View Full Version : What are your concerns about ps2?
Nausicaa
2012-07-11, 09:28 AM
All of us have them; things we have seen in the vids that sets our teeth on edge, while its still early days and things can definatly change, its worth writing them down for the devs to take note of, at least so they can provide feedback if nessesary to allay some of our fears.
Mine have to be:
Base cap wack-a-mole - you cap one point, they cap one, for me I'm worried that it'll take hours to take a base fully.
Tank drivers as gunners and the ease of getting a tank - this one is a biggie having the pilot accessing weapons that can oneshot infantry combined with the fact troops no longer have ready access to their own repair and med tools means that its a no brainer to grab a tank as even at its lowest level is a lot of firepower and protection when getting from point to point.
Bailing from ground vehicles; being able to instantly get out even at very low health means you are rarely going to be able to catch someone in a tank about to die provided they aren't retarded/afk.
It gets worse if the guy is in rexo, as he can pop out with his av weapon and finish off your vehicle/max like mat did in his latest vid, this is a pain that anyone who has used AA against reavers and mossies felt in ps1 at some point; you cant help but feel a little cheated if you have took something to near death and suddenly the pilot pops out for his 'second life'.
Rexo armor shouldn't be able to pilot tanks/heavy vehicles much in the way they cannot in ps1.
I'm hoping that the per person limited resources will be such that it will stop people being able to spam heavy vehicles without consequence.
What are other people's concerns from what they have seen so far?
fvdham
2012-07-11, 09:30 AM
The forever fight over 1 base because of unlimited NTU.
Never changing frontlines.
Each map feeling like an instance (with its own sanctuary).
Not enough nudity in the character skins.
Oryon22
2012-07-11, 09:39 AM
It's not my intention to compare BF3 to PS2, but I despise the amount of engineers tooling around in BF3. I certainly hope that it doesn't happen with PS2. PS2's engineer sounds like a blast because of the utility they possess, but I'm concerned that's all I'll see.
Karrade
2012-07-11, 09:41 AM
I liked alot about the vids, but in order of eye twitchingness
1, Some places are pointless to defend. Why stay in them to defend if attack is much more effective. Sounds good on some levels, but it also means you'll have people just shifting around to more effective/easier fights.
Suggestions to encourage a good fight around one base:
A) Heavier CE Walls/PillBoxes/Wire/Traps/Fortifications that can be built. B) The base increases shield/walls/turrets - its own defenses if people PAY resources into it. Nice resource Sink too.
2, Squad Leader Spawn anywhere, roofs, behind defenses, next to the cap point, etc. Makes point 1 all the more highlighted in its present implementation. - It's simply too powerful and rewards attacking above and beyond the open layouts which already reward it.
3, Jumping out of vehicles with AV equipped - Just cheap tactics, making 2x solo play more powerful than a heavy tank/aircraft etc. Why have one vehicle, when you can have two who can flank you (rear armor is more vulnerable), that can carry on the fight even when they no longer have a tank, and immediately so! Also shooting planes down with AV when you bail just seems meh - I wish I had a better way of putting it, how about: not entertaining for pilots who like to dogfight :)
4, The UI spam needs to be configurable, transparency/size etc.
5, The main battletanks seem too weak, hopefully certs give the armor some hardiness. As with more players than the videos have, you'll last about 5 seconds, it was already quite flimsy in the vids.
regisp
2012-07-11, 09:42 AM
It's not my intention to compare BF3 to PS2, but I despise the amount of engineers tooling around in BF3. I certainly hope that it doesn't happen with PS2. PS2's engineer sounds like a blast because of the utility they possess, but I'm concerned that's all I'll see.
I do believe this will happen, but I think people will realize how useless they are if it is just a group of them.
I feel as if there will be a community that isn't gonna be as strong as originally thought. But I feel that will work itself out eventually, so all is well!
PlaceboCyanide
2012-07-11, 09:46 AM
1) meatgrinders replacing any/all strategy
2) vehicle bailing at last minute to avoid death - it should be a channeled action, so that it takes 1 second instead of instantly
3) Lag, seeing some jitter in the E3 footage with what they admit is a fraction of what we should be seeing
4) trolls, Free 2 Play will attract trolls and griefers like moths to a flame
5) Drop-Pods getting out of hand if there is no limitation on where they can drop down- furthering the meatgrinder problem
6) I wont have enough time to play it, I was in love with the first one, and hope to fall in love again with the sequel.
fvdham
2012-07-11, 09:47 AM
@Oryon22
It's inevitable that 1 class will be the most common one.
I think in PS1 the heavy assault was the most common.
All of us have them; things we have seen in the vids that sets our teeth on edge, while its still early days and things can definatly change, its worth writing them down for the devs to take note of, at least so they can provide feedback if nessesary to allay some of our fears.
Mine have to be:
Base cap wack-a-mole - you cap one point, they cap one, for me I'm worried that it'll take hours to take a base fully.
I'm not concerned with this. In PS it could take a few minutes to hours to cap a base, just depends on what is going on. I want epic base fights.
Tank drivers as gunners and the ease of getting a tank - this one is a biggie having the pilot accessing weapons that can oneshot infantry combined with the fact troops no longer have ready access to their own repair and med tools means that its a no brainer to grab a tank as even at its lowest level is a lot of firepower and protection when getting from point to point.
What is the problem here? In PS the vanguard and prowler could one shot infrantry no problem. Tanks in PS2 do have that capability however they are weaker verse their PS counterparts in terms of staying power. Who cares if infantry can't really self heal? They would be dead in one shot anyway. Sounds like there is a lot more in terms of AV weapons also.
Bailing from ground vehicles; being able to instantly get out even at very low health means you are rarely going to be able to catch someone in a tank about to die provided they aren't retarded/afk.
I can see this being annoying.
It gets worse if the guy is in rexo, as he can pop out with his av weapon and finish off your vehicle/max like mat did in his latest vid, this is a pain that anyone who has used AA against reavers and mossies felt in ps1 at some point; you cant help but feel a little cheated if you have took something to near death and suddenly the pilot pops out for his 'second life'.
Rexo armor shouldn't be able to pilot tanks/heavy vehicles much in the way they cannot in ps1.
With classes being the way they are now. I think its perfectly fine for the heavy assault class to be able to pilot. Why should someone who is far spec'd out in heavy assault be forced out of his class when he is going A to B? I wouldn't want to be forced to use a class I dislike due to transportation.
I'm hoping that the per person limited resources will be such that it will stop people being able to spam heavy vehicles without consequence.
I don't think people are either going to get to the point of having too much points or too low. They probably will have to be wise with their points, but I don't see it being a life or death decision about bringing one out every time.
What are other people's concerns from what they have seen so far?
I do have a few annoyances with this game. Not enough to voice them on the forum though. I'm still actually waiting to get in the game before waving my hands up in the air saying omg this doesn't work. I'm not saying others shouldn't of course, I just don't want to go into the game with bad/misconceived notions.
Karrade
2012-07-11, 09:51 AM
I do have a few annoyances with this game. Not enough to voice them on the forum though. I'm still actually waiting to get in the game before waving my hands up in the air saying omg this doesn't work. I'm not saying others shouldn't of course, I just don't want to go into the game with bad/misconceived notions.
I used to think like this.
These days I take every moment as the first. This is what I have to work with now, and what feedback I have now (to try and help).
When I am in the game I'll have different feedback.
-edit
Personally I like dual threads, what do you like, what do you dislike so far.
HeatLegend
2012-07-11, 09:55 AM
Only concern I might have is that the servers may not always be close to their peak of 2000 players/server online at the same time which would suck. Dont know a good work-around but hopefully they know what to do to keep the servers almost full most of the time.
2) vehicle bailing at last minute to avoid death - it should be a channeled action, so that it takes 1 second instead of instantly
4) trolls, Free 2 Play will attract trolls and griefers like moths to a flame
I also have those two concerns.
Baron
2012-07-11, 09:55 AM
Mine are pretty similar to those above:
1) HA driving vehicles (not open aired vehicles such as the Quad)
2) Instant enter/exit
3) No real restriction (at least what we've seen) on drop pod decent location
4) Vehicles dying too quickly / not enough staying power
5) MAXes dying too quickly
6) Drivers as gunners for MBT
7) Not too sure about the difficulty of defending bases yet. The one we saw from Higby seemed very difficult since it was so spacious however there is variety in base layouts. Higby might have just been at one of the hardest.
Satexios
2012-07-11, 09:59 AM
My concern is... will PS2 run on my pc... lol
Sifer2
2012-07-11, 10:01 AM
I don't think there will be Engineer spam. Despite the general opinion of some people on this board thinking Heavy Assualt will be useless I think it will be by far the most common on the field. They are the only one's with AV weapons last I heard. And have a temporary boost shield that once people get good at using everyone is going to want it. The only other spammed class will probably be Infiltrator Snipers.
As for my concerns I share the feeling that the ease of pulling any vehicle, fast in/out teleport an seat switch is really going to change the game. In the original people eventually starting using Mossies as transportation once certs got inflated. But in this that seems like it will be a fad on day 1. And the Tanks look hilariously overpowered at the moment. Turret one shots most anything, and if aircraft is coming just instant seat switch to AA turret an shred it. It really is a BFR at the moment. Not to mention the whole bail out at the last moment cheese that is possible too.
I also feel that a lot of their design changes to make the pace faster are probably just going to hurt gameplay. I think they should have started by making it closer to PS1, and seeing how well it worked with the huge active playerbase that Free 2 Play will bring. Rather than doing all these desperate changes like static footholds on the continents. The gunplay also looks way too spray n pray at the moment. The E3 build was especially bad since it was basically who ever got the lucky sprayed headshot first won. Making the game play like BF3 or COD is not a plus to me.
wasdie
2012-07-11, 10:08 AM
The only thing im worried about is persistence, or the lack of. The 3 continents aren't really linked in any way. I feel that taking bases won't mean anything.
I'm actually looking forward to the gunplay being more like BF3. The gunplay in Planetside is terribly outdated.
MCYRook
2012-07-11, 10:20 AM
I'm not concerned about single specific gameplay elements too much (although with some of them I'm wary about what we've heard/seen). What I am concerned about is big, overarching things:
- griefers and cheaters
- danger of underestimating speed of character progression, and not thinking through gameplay ramifications for when everyone is "BR40/CR5"
- danger of not very interesting meta strategy gameplay
Nemeses
2012-07-11, 10:24 AM
That I don't get to kill enough alien loving VS scum :D
Jonny
2012-07-11, 10:39 AM
Ok this game is looking incredible but ill run the nutshell list of my current worries: (i know some of these will most likely be ironed out)
No oceans at the edges/between continents restricting player movement and immersion in those areas.
Badly designed/ugly/wrong scale purchasable camo patterns.
Bad/jittery animations.
No sense of an overall goal or too much stalemate in the hex system.
Lack of immersion/variety in bases and also the Hvar tech plant looked very much like a black lump in the last twitch video.
Dull lighting and lack of interest inside bases buildings. (They looked best at GDC and look worse since?)
Lag.
Griefing players.
Ill post more plus the huge list of positive feedback too when i've had a chance to play!
Canaris
2012-07-11, 10:44 AM
I'm concerned that TR won't have enough fire powah! our guns could use some more barrels and larger box magazines. :D
heh seriously tho I'm not going into this beta with preconceptions I'm giving it the blank slate treatment and shall evaluate it upon its merits.
evansra
2012-07-11, 10:51 AM
i agree 100% with the instant vehicle exit stuff, there needs to be a delay imo.
Being a long running NC player i am worried about our max and the jackhammer. overall the shotguns cant have to much damage per shot as ppl will get anoyed with the insta kills but at the same time i dont want to see nc stuck with realy short range weps like before, especialy in what apear to be much more open combat enviroments. i think either the TR and VS versions of HA weapons need to be short range too or the jackhammer needs a range buff compaired to ps1 style. also the max AI wep is kinda redundant as the flamer does the same job. possible work around would be to make a longer range comon pool AI wep for maxes as the flamer seams to be comon pool this would give the nc the option of a long range wep and also gives the TR and VS the short range option with the flamer.
Im also worried that the infiltrator class will become just snipers with very little infiltration going on. think a good change would be to have the option to swap the rifle for a "heavy cloak generator" making it so you can cloak indefinatly with a pistol/CE type stuff, possibly in a way that it recharges slowly when stationary and cloaked but if you are moving it drains slowly so you have to move more tactfully. i think this would alow 2 very different playstyles for the infiltrator and keep the fun of the original one from ps1.
i know this is going to be fixed but collision damage was too high in the videos iv seen :P
also the cert system shows many upgrades for stuff eg: for a rifle you can increase damage and accuracy... i know these cant be bought with station cash so its not pay to win but after a year or 2 new players will find it frustrating as they will be fighting ppl with higher damage longer range more accurate guns with bigger clips and more ammo...
Being free to play with no cost to buy even will mean people can cheat or things of the like and never fear being banned as they can just make a new email adress and jump right back in :(
Also feel as if some of the imersion has been lost with the drop of vehicle enter animations and a sanc, also no looting or lockers or inventory any more :(. would also like to see the bases look a bit more functional rather than just lots of boxes and stuff placed to give cover and nothing else, like i loved that little room in the back of the spawn room in ps1, it was completely pointless but made the base feel more genuine :)
overall im very happy with it tho and cant wait to get into the action :)
SkilletSoup
2012-07-11, 10:54 AM
That as hard as I try, I can't get a Beta key...sniff :(
wraithverge
2012-07-11, 11:02 AM
That I will start playing and forget to sleep then hit work after 24 hours with no sleep.
Absentis
2012-07-11, 11:02 AM
The gameplay seems fine to me overall. My main concern is that there will be flavor of the month builds. I can already see a massive amount of people using the same build due to someone using it first and the general community consesus is that the build is overpowered. A counter will then be found and be the new flavor of the month since there will be mqny who are using the previous flavor. The cycle then repeats and usually never stops.
There is, of course, the problem of having too many of the same class being used at once. This could be detrimental by reducing strategic and tactical gameplay on a level nobody can really control. These problems have plagued many games since that's how communities interact.
The Kush
2012-07-11, 11:05 AM
1) the lack of a SOI and people being able to drop pod, spawn on a leader, ect wherewver they want
2) the lack of base walls and a perimeter you can defend
3) the poor interior fighting layouts we have seen (besides the biodome)
4) people getting out of vehicles when they are almost destroyed or at any speed, this needs to be limited in regards to both accounts
5) the apparent lack of team play (which could be because of the players but still a concern as I don't want a bunch of team deatmatches side by side with the illusion you are in a "massive" war)
6) the fourth empire, people jumping servers to play an empire based on how the empire is doing (I'm nc on x server and the nc are losing, let's play y server where my vanu is winning)
Envenom
2012-07-11, 11:20 AM
1) Lack of win condition
2) Lag
3) Hackers/Cheaters
4) Vehicle enter/exit animations
5) Lag
I'm very happy with what I see right now otherwise.
Xyntech
2012-07-11, 11:30 AM
My concerns have pretty much been echoed by others.
-Squad spawning could be too power/Galaxies could be too useless
-F2P leading to more hackers or, more importantly, more griefers
-MBT's not having a dedicated driver/gunner option
-Whether or not proper front lines will form with the hex system
There's more, but really none of it is worrying me that much. I'm pretty confident that all of it will either get fixed in beta, or not turn out to be that big of a deal after all.
But I'm happy to discuss the matters until we can test them in beta, and try to come up with some hypothetical solutions to the hypothetical problems.
Also, it can't hurt to have threads like this that help show the developers where the concerns of the community mostly lie at. Once polls are allowed again, maybe someone could take the most common issues people raise from this thread and put them into a multiple choice poll.
MrKWalmsley
2012-07-11, 11:45 AM
Here are mine:
-No win conditions even if it is temporary before it resets just makes the game a never ending battle with absolutely no actual reward for dominating a continent besides extra resources, which are going to be wasted trying to halt the inevitable break out from sanctuary.
-Mechanics benefiting the zerg and overriding tactical play. Things like jump pads allow for people to not pay for their mistakes of deploying all of their troops on one side of a base, or falling for a diversionary attack ect.
-Squad spawning is ridiculous, especially in the form of a controllable drop pod, were you can drop behind an enemy unit you were just killed by. This is just another thing pandering to the zerg to the detriment of tactical warfare, and pandering to those without a little bit of patience.
And that's about it. If I can think of anything else I'll bring them up.
Danelo
2012-07-11, 11:48 AM
New generation of gamers that probably don't even know what the word teamwork means.
GreatMazinkaise
2012-07-11, 11:59 AM
New generation of gamers that probably don't even know what the word teamwork means.
What, you mean it's not DLC for *insert boring AAA shooter here*?
LightningDriver
2012-07-11, 12:47 PM
Having played a number of free to play MMO's, and playing one currently, my biggest concern would be whiners and quiters.
I do not know what the equivilant of a DPS player would be in Planetside, but the type of person who sits around and tells the tank how to tank, the healer how to heal, and the controller how to control, but s/he does not actually do anything useful, just spam damage. When things do not go thier way, they pick up thier ball and go home.
I know these types of people exist in every game, but with F2P, there seems to be a lot more busybodies telling you what to do and how to do it, but they are lousy players themselves. So, they end up not actually playing the game, just standing in one spot and complaining, wasting perfectly good bandwidth.
You're not going to win every fight in Planetside, suck it up and move on, weenies.
Rodel
2012-07-11, 01:06 PM
The Finality of the Cert system.
I remember some days of the week some outfits would have events like Fury Fridays where everyone would use their recert option for that day and jump into a fury for the fun of it. I also periodically used the recert option to reset my character if my outfit or new outfit required me to play a certain role.
As long as the recert option had a prolonged ticker on it I think its a very good option in the game.
Does anyone know if PS2 will have a recert option?
Eyeklops
2012-07-11, 01:07 PM
With classes being the way they are now. I think its perfectly fine for the heavy assault class to be able to pilot. Why should someone who is far spec'd out in heavy assault be forced out of his class when he is going A to B? I wouldn't want to be forced to use a class I dislike due to transportation.
That's what buggies and ATV's are for. If you want to wear the heavy armor, there should be a vehicle drawback.
derito
2012-07-11, 01:30 PM
My first concern is SOE's obligation to add content. Of course I want them to add stuff over time but with the F2P model they may try to do it fast to encourage players to buy boosters and gear with station cash. I'm not concerned about pay to win but rather about the complexity.
An example of that for me would be Team Fortress 2. God knows I love that game and that it was worth every single cent I spent to buy it. However Valve added way too many things that weren't worth adding. This adds complexity and while complexity can be a good thing (e.g. internet spaceships) it also requires a lot more work to balance and makes it more tedious for players to keep up to date. So unless that complexity adds something meaningful to the gameplay it just shouldn't be added. That's why I fear seeing SOE adding content for the sake of adding content.
Also, as an European player I have some concerns about how ProSiebenSat.1 will handle the game's distribution in Europe (Germans are evil :evil:)
MrKWalmsley
2012-07-11, 01:36 PM
I'm not concerned about pay to win but rather about the complexity.
When you say you are not concerned do you mean you are not concerned because it is unlikely to occur or no concerned because pay to win doesn't concern you?
derito
2012-07-11, 01:42 PM
When you say you are not concerned do you mean you are not concerned because it is unlikely to occur or no concerned because pay to win doesn't concern you?
Because I trust the devs to be smart enough to avoid straight out pay to win.
Edit : The problem with complexity is that one item on its own may seem fun and worth it while in the grand scheme of things it really isn't. It's sneaky and can be pretty hard to notice while designing content hence my concerns.
disky
2012-07-11, 01:59 PM
The only real things that bother my about PS2 right now are the fact that Indar is a square, there isn't enough variety in base type, and resources seem too abundant. As far as resources are concerned though, I'm waiting for beta to see how the system actually works.
Oh, and I'm just a little worried about the HA driving tanks thing. Just doesn't seem right.
Xaine
2012-07-11, 02:18 PM
The game being made too simple, or dumbed down to make it easier for the unwashed masses.
SmallBird
2012-07-11, 02:25 PM
I'm concerned that PS2 will start to go down Tribes Assend's route...
Here's looking at you Jackal and Plasma Rifle... :(
I'm concerned that PS2 will start nerfing snipers (basically what Tribes Assend did), so that skill driven headshots from across the map with bullet drop and travel time are not 1 shot kills... :rofl: (that's not ROFL'ing... it's writhing in pain).
I'm concerned that vehicle battles will devolve into quickly escaping a vehicle and shooting rockets at each other. I really hope they have an animation. I hope to Stendarr, that they will implement an animation or a timer. :(
I'm concerned that the noob tube will be identical to COD:MW 2/3. I hope that grenade launchers and rockets will stun enemies (unless direct hit). :(
I hope they have very tough anti-cheating protocols. :evil:
But... My number 1 concern is LAG. I seriously hope that the game doesn't lag. If Assend can do it, PS2 should do it 10x better. :doh:
:groovy:
SixShooter
2012-07-11, 05:15 PM
I'm concerned that my wife and kids will leave me because all I will do is play PS2.:cry:
I'm concerned that there are not enough hours in the day to play PS2.:doh:
I'm oddly concerned that others are concered about a lack of a win condition.:huh:
Ratstomper
2012-07-11, 05:17 PM
I'm concerned my computer won't even bother trying to run it.
...although that's more of a concern about my computer than the game itself.
DSxGIIR
2012-07-11, 06:01 PM
One of my issues is squad spawning...If theres 2-3 of your squad mates are in a battle and you died you have X amount of time to spawn back in the same spot, and you're already back in action. If you take out squad spawning you will make the player actually run his way back into the battle which would give the other Empire a chance to push out the opposing empire.
Only reason why squad spawning worked in BF3 is because it was a skirmish match and they have a goal to reach in a certain amount of time. PLEASE TRAY and HIGBY TAKE OUT SQUAD SPAWNING!!!!
Ant001
2012-07-11, 06:14 PM
1. Hackers/Cheats
2. No proper doors in a base. Love that open and close sound.
3. Tank driver/gunner ... dont make it BF.
4. Need a SOI so pods cant drop on your head when defending a base.
5. From what we have seen bases look like TDM maps and NOT defensible bases.
And I forgot ---HA should never ever ever be able to drive a tank.
Braveliltoaster
2012-07-11, 06:21 PM
my concern is the hackers will destroy it. Higby said that they will have a beefy anti hacking system but if feels like I have heard that before from other games... sadly the people that make hacks are smarter than everyone thinks
Xyntech
2012-07-11, 06:33 PM
Does anyone know if PS2 will have a recert option?
You won't need it. Your character will start off with a basic access to the default version of every class and every vehicle in the game. Certifications will just add depth to your abilities within that class or vehicle.
So you won't even need to recert into ATV's becuase you will always have access to them.
Also, you will never stop being able to earn more cert points, and they will come at a steady rate, not exponentially slower as you level up like in the first game. There is no cert cap. If you cert into something and then later decide you wanted to cert into something else, then just save up a few more cert points and get the other thing as well.
This of course potentially raises it's own set of concerns for some people, but being unable to reclaim your cert points will not be a big problem.
Sephirex
2012-07-11, 06:34 PM
Not getting to play before the end of the world.
DrifterBG
2012-07-11, 06:47 PM
1) People only looking for faults, and thereby making them overshadow the positives
2) The devs catering to the iWin crowd and COD kiddies
3) Teamplay being seen as "overpowered" by the unwashed masses and nerfed
4) Everyone and their mom going around with rocket launchers making my aircraft die very quickly :(:cry:
vVRedOctoberVv
2012-07-11, 06:51 PM
I hadn't really considered hackers/modders until other people mentioned it hear. NOW I'm worried about them. Dammit! I was so blissfully ignorant... Fucking hackers, man...
Audiofly
2012-07-11, 07:38 PM
I hope it keeps it's tactical plays from ps1. my concern is it becomes less tactical and more cod/raghgh. im not sure how vehicle battles will go if lodestars are not present on release, not able to transport vehicles from a base, and repair/rearm.
supply lines and defence of, how will this happen. or do we just deplete the resources at every oppotunity?
im a support player so not sure how an advmed/lodey/ CE engineer will fit in. im open to change, dont get me wrong. but is there anything to change to?
Accuser
2012-07-11, 08:30 PM
Base "whack-a-mole" wont be an issue. I think every attempt to cap a base is set up somewhat like an game match in BF3. Enemy caps a point and starts the "capture score" ticking up (in the way that tickets would count down in BF3). If the defender controls more points, their "capture score" will go up faster. Base ownership is decided once one team gets that capture score to max. So if you control more points in a base than an enemy for a longer period of time, you'll get the base. No whack-a-mole required.
I only worry about hackers. Yes, the Devs have a plan to deal with them, but it's still my biggest concern.
My biggest concern is really balancing classes. I feel it will be really easy for classes like HA to get OP really fast then get nerfed to almost uselessness. Same goes with the infiltrator, where right now i only see them as beign scouts and using their riffles to zoom in on an area to get intel... and maybe do some counter sniper activity but not really get anything in terms of points for doing so.
Granted i still think being a scout is viable, your faction really needs good intel to counter attacks or to attack properly, but for the average PuG who needs to level up they may become useless.
AzureWatcher
2012-07-12, 01:43 AM
Edit for post-posting realization: Class balancing should be of priority. And not just the classes, the weapons and the weapon attachments and all certs should be balanced. Just like talent trees and skill traits are balanced in other MMOs.
Map balancing is another concern. With so much land to cover, and each territory being unique, it would be difficult to balance that.
But I get over this fact because it is much more realistic and if it makes for an easy capture then it benefits whoever is attacking. If it benefits the defender then that means the assault will be difficult but it makes the position that much more valuable.
Hackers won't be too much of an issue since SOE has fairly sophisticated internal tech to deal with the problem. Plus they have hired staff whose job is to go around and actively locate them in-game. This information is from a discussion between Higby and TotalBiscuit in one of TB's videos.
Ratstomper
2012-07-12, 01:45 AM
Hackers won't be too much of an issue since SOE has fairly sophisticated internal tech to deal with the problem. Plus they have hired staff whose job is to go around and actively locate them in-game. This information is from a discussion between Higby and TotalBiscuit in one of TB's videos.
I want that job. How much fun would it be to walk around stomping on hackers like cockroaches?
xnorb
2012-07-12, 04:45 AM
* Low TTK
* Weak vehicles
* Cheaters
* SoE going the pay2win way
* No enter/exit animation + instant enter/exit
* SoE listening too much to guys that don't understand that balancing
doesn't mean making all weapons dealing the exact same amount of damage
Maybe more, but Beta will tell
* Low TTK
* Weak vehicles
* Cheaters
* SoE going the pay2win way
* No enter/exit animation + instant enter/exit
* SoE listening too much to guys that don't understand that balancing
doesn't mean making all weapons dealing the exact same amount of damage
Maybe more, but Beta will tell
^for me it is these and
3d spotting
health regeneration
armor regeneration (IF its there)
squad spawning (it really needs to be extremely limited)
mbt's not having the option for a dedicated gunner for the main gun
low TTK again because imo it seems REALLY low in the videos
Shinjorai
2012-07-12, 05:06 AM
Im concerned that there will be a big lack of Teamplay . I hope they implement alot of things that encourage teamwork. I know theyre trying to appeal to a broad audience, i just hope they dont forget what makes planetside unique. I didnt really play ps1 but i know alot of people really love the game and its one of a kind. I know change is a good thing as long as they dont totally change everything and rip its heart out. So thats my biggest concern is that even though i didnt play ps1 it will lose its heart and not be the game it should be. Hopefully we can all get in beta and they will listen to our suggestions and ideas and make changes to the things that dont encourage teamwork.
I have seen a lot of people talking about the one man tank driver/gunner debate and i hope they put it back to where its two people also. Just alot of little things like that, that concern me and i feel like may change the game overall and make it more lonewolf friendly. If i want to lonewolf i can do that already in a billion other games. I wanna play on a team and win and lose as a team.
Exodan
2012-07-12, 05:11 AM
4) trolls, Free 2 Play will attract trolls and griefers like moths to a flame
This concerns me, especially as the game has friendly fire. What's to stop some little fucktard from shooting their team mates just because?
Firearms
2012-07-12, 05:15 AM
*PPL treating Beta as release and whinging rather than submitting stuff constructively
*High TTK encouraging TF2 style running around like loons rather than controlled tactical play
Accuser
2012-07-12, 05:23 AM
^for me it is these and
3d spotting
health regeneration
armor regeneration (IF its there)
squad spawning (it really needs to be extremely limited)
mbt's not having the option for a dedicated gunner for the main gun
low TTK again because imo it seems REALLY low in the videos
Higby nailed an enemy with 2 rounds from the BIG NC bolt-action sniper rifle without killing him. Either the TTK is too long or that rifle is underpowered.
I was raised on the instagib, I'll take as low a TTK as the Devs will give me ^_^
MCYRook
2012-07-12, 10:43 AM
Hackers won't be too much of an issue since SOE has fairly sophisticated internal tech to deal with the problem. Plus they have hired staff whose job is to go around and actively locate them in-game.
Allow me to be concerned anyway. ;)
Sophisticated tech is all well and nice, but it's never enough. And the tougher the cheat detection, the more likely it is it will produce false positives (which would be a disaster and cause much outrage), or is very intrusive and possibly causes issues with people's systems.
Yes they NEED actual GMs monitoring the game. The problem is though, they'll need a LOT of manpower to cover all servers at all times. Staff is expensive. So just how many "cheater hunters" will there be? My guess is that the answer is "never enough".
Carnage
2012-07-12, 10:49 AM
Ping, Lag, server locations...
I live in Australia... MMOs often get shafted as no1 will keep a server going for long and we need to login to an overseas server with 1 second or so lag... and that causes me pain in an FPS... most FPS's are unplayable on distant servers...
Landtank
2012-07-12, 11:01 AM
I'm concerned that there won't be enough Mosquitoes to kill.
Klockan
2012-07-12, 11:08 AM
My biggest concern is really balancing classes. I feel it will be really easy for classes like HA to get OP really fast then get nerfed to almost uselessness. Same goes with the infiltrator, where right now i only see them as beign scouts and using their riffles to zoom in on an area to get intel... and maybe do some counter sniper activity but not really get anything in terms of points for doing so.
Granted i still think being a scout is viable, your faction really needs good intel to counter attacks or to attack properly, but for the average PuG who needs to level up they may become useless.
You get spotting assist points when people kill stuff you spotted, so yes you get points for it. Also the classes can't be that unbalanced in this game since they all fill different roles so they are good in different situations. If HA's turns out to be the most played class it wouldn't be wrong since they are the standard grunts with nothing special at all and then we have specialized soldiers to support the grunts. There are situations where each class excel, the HA is just the most average since he can always provide lots of firepower without being limp like the MAX but on the other hand there is like no situation where the HA is the best class to be.
Geist
2012-07-12, 11:43 AM
The only thing that really annoys me enough that I won't wait until Beta to voice it is the instant gratification PS2 appears to have adopted for CoD and Halo. I really hate giant poster boards popping up on the screen every time I kill a few people in a row. I'd rather they kept the rewards from PS1 and saved the congratulations for when I've killed 500 aircraft in my mossie.
MrBloodworth
2012-07-12, 11:45 AM
I thought the title of this thread was: "What are your concerns about ps2?".
Not: "What are your concerns about what others are posting as concerns about ps2?"
Klockan
2012-07-12, 11:55 AM
I thought the title of this thread was: "What are your concerns about ps2?".
Not: "What are your concerns about what others are posting as concerns about ps2?"
This is a discussion forum, not a blog. This is a discussion thread where we discuss our concerns about PS2, not a billboard where we just post and read concerns.
Anyhow, my largest concerns are lag and that the resource trickle might go too fast which would result in vehicle spam. Vehicles are nice but they shouldn't be the only way to fight outside.
kaffis
2012-07-12, 11:57 AM
I'll give it a shot in beta before making any actual judgements, but I'm genuinely concerned about one-man ES tanks crowding out any semblance of an outdoor infantry game. Because why run around as infantry when you can drive around as infantry IN a tank, with more armor and bigger guns? Nothing I've seen in play footage has really posed a compelling balance reason against it.
Klockan
2012-07-12, 12:02 PM
I'll give it a shot in beta before making any actual judgements, but I'm genuinely concerned about one-man ES tanks crowding out any semblance of an outdoor infantry game. Because why run around as infantry when you can drive around as infantry IN a tank, with more armor and bigger guns? Nothing I've seen in play footage has really posed a compelling balance reason against it.
My hopes is that people wont have the resources to buy a tank every time they want to go outside a base, that would fix this issue.
kaffis
2012-07-12, 12:50 PM
My hopes is that people wont have the resources to buy a tank every time they want to go outside a base, that would fix this issue.
It may "fix" the issue, but it doesn't *fix* the issue.
In other words, it may keep tank use down, but I reject the notion that solo tank >>>>>> infantry in power. If you want a large power differential, you need to be talking about a piece of equipment that requires teamwork.
Otherwise, the gameplay formula simply becomes "footzerg to acquire resources through combat -> pull tank -> crush everything." And that's not cool.
Klockan
2012-07-12, 12:54 PM
It may "fix" the issue, but it doesn't *fix* the issue.
In other words, it may keep tank use down, but I reject the notion that solo tank >>>>>> infantry in power. If you want a large power differential, you need to be talking about a piece of equipment that requires teamwork.
Otherwise, the gameplay formula simply becomes "footzerg to acquire resources through combat -> pull tank -> crush everything." And that's not cool.
Tanks should beat infantry in large open spaces, that is their role and if they couldn't fill that role why even have tanks? In tighter spaces the tank is toast though. It is funny that you bring this up since others have voiced concerns that tanks are too weak in this game.
MrBloodworth
2012-07-12, 02:47 PM
This is a discussion forum, not a blog.
Yes, but this THREAD on this forum was intended to be a quick list of concerns. Not a debate about what people are posting.
Gammit10
2012-07-12, 03:00 PM
Base cap wack-a-mole - it currently looks way too easy to attack, and very difficult to mount a coordinated defense.
Tank drivers as gunners and the ease of getting a tank - this one is a biggie having the pilot accessing weapons that can oneshot infantry
Bailing from ground vehicles; being able to instantly get out even at very low health means you are rarely going to be able to catch someone in a tank about to die provided they aren't retarded/afk.
It gets worse if the guy is in rexo, as he can pop out with his av weapon and finish off your vehicle/max like mat did in his latest vid, this is a pain that anyone who has used AA against reavers and mossies felt in ps1 at some point; you cant help but feel a little cheated if you have took something to near death and suddenly the pilot pops out for his 'second life'.
Rexo armor shouldn't be able to pilot tanks/heavy vehicles much in the way they cannot in ps1.
My only main concern at this point is faction population balance. The last couple of MMO's that I played had their PvP ruined because of getting steamrolled by superior numbers.
Getting spawn camped in SWToR's Illum for days on end comes to mind.
Hopefully having 3 factions should help to prevent one faction from becoming too powerful and I'm assuming they will have a system in place such as PS1's exp bonuses.
Baron
2012-07-12, 03:11 PM
Oh yea, and what seemed to be:
7) Unlimited sprinting
NEWSKIS
2012-07-12, 03:43 PM
Personally I think if there arent animations for entering/exiting a vehicle, it should take the same amount of time as in PS1. To go along with that, heavy assault shouldnt be able to drive/pilot anything. The above two points go together in what others have said. You shouldnt be able to instantly bail out of an almost dead tank and fire a missle at another vehicle. That is something that definitely needs a change.
Along with the heavy assault driving/piloting. Imagine in PS1 if there wasnt a restriction on rexo flying aircraft? There would be almost no reason whatsoever to use a galaxy as a transport (maxes being the exception, and even then no one would use a galaxy just for two maxes). Restrict this to classes lighter than heavy assault so that troop transport are more effective than just individual aircraft.
kaffis
2012-07-12, 04:06 PM
Tanks should beat infantry in large open spaces, that is their role and if they couldn't fill that role why even have tanks? In tighter spaces the tank is toast though. It is funny that you bring this up since others have voiced concerns that tanks are too weak in this game.
Sure -- tanks seem weak compared to tanks. Tanks are ludicrously strong compared to infantry. Both infantry and tanks require one man to operate in their primary role.
Also, it's my opinion that, while yes, tanks should dominate in open spaces, it should be balanced against the requirement of a multi-man crew to do so, not simply "oh, the only way they're disadvantaged is in tight spaces."
2-3 people operating a vehicle? That vehicle can be STRONG. It's got 2-3 people working as a team to get there! 1 person operating a vehicle? Shouldn't be much more durable or firepower-laden than a MAX suit, because MAXes also require resources and only one person to operate.
kertvon
2012-07-12, 04:15 PM
- Lack of enter/exit animations and general bailing from enclosed vehicles with no physically possible means of doing so. Also pulling weapons mid air while parachuting/jumpjetting... There should be a delay between jumping out of an aircraft and equipping a weapon. Not because "its not fair", but because it is lame.
- Bad/cheap mechanics(ie. loopzooking, bail and C4, etc.)
- Dumbing down of rich game play in favor of arcade style twitch play on a bigger more "tactical" scale.
- Epic size zerging with disregard to orgranized team play
- Over the top customization. Some say it won't get abused, but apparently people have never played CoD before... If it is possible, it will be abused...
I just hope the game keeps the same feel as the original. It was a great game, and while I know SOE is trying to make a popular title and make money, I just hope PS hasn't "sold out".
I am holding all judgement until beta. The devs are totally cool and I will remain optimistic that they will deliver possibly the greatest game ever made.
Rodel
2012-07-12, 04:29 PM
One of my issues is squad spawning...If theres 2-3 of your squad mates are in a battle and you died you have X amount of time to spawn back in the same spot, and you're already back in action. If you take out squad spawning you will make the player actually run his way back into the battle which would give the other Empire a chance to push out the opposing empire.
Only reason why squad spawning worked in BF3 is because it was a skirmish match and they have a goal to reach in a certain amount of time. PLEASE TRAY and HIGBY TAKE OUT SQUAD SPAWNING!!!!
AGREED!!!!
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