
Dougnifico
2012-06-29, 10:08 PM
Its something that is not as often noticed. Also, the moon is basically a piece of wallpaper. Its likely very easy to make it change. Basically focus on the big stuff right now, and the moon will start moving later without any of us really noticing.
Crator
2012-06-29, 10:12 PM
Not saying I wouldn't like that, I would! Another nice immersion effect. I want E/E vehicle animations before this though. ;)
Nice sig pic SatansReject!
What Cordless said below too...
Cordless
2012-06-29, 10:20 PM
I would prefer they put all the effort they save from not simulating the full orbits and rotation of the planetary system into anti-cheat and making sure it doesn't lag to heck and back.
Xyntech
2012-06-29, 10:30 PM
Maybe they will add it in as a bonus once they figure out a low end system friendly dynamic weather system.
Not saying I wouldn't like that, I would! Another nice immersion effect. I want E/E vehicle animations before this though. ;)
I totally agree, although I think a dynamic moon phase system would probably be easier to add, so it's probably apples and oranges.
Dougnifico
2012-06-29, 10:31 PM
See, this is something that can be on hold now. After the post launch kinks, sure. Why the hell not.
Otleaz
2012-06-29, 10:32 PM
I would prefer they put all the effort they save from not simulating the full orbits and rotation of the planetary system into anti-cheat and making sure it doesn't lag to heck and back.
I don't think the guys working on anti-cheat or networking would be pulled from that try and figure out how to make the planets move.
Xyntech
2012-06-29, 10:33 PM
I don't think the guys working on anti-cheat or networking would be pulled from that try and figure out how to make the planets move.
Moon hax!
Crator
2012-06-29, 10:38 PM
I totally agree, although I think a dynamic moon phase system would probably be easier to add, so it's probably apples and oranges.
As soon as I started reading your 1st sentence I knew what was to be said next. And yes, you're probably right, it might be easier. :)
SatansReject
2012-06-29, 10:55 PM
See, this is something that can be on hold now. After the post launch kinks, sure. Why the hell not.
I totally agree with you, but when he said it would be the same as PS1 I was kinda bummed, but I see the effort they are putting in and I am very happy but they shouldn't say there is something going to be the same as PS1 though even if it is something really small like that. They could all so add like really cool scenery like maybe seeing a spiral arm of the galaxy they are on or maybe a aurora borealis or something when they do add weather.
http://apod.nasa.gov/apod/image/0710/MilkyWayRoad_landolfi.jpg http://odin.gi.alaska.edu/FAQ/dipper_sm.jpg
capiqu
2012-06-29, 11:04 PM
I have a feeling that when we see the weather affect in PS2 we are all gonna need pampers. That being said I wouldn't rule that out. Devs are very proud of this game and like Higby says, "I have enough ideas to keep this game going for the next 10 years"
DarkChiron
2012-06-30, 03:15 AM
I believe Higby has commented in the past that phases of the moon and such were going to be part of whenever they added in the weather system.
SatansReject
2012-06-30, 05:22 AM
I believe Higby has commented in the past that phases of the moon and such were going to be part of whenever they added in the weather system.
Well i'm not talking about phases per say, i'm talking about if they will maybe actually do a functional Moon like they have a functioning sun that moves and orbits.
DarkChiron
2012-06-30, 05:40 AM
Well i'm not talking about phases per say, i'm talking about if they will maybe actually do a functional Moon like they have a functioning sun that moves and orbits.
I should have elaborated, I assumed what I wrote was enough.
Their plan is to have moon phases/sun motion affect the weather system. Like how they affect real world weather patterns.
Beyond that, it's all just visual fluff that doesn't matter, and while cool, is in the end not that important to me.
Fizzgig
2012-06-30, 07:10 AM
Going along these lines, it would be cool if the moon affected tides, like ours does on Earth. It would be quite fun having a part of the map only accessible at certain times due to the time of day etc.
Littleman
2012-06-30, 05:15 PM
Going along these lines, it would be cool if the moon affected tides, like ours does on Earth. It would be quite fun having a part of the map only accessible at certain times due to the time of day etc.
Mmm... rising and receding tides of water are a different algorithmic beast altogether.
The moon lights up the night. Including phases at some point in the future would serve to indicate how well lit the landscape is under the moon's light. New moons, naturally, wouldn't be offering much. Thunderstorms during the twilight hours wouldn't help either.
Basically, there's one thing we need to remember regarding why things are the way they are in Planetside 2: combat. Day fighting and night fighting should be two completely different atmospheres, each encouraging their own strategies. Even the time of day has an influence. One example is to fight with the sun at your back, and in the eyes of your enemy.
To that end, fierce thunderstorms, blizzards and sandstorms would hamper visibility and likely vehicle control in some way. I'm not saying lightning strikes shutting down your tank, maybe knocking out an aircraft (though that's a cheap, uncool and totally random death really,) but mostly tanks wouldn't want to be driving through a sea of mud, nor would aircraft and light assault troops want to maneuver in the wind. Rain/sand/snow probably gives cloakers away big time.
The moon would play a small part in Planetside, not directly effecting the weather per se, that's unnecessarily complicated, but probably influencing how well lit our night battles might be. Little reason to bring a flash light if I can clearly see across an entire field every night!
Xaine
2012-06-30, 05:21 PM
I'd like to see it too, but i believe they have more important stuff to do at the moment.
(Like sending ME a beta invite)
SatansReject
2012-07-01, 01:54 AM
Mmm... rising and receding tides of water are a different algorithmic beast altogether.
The moon lights up the night. Including phases at some point in the future would serve to indicate how well lit the landscape is under the moon's light. New moons, naturally, wouldn't be offering much. Thunderstorms during the twilight hours wouldn't help either.
Basically, there's one thing we need to remember regarding why things are the way they are in Planetside 2: combat. Day fighting and night fighting should be two completely different atmospheres, each encouraging their own strategies. Even the time of day has an influence. One example is to fight with the sun at your back, and in the eyes of your enemy.
To that end, fierce thunderstorms, blizzards and sandstorms would hamper visibility and likely vehicle control in some way. I'm not saying lightning strikes shutting down your tank, maybe knocking out an aircraft (though that's a cheap, uncool and totally random death really,) but mostly tanks wouldn't want to be driving through a sea of mud, nor would aircraft and light assault troops want to maneuver in the wind. Rain/sand/snow probably gives cloakers away big time.
The moon would play a small part in Planetside, not directly effecting the weather per se, that's unnecessarily complicated, but probably influencing how well lit our night battles might be. Little reason to bring a flash light if I can clearly see across an entire field every night!
I am just getting at a very small portion of what is maybe coming later on, but you have covered all of my other bases, and I thank you for that. You brought up a good idea, how different types of weather may affect aircraft or even cloaked aircraft. Also another good idea would be, when there is a blizzard going on you could actually see the frost build it on the craft or tanks or something like that.
I'd like to see it too, but i believe they have more important stuff to do at the moment.
(Like sending ME a beta invite)
I totally agree, I was trying entertain the thought of a functional working moon, like the sun.
drennam
2012-07-01, 03:30 AM
sun, moons, and their pathing, also constellations and stuffs.
its all already in.
watch the vids some more, or take a look around the forums for some more recent vids
sun, moons, and their pathing, also constellations and stuffs.
its all already in.
watch the vids some more, or take a look around the forums for some more recent vids
Yeah, I'm pretty sure I saw the planetary bodies fair scootin' across the sky during one of the "fast ingame clock" sections.
An important question is how long the day/night cycle is going to be in-game and will it vary depending on where you are, once there are more planets? Making the day/night cycle match that of any given point on earth would mean that players with regular playtime slots would normally be fighting under the same illumination conditions. Some dawn-to-dawn period that doesn't divide neatly into 24 would be good, in some respects, because it would mean that any given hour IRL could be any "sun-time" in game. It'd make organising dawn raids or making sure an assault is conducted at night time more difficult to arrange.
Having "First Dawn" at 00h00 in whatever reference timezone the servers use (which should be GMT/UTC/Zulu time), and "First Dusk" 90 minutes later would probably mean any play period that's worth worrying about would have a range of lighting.
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