View Full Version : Worried that HA won't have any place.
Perhaps we've just not been told enough about their Kewl Things. Perhaps the "release" TTK will be long enough that their extra shield/armour/HP and their higher damage weapons will make them sufficiently durable (relative to opposing LA) that they'll have an advantage in intense firefights.
At the moment, though, it looks a bit like there's nothing these guys can do that's enough better than an LA to make it worth forgoing the mobility of the jump-troops. With everyone being able to switch to MAX from the get-go, heavy corridor fighting or AV work on the ground might be better done in power armour than Rexo.
What's the USP of certing into HA trees? Will a dedicated HA be able to get nearly as tough as a low-Cert MAX? Will that make any difference, with the TTK being so short?
Synapse
2012-07-06, 05:12 AM
I'm really not interested in talking about this unless you can bring some numbers/screenshots or beta comes out.
This one is clearly a "wait for beta" question.
Snipefrag
2012-07-06, 05:21 AM
Perhaps we've just not been told enough about their Kewl Things. Perhaps the "release" TTK will be long enough that their extra shield/armour/HP and their higher damage weapons will make them sufficiently durable (relative to opposing LA) that they'll have an advantage in intense firefights.
At the moment, though, it looks a bit like there's nothing these guys can do that's enough better than an LA to make it worth forgoing the mobility of the jump-troops. With everyone being able to switch to MAX from the get-go, heavy corridor fighting or AV work on the ground might be better done in power armour than Rexo.
What's the USP of certing into HA trees? Will a dedicated HA be able to get nearly as tough as a low-Cert MAX? Will that make any difference, with the TTK being so short?
I would say your unduly worried, wait for beta !
Agree, lets wait and See.
Otleaz
2012-07-06, 05:32 AM
What are you worried about? If it has no place we can just delete it and give the weapons to other classes. It isn't like the classes are set in stone.
Bruttal
2012-07-06, 05:35 AM
TTK will be adjusted during beta its a given almost every game is like this during the beta they start out with something that sounds decent but when you add lots of real players to the mix it ends up getting adjusted some times up some times down or up and down but aginst different weapons
Accuser
2012-07-06, 08:04 AM
At the moment, though, it looks a bit like there's nothing these guys can do that's enough better than an LA to make it worth forgoing the mobility of the jump-troops.
At the moment you haven't seen the MCG/Lasher/Jackhammer(?). So you should probably just calm down.
mirwalk
2012-07-06, 09:29 AM
So far the HA has a shield which will allow easier storming of a position. As far as we know no other class will get the HA ES weapons, (jackhammer, lasher, chaingun). The have also spoken about the possibilities of MAX units costing resources and/or have a timer. If either is true then you will see a lot more HA as stand ins.
Not to mention that the HA has some of the only AV/AA in the game.
NoDachi
2012-07-06, 09:36 AM
Well concidering the HA is probably going to be the most flexible class, it's place will be everywhere.
These overly speculating topics are getting quite old :\
Wait for beta...
Xyntech
2012-07-06, 11:18 AM
HA seems a little bland to me at the moment, but LA doesn't seem to have that much more diversity to it and I'm very much looking forward to playing LA. I think we'll just have to see if HA is an interesting and useful enough class in live gameplay before this is a very valid topic.
What would be a valid topic is to come up with some good ways to further increase the options for HA while staying true to its style as a class.
All classes should be interesting and useful, so if there's a problem with HA or any other class being a dud in beta, we and the devs will have to sort that shit out. For now, it's personal shield and selection of weapons and other capabilities seems to me like it will be a valuable enough class, even if I don't plan to use it too much myself.
Furber
2012-07-06, 12:43 PM
As far as I know, HA has access to Anti-Vehicle weapons, and LA doesn't. That's pretty important right there.
As far as I know, HA has access to Anti-Vehicle weapons, and LA doesn't. That's pretty important right there.
Definitely. They are pretty much the ultimate shock trooper. Drop in a few squads of these guys and they can pretty much hold their own agaisnt any threat. Of course they arent as niche heavy like the other classes. Wouldnt want to be LA in an enclosed area or a MAX is an open field. So they are kind of the middle ground between pure fire power and maneuverability.
I plan as playing as one because they feel like the best multi-role class to choose.
Top Sgt
2012-07-06, 01:00 PM
HA is perfect for me I can carry an assault rifle or LMG while having an AT or AA type launcher with me.. What else do i need really?
My main class.
Neurotoxin
2012-07-06, 01:31 PM
Heavier main weapon + HA or AV class-only weapon + class-only shield + HA-specific explosives. HA has its place, believe me.
When infantry are rushing Point A to B without vehicle support, HA are going to be quite essential. When holding a key point, the shields will give extra durability.
SonjaBlade
2012-07-06, 01:42 PM
I'm going along with most people at this point... OP seems like a troll. Wait for beta, quit whinning, and man up.
Karrade
2012-07-06, 03:02 PM
So far HA seems the jack of all trades class, so it puts it in a great solo'ers role. You'll see plenty of them.
Based on current information - Does it do any single thing better than any other class out there can, no. So not as good if you have a team backing you up (who like to specialise). That is fine, some people enjoy playing the jack of all trades - that is its role.
Based on current information - It does many things well, just no single things better than a specific class. As one person said, it may end up being all powerful because of this, or instead outclassed in any one area.
Beta will tell us.
I'm going along with most people at this point... OP seems like a troll. Wait for beta, quit whinning, and man up.
How does posing a question make someone a troll. A troll by definition is someone looking to get a rise out of people. This seems a question, which was answered?
Gonefshn
2012-07-06, 03:15 PM
HA has anti vehiclular capabilities, that sets it apart. a MAX outdoors is a sitting duck to vehicles so HA will be where it's at. Not to mention storming any indoor area being the HA is going to work much better than LA.
They totally have a place.
Malorn
2012-07-06, 03:25 PM
When I read the title I thought this thread was about the Heavy Assault weapons themselves, which we haven't seen.
The HA Class - it definitely has a place.
- Strong ballistic dampening shield allows them to absorb a lot of damage.
- The LMGs put out a lot of dps and seem roughly equivalent to MCGs of PS1 only with more accuracy.
- They are the primary AV class
So their place is a backbone to your infantry squad with a flexible set of weapons and the ability to be Anti-Infantry and Anti-Vehicle simultaneously. You'll need them for the AV role, which we have seen is different from the MAX AV role, and they're more agile than MAX suits. The Shield gives them some survivability options a MAX doesn't have, and of course they can cap, pilot vehicles, etc. Nice all-around solid class choice actually.
They also are the only class to use the Heavy Assault weapons, like the MCG, Lasher, and Jackhammer, which I expect are all getting quite a bit of changes from the way they operated in PS1.
The "Heavy assault" weapons as we know them from PS1 are the things that I wonder won't have a place. They'd have to be really good at close quarters to justify taking them over a more general-purpose LMG.
If I were to question the usefulness of any class it would be the Light Assault, especially in a squad setting. The only thing they offer is a jetpack. I don't see why you would take one over the more versatile and survivable and useful Heavy Assault which can deal with all sorts of threats and be a backbone to the squad.
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