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View Full Version : Sniper Rifle Chamber Next Round Animation


n2q0_matrix
2012-07-10, 12:49 AM
Is there anyway to chamber the next round without leaving the scoped view when using the Sniper Rifle?

I am all for shaking the view for realism. But if I am not mistaken, most marksmen chamber the next round without changing their view or moving the rifle.

I have my target...

http://i.imgur.com/XlUrF.png



AAAHHHH, cannot see shit!!

http://i.imgur.com/x4BvW.jpg



Or do I just need to work on my quick scoping and STFU??

;)

NoDachi
2012-07-10, 12:53 AM
The NC didn't have time for ergonomics.

mintyc
2012-07-10, 12:53 AM
i dont mind the animation to chamber the next round but i do want controll of when it happens. it is important to me to watch my bullet to target to gage lead and hight and haveing the scope go away as soon as the round is fired would stop me from doing that properly.

i always keep auto reload off in ps1 for this and other reasons.

Sardus
2012-07-10, 12:57 AM
Planetside had the ability to turn off auto reload - I hope the sequel does too. I like being able to control when I do it.

Electrofreak
2012-07-10, 12:59 AM
Planetside had the ability to turn off auto reload - I hope the sequel does too. I like being able to control when I do it.

Yeah, nothin' like rollin' with two Bolt Drivers. :p

Actor
2012-07-10, 01:00 AM
I did find myself thinking that the charging animation was quite annoying, but then I also remembered how customizeable the game is. I'm sure there's a bolt or upper receiver upgrade that we can buy that will make it semi-auto but at the cost of something, my guess would be accuracy.

Honestly I am not going to worry about a thing until they release the game. There will be changes before the beta starts, there will be more changes during the beta, somethings will make people happy and others will rage about it. I believe that the developers have a good idea of what the community wants and what they will do everything they can to make this a AAA title. Besides, they want to make this game something that they would want to play daily!

Vreki
2012-07-10, 01:01 AM
Its a common way of balancing sniper rifles, I think it is fine.
But I see no issue either with being able to turn auto reload off.

mintyc
2012-07-10, 01:02 AM
Planetside had the ability to turn off auto reload - I hope the sequel does too. I like being able to control when I do it.

that is my hope to.

however something that may cause a problem is that the bolt drivers that we have seen thus far use a clip and a bolt action chambering mechanisum so the rifle is efecticly not reloading between each shot, it is just chambering the next round in the clip. so a no auto reload option may not help solve this, it would probably need another solution.

SnipeGrzywa
2012-07-10, 01:05 AM
Ya, that was a little disturbing. Maybe you can hold it to see and when you release you will charge? At E3 there were snipers that would shoot 3-5 times before coming out of zoom to do a reload animation. Different weapons with different certs.

Realism- yes, stay sighted while charging
Minimum - see impact of bullet

They hired whisehunt for these types of questions. Maybe he can shed some light.

Froglicker
2012-07-10, 01:09 AM
What some games do (I forget which) is if you keep the left mouse button held down after firing you'd stay zoomed in until you let go. Perhaps that's something already implemented?

OnexBigxHebrew
2012-07-10, 01:09 AM
BF3 has this. Attatchment called "Straight-Pull Bolt". Could just as easily be a cert, IMO.

mintyc
2012-07-10, 01:10 AM
Ya, that was a little disturbing. Maybe you can hold it to see and when you release you will charge? At E3 there were snipers that would shoot 3-5 times before coming out of zoom to do a reload animation. Different weapons with different certs.

Realism- yes, stay sighted while charging
Minimum - see impact of bullet

They hired whisehunt for these types of questions. Maybe he can shed some light.

we know that each empier gets two sorts of sniper rifles in PS2

1. the more powerfull bolt action type with a low rate of fire, the bolt driver in the vid is an example of this type.

2. the scout rifle this is a semi-auto rifle that is lower damage per shot but has a far higher rate of fire and no chambering animation, this is the sort seen in the E3 vids.

Otleaz
2012-07-10, 01:11 AM
I wouldn't be surprised if that is exclusive to the NC sniper.

Saifoda
2012-07-10, 01:11 AM
The only time in real-life situations (i.e. military) where the shooter can retain cheek weld/sights on a rifle when the bolt is manipulated on a bolt-action rifle is when the shooter is in a supported position. Perhaps there could be a bi-pod addition to cert into the cloaker class which will allow the rifle to be rested onto walls and/or other objects when crouching, allowing the bolt to be manipulated without having to "descope," as it were.

Bags
2012-07-10, 01:12 AM
You're a sniper, deal with it.

n2q0_matrix
2012-07-10, 01:18 AM
Example of what I mean at 2:00.

Finding non quick scoping MW3 vids is difficult. lol

http://www.youtube.com/watch?feature=endscreen&v=Vow9mDafL8g&NR=1

I did find myself thinking that the charging animation was quite annoying, but then I also remembered how customizeable the game is. I'm sure there's a bolt or upper receiver upgrade that we can buy that will make it semi-auto but at the cost of something, my guess would be accuracy.

Honestly I am not going to worry about a thing until they release the game. There will be changes before the beta starts, there will be more changes during the beta, somethings will make people happy and others will rage about it. I believe that the developers have a good idea of what the community wants and what they will do everything they can to make this a AAA title. Besides, they want to make this game something that they would want to play daily!

I agree, I won't be worried about things until Beta is near over. I am simply curious to see if I am the only one who was thinking about this.

The only time in real-life situations (i.e. military) where the shooter can retain cheek weld/sights on a rifle when the bolt is manipulated on a bolt-action rifle is when the shooter is in a supported position. Perhaps there could be a bi-pod addition to cert into the cloaker class which will allow the rifle to be rested onto walls and/or other objects when crouching, allowing the bolt to be manipulated without having to "descope," as it were.

Good points. Makes sense to me.

Ya, that was a little disturbing. Maybe you can hold it to see and when you release you will charge? At E3 there were snipers that would shoot 3-5 times before coming out of zoom to do a reload animation. Different weapons with different certs.

Realism- yes, stay sighted while charging
Minimum - see impact of bullet

They hired whisehunt for these types of questions. Maybe he can shed some light.

More good points. IMHO

OnexBigxHebrew
2012-07-10, 01:31 AM
This is actually what I was referring to earlier. Watch at about 1:00


Browning T-Bolt Straight Pull Bolt Action Rifle.flv - YouTube


BF3 has this as an attachment, and I'm sure a cert could be worked out.

EDIT: Found a vid of a guy in BF3 using it early in the vid.

BF3- M40a5 with straight pull bolt - YouTube

CutterJohn
2012-07-10, 01:36 AM
Better question is why they would be using a bolt action rifle in the future. Because that gun shown is NOT a bolt action. Bolts are absurdly simple mechanisms.

Just have a long refire delay. Call it a charge up time for the rail assist/plasma accelerator/whatever.

SnipeGrzywa
2012-07-10, 01:36 AM
The only time in real-life situations (i.e. military) where the shooter can retain cheek weld/sights on a rifle when the bolt is manipulated on a bolt-action rifle is when the shooter is in a supported position. Perhaps there could be a bi-pod addition to cert into the cloaker class which will allow the rifle to be rested onto walls and/or other objects when crouching, allowing the bolt to be manipulated without having to "descope," as it were.

Ummm, no. Depending on caliber and yes position will determine recoil. In any case you require target prior to adjusting position. Part of the follow through of the fundamentals of marksmanship.

That bolt is the type they use in competive shooting, specially in matches that are timed with multiple shots per round.

Ainte
2012-07-10, 01:46 AM
Is there anyway to chamber the next round without leaving the scoped view when using the Sniper Rifle?

I am all for shaking the view for realism. But if I am not mistaken, most marksmen chamber the next round without changing their view or moving the rifle.

;)

Planetside 2 E3 Stream - Day 1 - Part 1 (feat. Totalbiscuit and Margaret Krohn) - YouTube
check this, i guess its totally adjustable

CutterJohn
2012-07-10, 01:52 AM
Planetside 2 E3 Stream - Day 1 - Part 1 (feat. Totalbiscuit and Margaret Krohn) - YouTube (http://www.youtube.com/watch?v=fLakXgelJGY&feature=player_detailpage#t=1385s)
check this, i guess its totally adjustable

Thats a semi auto sniper, equivalent to PS1s Heavy Scout Rifle.

n2q0_matrix
2012-07-10, 01:56 AM
Planetside 2 E3 Stream - Day 1 - Part 1 (feat. Totalbiscuit and Margaret Krohn) - YouTube (http://www.youtube.com/watch?v=fLakXgelJGY&feature=player_detailpage#t=1385s)
check this, i guess its totally adjustable

Um...any time reference to assist us?

DOH...I see it now.

Sweet.

OnexBigxHebrew
2012-07-10, 01:59 AM
Um...any time reference to assist us?

It had one built in when I watched it...but it was a semi auto sniper. Not actually sure what he's getting at anymore, lol. I thought we were talking about next round animations for single fire...maybe he doesn't know there are different fire-mode based sniper rifles? lol.

n2q0_matrix
2012-07-10, 02:07 AM
It had one built in when I watched it...but it was a semi auto sniper. Not actually sure what he's getting at anymore, lol. I thought we were talking about next round animations for single fire...maybe he doesn't know there are different fire-mode based sniper rifles? lol.

Your videos were exactly what I was talking about. Bolt Action.

The semi-auto in the other video shows what it would look like while staying "scoped". But I was specifically speaking of bolt action and not semi-auto sniper rifles.

Maybe Higby just quick scopes and so it wasn't demonstrated. I suppose we'll find out soon enough.

OnexBigxHebrew
2012-07-10, 02:13 AM
Your videos were exactly what I was talking about. Bolt Action.

The semi-auto in the other video shows what it would look like while staying "scoped". But I was specifically speaking of bolt action and not semi-auto sniper rifles.

Maybe Higby just quick scopes and so it wasn't demonstrated. I suppose we'll find out soon enough.

K, glad I'm not crazy haha.

Saifoda
2012-07-10, 02:14 AM
Ummm, no. Depending on caliber and yes position will determine recoil. In any case you require target prior to adjusting position. Part of the follow through of the fundamentals of marksmanship.

That bolt is the type they use in competive shooting, specially in matches that are timed with multiple shots per round.

I didn't really imply what I was meaning very well; I was referring strictly to combat engagements (which is what planetside is based on), not competitive shooting. And regarding caliber, I think we can safely say that modern equivalents to what these heavy sniper rifles in ps2 are would be somewhere upwards of .300-.338 or bigger.

SnipeGrzywa
2012-07-10, 02:19 AM
One thing we need to clarify is not the bolt system in the gun, but rather the type of ammunition feed that is going on. "bolt-action" just means hand charged bolt movement. Like in the video, it's a magazine fed, bolt action rifle.

Now, in PS1 the Boltdriver was a single shot weapon. To reload you "shotgunned" the rifle to reload. Obviously this method would require you to move the gun. But there is no need to break your cheek meld/sight picture to charge a bolt-action.

So if we are looking for realism then based on the weapon type depends on where you need to "unscope".

Either way need to make sure any animations happen when we want them, not automatic.

Winfernal
2012-07-10, 02:28 AM
You're a sniper, deal with it.

Makes no sense... at all.

This should be an option via certs/customization.

Antivide
2012-07-10, 04:10 AM
You're a sniper, deal with it.

Wow, that really contributed to the discussion, didn't it?
/sarcasm

This could easily be something you could just cert into or have as an attachment. As someone mentioned before, BF3 had that "straight pull bolt" which let you do exactly what the OP said.

I don't have a problem if they make it something you have to cert into to be honest.

kadrin
2012-07-10, 04:47 AM
Ummm, no. Depending on caliber and yes position will determine recoil. In any case you require target prior to adjusting position. Part of the follow through of the fundamentals of marksmanship.

That bolt is the type they use in competive shooting, specially in matches that are timed with multiple shots per round.

I didn't really imply what I was meaning very well; I was referring strictly to combat engagements (which is what planetside is based on), not competitive shooting. And regarding caliber, I think we can safely say that modern equivalents to what these heavy sniper rifles in ps2 are would be somewhere upwards of .300-.338 or bigger.

Considering also that the player will be running around willy nilly with not a care in the world as to the weight or recoil of the rifle I think it's fair that they can't stay scoped between shots while running around.

Though I agree, you should be able to fire and stay in the scope as long as you like to see where your round goes.

Gogita
2012-07-10, 05:31 AM
I think I know a system that can work around this issue quite well while at the same time being very simple.

How about when you click the left mouse button to shoot, which will automatically make you reload which takes you out of "scope" mode. Unless you would shoot and continue to hold in your left mouse button, which would postpone the reload and therefore make it possible to see the result of your shot. This will last until you release the left mouse button, which starts the reload.

RSphil
2012-07-10, 06:07 AM
might be something like battlefield where you can get a straight bolt. id say it could be a side grade. have to see. also id like to see if you can keep scoped be holding down the fire button so you can see where the round hit down range.

Kran De Loy
2012-07-10, 06:46 AM
Honestly I would really like to be sure that the mouse sensitivity setting for default mouse look and ADS are separate. If possible to add in a mouse setting category for scoped view would be pretty sweet, too.

Mouse Sensitivity: 5
Mouse Sensitivity ADS: -2 (5 minus 7)
Mouse Sensitivity Scoped: -4 (5 minus 9)

That would be sweet.

Saifoda
2012-07-10, 01:28 PM
I think I know a system that can work around this issue quite well while at the same time being very simple.

How about when you click the left mouse button to shoot, which will automatically make you reload which takes you out of "scope" mode. Unless you would shoot and continue to hold in your left mouse button, which would postpone the reload and therefore make it possible to see the result of your shot. This will last until you release the left mouse button, which starts the reload.

Sounds good to me.

/thread.

WiteBeam
2012-07-10, 01:43 PM
Not many designated marksmen/snipers would be able to accurately engage human sized targets from an unsupported standing position at 200+ meters like these games depict anyways.
Anyone familiar with weapons systems, mechanics, and functions could point out a number of unrealistic and rediculous animations in the videos we have seen so far. Let's just call is sci-fi and not worry to much about it.

Envenom
2012-07-10, 01:50 PM
I can't even remember the last game that let you fire without leaving the scope view?

P Nutz
2012-07-10, 02:16 PM
I think they should just keep the bolt action animations the way they are for balance purposes. If you want to continue to make follow-up shots while scoped, you should then use a semi-auto SR.

Let's be honest: the game isn't realistic anyway, I mean it takes place in the future on a planet that doesn't exist with weapons and technology that don't exist either. I think we should just give up on making PS2 "realistic" for the sake of making the game balanced and fun.

n2q0_matrix
2012-07-10, 04:30 PM
I can't even remember the last game that let you fire without leaving the scope view?

CoD is one.

I think they should just keep the bolt action animations the way they are for balance purposes. If you want to continue to make follow-up shots while scoped, you should then use a semi-auto SR.

Let's be honest: the game isn't realistic anyway, I mean it takes place in the future on a planet that doesn't exist with weapons and technology that don't exist either. I think we should just give up on making PS2 "realistic" for the sake of making the game balanced and fun.


The "feel" of it is a major component to what makes the game fun. Also, target acquisition for follow up shots or missed shots. Gun usage that can be highly frustrating can lead to negative opinions of the game. Granted, this is highly subjective and personal to each player. But if the pattern is highly negative, it is in the game makers best interest to consider a change.

"Realism" is another component that allows one to suspend disbelief. Sure it is in the future and this is SciFi, but if it is not at least somewhat plausible, or at least feels that way, some of the fun is lost. The improvements to the flight physics is an example. Sure, they are not fully realistic, but they have moved them closer versus leaving them like PS1.

IMHO

TheDAWinz
2012-07-10, 06:17 PM
CoD is one.




The "feel" of it is a major component to what makes the game fun. Also, target acquisition for follow up shots or missed shots. Gun usage that can be highly frustrating can lead to negative opinions of the game. Granted, this is highly subjective and personal to each player. But if the pattern is highly negative, it is in the game makers best interest to consider a change.

"Realism" is another component that allows one to suspend disbelief. Sure it is in the future and this is SciFi, but if it is not at least somewhat plausible, or at least feels that way, some of the fun is lost. The improvements to the flight physics is an example. Sure, they are not fully realistic, but they have moved them closer versus leaving them like PS1.

IMHO

Cod is a fucking terrible excuse of a game to pull examples from. Hurr Durr, i can shoot lasor snipor without aiming at my 4x4 map.

Battlefield or other games, on the other hand, provide alot better example. When i fire a scope in real life, i always pull out and pull the bolt action back before getting reinstated in my position, unless i was on a bipod or firing a semi-auto.

Zalmoxis
2012-07-10, 06:32 PM
The bolt action sniper empty bullet unload animation is just ugly as hell. I was hoping for something a bit sexier, like the SV98 unload animation is in BF3 :(

TheDAWinz
2012-07-10, 06:34 PM
The bolt action sniper empty bullet unload animation is just ugly as hell. I was hoping for something a bit sexier, like the SV98 unload animation is in BF3 :(

Fuck man this is a bolt driver, and its probably heavy as fuck, so how else are you going to pull it? You're going to need all of your upper body weight.

Azarga
2012-07-10, 07:03 PM
I'm fine with scoping-out while reloading if there will be an option to disable auto-reload.

n2q0_matrix
2012-07-10, 07:25 PM
Cod is a fucking terrible excuse of a game to pull examples from. Hurr Durr, i can shoot lasor snipor without aiming at my 4x4 map.

Battlefield or other games, on the other hand, provide alot better example. When i fire a scope in real life, i always pull out and pull the bolt action back before getting reinstated in my position, unless i was on a bipod or firing a semi-auto.

Hurr Durr?? Really?
So CoD obviously pissed you off in some manner, however it is an example nonetheless, which addressed your original statement.

When you fire scoped you pullout and cycle the bolt then re-aim, some do not. See the videos posted above for examples.

I do see your point and your opinion is appreciated, so I'll put you in the "leave it as is" column.

gufftroad
2012-07-10, 08:53 PM
its not easy to manipulate a bolt standing while maintaining cheek weld looking down a scope and keeping on target unless in a supported stance with a bipod or something similar and even then it can be tricky you really have to know the weapon you are using but i'm willing to bet real money that there will be a semi auto rifle so you don't have to go through the animation or at least a way to stay scoped and work the bolt after you see the shot

WiteBeam
2012-07-10, 10:42 PM
At about 15:25 in the new command center video you can see the Cloaker shooting multiple targets while maintaining sites on target.

mintyc
2012-07-10, 10:50 PM
At about 15:25 in the new command center video you can see the Cloaker shooting multiple targets while maintaining sites on target.

two sorts of sniper rifles in PS2 a bolt action and semi auto. the one in the vid is the semi auto.

lMABl
2012-07-10, 11:11 PM
Planetside 2 E3 Stream - Day 1 - Part 1 (feat. Totalbiscuit and Margaret Krohn) - YouTube (http://www.youtube.com/watch?v=fLakXgelJGY&feature=player_detailpage#t=1385s)
check this, i guess its totally adjustable

Thats a semi auto sniper, equivalent to PS1s Heavy Scout Rifle.

At about 15:25 in the new command center video you can see the Cloaker shooting multiple targets while maintaining sites on target. I believe thats the same rifle.

EDIT: two sorts of sniper rifles in PS2 a bolt action and semi auto. the one in the vid is the semi auto. What he said.

james
2012-07-10, 11:18 PM
Actually the thought of using a bolt rifle in the future is very stupid. The military even today is trying to move away from bolt rifles to semi auto. But bolts are used for balance more than anything.

Reefpirate
2012-07-11, 12:36 AM
Its a common way of balancing sniper rifles, I think it is fine.
But I see no issue either with being able to turn auto reload off.

Yes, it's not about realism... It's a balance thing. I'm glad this sniper has to pop out of scope in between shots because it is probably a little more powerful somehow than sniper rifles that don't do that.

I already remember seeing a TR sniper staying in scope and doing pretty quick semi-auto sniper shots. FREAKING RELAX.