View Full Version : Concerned about team killing.
Zicamox
2012-07-08, 03:15 PM
As anyone who has played an FPS before, you know that there will always be that group of whiny kids who think they are the best person in the entire game.
With the ability to team kill, is there any thing stopping kids killing you because they are mad? And will there be any punishment?
Slide Surveyor
2012-07-08, 03:17 PM
Grief point system.
Poser
2012-07-08, 03:20 PM
Based on the E3 footage TKing is a major issue. Not because people are trolling; but because they can't tell who is on their team. Players used to have symbols over their heads but SOE got rid of them.
As anyone who has played an FPS before, you know that there will always be that group of whiny kids who think they are the best person in the entire game.
With the ability to team kill, is there any thing stopping kids killing you because they are mad?
I don't really under stand this part of the post. :doh:
NoDachi
2012-07-08, 03:33 PM
Based on the E3 footage TKing is a major issue. Not because people are trolling; but because they can't tell who is on their team. Players used to have symbols over their heads but SOE got rid of them.
You got to undestand, e3 was a pick-up and play scenario with a bunch of temporary players who never touched the game and didn't care much beyond "heh this gun is fun to shoot",
Not to mention the demo was designed to be a confusing three way pseudo-deathmatch.
I wouldn't worry so much about it.
Mr DeCastellac
2012-07-08, 03:41 PM
I see the OP didn't play PS1. If you attacked a friendly, it would give you 'grief points'. If you got enough grief points it would shut off your weapons and limit your vehicle speed so you couldn't run anyone over. To start, it would only lock you for 10 minutes as a warning to those who accidentally hit friendlies too often. After the 10 minutes, your grief is multiplied, so you rack up WAY more grief from hitting friendlies. I'm not sure about the lock times if you keep hitting friendlies, as I've only ever gotten to the 10 minute lock (on accident, of course). I think it's like a 1 hour lock, then 1 day, and they might ban your character if you keep being troublesome.
Anyways, it was a really good system and it prevented most TKing. If you got TKed, it was almost always on accident or it would be your fault (whether you jumped in front of a vehicle or tried to blow the gen when it didn't need to be blown).
There were still a couple morons that would TKOS you, but the grief system would take care of them quicklike.
Winfernal
2012-07-08, 03:46 PM
Based on the E3 footage TKing is a major issue.
:lol:
NexAnima
2012-07-08, 03:51 PM
The biggest missed picture is the use of tactics in large arms. With out penalty, whats to stop a large carpet-bombing operation of a facility mid battle or an OS for that matter. then send in a squad that was on standby why every one respawns?
sameer
2012-07-08, 04:00 PM
You got to undestand, e3 was a pick-up and play scenario with a bunch of temporary players who never touched the game and didn't care much beyond "heh this gun is fun to shoot",
Not to mention the demo was designed to be a confusing three way pseudo-deathmatch.
I wouldn't worry so much about it.
It is to worry about. When the game does release, alot of the same type of people will be playing, and TKing. E3 was the perfect example, in a small scale. They should learn from that and do something. There may be a need to "duming down" needed. Not everyone is a hardcore gamer, there will be alot of kids and casual gamers playing.
Turdicus
2012-07-08, 04:03 PM
you shouldn't be concerned. SOE solved tking for the most part in PS1 so they won't screw it up for PS2. The grief system works wonders.
NoDachi
2012-07-08, 04:08 PM
It is to worry about. When the game does release, alot of the same type of people will be playing, and TKing. E3 was the perfect example, in a small scale. They should learn from that and do something. There may be a need to "duming down" needed. Not everyone is a hardcore gamer, there will be alot of kids and casual gamers playing.
You're new huh.
In e3 they disabled grief points because they knew it would suffer from a heightened case of friendly fire.
basti
2012-07-08, 04:13 PM
TKing is no problem, trust us.
And for the love of god, ignroe the E3 footage. It was just a bunch of noobs that literally played for a few minutes, and thats it. Of course they didnt know the difference between friendly and enemy.
p0intman
2012-07-08, 04:16 PM
Haters will hate. Imo, as far as you possibly can, without being walked over, try to be on as good of terms with as many people as possible. Do that, and any haters will be looked down upon and it won't matter if they TK you or not.
That said, if people do TK you and won't stop... some times you just have to defend yourself and gtfo the area.
I had a guy in PS1 the other day global for people to TK me. Nobody did except his own outfit, because the only other people who saw it respected me enough not to.
E3 was a bunch of console loving journos who are crap shots anyway. Ignore it.
Pillar of Armor
2012-07-08, 04:18 PM
TKing is no problem, trust us.
And for the love of god, ignroe the E3 footage. It was just a bunch of noobs that literally played for a few minutes, and thats it. Of course they didnt know the difference between friendly and enemy.
^This
Grief points work well
Zicamox
2012-07-08, 05:01 PM
I don't really under stand this part of the post. :doh:
I was trying to get at how planetside 2 seems to be more popular (never played planetside 1), so it will also attract more people which like to teamkill everyone for fun.
Xyntech
2012-07-08, 05:33 PM
I was trying to get at how planetside 2 seems to be more popular (never played planetside 1), so it will also attract more people which like to teamkill everyone for fun.
I think that people creating new accounts to grief will be a bigger problem than the broader crowd being a bunch of TKing idiots.
They just need to put in a good grief system that punishes new accounts and players quicker than people who have put in enough time where getting their account banned would suck. Older accounts would still eventually get weapons locked and eventually banned, but not if they just killed a few people one night.
Accounts with no characters over BR1 could get weapons lock for 30 seconds every time they so much as scratched an enemy (longer if they managed to kill the person with a single shot). A message would just pop up telling them to be more fucking careful next time or gtfo (only more nicely, maybe).
BR5 (or PS2's equivalent compared to PS1) would get a little more leeway, and BR10 would be treated as a full fledged player, who would have to be a real asshat to get banned.
But E3 is nothing to go by, as others have said. Grief was turned off during E3, and they've already said they are bringing grief points back with a few modifications.
F2P is here to stay, for both good and for worse. The best the devs and the community can do is to find ways to mitigate TKing, and I think we really need to see how large of a problem it is before we can freak out about it too much. PS1's system will probably work pretty well in PS2 with just a few modifications, which the devs have already stated they have made.
Otleaz
2012-07-08, 05:37 PM
If someone teamkills you on purpose, just kill them every time you see them for the next couple weeks. If you manage it right, you shouldn't have to worry about grief points.
Buggsy
2012-07-08, 05:44 PM
Grief point system.
PS1 Grief point system worked just fine. In fact it worked better than fine, wish it was in WWIIONLINE.
Folly
2012-07-08, 05:57 PM
I wasn't fully satisfied with PS1 grief system. Every time I tried to fire down a hallway, some noob would run in front of me and sit there doing nothing; I would get the grief for a few bullets I put into him before I could stop, and then the enemy team would shred both of us because I couldn't return fire.
Also, laggers would suddenly appear in front of me when I was driving, and that one squished lagger would put me halfway to grief-lock.
I would hope that they account for such scenarios in the revised grief system for PS2.
Dougnifico
2012-07-08, 06:50 PM
I think that there should be some kind of detection system. Once a players grief points and whine-o-meter get high enough, a surge is sent through the electrical lines causing a bolt of electricity to erupt from their computer a give them a painful shock. Right before this happens, you hear the voice from Unreal Tournament saying, "No! Bad! Bad little shithead!"
SKYeXile
2012-07-08, 06:53 PM
TKing is no problem, trust us.
And for the love of god, ignroe the E3 footage. It was just a bunch of noobs that literally played for a few minutes, and thats it. Of course they didnt know the difference between friendly and enemy.
in a F2P game 90% of your players are always n00bs because of the high turnover rate of players.
But SOE have said there is a faster grief ramp up for new accounts.
Xyntech
2012-07-08, 06:59 PM
But SOE have said there is a faster grief ramp up for new accounts.
They actually confirmed it that specifically? Excellent. That puts to rest most of my slight lingering doubts on the subject.
Buggsy
2012-07-08, 07:08 PM
I wasn't fully satisfied with PS1 grief system. Every time I tried to fire down a hallway, some noob would run in front of me and sit there doing nothing; I would get the grief for a few bullets I put into him before I could stop, and then the enemy team would shred both of us because I couldn't return fire.
Also, laggers would suddenly appear in front of me when I was driving, and that one squished lagger would put me halfway to grief-lock.
I would hope that they account for such scenarios in the revised grief system for PS2.
Account for such scenarios? That's why there is friendly fire in the first place, so AOE damage doesn't have to be nerfed.
If there's no friendly fire, than AOE gets nerfed.
NoDachi
2012-07-08, 07:10 PM
I don't remember TKing being a problem when you could get free PS1 accounts through the reserves program.
Neurotoxin
2012-07-08, 08:41 PM
They haven't been testing grief because nobody wants to get grief-locked during an internal playtest. It'll be in, and there will actually be a grief forgiveness system to let players reduce / remove grief inflicted incidentally, while allowing for punishment of players who egregiously teamkill.
They know it is an issue, it'll be addressed, they reassured me of this at E3. I'd be more worried about someone making multiple accounts to grief with, but I'd wager that the max grief increases with BR so veterans can get away with more than a new account.
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