View Full Version : When your cloning BF, can you leave (negative mouse) accelration out?
SKYeXile
2012-07-01, 06:42 PM
Like serious, this crap has got to be the most aids shit ever. Iv been playing UT2K4 for like the last month, I move my mouse 2 inches, fast or slow and i do a 360, aiming is real smooth. But I thought i should probably get some tactical shooter practise in(I had the bath pre run, razor ready) so i install BFBC2, never really solving the issues with it last time, i gave it another crack.
Anyway, after like 30mins of fiddling with my mouse DPI and in game sensitivity and off course getting nowhere i hit google, im aware of mouse acceleration issues, i have mine set to 0 through the windows registry.What i didn't know is some fuck whit out there thought it was a good idea to put in negative mouse acceleration. what this means is that:
If you move your mouse from A -> B at a slow steady pace you do 2-3 full turns.
If you move your mouse from A -> B at a fast pace/flick you only do a 1/2 turn.
Likely cause? porting from consoles.
How to fix it? deeply fuck with your game settings ini folder http://www.geezergaming.com/main/index.php?option=com_kunena&func=view&catid=42&id=3666&Itemid=177
Seriously, leave this shit out SOE or give us a tickbox.
Mouse acceleration fix for those unaware, good for you idiots playing PS1.... :/
Windows 7 Mouse Accel True Fix - YouTube
Electrofreak
2012-07-01, 06:55 PM
Like serious, this crap has got to be the most aids shit ever. Iv been playing UT2K4 for like the last month, I move my mouse 2 inches, fast or slow and i do a 360, aiming is real smooth. But I thought i should probably get some tactical shooter practise in(I had the bath pre run, razor ready) so i install BFBC2, never really solving the issues with it last time, i gave it another crack.
Anyway, after like 30mins of fiddling with my mouse DPI and in game sensitivity and off course getting nowhere i hit google, im aware of mouse acceleration issues, i have mine set to 0 through the windows registry.What i didn't know is some fuck whit out there thought it was a good idea to put in negative mouse acceleration. what this means is that:
If you move your mouse from A -> B at a slow steady pace you do 2-3 full turns.
If you move your mouse from A -> B at a fast pace/flick you only do a 1/2 turn.
Likely cause? porting from consoles.
How to fix it? deeply fuck with your game settings ini folder http://www.geezergaming.com/main/index.php?option=com_kunena&func=view&catid=42&id=3666&Itemid=177
Seriously, leave this shit out SOE or give us a tickbox.
Mouse acceleration fix for those unaware, good for you idiots playing PS1.... :/
Windows 7 Mouse Accel True Fix - YouTube (http://www.youtube.com/watch?v=uaAu4tF_X7I)
Irony is that I just did this about 2 hours ago. I'm on a laptop right now and when I jumped into PS today I realized I didn't have the acceleration fix when I started to really suck hardcore.
After the fix and an update to my USB polling rate (I use an optical trackball) I was back to kicking ass in PS.
Katalliaan
2012-07-01, 06:55 PM
Indeed, I can't think of a good PC shooter (not games developed for consoles and ported over) that has mouse acceleration. So long as the movement is a flat "x distance on the mousepad is y degrees of change", I'll be happy.
What an incredibly aggressive post!
I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.
I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.
Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
SKYeXile
2012-07-01, 07:01 PM
Irony is that I just did this about 2 hours ago. I'm on a laptop right now and when I jumped into PS today I realized I didn't have the acceleration fix when I started to really suck hardcore.
After the fix and an update to my USB polling rate (I use an optical trackball) I was back to kicking ass in PS.
It seriously makes a huge difference, and yea so does having your mouse refresh rate in sync with you monitor. Im probably gonna get trolled out here with lines like "Omg N00b, fail to adapt," "look forward to pwning you IN PS2 Unreal n00b, cant hack tactical FPS" etc, etc. But this shit is just simply retard and should be purged from games...also while i did joke that its because of consoles...im pretty sure it really is fragments of the code leftover for joysticks that got into the PC version.
What an incredibly aggressive post!
I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.
I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.
Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
I never noticed it in the past, i played Halo PC competitively and i never overly fucked with my mouse settings, i think back then i was playing with a MX510...could have even before i moved to gaming mouses and was playing on some shit optical mouse on my desk surface which i eventually turned into a high smooth gloss incapable of using an optical mouse on...but anyway.
I dont have issues in COD, TF2 or unreal like i said, but i find with BF i have problems.
Mepper
2012-07-01, 07:08 PM
PC games should NEVER have mouse accel. If I aim I want my crosshair to be as fast as I want. How can I ever rely on my aim if my mouse suddenly starts to slow down?
Mouse accel. is console crap, keep it out of pc games.
Shade Millith
2012-07-01, 07:11 PM
While I would have stated it a touch more eloquently than the OP, I do agree. Mouse Acceleration is AIDs.
If you're going to put in this abortion of a system SOE, then by the gods above, give us a way to turn it off.
SKYeXile
2012-07-01, 07:14 PM
While I would have stated it a touch more eloquently than the OP, I do agree. Mouse Acceleration is AIDs.
If you're going to put in this abortion of a system SOE, then by the gods above, give us a way to turn it off.
Angry raging internet man gets message across better than calm internet man post.
Electrofreak
2012-07-01, 07:19 PM
What an incredibly aggressive post!
I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.
I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.
Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
Mouse acceleration is an issue because it's not a 1-to-1 linear relationship between the movement of your mouse and the movement of your cursor. If you see an enemy at the periphery of our field of view and quickly turn to aim at him, mouse acceleration causes your crosshair to skip pixels and be accelerated as you attempt to aim at the target. This usually causes you to overshoot the target and waste valuable time pulling back to bear.
You can become used to it to a degree, but the problem is that the speed of the mouse (crosshair) is on a curve proportional to how quickly you flick the mouse. So when you're in a situation that requires you to react extremely quickly, the mouse is going to act differently than a situation where you are moving your mouse at a slower rate. It causes inconsistencies which require correction. You can end up with your crosshairs falling short of a target if you move your mouse slower than you usually do, like when you're firing at a strafing target at medium range.
Best accuracy is generally achieved by removing this acceleration and making crosshair movement always correlate 1-to-1 with the mouse. That way the crosshair will always move a certain distance if you move your mouse from point A to point B on your mousepad, regardless of how slow or how quickly you move the mouse. Your mind keeps track of this and ultimately when you need to react quickly your crosshairs should land where you expect instead of flying past the target or lagging behind it.
It's even worse for me, as a trackball user, since we tend to flick the trackball a lot. We're not dragging a mouse across a mousepad at a certain rate, we're flicking the ball and then catching it again with our fingertips. With acceleration on, if I flick it a bit harder than normal (that "oh shit an infil is opening up on me with an AMP to my left" moment) then my crosshairs end up past where I would expect them to be when I stop the ball.
It was wrecking my K/D until I had it corrected earlier today. Now I'm doing almost as well as I used to back in the day.
capiqu
2012-07-01, 07:39 PM
oops wrong
super pretendo
2012-07-01, 07:54 PM
>BC2
>tactical shooter
Aractain
2012-07-01, 08:00 PM
I hate anything that messes with my mouse.
I spent a lot of money on my mouse so I would feel better whe I die a lot so it better work correctly!!
kidwithstick
2012-07-01, 08:22 PM
What an incredibly aggressive post!
I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.
I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.
Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
if youve been playing shooters that long and have never heard of mouse accel you must of never got very good at any of them =p
very twitch-skill based games like CS and BF makes a huge difference with mouse accel.
Jammie Dodgers "A Certain Gooey Thing" - YouTube
Rellax dude its jammie !
EVILoHOMER
2012-07-01, 09:23 PM
you're
Trafalgar
2012-07-01, 09:27 PM
Huh, apparently mouse acceleration is on here, but it's so mild I hadn't realized it (although I had wondered why I couldn't aim in TF2 anymore (since moving from XP), the last time I tried playing it).
jepaul
2012-07-01, 09:45 PM
You guys need to be careful. You're drilling down to some great details of a game and you might be confused for a competitive gamer. You're talking esports language up there and I love it!!
Anyone who talks about dpi and on mouse sensitivity as it relates to mouse acceleration in an FPS game is a friend of mine.
Agreed, acceleration is just terrible. Though i slightly cried when in the video for MMORPG someone asked "Can i use my 360 controller to play?". For... infantry...
SKYeXile
2012-07-01, 10:20 PM
I must admit I'm surprised with the amount of support here :) Except for that one guy questioning my grammar and contributing nothing. (Not that I'm surprised about that)
Electrofreak
2012-07-01, 10:24 PM
You guys need to be careful. You're drilling down to some great details of a game and you might be confused for a competitive gamer. You're talking esports language up there and I love it!!
Anyone who talks about dpi and on mouse sensitivity as it relates to mouse acceleration in an FPS game is a friend of mine.
Oh, you're right.
Uh... hurr durrr, I gots a RAZOR mouse so acselerashun dosnt matter cuz ill pwn u noobs anyways lulz
...how's that?
SKYeXile
2012-07-01, 10:27 PM
What an incredibly aggressive post!
I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.
I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.
Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
Oh yea, forgot to say, yea its a pretty common issue people find, especially in BF games.
http://www.google.com.au/search?q=bf%20mouse%20accelration&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-GB:official&client=firefox-a&source=hp&channel=np#hl=en&client=firefox-a&hs=OrC&rls=org.mozilla:en-GB:official&channel=np&sa=X&ei=bwbxT-TzO6fZigfmy42tDQ&ved=0CEoQvwUoAQ&q=bf+mouse+acceleration&spell=1&fp=1&biw=1897&bih=1011&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&cad=b&sei=hwbxT4RqkMGJB7Pi3Z4N
and that's only the posts from people who know what the issue is. you search for words like sensitivity or mouse issues and you get lots of other results.
Luieburger
2012-07-01, 10:34 PM
As much as I love to bash consoles, I don't think that the negative mouse acceleration problem (turning slower the faster you move your mouse) is a result of console gaming. Console controls are already unwieldy enough that they don't have to worry about people spinning around in the blink of an eye and headshotting someone.
I think it's a solution to try and make some PC games less twitch intensive. I don't really know how I feel about it. I've had friends complain about it in some games, but I rarely notice it until I look for it specifically.
If I look hard, I notice negative acceleration in Arma 2 and BF3. It's not a problem in TF2 though. Different games with different expectations... I don't know what I would prefer for PS2.
Electrofreak
2012-07-01, 10:43 PM
Inb4 the 360 no-scope headshot thread.
vVRedOctoberVv
2012-07-01, 10:44 PM
I support this post, more or less.
SKYeXile
2012-07-01, 10:47 PM
As much as I love to bash consoles, I don't think that the negative mouse acceleration problem (turning slower the faster you move your mouse) is a result of console gaming. Console controls are already unwieldy enough that they don't have to worry about people spinning around in the blink of an eye and headshotting someone.
I think it's a solution to try and make some PC games less twitch intensive. I don't really know how I feel about it. I've had friends complain about it in some games, but I rarely notice it until I look for it specifically.
If I look hard, I notice negative acceleration in Arma 2 and BF3. It's not a problem in TF2 though. Different games with different expectations... I don't know what I would prefer for PS2.
Well yea in consoles it wouldn't be a mouse but what i mean is that the X/Y inputs, console or PC are effected, i dunno im having a hard time thinking of the console control stick, but you would want it so that when you tap it hard it doesn't respond rapidly so aiming is fluid and not jittery, hence the negative acceleration on fast movements. since its not that you want to move your cursor far, its you want it to move fast and yea it would seem this code, made for consoles is then carried over into the PC code. (since BF games are made for console and then ported to PC)
Landtank
2012-07-01, 11:17 PM
Agreed, acceleration is just terrible. Though i slightly cried when in the video for MMORPG someone asked "Can i use my 360 controller to play?".
Uhh, well seeing as I've played more flying games with my 360 controller than my mouse I'd love to try this feature out. By flying game I mean Ace Combat, so take that as you will, but I am extremely comfortable with the controls for that game, you should try it out.
OnexBigxHebrew
2012-07-01, 11:34 PM
2 things:
1) I love how the OP calls out battlefield, when BF3 removed negative mouse acceleration last year.
2) If you really want the developers to consider your point, then you shouldn't insult them by calling their new game a clone. Try stating the case in a civil manner without a malicious thread title. Grow up.
Uhh, well seeing as I've played more flying games with my 360 controller than my mouse I'd love to try this feature out. By flying game I mean Ace Combat, so take that as you will, but I am extremely comfortable with the controls for that game, you should try it out.
They were meaning for infantry combat. Thats why i cried.
SKYeXile
2012-07-01, 11:42 PM
2 things:
1) I love how the OP calls out battlefield, when BF3 removed negative mouse acceleration last year.
2) If you really want the developers to consider your point, then you shouldn't insult them by calling their new game a clone. Try stating the case in a civil manner without a malicious thread title. Grow up.
Last time i checked...it was about 16 hours ago...BFBC2 still had it in...so why is it wrong to call out Battlefield?
Iv grown up man, i don't play consoles anymore.
Landtank
2012-07-01, 11:43 PM
They were meaning for infantry combat. Thats why i cried.
Aha! Yes of course, my bad.
gufftroad
2012-07-01, 11:44 PM
They were meaning for infantry combat. Thats why i cried.
yeah i don't know why people would handicap themselves as infantry with a gamepad i can see them for flying as keyboard and mouse kinda suck for flight games
Landtank
2012-07-01, 11:48 PM
Last time i checked...it was about 16 hours ago...BFBC2 still had it in...so why is it wrong to all out Battlefield?
Iv grown up man, i don't play consoles anymore.
Man you need to mature then, because all you do is bash consoles or people who play them. Newsflash: just because consoles are more popular doesn't automatically make them have shitty games, get off your high horse.
It's wrong to "all out Battlefield" because there are multiple games in the series, uh duh.
If you had grown up then you wouldn't be so hopelessly immature, deflate your ego dood.
Anyways, I agree with your post, but definitely not the embarrassing way you said it.
OnexBigxHebrew
2012-07-01, 11:53 PM
Man you need to mature then, because all you do is bash consoles or people who play them. Newsflash: just because consoles are more popular doesn't automatically make them have shitty games, get off your high horse.
It's wrong to "all out Battlefield" because there are multiple games in the series, uh duh.
If you had grown up then you wouldn't be so hopelessly immature, deflate your ego dood.
Anyways, I agree with your post, but definitely not the embarrassing way you said it.
Forget thanks, there needs to be a "Hallelujah!" button, haha. I guess this is what happens when a %.0001 demographic gets their world turned upside down. Just glad not everyone in the community is like that guy.
SKYeXile
2012-07-02, 12:02 AM
Man you need to mature then, because all you do is bash consoles or people who play them. Newsflash: just because consoles are more popular doesn't automatically make them have shitty games, get off your high horse.
It's wrong to "all out Battlefield" because there are multiple games in the series, uh duh.
If you had grown up then you wouldn't be so hopelessly immature, deflate your ego dood.
Anyways, I agree with your post, but definitely not the embarrassing way you said it.
I wasn't bashing consoles until an avid console player turned up: http://www.bungie.net/Stats/Halo3/Default.aspx?player=ONExBIGxHEBREW
Its fair logic and assumption that negative mouse acceleration is a result of console porting.
But yea if this is your definition of maturity.
Maturity: Make's fun of typos, then spells "dude" wrong.
Id rather stay clear.
Hey Hebrew, how much can you bench man, i see you removed your facebook link, but you look like a pretty hot specimen of a man in your phone mirror shot, wanna hook up?
Landtank
2012-07-02, 12:10 AM
I wasn't bashing consoles until an avid console player turned up: http://www.bungie.net/Stats/Halo3/Default.aspx?player=ONExBIGxHEBREW
Its fair logic and assumption that negative mouse acceleration is a result of console porting.
But yea if this is your definition of maturity.
Maturity: Make's fun of typos, then spells "dude" wrong.
Id rather stay clear.
Hey Hebrew, how much can you bench man, i see you removed your facebook link, but you look like a pretty hot specimen of a man in your phone mirror shot, wanna hook up?
Where exactly did I make fun of typos? Can you read?
Lmfao, you couldn't tell that was on purpose? Good god, your thicker than I thought.
Yes go for the personal information, show us your maturity!
OnexBigxHebrew
2012-07-02, 12:17 AM
I wasn't bashing consoles until an avid console player turned up: http://www.bungie.net/Stats/Halo3/Default.aspx?player=ONExBIGxHEBREW
Its fair logic and assumption that negative mouse acceleration is a result of console porting.
But yea if this is your definition of maturity.
Maturity: Make's fun of typos, then spells "dude" wrong.
Id rather stay clear.
Hey Hebrew, how much can you bench man, i see you removed your facebook link, but you look like a pretty hot specimen of a man in your phone mirror shot, wanna hook up?
Nothing drives your point home like entering a strangers name in stat databases all over the net, and then commenting on his picture.
Funny thing is, I hate negative mouse acceleration, creep :D
SKYeXile
2012-07-02, 12:28 AM
Where exactly did I make fun of typos? Can you read?
Lmfao, you couldn't tell that was on purpose? Good god, your thicker than I thought.
Yes go for the personal information, show us your maturity!
You quoted the part where i accidentally typed "all" instead of "call" you will notice my edit is before your post. Its pretty obvious you spelt dude wrong on purpose though, clearly as a sign of your maturity, just like how you stalk me in every post i make. What is your obsession with me anyway? are you attracted to my butterfly sig? Do you want to make out with me? sorry bro, but im hooking up with hebrew first man, im not gonna lie, im really digging him, i even took the time to google stalk him to confirm my original assumption that he was a console fan boy....i like the boys.
Landtank
2012-07-02, 12:29 AM
You quoted the part where i accidentally typed "all" instead of "call" you will notice my edit is before your post. Its pretty obvious you spelt dude wrong on purpose though, clearly as a sign of your maturity, just like how you stalk me in every post i make. What is your obsession with me anyway? are you attracted to my butterfly sig? Do you want to make out with me? sorry bro, but im hooking up with hebrew first man, im not gonna lie, im really digging him, i even took the time to google stalk him to confirm my original assumption that he was a console fan boy....i like the little boys.
I didn't even notice, wewps.
Don't flatter yourself. This thread is officially a joke, well done.
Poser
2012-07-02, 12:34 AM
I wouldn't suggest that the OP work as a headline writer, otherwise I agree with this thread.
Long live Rock n' Roll... and PC Gaming!
Electrofreak
2012-07-02, 12:36 AM
I must admit I'm surprised with the amount of support here :) Except for that one guy questioning my grammar and contributing nothing. (Not that I'm surprised about that)
So much for this post of yours on Page 2.
SKYeXile
2012-07-02, 12:41 AM
So much for this post of yours on Page 2.
Lol i was just looking at that, thinking yea, thats about the part it went to shit. Oh well still good that people agree even if they dont like me, my posting style, my MLP avatar, my homo outfit, my failing at spelling and grammar and my inability to not come off as a jerk or ego tripper.
Red Beard
2012-07-02, 12:47 AM
Lol i was just looking at that, thinking yea, thats about the part it went to shit. Oh well still good that people agree even if they dont like me, my posting style, my MLP avatar, my homo outfit, my failing at spelling and grammar and my inability to not come off as a jerk or ego tripper.
Hate to say it; but trying to pre-empt peoples' negativity is just a self fulfilling prophecy.
SKYeXile
2012-07-02, 12:53 AM
Hate to say it; but trying to pre-empt peoples' negativity is just a self fulfilling prophecy.
I was going for an Eminin type effect and been all like "yea i know what you're gonna say next, bitch" in hope they would hang their heads in shame and walk off the stage or in this case thread. :/
Ghoest9
2012-07-02, 12:58 AM
What an incredibly aggressive post!
I wonder how people like yourself come across things like this? I've been playing games for almost thirty years and I've never had a problem, regardless of the game. I just change the in-game sensitivity 'till it's roughly where I want it to be, and I'm good.
I'm not disputing mouse acceleration is out there, your video and link prove that it is, but if things like this bother you, you either have your mouse sensitivity though the roof, or you have one of those mice with 'on the fly' sensitivity buttons. I've never experienced the issue you describe.
Mind you, I generally have my in-game mouse sensitivity set within the first quarter of the bar, and I don't use a multi-dpi mouse. Maybe that's why I've never had a problem?
Troll or worst player ever?
Anyway after 2 days of playing PS after several years away the whole mouse situation with turrets and maxes has me very annoyed. For whatever reason I did not have these problems before when i played over the years.
SKYeXile
2012-07-02, 01:19 AM
Troll or worst player ever?
Anyway after 2 days of playing PS after several years away the whole mouse situation with turrets and maxes has me very annoyed. For whatever reason I did not have these problems before when i played over the years.
i dont have an issue with mouse acceleration when i play on super low reses, dont know how that works, but seems to make it better.
But yea it could be why some people play with really low DPI, like 400 when play some FPS's, they would yea perhaps not notice it, i cant play that low though. Like i said i play at about 2 inchs to 360, so i know if its off, because when i get in game i set my sensitivity by that measurement. when i then flick my mouse 1 inch and dont do a 180...i know there's and issue.
Purple
2012-07-02, 01:25 AM
Angry raging internet man gets message across better than calm internet man post.
true but if you do it more then once you become the dick no one likes! =)
There are High sense and Low Sense Players...
I also Played the UT Series for Many many Years, and ever when i came From UT to BF Series i feelt like, slooooowwwww :P
Its basically a Good thing if its Possible to adjust the Mouse to Fast, (i play High Sense & used to it..)but never the less a Slower mouse is even better for Headshots.
WE´ll see how this will work out in the Game, i can Play both i just adjust my self, with the Game.
Obiyer
2012-07-02, 01:55 AM
I agree with Sky. Please don't add in any kind of acceleration in PS2.
Here's a website I found last night when I got a 400 DPI mouse and had some trouble setting it up for Planetside:
http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html
There's a program in the download called MouseMovementRecorder. The program will tell you if the game has EnhancedPointerPrecision on, which is what mouse acceleration is if I understand correctly. You can read the readme if anyone is interested in it.
I'm going to digress a bit and plug in that I hope in PS2 there is someway we can numerically choose our sensitivity in the GUI rather than picking away at a slider. It's annoying we can't dial in the exact sensitivity we want without editing the .ini file and restarting the game.
This is why I love Logitech mice. Set mouse speed and accel to 0 in the driver window... results in perfect sensitivity.
SKYeXile
2012-07-02, 03:35 AM
This is why I love Logitech mice. Set mouse speed and accel to 0 in the driver window... results in perfect sensitivity.
I think you will find that older games like CS and PS1 that call on the windows mouse settings, that doesn't work, unless the mouse software is editing the registry? But it defiantly doesn't work in games like BF where the mouse acceleration is built into the game, you might not notice it, but its there and epicly annoying for some people.
Pella
2012-07-02, 03:41 AM
I use a Logitech G400 still regarded as the best fps mouse. I run with Mouse accel on and 1800dps. As anything over 1800dps is simply overkill in a fps.
Forgot to mention Polling rate. This is extremely important on a mouse. Mines set to 1000 reports a second.
SKYeXile
2012-07-02, 03:53 AM
I use a Logitech G400 still regarded as the best fps mouse. I run with Mouse accel on and 1800dps. As anything over 1800dps is simply overkill in a fps.
Huh, first iv seen of that mouse...wish i knew about it after my 518 died. but i had a long line of trash logitech mouses after that and ditched them for razer which i then ditched for steelseries, which im currently benching while i try a Coolermaster storm spawn, which feels great but the software is just terrible. stuck at 1800 DPI, which is fine, but i find around 1500 most comfortable. totally depends on your in game sensitivity though. but yea. 360=2 inches.
on the polling rate though, try syncing it with your monitor to see if its smoother, so if you run at 60hz set your mouse to 960, i found it smoother, but that could just me thinking its better when its really not.
Pella
2012-07-02, 04:08 AM
Huh, first iv seen of that mouse...wish i knew about it after my 518 died. but i had a long line of trash logitech mouses after that and ditched them for razer which i then ditched for steelseries, which im currently benching while i try a Coolermaster storm spawn, which feels great but the software is just terrible. stuck at 1800 DPI, which is fine, but i find around 1500 most comfortable. totally depends on your in game sensitivity though. but yea. 360=2 inches.
on the polling rate though, try syncing it with your monitor to see if its smoother, so if you run at 60hz set your mouse to 960, i found it smoother, but that could just me thinking its better when its really not.
Yeah its what you you get used to. And any new game takes a while to find the sweet spot.
The G400 is a fairly old mouse. Currently £25 which i have a spare one. Also the G500 is a nice upgrade but really no difference.
Mouse 3 & 4 Buttons [Check]
Comfort [check]
Customizable DPI Buttons +/- [Check]
Mouse polling settings [Check]
Thats all you need from a mouse. Where i would put comfort above anything.
Also il try the 960 setting.
Sabot
2012-07-02, 04:08 AM
First game to be plagued by mouse acc was counter strike I believe... it of course had those nifty console commands to deal with it. However, since I started using a laser mouse I haven't noticed it many games tbh (until I started up PS1 a few days ago again). So yeah, bugger mouse acc and send it packing... to the dark side of the moon preferably.
Yeah its what you you get used to. And any new game takes a while to find the sweet spot.
The G400 is a fairly old mouse. Currently £25 which i have a spare one. Also the G500 is a nice upgrade but really no difference.
Mouse 3 & 4 Buttons [Check]
Comfort [check]
Customizable DPI Buttons +/- [Check]
Mouse polling settings [Check]
Thats all you need from a mouse. Where i would put comfort above anything.
I'm using the G500 now... I tihnk I had the 400 before this one.. or if it was the one before that. Anyway.. I agree. it's by far the best, most comfortable mouse I've used. And the software makes it a viable MMO mouse as well, as macros are piss easy to make and only applies to whatever application you assign them to.
The difference between them I tihnk is that on the G500 you can have smooth scrolling and there's a third thumb button.. other than that they're basically the same.
IgloGlass
2012-07-02, 04:26 AM
http://i49.tinypic.com/2uiay4y.png
http://msdn.microsoft.com/en-us/library/windows/desktop/ms645543%28v=vs.85%29.aspx
Thank you, these are great news!
SKYeXile
2012-07-02, 04:40 AM
http://i49.tinypic.com/2uiay4y.png
http://msdn.microsoft.com/en-us/library/windows/desktop/ms645543%28v=vs.85%29.aspx
Still NFI what reduce input lag is meant to do in UT2K4 they say it ups your FPS with it disabled, i find i do better with it off, but again, hard to prove. Do you know what its really meant to do? besides the obvious reduce input lag...
its pretty cool to see scoped sensitivity setting, iv never seen that in a game before.
edit, wait...there no normal mouse sensitivity. unless that comes up when raw input is disabled?
SKYeXile
2012-07-02, 04:59 AM
First game to be plagued by mouse acc was counter strike I believe... it of course had those nifty console commands to deal with it. However, since I started using a laser mouse I haven't noticed it many games tbh (until I started up PS1 a few days ago again). So yeah, bugger mouse acc and send it packing... to the dark side of the moon preferably.
I'm using the G500 now... I tihnk I had the 400 before this one.. or if it was the one before that. Anyway.. I agree. it's by far the best, most comfortable mouse I've used. And the software makes it a viable MMO mouse as well, as macros are piss easy to make and only applies to whatever application you assign them to.
The difference between them I tihnk is that on the G500 you can have smooth scrolling and there's a third thumb button.. other than that they're basically the same.
Yea i used those mouses for years while they were fine for me at the time they're just so uncomfortable now and just the feeling of the mouse touching my palm irritates me so much.
Iirc in UT it lowers the pre-render queue cap, which you can also do manually in Nvidia control panel, or with ATI tray tools. It has nothing to do with smoothing and acceleration.
If you have MarkC's fix installed you already shouldn't be getting Windows-acceleration anymore (some programs turn on EPP, MarkC's fix flattens EPP's accel curve). With Raw Input enabled you should never be getting this either way. The game might still have its own mouse translation code, but judging by the E3 footage and how direct the movements were, I don't think PS2 has.
I reckoned you would know, since the guy who coded all of this was in FC. Visigodo indoctrinated him with this pretty hard a few years ago :P
You mean M***? I hadn't talked to him much, only at the announcement of PS2 i hadn't played much since then or when Visigodo was playing, good to see he got a stern talking to though from Visigodo then :P
Karrade
2012-07-02, 05:23 AM
Angry raging internet man gets message across better than calm internet man post.
Not so much as some people, like me and the guy above who you quoted, just saw the rage and not the actual point, leaving the post alone. - Just a matter of preference I guess.
Ohaunlaim
2012-07-02, 06:03 AM
I always thought Mouse Acceleration was there to maintain a set turn rate for characters.
In unreal "twitchy" games (see what I did there?) without it: A character can shoot, spin 180, shoot, spin back and be on its merry way in fractions of a second making for a more reactive, and twitch-skill based game , but not very "realistic".
In "tactical" games with it: A character can never rotate beyond a certain rate creating a more cerebral, tactical-skill base game, but not very "fast paced".
Without some sort of Mouse Acceleration couldn't MAX units turn around as fast as Light Assault? Couldn't lighter secondary tank guns rotate as fast as the main cannon?
The point of Mouse Acceleration is not to nerf your ability to pwn everybody else. The point of it is to create a different feel to the game.
maddoggg
2012-07-02, 06:51 AM
Wait what,you wanted a tactical game so you played bad console portmany 2 :lol: .
That's about as tactical as COD :lol:
I agree on what you said OP,they should really leave that stuff out of the game.
I doubt ps2 will be as broken as bc2,simply because bc2 was a really cheap and horrible console port(even bf3 feels 1000x times more fluid and polished than bc2)and ps2 is PC only(many people dont understand why the words PC only make me so happy,but i guess they will :) ).
SKYeXile
2012-07-02, 07:11 AM
Wait what,you wanted a tactical game so you played bad console portmany 2 :lol: .
That's about as tactical as COD :lol:
I agree on what you said OP,they should really leave that stuff out of the game.
I doubt ps2 will be as broken as bc2,simply because bc2 was a really cheap and horrible console port(even bf3 feels 1000x times more fluid and polished than bc2)and ps2 is PC only(many people dont understand why the words PC only make me so happy,but i guess they will :) ).
im getting that feeling, cant particularly say im well versed in the realm of tactical shooters or whatever you want to call them though. sadly i think COD:MW is the only one i enjoyed, thats probably saying alot.
Ghoest9
2012-07-02, 08:21 AM
I always thought Mouse Acceleration was there to maintain a set turn rate for characters.
In unreal "twitchy" games (see what I did there?) without it: A character can shoot, spin 180, shoot, spin back and be on its merry way in fractions of a second making for a more reactive, and twitch-skill based game , but not very "realistic".
In "tactical" games with it: A character can never rotate beyond a certain rate creating a more cerebral, tactical-skill base game, but not very "fast paced".
Without some sort of Mouse Acceleration couldn't MAX units turn around as fast as Light Assault? Couldn't lighter secondary tank guns rotate as fast as the main cannon?
The point of Mouse Acceleration is not to nerf your ability to pwn everybody else. The point of it is to create a different feel to the game.
Well my MAX and turrets currently turn int about 10x or 20 x the the time that a grunt turn. They are litterally impossible to play. To turn a max 180 degees requires picking up my mouse about 4 or 5 times.
Vreki
2012-07-02, 08:26 AM
I always thought Mouse Acceleration was there to maintain a set turn rate for characters.
In unreal "twitchy" games (see what I did there?) without it: A character can shoot, spin 180, shoot, spin back and be on its merry way in fractions of a second making for a more reactive, and twitch-skill based game , but not very "realistic".
In "tactical" games with it: A character can never rotate beyond a certain rate creating a more cerebral, tactical-skill base game, but not very "fast paced".
Without some sort of Mouse Acceleration couldn't MAX units turn around as fast as Light Assault? Couldn't lighter secondary tank guns rotate as fast as the main cannon?
The point of Mouse Acceleration is not to nerf your ability to pwn everybody else. The point of it is to create a different feel to the game.
Two different things:
1) Implementing a max turnrate to prevent turrets spinning like heliopter blades etc. I dont think anybody has a problem with that.
2) Changing the relation between mouse movement and cursor movement depending on how fast you move the mouse. Fine as an option, annoying as H. when mandatory.
I got suspended once for using that RawInput fix that Visi supplied since I was "using a third party program." Also, I take it elfailo is elcyco?
Baneblade
2012-07-02, 08:38 AM
I for one agree with the Mossie-whorin-son-of-a-bitch.
:lol: :love:
I got suspended once for using that RawInput fix that Visi supplied since I was "using a third party program." Also, I take it elfailo is elcyco?
If I remember correctly yes.
Xyntech
2012-07-02, 11:18 AM
I really don't expect this to be a problem since the game is being designed as a PC game rather than being ported to the PC. Of course if it does some how work its way in, imported with the joystick support like in the first Planetside, then it absolutely should be removed.
Limiting rotation speed as a way to balance certain things like turrets and MAX units is one thing, but negative acceleration on a mouse is just bad and pointless and sloppy. Optional mouse acceleration, yes. Shitty bugged code, no thanks.
jepaul
2012-08-13, 12:58 PM
You guys need to be careful. You're drilling down to some great details of a game and you might be confused for a competitive gamer. You're talking esports language up there and I love it!!
Anyone who talks about dpi and on mouse sensitivity as it relates to mouse acceleration in an FPS game is a friend of mine.
Guess we need more topics like this!!
Competitive play makes more money for SOE (see top 15 fps shooters all time). And SOE had a legal obligation to their share holders. They can't in good faith develop a game one way while knowing another way would be more profitable.
Sad many people didn't understand this earlier.
jepaul
2012-08-15, 11:12 PM
I want to see more competitive play topics as SOE announced that is the direction and first priority.
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