View Full Version : PS2 beta first invites based on kill count in PS1?
Was_Ash_Emerald
2012-07-01, 07:10 PM
I think that'd be fair. Kinda. Because those are the people who will likely "test" for 12 hours a day. :evil:
NoDachi
2012-07-01, 07:15 PM
Nope.
SKYeXile
2012-07-01, 07:17 PM
Only people in outfits with over 10m outfit points who won outfit wars get in. kill count would be acceptable too though.
i think they're doing it off post to kills ratio though. ..how does that work? example: Totalbiscuit got in first.
Littleman
2012-07-01, 07:18 PM
I think SOE wants all types playing. They're serious about this being a beta test, unlike most other developers that treat beta as more of a free demo and publicity stunt... like most randomly selected beta testers do. Though to be fair, most of the real bug testing is done behind closed doors with people trained to look for bugs, and that is a very dull process in many cases.
Pretty sure, however, with the recent survey being a prime indicator, that a lot of those selected will fall into a category of PC they're looking for, and still selected at random from within that lot. Though I won't say that will be THE method they use, just a factor in whom they choose. I wouldn't be surprised if we're asked to submit our dxdiag if we get selected before being granted access. The survey is probably just easier to code around for random selection, and that's the only justification I have for SOE to prefer a survey over a more reliable dxdiag turn-in.
JimmyOmaha
2012-07-01, 07:22 PM
Top 1000 in kill counts, and top 1000 in support points divide by 3. :]
Electrofreak
2012-07-01, 07:26 PM
Screw over support characters. That sounds like a great idea. :rolleyes:
Xaine
2012-07-01, 07:38 PM
Yeeaahhhhhhh! Yes! Wooooooop! Yeah! Come on!
Maniox
2012-07-01, 07:40 PM
i lold, have you ever been in a real beta before?
MayPeX
2012-07-01, 07:46 PM
I think that'd be fair. Kinda. Because those are the people who will likely "test" for 12 hours a day. :evil:
I think everyone should be given a chance to beta, PS1 players and PC Gamers get priority. So, no.
The little people, (those who are not PS1 players or have PC Gamer keys,) have to wait even longer.
Now lets not split the community here.
capiqu
2012-07-01, 07:47 PM
Nah, not fair to the casual players that are 9 year subscribers.
NoDachi
2012-07-01, 07:49 PM
To be fair. If you're testing a completely new game, maybe you don't want the ultimate bittervet turbo neckbeards as your main test group.
Senyu
2012-07-01, 07:56 PM
Why are you limiting to how many people one kills when the game allows people to play other roles than simply killing?
SKYeXile
2012-07-01, 08:01 PM
Nah, not fair to the casual players that are 9 year subscribers.
im sure they would make fine testers for the 10 minutes they play on weekends.
Maniox
2012-07-01, 08:06 PM
im sure they would make fine testers for the 10 minutes they play on weekends.
because some guy that plays 10 hours a day and ignores all bugs he finds as he just wants to play will be sooo valueable
NoDachi
2012-07-01, 08:08 PM
im sure they would make fine testers for the 10 minutes they play on weekends.
I wouldn't be so quick to internet profile people while having a pony as an avatar.
ArbitraryDemise
2012-07-01, 08:16 PM
So wait... all the hackers get in first?
Well, at least we'd have someone pulling for flails in the beta first if that happened~
Was_Ash_Emerald
2012-07-01, 08:20 PM
So wait... all the hackers get in first?
*sigh*
SKYeXile
2012-07-01, 08:23 PM
I wouldn't be so quick to internet profile people while having a pony as an avatar.
Working as intended:
http://future-crew.net/forums/index.php/topic,4269.0.html
Working as intended:
http://future-crew.net/forums/index.php/topic,4269.0.html
It's half the reason I bothered to make mine rarity here. ;)
SKYeXile
2012-07-01, 08:28 PM
because some guy that plays 10 hours a day and ignores all bugs he finds as he just wants to play will be sooo valueable
Ignore bugs?
You have the wrong guys.
http://www.google.com.au/search?hl=en&client=safari&biw=320&bih=356&q=trf+exploit+warhammer&oq=trf+exploit+warhammer&gs_l=mobile-gws-serp.3...4311.11636.0.12360.10.10.0.0.0.0.853.1258 .4-1j0j1.2.0...0.0.affznSfEUOI&mvs=0
<---GM of TRF, we know exploits.
Maniox
2012-07-01, 08:38 PM
Ignore bugs?
You have the wrong guys.
http://www.google.com.au/search?hl=en&client=safari&biw=320&bih=356&q=trf+exploit+warhammer&oq=trf+exploit+warhammer&gs_l=mobile-gws-serp.3...4311.11636.0.12360.10.10.0.0.0.0.853.1258 .4-1j0j1.2.0...0.0.affznSfEUOI&mvs=0
<---GM of TRF, we know exploits.
aka why you should not be in beta
The noob
2012-07-01, 08:38 PM
About the original point of the topic, all I have to ask is why? Think about your statement for a second. Planetside 1 and 2 are not deathmatch games. There are plenty of roles, such as playing a medic, or a galaxy driver, that are not focused on kills. For games centered on deathmatches, sure, but Planetside isn't one of them.
Katalliaan
2012-07-01, 08:47 PM
aka why you should not be in beta
Couldn't disagree more. A beta's purpose is (generally) to find and stomp out bugs and exploits.
SKYeXile
2012-07-01, 08:48 PM
aka why you should not be in beta
So people who ignore or can't see the bugs shouldn't be in beta and neither should those who find the bugs....so who should be in beta then?
Mag-Mower
2012-07-01, 08:49 PM
This is just a bad idea.
Littleman
2012-07-01, 08:56 PM
So people who ignore or can't see the bugs shouldn't be in beta and neither should those who find the bugs....so who should be in beta then?
I think the point they were making was that the people that would report them should be in beta.
Though as I said... most bugs are already catalogued and categorized for extermination (or never to be bothered with, which also is a real decision developers make every day) by an official, professionally hired testing team.
We're basically here to break the back of the server through our sheer combined weight. Mind you, that doesn't mean there won't be a bug they haven't missed somewhere, but in all likelihood, most of what we report tends to already be on record.
SKYeXile
2012-07-01, 09:00 PM
I think the point they were making was that the people that would report them should be in beta.
Though as I said... most bugs are already catalogued and categorized for extermination (or never to be bothered with, which also is a real decision developers make every day) by an official, professionally hired testing team.
We're basically here to break the back of the server through our sheer combined weight. Mind you, that doesn't mean there won't be a bug they haven't missed somewhere, but in all likelihood, most of what we report tends to already be on record.
Yea i know :P but most of those people are incapable of finding the bugs bar the obvious ones, because they simply don't know enough about the game to see that its a bug or push the game to the limit enough.
Mag-Mower
2012-07-01, 09:03 PM
Isnt the idea of a beta to ensure functionality, and provide realistic feedback of the game?
With that idea, then you need to have a balanced group of testers, i.e., experienced, new players, casual players, etc. If you only have a group of elite players testing the game, then you only ensure balance for elite players. By having a proportiant representation of the player base, you can create a game that is fair and fun for everyone.
The elitist attitude that comes out here sometimes is pretty bad. Just because you were lucky enough to play planetside from day one and have played it for 10 years doesnt make it fair for you to exclude those that havent.
Pepsi
2012-07-01, 09:05 PM
Screw over support characters. That sounds like a great idea. :rolleyes:This needs to be stressed more.
Trafalgar
2012-07-01, 09:07 PM
Good idea, because it's obvious that having played PS1, and having a high kill count in PS1, are strongly correlated with how much effort you will spend looking for, investigating, and reporting bugs and exploits in a manner useful to the programmers/debuggers.
*facepalm*
Dougnifico
2012-07-01, 09:20 PM
No to kill counts. I'd be ok with ordering it by number of months they subscribed. That's fair, and that's coming from someone who would be near the bottom of that list.
SKYeXile
2012-07-01, 09:20 PM
I think they're picking PS1 testers first, several of the people in were PS1 testers.
Mag-Mower
2012-07-01, 09:20 PM
If this was implemented I would be picked dead last.
Exactly, and thats not a fair representation of the entire player base.
drennam
2012-07-01, 09:31 PM
Yea i know :P but most of those people are incapable of finding the bugs bar the obvious ones, because they simply don't know enough about the game to see that its a bug or push the game to the limit enough.
you wont know the game anymore than anyone else who hasnt stepped into PS2 yet. PS2 is hand built from the ground up.
all the years we spent in PS1 are irrelevant, and your also forgetting from a MMO's standpoint, PS1 was somewhat of a failure in many aspects. albeit mostly from some bad directional choices, but failures nevertheless.
for global warfare you need one thing, a globe full of players. not a small cluster of players that spend half a decade refining their gameplay to fill a small niche in the gaming community.
not to sound rude, it was fun but it didn't work than, and it wont work now
and i daresay its pretty conceited to think anyone else outside of the above profile doesn't have the capability to sniff out bugs. we're gamers, we make this hobby at least half our lifestyle. its a world we know better than the back of our hands
Was_Ash_Emerald
2012-07-01, 10:08 PM
I know it's self-serving in my case as I was always #1 or #2 TR on Emerald by raw kill count in 2003-2005, but I do think there will be a correlation between former PS1 hardcore players as testers and good bug testing, assuming they play the PS2 beta hardcore too.
Many subtle, non-obvious bugs and imbalances often reveal themselves only through very long play testing by individual players who become thoroughly familiar with small cumulative nuances that give situational advantages and disadvantages.
It was sometimes to my chagrin, but I nerfed myself a few times back in the day as the game went on. E.g., mosquito sniping - the mosquito had a TIGHT fixed COF and those with certain monitors (I had 1600x1200 LCD monitor, extremely high res for its time) could especially easily kill ground troops basically at near draw distance when accounting for server lag and fast movement speed. (Mosquito 12mm range was 250m I think.) The Mosquito COF was changed to variable when fired, ending pin-point, max-distance "sniping" at 200+ km/h.
Anyway, such is an example of the type of thing that only reveals itself to those who've played a lot.
Maniox
2012-07-01, 10:15 PM
Basically you want this for your own benefit?
SKYeXile
2012-07-01, 10:15 PM
you wont know the game anymore than anyone else who hasnt stepped into PS2 yet. PS2 is hand built from the ground up.
all the years we spent in PS1 are irrelevant, and your also forgetting from a MMO's standpoint, PS1 was somewhat of a failure in many aspects. albeit mostly from some bad directional choices, but failures nevertheless.
for global warfare you need one thing, a globe full of players. not a small cluster of players that spend half a decade refining their gameplay to fill a small niche in the gaming community.
not to sound rude, it was fun but it didn't work than, and it wont work now
and i daresay its pretty conceited to think anyone else outside of the above profile doesn't have the capability to sniff out bugs. we're gamers, we make this hobby at least half our lifestyle. its a world we know better than the back of our hands
People presume people like me and Ash have played planetside for years, we havnt, we played for a short time, but played alot in that time and made a large impression in that time played. I only have approximately 150 days played. which i would have done in about 2 years of sub time.
And i will know more than other people, Ill be on on voice with any other testers from FC, TRF and The Elite who got in. We will share what we know of have learned constantly, putting us ahead of other people(note, im not saying all people). We have a reputation for doing it much faster than other people in every game we play together, im pretty sure this will be no different.
Maniox
2012-07-01, 10:20 PM
people with MLP avatars are so full of themselves
SKYeXile
2012-07-01, 10:28 PM
I grow stronger with your hate for MLP.
Maniox
2012-07-01, 10:30 PM
I grow stronger with your hate for MLP.
I dont hate it, i used to watch it until i just stopped, its people having such ridicolously large egos i hate.
Electrofreak
2012-07-01, 10:30 PM
I grow stronger with your hate for MLP.
Oh, so the avatars are some attempt at trolling. I guess that makes sense. And here I just thought you had some sort of weird thing goin' on.
Maniox
2012-07-01, 10:31 PM
Oh, so the avatars are some attempt at trolling. I guess that makes sense. And here I just thought you had some sort of weird thing goin' on.
It's not, thats the sad part
SKYeXile
2012-07-01, 10:32 PM
Oh, so the avatars are some attempt at trolling. I guess that makes sense. And here I just thought you had some sort of weird thing goin' on.
Its not an attempt :P
There's still some weird thing going on though, you will take notice that the pony is rainbow dash. I'm sure i don't need to fill you in on what rainbows represent.
I do like MLP though. I had originally changed my avatar because of my WOT clan http://worldoftanks.com/community/clans/1000004033--MLP-/ but its just too funny now to have it as anything else.
Electrofreak
2012-07-01, 10:39 PM
Its not an attempt :P
There's still some weird thing going on though, you will take notice that the pony is rainbow dash. I'm sure i don't need to fill you in on what rainbows represent.
Her mastery of the weather, of course. :p
I have a 4-year-old daughter obsessed with MLP.
Goku, can we get this thread moved to the My Little Pony subforum? Oh, there isn't one? I can't imagine why.
Elude
2012-07-01, 11:28 PM
I think that'd be fair. Kinda. Because those are the people who will likely "test" for 12 hours a day. :evil:
It's not how long you test that matters, it's how often you submit errors. Someone who plays 12 hours a day might not give a damn about submitting bugs because they're too busy being addicted.
Landtank
2012-07-01, 11:33 PM
its people having such ridicolously large egos i hate.
Cannot agree more.
In response to the thread: I can think of nothing more unfair. I piloted a Galaxy for most of my time, resulting in 0 kills. Besides, kills in PS1 have little to do with skill and dedication and more to do with AOE spam and luck, atleast infantry combat.
Sabot
2012-07-02, 04:27 AM
What is this nonsense?!
If they wanted purely productive bug hunting, they'd pay the korean gold farmer "companies", and they'd have to slave infront of the PC, hunting bugs untill all were found.
But why pay when they can just say; 'Hey, addicts! You'll get in first... *wink wink*. Now find those bugs!' Not as reliable maybe, but certainly cheaper.
xnorb
2012-07-02, 04:35 AM
Not as reliable maybe, but certainly cheaper.
I'm yet to see a Q/A department finding more bugs than the community.
Guys, no panic.
SoE will get as many players online as possible during Beta.
Not only do more players mean more feedback, but they also need servers
under 100% stress to see how it works from that aspect.
I don't care if PC Gamers, PS1 vets, Twitter "winners" or complete newcomers
get in first, as long as Beta feedback results in a better game at launch.
Mirror
2012-07-02, 04:42 AM
great idea Ash.
if only!
GrayWave
2012-07-02, 09:04 AM
Nooope.
Why is this even a thread?
DerFurst
2012-07-02, 10:24 AM
Nooope.
Why is this even a thread?
Beta isn't coming fast enough to the people who don't have anything better to do than pollute these forums.
DOUBLEXBAUGH
2012-07-02, 10:39 AM
I approve of this approach to Beta!
Hamma
2012-07-02, 11:19 AM
This has got to be one of the worst threads I've seen created in this forum in a while.
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