View Full Version : To Solve The Bailing Mechanic (Point Wise)
Bravix
2012-07-12, 01:25 AM
Pretty simple concept I thought of.
When you kill a vehicle within (X amount of time from the driver bailing out) you receive 100 points (point value is for example only).
If you kill a vehicle with the person still in it, it's 100 points.
How does this solve the issue? Easy, whether the person is in it or if they bail out, you still get the same reward. That way, you aren't pissed when he jumps out last minute. The only thing you'd be missing out on is the killspam.
Now, if you want to kill the guy who bailed for the extra infantry kill exp, you can. But it isn't necessary to get your full amount.
If you don't understand my ramblings, just say so :p
Edit: Just to add, from what I've seen thus far it looks like the kill exp system is similar to BF3. You blow up a vehicle, you get something like 100 xp. You blow up a vehicle with someone still in it, you get 100 xp for the vehicle destroy plus the points for killing the person inside.
This is different from my version because whether or not the guy is in the vehicle, you still get the same amount of points. Obviously, if the guy hasn't been in the vehicle for 30 seconds or something you want get the full xp and you'd just get the vehicle destroy amount (or none at all).
Actor
2012-07-12, 01:30 AM
The only problem I could see with this is the potential for XP exploitation. Then again I do remember someone saying there would be a dedicated team looking for that kind of stuff.
Overall, I kinda do like the idea.
Superbus
2012-07-12, 01:31 AM
I think adding exit and entrance animations would fix the whole problem to be honest. I always liked them in PS1 added some immersion to the game, with the added benefit of preventing quick bailing out of a vehicle. That way if people really want to be heavy assault in a tank it wouldn't be much of an issue.
Bravix
2012-07-12, 01:33 AM
I think adding exit and entrance animations would fix the whole problem to be honest. I always liked them in PS1 added some immersion to the game, with the added benefit of preventing quick bailing out of a vehicle. That way if people really want to be heavy assault in a tank it wouldn't be much of an issue.
That might fix it for ground units, but not for air units since they can still bail.
Edit: That and they've already said it won't happen for a bit, if at all.
Ratstomper
2012-07-12, 01:35 AM
Part of the reason they put ejector seats in planes was to survive this very situation. It's only fair that if you blow up a plane and the driver escapes, you only get XP for the plane. You've removed a threat form the battlefield, but you neglected to completely remove it; ergo you don't get all the XP.
Honestly, I don't see the XP discrepancy being enough to even worry about it.
Bravix
2012-07-12, 01:38 AM
Honestly, I don't see the XP discrepancy being enough to even worry about it.
Sure, tell that to everyone who has already complained about it.
Ratstomper
2012-07-12, 01:41 AM
Sure, tell that to everyone who has already complained about it.
Ok. Just tell them to come look at that post.
There's a point where you're just giving XP points away for no reason.
Bravix
2012-07-12, 01:46 AM
Ok. Just tell them to come look at that post.
There's a point where you're just giving XP points away for no reason.
Only TR and NC scum deal in absolutes.
Ratstomper
2012-07-12, 01:48 AM
Only TR and NC scum deal in absolutes.
:huh:
:confused:
I don't get it.
Bravix
2012-07-12, 01:51 AM
:huh:
:confused:
I don't get it.
I can deal with that.
Ratstomper
2012-07-12, 01:52 AM
I can deal with that.
Well, ok. This has been delightful.
Bravix
2012-07-12, 12:32 PM
Well, ok. This has been delightful.
Or has it?
Ya, that was bump. I am ashamed of myself.
DarkChiron
2012-07-12, 12:37 PM
If the guy bails out and you fail to kill him, I don't think you should be rewarded for that. This kind of indirectly does that. If he manages to bail out and avoid you killing him, that was a failure on your part (or a win on his?). It is not the same as doing your job correctly.
As for all the people who have already complained about people bailing out? Haters gonna hate.
i have no issue with bail out it happen all the time in Bf games since 1942 and its part of the whole thing anyway its not that hard to kill them after they have bail out and most people will run ENG in tanks and since ENG dont have rockets in PS2 when they will bail out they will be vulnerable and pretty much already dead loll !
for flying vehicules if they dont have a ejection seat or if not ligth assault they will have some problem to do it whiout dying !
Flaropri
2012-07-12, 12:43 PM
You get points for killing the vehicle, you get points for killing characters. I don't see why you need to get more points for not killing a character only to get points for killing that character 2 seconds later.
Also (so far anyway) it looks like you get more points for the vehicle than the person, so it's not like you're getting shafted on xp.
If there's a real problem than another way to resolve it would be to have a slightly larger radius for the vehicle explosion so they are likely to die if all they did was exit the vehicle (in other words, not also move away from it etc). At least then they'd have to leave before the last second.
Bravix
2012-07-12, 12:44 PM
i have no issue with bail out it happen all the time in Bf games since 1942 and its part of the whole thing anyway its not that hard to kill them after they have bail out and most people will run ENG in tanks and since ENG dont have rockets in PS2 when they will bail out they will be vulnerable and pretty much already dead loll !
for flying vehicules if they dont have a ejection seat or if not ligth assault they will have some problem to do it whiout dying !
All pilots will most likely be light assault or engineer with ejection seat :p
And I think your assumption that all tank drivers will be engineers is false. Did you see what Higby was? He was heavy assault. There is a cert that allows your vehicle to repair itself over time (like what BF3 has). Engineer won't be as necessary. If anything, driver will be HA and gunner Engineer, or vice versa.
As for killing the person who bailed, you would still be encouraged to kill them. You would get more points for finishing them off (as you would get Kill exp).
You get points for killing the vehicle, you get points for killing characters. I don't see why you need to get more points for not killing a character only to get points for killing that character 2 seconds later.
Also (so far anyway) it looks like you get more points for the vehicle than the person, so it's not like you're getting shafted on xp.
If there's a real problem than another way to resolve it would be to have a slightly larger radius for the vehicle explosion so they are likely to die if all they did was exit the vehicle (in other words, not also move away from it etc). At least then they'd have to leave before the last second.
Well, you wouldn't be getting 'more' points initially. You'd be getting the same points regardless. The difference would be that if the person decides to run for it and bails, you have the opportunity (if you so choose) to hunt them down for the Kill exp.
The point is to remove the 'rage' effect that occurs when you're about to kill someone and they bail out last second.
The explosion radius in PS1 was nice, seems quite smaller in PS2. But it still doesn't solve the problem with aircraft as they'll always have the bailing advantage that way (just like they do in PS1).
Ratstomper
2012-07-12, 02:22 PM
All pilots will most likely be light assault or engineer with ejection seat :p
I don't plan on using an ejection seat at all. WW1 flying rules.
I think you may be underestimating the draw of having other utilities on your plane...
Go fast, never die. :cool:
The point is to remove the 'rage' effect that occurs when you're about to kill someone and they bail out last second.
How about the rage from scrub pilots when their ejection seat doesn't save their bacon? There's really nothing you can do about people getting mad about perceived "stolen" kills or cheap shots, other than harvest their sweet sweet tears.
MrKWalmsley
2012-07-12, 03:41 PM
Only TR and NC scum deal in absolutes.
HAHAHAHA! I absolutely love it when people use that Star Wars quote! George Lucas couldn't have shown his script to be a rushed mess any better!
I mean come on, it's pure genius:
ONLY TR and NC scum deal in absolutes.
Um, little lesson for you here:
The term 'only' is an absolute. Because if it is 'only something' then it is nothing else, and therefore absolute.
So by your own definition (since you just dealt in an absolute!) you are either a TR peice of scum, or an NC peice of scum. Take your pick :D
Sledgecrushr
2012-07-12, 03:44 PM
Dont worry bra, you get points just for killing vehicles. And as an added bonus, if you manage to get the crew of that vehicle you get extra exp points. It like the filling on a jely donut... pure bonus.
Karrade
2012-07-12, 03:48 PM
Far as I know there are damage points now, so people are not encouraged to suicide to get exp, and bailing is less of an issue.
Just what i've read, could be different now.
Canadian Vanu
2012-07-12, 03:49 PM
What if instead, they add a small blast radius around the vehicle that kills the driver when it goes boom.
That way, you kill the driver and anyone around him.
MrKWalmsley
2012-07-12, 03:56 PM
What if instead, they add a small blast radius around the vehicle that kills the driver when it goes boom.
That way, you kill the driver and anyone around him.
I'm pretty sure that is already in place. The main issue is that with panic the pilot often bails a tad earlier than necessary, and the fall time brings them out of explosive range too quickly. BF2 had quite a large instant kill radius when planes blew up, and even that was not enough to stop this behaviour.
At the end of the day, if your flares have not reloaded, and you have no more after-burn, and the enemy is on your tail with your missile lock, you're going to bail immediately if you are so inclined. So added on top of the fall time and blast radius you would then have to take into account missile flight time. The system this thread puts forward is a pretty good system for that.
Rivenshield
2012-07-12, 04:54 PM
For the umpteenth time:
All we need is a slight delay with a timer bar every time you enter, exit, or switch positions in a vehicle. Add to that the same fadeout animation you get on a PS1 veh pad, with maybe a slight particle effect, and handwave it by saying that you're de-rezzing and reappearing inside/outside your vehicle. That will add the immersion we seek and the game mechanics we need to avoid sploiters.
I'm going to keep saying this until I'm sure it sticks.
Ivam Akorahil
2012-07-12, 04:58 PM
For the umpteenth time:
All we need is a slight delay with a timer bar every time you enter, exit, or switch positions in a vehicle. Add to that the same fadeout animation you get on a PS1 veh pad, with maybe a slight particle effect, and handwave it by saying that you're de-rezzing and reappearing inside/outside your vehicle. That will add the immersion we seek and the game mechanics we need to avoid sploiters.
I'm going to keep saying this until I'm sure it sticks.
completely agree there
Talek Krell
2012-07-12, 05:51 PM
As long as there's a reasonable reward for destroying the vehicle the problem should be pretty minor. An AA fighter's job is to kill aircraft, not hunt down bailers. No reason not reward them appropriately.
Um, little lesson for you here:
The term 'only' is an absolute. Because if it is 'only something' then it is nothing else, and therefore absolute.
I could be wrong, but I'm pretty sure that, as our beloved Wolfcastle would say, "That's the joke.".
MrKWalmsley
2012-07-12, 07:21 PM
I could be wrong, but I'm pretty sure that, as our beloved Wolfcastle would say, "That's the joke.".
George Lucas would beg to differ! He thought it was some deep, introspective saying that would inspire millions.
And I know, you would have to be pretty sad to take the faction pissing contests seriously. Though in the context of the pissing contest, I love to fight back :D
Inverness
2012-07-12, 07:36 PM
For the umpteenth time:
All we need is a slight delay with a timer bar every time you enter, exit, or switch positions in a vehicle. Add to that the same fadeout animation you get on a PS1 veh pad, with maybe a slight particle effect, and handwave it by saying that you're de-rezzing and reappearing inside/outside your vehicle. That will add the immersion we seek and the game mechanics we need to avoid sploiters.
I'm going to keep saying this until I'm sure it sticks.What does this have to do with bailing exactly? Bailing is supposed to be instant which is why it is rocket propelled.
As for the bailing mechanic, if the pilot bails and you don't kill him, then tough. You should still get a lesser amount of XP for destroying the vehicle though.
WNxThentar
2012-07-12, 07:50 PM
That might fix it for ground units, but not for air units since they can still bail.
Edit: That and they've already said it won't happen for a bit, if at all.
You can bail from a ground vehicle in PS1 also. I do it all the time when running LLUs. Buggies, Sunderer, MBT, deliverers. You pop to 3rd person for but you can manage that fine and you can still run and move.
Rivenshield
2012-07-12, 08:09 PM
What does this have to do with bailing exactly? Bailing is supposed to be instant which is why it is rocket propelled.
It's something you have to cert.
As for the bailing mechanic, if the pilot bails and you don't kill him, then tough. You should still get a lesser amount of XP for destroying the vehicle though.
I don't agree. That isn't the way it works in PS1, BF2142, or any other FPS I"m familiar with.
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