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Tsunami
2012-07-05, 10:49 PM
Vehicles show how much fuel you have and shutting down if said vehicle ran out fuel.

QuantumMechanic
2012-07-05, 10:55 PM
Stew?

Tsunami
2012-07-05, 10:56 PM
Stew?

what?

Eyeklops
2012-07-05, 10:58 PM
Stew?
LOL...i got it...hahaha. No..I think stew would have wrote this

"Vehicles show how fuel much you have and down shutting said if vehicle out ran fuel."

Crazyduckling
2012-07-05, 10:59 PM
I wish I could come up with a witty response to the OP.

mintyc
2012-07-05, 11:00 PM
i want to say yes but i know this would annoy me at some point.

Tsunami
2012-07-05, 11:01 PM
I wish I could come up with a witty response to the OP.

you can't.

DirtyBird
2012-07-05, 11:01 PM
:lol:


Depends on the driver.

TheDAWinz
2012-07-05, 11:01 PM
*Drives prowler to enemy base, only to run out of fuel and get owned by AT infantry.* DAMMIT STEWWW!!!

Crator
2012-07-05, 11:03 PM
So, we're going to need some NTU stations for this I think.... Perhaps a NTU tanker truck too (ANT)?

TheDAWinz
2012-07-05, 11:04 PM
So, we're going to need some NTU stations for this I think.... Perhaps a NTU tanker truck too (ANT)?

What about air vehicles? They would need a air tanker in flight...

StumpyTheOzzie
2012-07-05, 11:04 PM
NTU air to air refuellers?

Tsunami
2012-07-05, 11:05 PM
What about air vehicles? They would need a air tanker in flight...

yup, or kamikaze.

Slide Surveyor
2012-07-05, 11:11 PM
Fuel is a horrible idea. 'Nuff said.

Bravix
2012-07-05, 11:16 PM
I'm fine with fuel, if infantry need to rest, eat, and drink. Running around it tough work.

SUBARU
2012-07-05, 11:18 PM
For the love of Planetside NO MORE POLLS

Blackwolf
2012-07-05, 11:18 PM
i want to say yes but i know this would annoy me at some point.

Well duh.

It's a good idea. People will hate it because... well... "derr we want tings to be eazy" is a good argument I suppose.

If the game were centered around strategic maneuvers and assault then yeah fuel would add an element of convoys, support lines, and other assets to the game. This would have required much greater distances between points of interest (Cyssor style). But since the distances between points of interest are going to be pretty short, not much reason for a system that would just become annoying in long battles.

You'd have to consider empires too. Wouldn't make sense if the VS used the same fuel as the other empires. How would they be balanced out while maintaining a unique feel to them?

Crazyduckling
2012-07-05, 11:23 PM
you can't.

You're right. I can't.

Its a bad idea.

Dairian
2012-07-05, 11:42 PM
This is not a sim.... Holy moly Batman!

Blackwolf
2012-07-05, 11:46 PM
This is not a sim.... Holy moly Batman!

Umm... Yes it is.

Guns, vehicles, aircraft, armies.... What is it if not a sim? Barney's happy hide and go seek game?

Crator
2012-07-05, 11:49 PM
Definatly has simulation elements in it.

Definition of Simulation game (http://en.wikipedia.org/wiki/Simulation_game): A simulation game attempts to replicate various activities in "real life" in the form of a game for various purposes: training, analysis, or prediction. Usually there are no strictly defined goals in the game, just running around, playing as a character.[1] Well-known examples are war games, business games, and role play simulation.

Destroyeron
2012-07-05, 11:51 PM
LOL...i got it...hahaha. No..I think stew would have wrote this

"Vehicles show how fuel much you have and down shutting said if vehicle out ran fuel."

QFT. <3

Methonius
2012-07-06, 12:04 AM
Who the eff needs fuel when you got nanites powering everything...

SixShooter
2012-07-06, 12:19 AM
LOL...i got it...hahaha. No..I think stew would have wrote this

"Vehicles show how fuel much you have and down shutting said if vehicle out ran fuel."

If it were by Stew it would have been:

"Vehicles show how fuel much you have and down shutting said if vehicle out ran fuel!
Why you fools want to run out of fuel!
Fuel gayge will break game and destroy community!"

This would be followed by 10 more lines that will slaughter the English language and all end in excamation points.:rofl:

I love his posts:love:

kertvon
2012-07-06, 12:22 AM
I like the idea of fuel, but not for planetside.

QuantumMechanic
2012-07-06, 12:27 AM
Yeah Stew seems to have a rule of creating one crazy thread a week, so I figured this might have been him in disguise (ha).

But seriously, even hardcore war simulators like ARMA don't have vehicle fuel. The idea also flies in the face of Planetside 2's design principles: make the game easily accessible and playable for everybody. Running out of fuel in the middle of nowhere and having to walk 5 minutes to the nearest base isn't fun gameplay.

OnexBigxHebrew
2012-07-06, 12:27 AM
Definatly has simulation elements in it.

Definition of Simulation game (http://en.wikipedia.org/wiki/Simulation_game): A simulation game attempts to replicate various activities in "real life" in the form of a game for various purposes: training, analysis, or prediction. Usually there are no strictly defined goals in the game, just running around, playing as a character.[1] Well-known examples are war games, business games, and role play simulation.

Your point got wrecked with the "Purposes" part. Obviously not a sim. Get real.

Sledgecrushr
2012-07-06, 12:38 AM
Fuel would make a water navy important if the game goes that way. Fuel could make large outfit airships relevant as well. It would really be a pain in the ass but I think it would add some of that realism stuff to the game.

Floaty tanks should take twice the fuel to operate.

Dagron
2012-07-06, 12:47 AM
Realism is overrated.

Xaine
2012-07-06, 12:47 AM
Umm... Yes it is.

Guns, vehicles, aircraft, armies.... What is it if not a sim? Barney's happy hide and go seek game?

Rofl.

So because its not Barney's happy hide and go seek game, it must be a Sim?

No mate, Planetside is not a Sim.

I really didn't think i'd ever have to explain that to someone.

Good Lord.

mintyc
2012-07-06, 01:03 AM
Well duh.

It's a good idea. People will hate it because... well... "derr we want tings to be eazy" is a good argument I suppose.

If the game were centered around strategic maneuvers and assault then yeah fuel would add an element of convoys, support lines, and other assets to the game. This would have required much greater distances between points of interest (Cyssor style). But since the distances between points of interest are going to be pretty short, not much reason for a system that would just become annoying in long battles.

You'd have to consider empires too. Wouldn't make sense if the VS used the same fuel as the other empires. How would they be balanced out while maintaining a unique feel to them?

i am not saying that i dont want it. in fact i think that a system like this could be built upon to include an eliment of securing surplylines and logistics to a game with a much more free flowing front line than planetside 1 and less structured capture system.

for example if you wanted to take it to a full system you could have large and small Refinarys that could be linked to your bases some how and they provide fule to a silo that players can refule ther vehicles at. Ant's could be used to ferry fule to bases that havent been linked up to a refinary or have insufficient surply linked up or as mobile silos themselves. each foothold would have an unlinkable refinary to ensure that everyone could at lest ferry fule to a silo. it could give the game a sort of a battle of the bulge sort of vibe.

all i am saying is that at some point it would bite me in the ass. adding complexity usualy dose and thats not necaceraly a bad thing but it can end up being annoying from time to time.

Sirisian
2012-07-06, 01:12 AM
I made a thread involving NTU (http://www.planetside-universe.com/forums/showthread.php?t=37285) a while back when rethinking the ANT to create new vehicles. Essentially it involved vehicles that gained their power from NTU fields on the maps to resupply and used it for afterburner, flight, weapons, and abilities making every choice a tactical one.

Fuel seems like a novel approach, but honestly what I think most people would prefer is just limited ammo. It does almost the same exact thing. It forces players that are fighting with a vehicle for prolonged periods to go back and resupply at Sunderers or bases. We had a few threads a while back that discussed the concept of limited ammunition to balance weapons or vehicles. It's something I'm for and have written about in the past.

For the love of Planetside NO MORE POLLS
Yeah my thoughts exactly. Starting to think we should have polls removed from the forums. There is a serious lack of understanding about when a poll is appropriate and how to create them versus a discussion.

Flaropri
2012-07-06, 01:50 AM
I'm fine with fuel, if infantry need to rest, eat, and drink. Running around it tough work.

Don't worry, ARMA 3 is in the works.

Luieburger
2012-07-06, 01:58 AM
Arma II is awesome, but this isn't Arma II.

Envenom
2012-07-06, 02:13 AM
DUMB.

StumpyTheOzzie
2012-07-06, 02:22 AM
Want realism? Then every time you grab a weapon, from anywhere, you have to go to the range and zero your sights or else you will not be accurate. Sniping involves wind, elevation, planetary spin, distance.

Shooting over 200m means normal grunts have to aim high, and bullets aren't instant so you need to lead your shots.

prone will be the default position when you're getting shot at.

You gotta draw the line somewhere and seeing as how the average fuel supply of a vehicle is a lot longer than the expected lifetime of said vehicle in this game, fuel is irrelevant.

Astrok
2012-07-06, 02:46 AM
Fuel is a horrible idea. 'Nuff said.

That depends on just 1 factor.

Oil prices.

if the oil prices are low we should not see any problems.

Winfernal
2012-07-06, 03:48 AM
Why?...

It's not like vehicles are going to last for ages after you buy them, this is not an mil-sim, and the continent takes like 5 minutes max to cross with the Scythe. There's absolutely no need for a fuel mechanic, and it would only serve as an annoyance.

Canaris
2012-07-06, 03:54 AM
all vehicles on and around Auraxis are run on Squirrel Nuts super fuel they never run out, got NUTS?

Sabot
2012-07-06, 04:04 AM
Also.. I'd feel bad for the NC and TR. the NC would probably have to hook up to a nuclear power plant to power their vehicles... they're hard to make portable, unless you're MacGuyver. And the TR would have to drill for oil, and then maintain supply lines... all very vulnareble to one maniac with a match. The VS on the other hand would have these small energy cells in their pockets, and when one runs out (every like... 500 years) of power, you change it like you're chaning battery in a flashlight.

Ah.. isn't technology a blast?

Rago
2012-07-06, 04:35 AM
I want to play a FUN Game not a Realistic one !
so, HELL NO !

Crator
2012-07-06, 11:42 AM
Your point got wrecked with the "Purposes" part. Obviously not a sim. Get real.

Read again, I said it had simulation elements.... Your comment got wrecked due to reading comprehension failure!

NoDachi
2012-07-06, 11:45 AM
Terrible idea. It's not what Planetside is trying to be.

But while I'm here I should recommend Arma.

The Kush
2012-07-06, 01:33 PM
This is the future. No outdated fossil fuels required, free infinite clean energy all around

Mastachief
2012-07-06, 01:37 PM
This seems nothing more than a mechanic to punish the cautious and skilled players who keep their vehicles in tact.

Stardouser
2012-07-06, 01:42 PM
I like the idea of fuel but ONLY because it would add a strategic element - ie, blowing up the enemy's fuel dumps. However, that would really only make sense in an MMOFPS that is designed around a 2 faction war with a victory condition. A hardcore one too, I might add, since removing fuel from your enemy will remove the ability to have vehicles.

wraithverge
2012-07-06, 01:54 PM
I don't think that fuel is the way to go, as your vehicle ceasing to function would suck, but maybe a charge bar for afterburners or something fuel, something non vital but very advantageous to have.

Tsunami
2012-07-06, 02:12 PM
To further the idea, I think fuel would add another element to the game forcing people to be more keen on driving, i.e. Meter Management, rather than going about willy nilly like you'd normally go since you're going to have like infinite ammo and the only restriction seems to be if you have the class with the ammo pack around you, and reload time.

MCYRook
2012-07-06, 02:32 PM
While we're at it, can we also make it so that whenever you crash into something at > 50 kph, all vehicle occupants die unless you have equipped Seatbelts in your Utility Slot?

P Nutz
2012-07-06, 02:41 PM
This would be just extremely annoying and unnecessary. Just no.

Runlikethewind
2012-07-06, 02:52 PM
I like the idea of fuel but ONLY because it would add a strategic element - ie, blowing up the enemy's fuel dumps. However, that would really only make sense in an MMOFPS that is designed around a 2 faction war with a victory condition. A hardcore one too, I might add, since removing fuel from your enemy will remove the ability to have vehicles.

This element seems to be built into the resource system. In ps1 you took out the tech plant to deny armor, in ps2 you deny the enemy resources by caping the right hexes. At least that is how it is supposed to work in theory.

Karrade
2012-07-06, 02:55 PM
I don't see the problem with this at all, as long as its a rare thing. As in you have plenty of fuel, but if your stupid you waste it all. A bit like oxygen underwater in PS1.

I can't see it adding or taking away much if its used right, so I don't see why the opposition to a fuel system (or the support for it). Unless of course vehicles could be hit in the fuel tanks, which would be awesome!

DSxGIIR
2012-07-06, 03:03 PM
Nanites=unlimited fuel

Gonefshn
2012-07-06, 03:13 PM
Your vehicles ammo is basically fuel at least in how it affects you during gameplay. Why stack a mechanic on top of a mechanic it will only frustrate.

Jomo
2012-07-06, 03:18 PM
Tanks run on ammo now?

Rocket Tanks!

Slide Surveyor
2012-07-06, 03:21 PM
That depends on just 1 factor.

Oil prices.

if the oil prices are low we should not. see any problems. What? You would have to PAY for oil? This is just an atrocious idea...

demonicale
2012-07-06, 03:28 PM
NO,NO,NO AND OH GOD NO!!.

Sorry, but you have to understand what "realisim gone too far" means, it would kill the fun in favour of realisim.

Jomo
2012-07-06, 03:34 PM
What? You would have to PAY for oil? This is just an atrocious idea...

Station Cash is required for fuel. WELCOME TO REALISM EVERYONE.

Slide Surveyor
2012-07-06, 06:15 PM
Station Cash is required for fuel. WELCOME TO REALISM EVERYONE.This isn't realism. It's pay to win.

Papscal
2012-07-06, 06:32 PM
yet another ignorant poll great work.

Pillar of Armor
2012-07-06, 07:25 PM
Excuse me yo, Ima let u finish, but POWERSLIDES IN TANKS:

Watch to the left of the player's gun

Power sliding Lightning (https://www.youtube.com/watch?v=0xcmHYuUbn0&feature=player_detailpage#t=3329s)

Didn't want to make a new thread for this^^ Aight, you can keep arguing about fuel (to which I say "no fuel").

Zidane
2012-07-06, 08:44 PM
fuel---noooooo

Electrofreak
2012-07-06, 09:44 PM
No, the vehicles in the future run on Unicornium, with never-ending power fueled by hopes and dreams.

But if we want to go with conventional fuel, sure. And infantry have to stop fighting to relieve themselves every several hours or their bladders explode.

Tehroth
2012-07-18, 01:49 AM
Want realism? Then every time you grab a weapon, from anywhere, you have to go to the range and zero your sights or else you will not be accurate. Sniping involves wind, elevation, planetary spin, distance.

Shooting over 200m means normal grunts have to aim high, and bullets aren't instant so you need to lead your shots.

prone will be the default position when you're getting shot at.

You gotta draw the line somewhere and seeing as how the average fuel supply of a vehicle is a lot longer than the expected lifetime of said vehicle in this game, fuel is irrelevant.

Hate to burst your bubble but all that you listed is in the game, except for prone. Fuel would add a tactical sense in the game and a fuel truck could be essential for winning battles. The driver would be a hero.

Also arma 2 does have fuel, in the dayz mod.

Shadowrath
2012-07-18, 01:58 AM
Worst idea ever. :(

Death2All
2012-07-18, 02:08 AM
I can't tell if this is a joke or not...I really hope for the sake of humanity that it is though..

Roidster
2012-07-18, 02:27 AM
hell ya i think fuel (nanites) should be added,adds in the whole immersion,and real world experiences

Raymac
2012-07-18, 02:30 AM
Anybody that has played Planetside knows that ammo is essentially the fuel of the game. We don't need a finite restriction beyond that.

Ruffdog
2012-07-18, 03:16 AM
No fuel.

Except for the flying Outfit Motherships we were promised.

Okay maybe not promised.

Shade Millith
2012-07-18, 05:45 AM
Sure! Just to keep it realistic!

Of course, a vehicle would spawn with a full tank, soooooo... that would give it like 6-8+ hours of solid driving without needing to fuel it...

And, the average life expectancy of a tank would be... well, not that long. Nowhere near that long infact... Has anyone actually had a tank live that long on the front lines?

Marinealver
2012-07-18, 11:27 AM
If the vehicles cost resources then I doubt there would be fuel. Beside most vehicles will be abandon or destroyed long before they run out of fuel.

Allthough it would be a neat mechanic to have vehicles run off of fuel. Mabey even some customization would be better fuel effency or extra fuel capacity, After all fuel is a big strategic concern in combat.

Especially Air combat. Cargo planes avoid fighters just by tacking the senic rout around the runway out of the fuel range of the inteceptors. If an enemy inteceptor was going after say a C130 the pilot will recieve enough warning from an AWACS to fly away from it. The inteceptor pilot will just helplessly wathc it out of range on the radar recieve the low fuel warning, angrly grunts to himself as he flys back to base.

MrBloodworth
2012-07-18, 12:14 PM
Um, not a fan. I am a fan of the NTU system, I wish that was expanded for bases.

haticK
2012-07-18, 12:17 PM
Game would be delayed because they have to add gas stations then no one would be able to afford gas anyway