View Full Version : Options to disable soldier's stats tracking?
pswolfwind
2012-07-03, 08:18 AM
We have so many discussion before ,i'm not here trying to debate do stats tracking should exist or not.
With so many like and dislike,we should have some flexible options on how we want to be tracked.Like keep tracking but keep it from other players or completely disable tracking my character.
I don't think we will ever see the tracking be completely gone as its going to be died to merits/rewards potentially. However I wouldn't be shocked to have the option of masking your stats to the public if you don't want people to look at it.
Zalmoxis
2012-07-03, 08:26 AM
I say no to this. Stat tracking can be a way to find hackers. Disabling it would make PS2 a more hacker friendly environment, since people won't see other people's 80% average acc rating on their profile.
If you dislike stats then ignore them. You can do that.
Kran De Loy
2012-07-03, 08:28 AM
What Goku said makes sense. I'd like to add tho that the game is almost certainly never going to not track stats. The stats would be very biased.
If people could turn off the stat tracking what would stop them from being able to turn it off every time before they go into a really losing fight then turn it back on again when tide turns and they're on the winning side for a little while?
Hide them? Sure. To stop tracking them? Never.
I disagree. I think tracking should be public and easy to access - ie. every time you die you can click a button to see the stats of the person who killed you.
Furthermore, I would like to see temporary titles or skins to be given to the top rated players on each faction each month. Whoever scores in the top 3 places for points in one month has to wear a special set of armor or something to make them stand out in the field.
Comparing e-peen size is what will keep the most hardcore unemployed kiddies playing around the clock and keeping the server nicely populated for when I log in.
DOUBLEXBAUGH
2012-07-03, 09:03 AM
Higby has said in one of the videos (believe me or not I'm not tracking it down) that you will be able to control what stats of yours goes out. You will be able hide your own if you want, just log into your account on PS2.com and find the option for it.
SKYeXile
2012-07-03, 09:05 AM
Higby has said in one of the videos (believe me or not I'm not tracking it down) that you will be able to control what stats of yours goes out. You will be able hide your own if you want, just log into your account on PS2.com and find the option for it.
Flail, thats right, so fail its a flail.
GhettoPrince
2012-07-03, 09:33 AM
In World of Tanks, stat tracking was important for clan wars but it still didn't mean a whole hell of a lot. In Planetside you are gonna die a lot in base pushes, from orbital strikes, from random vehicle shit, air strikes, rocket spam, snipers, infiltrators planting bombs and mines, MAX crashes, getting run over by the enemy tank or buggy looking for a cheap kill and getting run over by a friendly tank or buggy thats trying to get out of the firing line.
And that's just the normal deaths.
It makes a lot of sense in a console game like Halo or Counterstrike, but it's just useless in a game like this. For example; A good bomber pilot would rack up a massive k/d and a good galaxy pilot would end up with a low one, even though the galaxy pilot contributes way more to tower caps and base caps.
Kyros
2012-07-03, 09:37 AM
I hope i can hide my K/D ratio, not just from others but from myself. I hate looking at that shit, it stresses me out and forces me to play in a manner that favors stat gain over actually having fun.
Brusi
2012-07-03, 09:51 AM
There will be people who just like to killwhore, and these people want to see their stats. IMO, let them killwhore, and let them wank over stats. The worst thing that can come from people seeing your stats is that they can make a judgment that you are not good enough to join their outfit, solely base on viewing your low stats.
If you want to join an outfit full of killwhores and you don't have the stats of a killwhore, then better start padding ;p
I hope there will be more interesting things to keep people occupied than watching their/other players k:d, such as the larger strategic resource game, covert ops behind enemy lines and the necessity for some level of support and logistics, cause the last thing I want for PS2 is for it to be dominated by stat obsessed rage quitters, who only participate when the odds are in their favor.
kaffis
2012-07-03, 11:50 AM
I don't think we will ever see the tracking be completely gone as its going to be died to merits/rewards potentially. However I wouldn't be shocked to have the option of masking your stats to the public if you don't want people to look at it.
I hope that such options will still allow your stats to contribute to aggregate stats.
Like empire-wide weapon usage stats, or universally aggregated accuracy stats with a given weapon, etc.
The Kush
2012-07-03, 11:54 AM
Just because you hide your stats doesn't mean it would stop tracking haha. Come on use common sense @ kran
Just because you hide your stats doesn't mean the server mods or the anti cheat systems can't see them @Zal
I could care less either way though. I personally will have my stats shown and enjoy leaderboards. But a part of me also hates them because of killwhores and it demotes teamwork and working together. It creates an every man for himself environment. If there are leaderboards it should be for exp earned not kills or something.
In World of Tanks, stat tracking was important for clan wars but it still didn't mean a whole hell of a lot. In Planetside you are gonna die a lot in base pushes, from orbital strikes, from random vehicle shit, air strikes, rocket spam, snipers, infiltrators planting bombs and mines, MAX crashes, getting run over by the enemy tank or buggy looking for a cheap kill and getting run over by a friendly tank or buggy thats trying to get out of the firing line.
And that's just the normal deaths.
It makes a lot of sense in a console game like Halo or Counterstrike, but it's just useless in a game like this. For example; A good bomber pilot would rack up a massive k/d and a good galaxy pilot would end up with a low one, even though the galaxy pilot contributes way more to tower caps and base caps.
Thats a good way of looking at it and i hope outfits won't base their opinion about player purely by looking at his K/D ratio.
Pepsi
2012-07-03, 12:46 PM
It makes a lot of sense in a console game like Halo or Counterstrike, but it's just useless in a game like this. For example; A good bomber pilot would rack up a massive k/d and a good galaxy pilot would end up with a low one, even though the galaxy pilot contributes way more to tower caps and base caps.The problem I see with that is the Galaxy pilot went into his support role in full knowledge and acceptance that he may not be the top killer or top scorer on his team. He is valuing the end goal more than his personal stats, so it would be a contradiction to the core values of support if he still cares for his KPM or K/D.
It's a bit disturbing seeing this many of you say you get stressed out over stats. You guys shouldn't be so insecure about simple numbers.
Maybe you should stop letting your insecurities guide your desires instead.
If you're bad at gaming, just deal with it. Try to find some valuable role to fulfill besides killing stuff, or find a new hobby that isn't so competitive.Seriously. There's more to these FPS games than killing stuff (*cough* sig *cough*), and if you aren't having fun playing these games then either change your mindset or stop playing something so stressful to you.
Nasher
2012-07-03, 12:51 PM
I don't think the stats are really that relevant in a game where we have 1000s of players and it's going to be complete chaos most of the time. It's not an arena enviroment like most FPSs.
Blue Sam
2012-07-03, 12:56 PM
It has already been confirmed that you will be able to deny access to your stats to others:
(It's in there somewhere, can't remember where, I'm afraid)
disky
2012-07-03, 01:00 PM
In World of Tanks, stat tracking was important for clan wars but it still didn't mean a whole hell of a lot. In Planetside you are gonna die a lot in base pushes, from orbital strikes, from random vehicle shit, air strikes, rocket spam, snipers, infiltrators planting bombs and mines, MAX crashes, getting run over by the enemy tank or buggy looking for a cheap kill and getting run over by a friendly tank or buggy thats trying to get out of the firing line.
And that's just the normal deaths.
It makes a lot of sense in a console game like Halo or Counterstrike, but it's just useless in a game like this. For example; A good bomber pilot would rack up a massive k/d and a good galaxy pilot would end up with a low one, even though the galaxy pilot contributes way more to tower caps and base caps.
I disagree. I expect my stats to be pretty low, but I still think the information is important. People can glean the information they want from a player's stats. They will know which vehicles you're piloting and should be able to understand why your stats are where they are. And if you don't want people to see them, that's fine. They will still help you to chart your skill progression and determine ways to improve.
That said, mostly I just wanted to comment on your City Face avatar. Hell yes City Face.
maradine
2012-07-03, 01:00 PM
It has already been confirmed that you will be able to deny access to your stats to others:
Well, that sorts out that.
Something I liked from BF3 was the dogtag system, wherein you were given two slots for something you explicitly wanted to display to everyone you killed. The left tag was usually worthless things like your rank, but there were actually some really neat statistical things for the right hand tag.
Being able to show off your 2,172 hours in a Galaxy cockpit or 195 melee MAX kills would be swell. :)
The Degenatron
2012-07-03, 01:03 PM
I think being able to block your stats is a bad thing.
Look no further than this article for the reason why:
http://massively.joystiq.com/2010/02/18/community-backlash-leads-to-global-agenda-review-score-being-pul/
Meriv
2012-07-03, 01:04 PM
Stats are essential and a Efficiency rating would be the best.
I am a casual player that means i don't have much time , can't join outfit, so the random teamates in my hex are really influential.
The problem is that most of us with "stats" think just of K/D there are a lot more stats(healing, ress, ammo droped, etc..etc.. with a fine mathematic formula you can get an efficiency rate that will represent how good or cooperative the player is ), I hope they will change in a way you can't hide your stats, PS2 is a cooperative game and you must know with who you are playing with not for snobbing him or comparing but to know his capacities and to adjust your strategies
In WOT in random battles stats mod is essencial, because it is team based game soo if you see a person with a bad stats and you have a piece of brain you don't follow the best player of your team but you go take position behind the person that doesn't have very good capacities soo you are not only helping him to defend/attack but giving him more chances to play better.(obviusly you get also the other kind of person the one that zergs with best players, that will have a low Efficiency rate even with a good winning rate) Or you can use stats to know where to hit the enemy because you know that X enemy player isn't so good.
Trafalgar
2012-07-03, 01:08 PM
Eh, if an MMO feels terrible, I'm not likely to keep playing it for 30 hours just to see if it eventually gets better after 25...
I say no to this. Stat tracking can be a way to find hackers. Disabling it would make PS2 a more hacker friendly environment, since people won't see other people's 80% average acc rating on their profile.
If you dislike stats then ignore them. You can do that.
I agree 100%
HeatLegend
2012-07-03, 01:34 PM
Maybe someone said so before but I'm too tired to read all the posts.
Definitely not disable it, but you should be able to hide it from people if you dont want others to see your lousy K/D.
The Degenatron
2012-07-03, 01:34 PM
Eh, if an MMO feels terrible, I'm not likely to keep playing it for 30 hours just to see if it eventually gets better after 25...
For the average joe, that'd be fine. But when a guy does game review for a living you'd think he'd, you know, do his job.
DarkChiron
2012-07-03, 01:41 PM
Everyone's stats should be displayed at all times to everyone. If you suck, it'll be seen, and what does it matter? Does some guy making fun of your KDR really hurt anyone's feelings?
The internet's a cruel place, wear a helmet.
Trafalgar
2012-07-03, 01:54 PM
Methinks how high an accuracy you have really depends on what weapon you're using, and how conservative you are about when to fire. If you aren't cheating, anyways. You could maybe hit 80% with a sniper rifle if you only fired when you were certain you would hit. Probably easier for Vanu with no bullet drop, etc.
Getting 80% with dual cyclers would be considerably harder.
Cosmical
2012-07-03, 02:06 PM
You shouldnt be able to disable. You should only be able to reset.
People on the xbox actually have two accounts, one to learn the game. And the other to play on, so they can have impressive kill to death ratios. Although i find that pathetic, it defintaly does anoy me on battlefield that i have a kill death percentage i cant move because died alot learning the game.
Alow us to reset our public stats. But keep our acheivements constant.
Chefkoch
2012-07-03, 04:16 PM
I say no to this. Stat tracking can be a way to find hackers. Disabling it would make PS2 a more hacker friendly environment, since people won't see other people's 80% average acc rating on their profile.
If you dislike stats then ignore them. You can do that.
I think game with stats have generally bad teamplay. Do you remember PS 1 before K/D got implented ? Well people actually rushed Backdoors in Masses.
After Stats were in...gameplay got way spamier imho and more cheap tactics evolved to get "good stats".
Policenaut
2012-07-03, 04:34 PM
I certainly hope not. I need to have access to everyone's K/D at the very least so I can tell them if they're a scrub or not.
Trafalgar
2012-07-03, 04:39 PM
People on the xbox actually have two accounts, one to learn the game. And the other to play on, so they can have impressive kill to death ratios.
People on the xbox? Overgeneralize much?
Littleman
2012-07-03, 04:58 PM
I hate stat tracking.
That said, I won't disable access to mine unless I'm getting spammed to death by idiots boasting about their superiority over whatever miniscule number they're obsessing over. How pathetic must they be if I'm the only outlet they have to stroke their egos?
Gonefshn
2012-07-03, 05:02 PM
Always track them, but there is no reason why you can't make your profile private or certain stats private to the public.
If anything when you see someone with hidden stats you will just assume it's because they aren't good anyway lol.
But I seriously see absolutely no harm in allowing people to hide it. Why not?
It is still tracked and the devs could view it.
infected
2012-07-03, 05:16 PM
tracking is there in part to identify hackers. to prevent others from seeing your stats would most often be done to hide good stats gained from hacking.
WolfAlmighty
2012-07-03, 06:28 PM
I'd definitely leave mine public at all times. This makes it easy to see who the tossers are if they obsess over others' stats and become ignore list fodder.
SKYeXile
2012-07-03, 07:16 PM
My stats is much bigger than yours.
Synapse
2012-07-03, 07:27 PM
It should be completely public. Otherwise how is this supposed to work when you need to track the death as well?
If you hide half the transaction, you should still be able to see that it happened.
Tatwi
2012-07-03, 08:12 PM
I don't care who knows how often I parked my Scythe into the planet side with a little too much force. If PS2 is anything like PS1, I'll be able to have lots of fun with a 5/3 K/D ratio and then rack up a 6/14 ratio in the last 40 minutes of all hell breaking loose, as I did last night in PS1. That's just the nature of games that have interesting and fun "support roles".
Last night I did some base repair / turret duty (I giggle every time a BFR books it after I've been laying into him with the default base turret lol...), gal-drop medic/battle rez support in a couple base and tower captures, on the field tank/max repair, chased away a BFR with a lightning (and lol... also shot at tank way off in the distance while I was completely oblivious that one was literally RIGHT beside me - I almost ran away... almost!), and I gunned in a magrider briefly. I think I played 3 hours or so and it was a lot of fun (regardless of pop-lock queuing and down time).
Anyhow, I wouldn't worry about much about being "called out" for stats like your kill/death ratio, but over time I can see leaders taking a good look at hit/miss ratio on a player's top three weapons and other more useful things like that. Yet even with that in mind, who cares how some players are going to judge your stats when there is wicked game of thousands of other people to play with? And ultimately it doesn't matter how terrible you are, so long as you're having fun doing it! :)
SKYeXile
2012-07-03, 08:20 PM
Hit ratio is pretty meaningless, what matters is the results with the weapon.
Flaropri
2012-07-03, 08:27 PM
Always track them, but there is no reason why you can't make your profile private or certain stats private to the public.
If anything when you see someone with hidden stats you will just assume it's because they aren't good anyway lol.
But I seriously see absolutely no harm in allowing people to hide it. Why not?
It is still tracked and the devs could view it.
I think Devs want people to be able to look up what players are doing to learn from them, such as certs and weapons used. It also ties into the meta-game to see if a given Outfit favors specific vehicles for example to target specific resources to limit that vehicles use.
Those are the only reasons I can think of to not allow a given profile to be private, but they seem decent at first blush. Also, KDr doesn't matter too much in this type of game in comparison to other FPS with generally more even numbers/terrain (and fewer support roles).
Tatwi
2012-07-03, 08:34 PM
Hit ratio is pretty meaningless, what matters is the results with the weapon.
That's a narrow view or one inspired by quake-like games.
If there are 50+ people on your side of the battle, the likelihood of you getting every killing blow for every packet of shots you send at an enemy is slim to none. Sure, you could look at a person's assists, but personally I think it would be far more useful to ensure that a person can actually hit a target most of the time, because actually hitting the target contributes to the success of the team in every situation, regardless of who gets the kill.
SKYeXile
2012-07-03, 08:46 PM
That's a narrow view or one inspired by quake-like games.
If there are 50+ people on your side of the battle, the likelihood of you getting every killing blow for every packet of shots you send at an enemy is slim to none. Sure, you could look at a person's assists, but personally I think it would be far more useful to ensure that a person can actually hit a target most of the time, because actually hitting the target contributes to the success of the team in every situation, regardless of who gets the kill.
Right but those who care and know stats will look at somebody's assists if their K/Bs are low then, no point in been lazy when looking at somebody's stats. If anything looking at somebody's accuracy is more a quake like mindset, because in shooters like this you will be testing weapons alot more, giving covering fire, firing at very long range targets, demolishing CE in other games you have to take down buildings, that's probably not gonna be in this though.
Flaropri
2012-07-03, 08:58 PM
As far as accuracy the main thing you'll learn is whether or not they are TR :lol:
SKYeXile
2012-07-03, 09:01 PM
As far as accuracy the main thing you'll learn is whether or not they are TR :lol:
TR = Russians in WOT. though, surpisingly my accuracy is better, i guess since i get in there at point blank and face hug rather than my nazi tank where i shoot at shit from across the map.
ravMF
2012-07-03, 10:29 PM
I am a casual player that means i don't have much time , can't join outfit, so the random teamates in my hex are really influential.
Could join a casual outfit :P
Spiritbeast
2012-07-03, 11:41 PM
Stats give somethign to the players: INFORMATION
the only good or bad that can come from that is what u do with it, so let's list all the bad
1. somone can flame u
2. somone can not invite u to play with them
Neither one of these is going to happen, well number 1 might happen between friends :lol: number 2 wont happen cause, 150 people are coming to attack us in this GIANT CLUSTERFUCK BATTLE, but John Doe cant come cause he died 5 times and only got 1 kill...come on, even John Doe is gonan get invited to this, so the question isnt Are you good enough, the question is are you READY, well then let's go bro
dont turn off your stats, cause noone really cares tbh, isnt that type of game /hug
SKYeXile
2012-07-04, 12:16 AM
Could join a casual outfit :P
Yea, if he labels himself as a casual they will eat that shit up.
Trafalgar
2012-07-04, 12:26 AM
That's a narrow view or one inspired by quake-like games.
If there are 50+ people on your side of the battle, the likelihood of you getting every killing blow for every packet of shots you send at an enemy is slim to none. Sure, you could look at a person's assists, but personally I think it would be far more useful to ensure that a person can actually hit a target most of the time, because actually hitting the target contributes to the success of the team in every situation, regardless of who gets the kill.
In Modern Warfare 3, I primarily used the Type 95 and P90. My accuracy was higher with the Type 95 (around 19% instead of 13%), but my K/D ratio was higher with the P90 than the Type 95.
My accuracy was even higher (up to 40%) with the various sniper rifles and the two shotguns that I used for a while, but my K/D was still not as high.
Accuracy isn't everything, even when a gun kills in one shot like MW3's type 95 (unless you manage to miss with some of the bullets; it rapidly fires 3 per trigger pull with little recoil, IIRC). It taking a while to be able to fire the next shot makes you have to aim, which tends to make you dead, since anyone using a bullet hose gun can usually hold down the trigger and then pull the gun around to spray bullets in your general direction (unless it's particularly resistant to adjusting aim while firing). Of course, having no latency makes the Type 95 and similar things viable.
Electrofreak
2012-07-04, 01:13 AM
I play PS because I'm a team player. If I wasn't a team player, I'd go play many of the other FPS out there.
I could really care less about people's stats, including mine. If I'm sniping or piloting, chances are good my K/D ratio is pretty good, maybe 2 to 1 or better.. But sometimes you gotta do something that isn't going to give you amazing stats, like driving a tank or transport, or stealthing through a base to try to steal a hack.
I do what's best for my empire, regardless of whether it's going to get me the most kills or not.
So I really don't anticipate jeers from killwhores that spend all day running around in MAX and HA (or maybe LA, as it seems very killwhore-friendly) mowing down infantry with a gaggle of groupies tagging behind to provide support.
If there's an option not to show off my stats, I may choose not to, unless there's adequate tracking for other stats like vehicle piloting time and the like.
I'm not an uber gamer, I play casually. But I don't play dumb. I enjoy the tactical aspect of an FPS like PlanetSide above all else. I'm the one that blows up the enemy vehicle terminal while everyone else is farming the courtyard for kills. I'm the one that spends time clearing the spitfires off of walltops with a sniper rifle because I see them taking shots at my allies. I'm the one in the back of that battle down the back door hallway healing hurt soldiers and whipping the occasional EMP grenade into the thick of the enemy to kill their implants. I'm the Wasp that shows up to escort random Galaxies to ensure they have fighter cover, despite the easy kills I could pick up not far away. I'm also the one driving an AMS to a battlefield where we're losing a foothold or an ANT to power a base that's low on NTU.
As long as the new stat-tracking system shows everyone that I'm not just a "bad gamer" I'm fine with it, but there's a certain point where no amount of stat-tracking can prove my usefulness as a soldier to my empire.
Envenom
2012-07-04, 01:53 AM
The only legitimate reason I can think of shutting off stat tracking is you're such a scrub you're embarrassed to broadcast your score. Who cares?
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