MinuteMan
2012-06-30, 12:38 PM
Something i've not seen answered in any of the broadcasted Q&A relates to how VOIP works in scenarios like:
I'm in a squad, so I'm in a channel with my squad, therefore, can talk to my squad.
I jump into a vehicle with people that *are not* in my squad, so I can talk to the people in my vehicle.
How does this 'simple' scenario interact in terms of who hears me and how?
IE: If i talk, do the people in the vehicle hear me as well as the squad? Or just the vehicle given I joined it 'last'...or is it set up like I dunno, you set a default 'channel' that you can talk in with voice activation but other channels are assigned different PTT keys?
This little scenario could of course get more complicated by adding outfit, platoon, local and whatever other channels you might end up in at the same time.
Or am I over complicating matters and it's a simple case of I can only be in 1 channel at a time, ie: when I join a vehicle (channel), I can no longer hear or talk to my squad until I leave the vehicle etc?
Just wondering how it works without becoming high maintenance for the player.
I'm in a squad, so I'm in a channel with my squad, therefore, can talk to my squad.
I jump into a vehicle with people that *are not* in my squad, so I can talk to the people in my vehicle.
How does this 'simple' scenario interact in terms of who hears me and how?
IE: If i talk, do the people in the vehicle hear me as well as the squad? Or just the vehicle given I joined it 'last'...or is it set up like I dunno, you set a default 'channel' that you can talk in with voice activation but other channels are assigned different PTT keys?
This little scenario could of course get more complicated by adding outfit, platoon, local and whatever other channels you might end up in at the same time.
Or am I over complicating matters and it's a simple case of I can only be in 1 channel at a time, ie: when I join a vehicle (channel), I can no longer hear or talk to my squad until I leave the vehicle etc?
Just wondering how it works without becoming high maintenance for the player.