View Full Version : I hope the map is quick and snappy.
MrBloodworth
2012-07-10, 09:20 AM
In Plantside one, one of the best things about the in game map was that it was REALLY quick to open and close, no load time, no pause, no fancy animation. Open..close.
This was really useful to set up personal way points ( I hope those return as well ), just open, right click the spot, and close. Less than 2 seconds.
I Hope they make sure this is always the case with Planetside 2 as well.
CheeZeX
2012-07-10, 09:25 AM
I actually really agree with this sentiment. Another thing that kinda bugged me but I'm reserving judgement is how when they were hovering over a item/customization, it took like 1/2 a second to a second to popup information regarding it.
I HATE that design choice. As a software developer it's one of the main complaints I receive from clients regarding old software and how they want that style of delayed information removed.
It almost feels slightly obnoxious and it wastes the end users time. There should be no delay.
EDIT: Unless that data is stored server side so it must query each time to receive the information, then the delay is justified. But if its clientside then it really shouldn't have a delay.
TazmamzaT
2012-07-10, 09:39 AM
How fast was the load times for the maps (if any) in Higby's stream and E3? I forgot to make note of that. I think I do remember him opening up the map maybe once but I didn't take not of a load time. I hope not.
SnipeGrzywa
2012-07-10, 09:40 AM
It was relatively quick. Was faster then the tooltip pop-up anyway
MrBloodworth
2012-07-10, 11:28 AM
I'm just making a statement. If they pile a bunch of stuff on it that makes less quick than the original, utility is lost.
Xyntech
2012-07-10, 11:37 AM
I'm sure this is something that can be optimized during beta, but I do agree. The map should be extremely quick and responsive first and foremost, and look shiny and awesome as a secondary concern.
TazmamzaT
2012-07-10, 12:13 PM
I'm sure this is something that can be optimized during beta, but I do agree. The map should be extremely quick and responsive first and foremost, and look shiny and awesome as a secondary concern.
You should change your SIG, we have a date now =D
Xyntech
2012-07-10, 12:16 PM
You should change your SIG, we have a date now =D
The sig changes when higby cuts his hair. Soon is soon(TM) until it's here.
TazmamzaT
2012-07-10, 12:19 PM
The sig changes when higby cuts his hair. Soon is soon(TM) until it's here.
Oh yeah I forgot about the hair
lolroflroflcake
2012-07-10, 12:50 PM
Personal way-points and a no frills quick-to-load-easy-to-use map are pretty much a must for this game considering how large it is. I'm sure there will be many instances of people who have a poorer sense of direction getting easily lost without a map and way-points.
Nemises
2012-07-10, 04:26 PM
.... Another thing that kinda bugged me but I'm reserving judgement is how when they were hovering over a item/customization, it took like 1/2 a second to a second to popup information regarding it.
I HATE that design choice.....
not sure I understand?..that is the concept of a tooltip..
Once you know what it is, you dont want the tooltip text popping up, you just click on it...if you can't remember / want to know what it is, then just pause for .5 second and the tooltip appears..
...this has been the standard for all guis since..I dunno, the 80's ?
Xyntech
2012-07-10, 05:01 PM
Oh yeah I forgot about the hair
And now it's sounding like I'll be able to change my sig pic as Higby gets his hair cut live on Thursday.
BETA!
Personal way-points and a no frills quick-to-load-easy-to-use map are pretty much a must for this game considering how large it is. I'm sure there will be many instances of people who have a poorer sense of direction getting easily lost without a map and way-points.
Still, there is a lot of information and overlays that I'm sure they want to work into the map. This shouldn't come at the cost of it being quick and responsive, but at the same time it's understandable if all of the extra features aren't yet optimized.
They'll definitely have to cut down on bloat if their otherwise unable to speed the map up though.
I actually really agree with this sentiment. Another thing that kinda bugged me but I'm reserving judgement is how when they were hovering over a item/customization, it took like 1/2 a second to a second to popup information regarding it.
I HATE that design choice. As a software developer it's one of the main complaints I receive from clients regarding old software and how they want that style of delayed information removed.
It almost feels slightly obnoxious and it wastes the end users time. There should be no delay.
EDIT: Unless that data is stored server side so it must query each time to receive the information, then the delay is justified. But if its clientside then it really shouldn't have a delay.
The justification of course is that people who already know what things are don't want alt-text clogging up their screen every time they move their cursor across it.
The obvious solution being to set the trigger time to zero by default and put in an option to slow it down/remove alt-text entirely in user preferences. I've seen it done (can't recall where, EVE maybe?), but it could really do with being a much more common feature.
not sure I understand?..that is the concept of a tooltip..
Once you know what it is, you dont want the tooltip text popping up, you just click on it...if you can't remember / want to know what it is, then just pause for .5 second and the tooltip appears..
...this has been the standard for all guis since..I dunno, the 80's ?
Users who know what they are doing well enough to not want tooltips are generally going to be experienced enough to be able to turn them off or slow them down in options; assuming that the majority of users would be largely competent was a pretty common failing among early programmers.
Knowing differently, we have no reason not to change things. "That's the way it's always been" is a really poor excuse.
Hamma
2012-07-11, 08:42 PM
It is quick and snappy ;)
Furber
2012-07-12, 12:23 AM
Yes please
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