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Bravix
2012-07-12, 01:49 PM
Battlefield 3 LOL #61: How to Start a Round - YouTube

...I certainly won't be driving vehicles around much lol.

Stardouser
2012-07-12, 01:57 PM
The part where he puts C4 on the jet is fine.

The part where the same guy can have C4 and an ammo pack is not.

ChookWantan
2012-07-12, 01:59 PM
The part where the last tank's gunner doesn't do his job is LOL

mintyc
2012-07-12, 02:00 PM
Battlefield 3 LOL #61: How to Start a Round - YouTube (http://www.youtube.com/watch?v=U_8MoqIbxi8)

...I certainly won't be driving vehicles around much lol.

tanks geting to close to troops in PS1 was always a death sentance. good drivers A, nevers stoped for long and B, avoids siting in built up areas wher they dident have room to manover or have backup.

rTekku
2012-07-12, 02:01 PM
I'd rather deal with that guy than to deal with this.

Stupid Battlefield Players - YouTube

Azren
2012-07-12, 02:02 PM
It saddens me that this is what the PS is turning into

MyMeatStick
2012-07-12, 02:08 PM
Exactly why engis shouldn't have ammo packs and C4 in PS2.

zomg
2012-07-12, 02:14 PM
Man those people he was playing against were bad...

Anyone with a brain would have a motion detector in the tank, thus making the C4 lurking next to impossible. Not to mention any gunner with a brain would have shot him in the face...

The reason I got tired of BF3 is because those bad people were always on my team... :lol:

But yeah, as usual it's funny how many people are already crying about PS2 turning into "this". Whatever "this" is then, since I only see bad players and one guy doing funny stuff.

Stew
2012-07-12, 02:15 PM
Where is the issue ? i find all this perfectly fine :D

If thanks are bad enough to get kill by a foot soldier they deserve to blow up into pieces !

mintyc
2012-07-12, 02:16 PM
Exactly why engis shouldn't have ammo packs and C4 in PS2.

for granades you will need to to go back to a resurply point to get more, not a dropable ammo box, also they will cost recorces to restock.

i get the feeling Boomers will fall under the catagory as granades ;)

MrBloodworth
2012-07-12, 02:16 PM
Great example of why no enter/exit animations is retarded.

Here is another
BF3 - Jet Swap -Epic Air Shot [SUPPORT] - YouTube

And another:

Battlefield 1942 LoopZook - YouTube

Oh look, another:

Never Stop Zookin - YouTube

or:

Battlefield 3 - RendeZook - YouTube

.....

Chuck Norris in Battlefield 3 - Ultra Jet Jump With Mega Sniper Kill - YouTube

Stardouser
2012-07-12, 02:17 PM
Man those people he was playing against were bad...

Anyone with a brain would have a motion detector in the tank, thus making the C4 lurking next to impossible. Not to mention any gunner with a brain would have shot him in the face...

The reason I got tired of BF3 is because those bad people were always on my team... :lol:

But yeah, as usual it's funny how many people are already crying about PS2 turning into "this". Whatever "this" is then, since I only see bad players and one guy doing funny stuff.

While yes, since the motion detector is available, it's dumb not to have it, it is actually a skill gap compensator that doesn't belong in a game. It means you don't need much situational awareness skill since the detector will tell you when you've got enemies near.

diLLa
2012-07-12, 02:17 PM
Yeah cause being OS'ed all the time is a lot better than being blown up by C4

Pella
2012-07-12, 02:21 PM
Great example of why no enter/exit animations is retarded.

Here is another
BF3 - Jet Swap -Epic Air Shot [SUPPORT] - YouTube (http://www.youtube.com/watch?v=CKHKGH3Nln4)

Pure win.

NCLynx
2012-07-12, 02:23 PM
Great example of why no enter/exit animations is retarded.

Here is another
BF3 - Jet Swap -Epic Air Shot [SUPPORT] - YouTube (http://www.youtube.com/watch?v=CKHKGH3Nln4)

Poor example though, people willing to try that will fail way more times than they will succeed.

MrBloodworth
2012-07-12, 02:23 PM
Pure win.

That crap needs to stay in session based games. Its retarded. However awesome.

This is Planetside. A war game. Not a game that simulates one single battle. Session based shooters are based around the throw away experience, Planetside is persistent.

DreadPirate
2012-07-12, 02:27 PM
That crap needs to stay in session based games. Its retarded. However awesome.

This is Planetside. A war game. Not a game that simulates one single battle. Session based shooters are based around the throw away experience, Planetside is persistent.

Agreed x100

DarkChiron
2012-07-12, 02:27 PM
Pure win.

It will also happen ALL THE TIME. That's why we need to worry about it. :D

End of the day, that video from the OP is the kind of stuff we NEED to look out for during the beta. If the beta serves its purpose, tactics like that should be weeded out if they are unfair. Something we should ask: If 3 C4 charges take out a tank, should we be able to throw them out that quickly and should we be allowed to have an infinite supply? (My immediate reaction is 'No')

So remember everyone. When you're playing Beta, try to find ways to horribly exploit game mechanics to make the game not fun for everyone else. And then tell the devs. After you've had your fun...... :D

wraithverge
2012-07-12, 02:44 PM
stopping in a tank is asking for c4 I saw nothing wrong with it, tank drivers need to learn to play better.

Sirisian
2012-07-12, 02:49 PM
Someone needs a secondary gunner is all I'm seeing honestly. This is why the tank system works well. Tanks with just a driver have disadvantages that are fixed with a top gunner.

Also the rate at which the player was laying C4 might be the problem. There is a lot of things the beta tests should be looking out for.

Also the unlimited sprint thing is a problem which is why I'm hoping we see some stamina system in place soon.

Stardouser
2012-07-12, 02:54 PM
Someone needs a secondary gunner is all I'm seeing honestly. This is why the tank system works well. Tanks with just a driver have disadvantages that are fixed with a top gunner.

Also the rate at which the player was laying C4 might be the problem. There is a lot of things the beta tests should be looking out for.

Also the unlimited sprint thing is a problem which is why I'm hoping we see some stamina system in place soon.

Unlimited sprint is actually not a problem. Infantry still aren't lightning fast in any game where it exists. And many games that do use a stamina system are ridiculously unauthentic, you run 20 meters and you're totally out of stamina. It does nothing but create frustration and slow the game.

Bravix
2012-07-12, 02:55 PM
I've always wondered, for that C4 being so damn sticky, how is it that it doesn't stick to the guys hand when he goes to throw it?

I don't think you should be able to throw C4 or whatever the game uses. Make it so you have to be real close to actually place it. Tossing it and having it magically stick is silly.

Sirisian
2012-07-12, 03:02 PM
Unlimited sprint is actually not a problem. Infantry still aren't lightning fast in any game where it exists. And many games that do use a stamina system are ridiculously unauthentic, you run 20 meters and you're totally out of stamina. It does nothing but create frustration and slow the game.
I have to disagree with you. A stamina system makes sprint a tactical choice and not a replacement for regular movement. Moving to cover quickly for instance is a choice players can make. Chasing an enemy tank down for a hundred feet is not what it should be used for. If a player feels they need to run across the map a far distance then they should feel like they made the wrong choice. There's a reason to the flash exists as a quick transport.

I actually have had a section on this for a while on my site (http://sirisian.com/planetside2/#Movement-Sprint).

MrBloodworth
2012-07-12, 03:04 PM
Unlimited sprint is actually not a problem.

:stoppost:

Stardouser
2012-07-12, 03:07 PM
I have to disagree with you. A stamina system makes sprint a tactical choice and not a replacement for regular movement. Moving to cover quickly for instance is a choice players can make. Chasing an enemy tank down for a hundred feet is not what it should be used for. If a player feels they need to run across the map a far distance then they should feel like they made the wrong choice. There's a reason to the flash exists as a quick transport.

I actually have had a section on this for a while on my site (http://sirisian.com/planetside2/#Movement-Sprint).

The thing is, you can't chase a tank down, even tanks are much faster than players. And if the tank is moving slowly and not watching its back with a secondary gunner, that's a good way to get C4ed by infantry and isn't the fault of sprinting. And also, you can only spawn vehicles at vehicle spawn points. Infantry players can't just spawn a Flash out of thin air while they are out in the field; making sprint unrealistically short just makes gameplay frustrating for infantry players who stay alive.

:stoppost:

That's not an argument. Do you have to jump on bandwagons rather than debate the issue?

TheDAWinz
2012-07-12, 03:11 PM
:stoppost:

WHOOP WHOOP BANDWAGON HIPSTER ALERT! I REPEAT, BANDWAGON HIPSTER ALERT! WE HAVE A CODE BLUE, HIDE YOUR CHILDREN! BANDWANGONER HIPSTER ON AILSE 5! Doesn't HAVE A CLUE OF THE SHIT FROM HIS MOUTH

Goldeh
2012-07-12, 03:13 PM
I think the point of the argument is that no one in CoD or BF3 games use the regular walking/running to get from place to place. It's all sprinting. Forever.

ZaBa
2012-07-12, 03:16 PM
The part where he puts C4 on the jet is fine.

The part where the same guy can have C4 and an ammo pack is not.

Don't let ammo packs restore C4/grenades (or anything else you're buying with resources), problem solved.

That's not an argument. Do you have to jump on bandwagons rather than debate the issue?

Do you have a better argument in favour of infinite sprint than "making it too short is bad"? There's really no difference between being able to sprint forever and having a faster base movement speed for infantry, in which case why even make it a thing I need to hold a button down for? That's irritating.

Ivam Akorahil
2012-07-12, 03:17 PM
personaly i dont see that becoming a problem, its not like you drive a battletank lonely into an enemy outpost to begin with, youll have averagly 20 players with you at least,

secondly : army dictates, battletanks not to be used in urban combat without infantry support!

MrBloodworth
2012-07-12, 03:18 PM
I have no idea what TheDAWinz even said.

MrKWalmsley
2012-07-12, 03:18 PM
I think the majority of you (who also appear to be the "new demographic" SOE is appealing to) are missing the main points of conflict here.

First of all, using C4 clad aircraft as a massive bomb against ground forces. You may think it is l33t, but as a person who used to do it all of the time in BF 1943 I can tell you it takes absolutely no skill at all, and is once again fucking over tactical play by empowering skill-less zerglings.

Secondly, infinite C4. I was sat on the fence on the issue of Engies getting ammo packs, but now I realise that if they can have C4 and ammo packs at the same time, I oppose it.

And to all those saying "well they weren't doing they're job right if they got killed by infantry" first of all, half of the people killed here were killed by an aircraft flying at them with C4 attached, I hardly think you can blame them. Secondly, saying "they did not do their job right" can be applied to anything. If they had killed the infantry you could easily just same the same about the actual player, hence it is not a good excuse for defending this kind of gameplay!

VaderShake
2012-07-12, 03:18 PM
It will also happen ALL THE TIME. That's why we need to worry about it. :D

End of the day, that video from the OP is the kind of stuff we NEED to look out for during the beta. If the beta serves its purpose, tactics like that should be weeded out if they are unfair. Something we should ask: If 3 C4 charges take out a tank, should we be able to throw them out that quickly and should we be allowed to have an infinite supply? (My immediate reaction is 'No')

So remember everyone. When you're playing Beta, try to find ways to horribly exploit game mechanics to make the game not fun for everyone else. And then tell the devs. After you've had your fun...... :D

DarkCHiron, this is no rebuttle, I want the same things you want for PS2 to be sure, but I wanted to offer additional/my perspective to your comments and the vid so we can all be thinking while playing the beta! :D

I would caution against saying "tactics that should be weeded out if they are unfair", Why? Well what you witnessed in that clip tactically was fair because everyone could try and do it thus making it balanced by team and individual. Believe me I cannot wait to get in and try tons of different things to see what works tactically speaking, just remember tactics and exploits are 2 different things.

A couple comments about the clip and your comments are color coordinated below.

The Support Kit being used in BF3 in the clip is overpowered and rediculous that he can have C-4 and unlimited ammo, this is on the dev team to balance and they failed at it. But it works for their new target customers.

Also consider trying to over come a percieved exploit before you are too reactionary and call it an exploit, if you think everything is being exploited because you are not trying to counter it or over come it the whole game will become nerfed and nutralized and not fun to play at all. A Mosquito Gunship should have an advantage over an average ground assault troop and have to be countered with the specific rock designed to smash the specific scissors. Everyone complaining about every little thing will ruin games very rapidly

We are all looking forward to the beta and making PS2 the best game it can be for a looooong time.

TheDAWinz
2012-07-12, 03:19 PM
I have no idea what TheDAWinz even said.

I said your argument was retarded, and you need to hop off the bandwagon. You just got mad because someone made a great point and is right.

MrBloodworth
2012-07-12, 03:20 PM
I said your argument was retarded, and you need to hop off the bandwagon. You just got mad because someone made a great point and is right.

lol, no. I had no idea common sense was a "bandwagon".

proxy
2012-07-12, 03:21 PM
I'll add that showing videos of exceptional events is just that: exceptional. Not that rule.

I have killed tanks and been killed by remotes explosives because the driver or myself was being stupid, too close to cover that could be exploited by infantry I can generally one shot. Running up to a tank presents risk, just like driving around without situational awareness/motion sensors.

Additionally, this speaks volumes for the people that complain about the gunner/driver issue. Had the drivers in all but 1 of the tanks waited for a Machine Gunner, this might not have happened. Had the Machine Gunner in the last tank been better, i.e., watching where the main gunner is NOT watching, they would be alive.

Did those tankers look like skilled pilots to you?

Finally, we don't know if Engineers will get C4, so that video may not be possible.

TheDAWinz
2012-07-12, 03:22 PM
lol, no. I had no idea common sense was a "bandwagon".

I had no idea that hipster translated into common sense. You just like to go against the mainstream. Get real.

VaderShake
2012-07-12, 03:24 PM
I think the majority of you (who also appear to be the "new demographic" SOE is appealing to) are missing the main points of conflict here.

First of all, using C4 clad aircraft as a massive bomb against ground forces. You may think it is l33t, but as a person who used to do it all of the time in BF 1943 I can tell you it takes absolutely no skill at all, and is once again fucking over tactical play by empowering skill-less zerglings.

Secondly, infinite C4. I was sat on the fence on the issue of Engies getting ammo packs, but now I realise that if they can have C4 and ammo packs at the same time, I oppose it.

And to all those saying "well they weren't doing they're job right if they got killed by infantry" first of all, half of the people killed here were killed by an aircraft flying at them with C4 attached, I hardly think you can blame them. Secondly, saying "they did not do their job right" can be applied to anything. If they had killed the infantry you could easily just same the same about the actual player, hence it is not a good excuse for defending this kind of gameplay!

I hear what your saying but these are also not complex tactics and if they happen to you once no problem, twice annoying, a third time.....well shame on you because you should grab a stinger or AA and shoot the plane down before it has a change to kamakazi again. This tactic is blunt and simple, also simple to counter and not sustainable to sway a battle one way or another.

Supirior tactics will previal in the long run and while the occasional suicide kamakazi will be devastating most likely they end in a total failure which is easily countered or laughed at.

MrBloodworth
2012-07-12, 03:26 PM
What is a hipster? What bandwagon, Do you know what it means? If most people disagree with what someone is saying, that may just indicate someone is wrong.

Unlimited sprint is a broken, crutch of a mechanic. It invalidates movement from cover to cover.

This isn't Everquest. Where everyone runs everywhere to slay dragons, yet for some reason they have a walk cycle. You need to manage your stamina.

TheDAWinz
2012-07-12, 03:27 PM
What is a hipster? What bandwagon, Do you know what it means? If most people disagree with what someone is saying, that may just indicate someone is wrong.

Unlimited sprint is a broken, crutch of a mechanic. It invalidates movement from cover to cover.

Tell that to ARMA 2

This isn't Everquest. Where everyone runs every where to slay dragons, yet for some reason they have a walk cycle. You need to manage your stamina.

I obviously wouldn't use the terms if i didn't know what it meant you useless pile of meatbag

JimmyOmaha
2012-07-12, 03:28 PM
Do you have a better argument in favour of infinite sprint than "making it too short is bad"? There's really no difference between being able to sprint forever and having a faster base movement speed for infantry, in which case why even make it a thing I need to hold a button down for? That's irritating.

Just wanted to point out that there is a tactical choice in the matter. Full on sprint will reveal you on enemy mini-maps. Let the zerg sprint all over, I'll be flanking ya; at a medium pace. :]

Stardouser
2012-07-12, 03:30 PM
Don't let ammo packs restore C4/grenades (or anything else you're buying with resources), problem solved.



Do you have a better argument in favour of infinite sprint than "making it too short is bad"? There's really no difference between being able to sprint forever and having a faster base movement speed for infantry, in which case why even make it a thing I need to hold a button down for? That's irritating.

Yes, I do. Infinite sprint is balanced by not being able to aim and fire while you're doing it. You need to stop running to shoot. Of course, this comment will cause the ADS haters to come and say you should be able to fire while running but that can't be helped. There may be other things that balance it as well, I'd have to see it in action. Edit: For example, if the sound engine is good, you can hear people running that you can't hear walking.

Now, this doesn't mean there's no room for compromise. I've often thought there could be two levels of running: unlimited stamina jog that's just a bit faster, and limited stamina sprint, which is actually as fast as sprinting should be. But every time that gets suggested, people say "omg realism sim too complicated".

MrKWalmsley
2012-07-12, 03:32 PM
I hear what your saying but these are also not complex tactics and if they happen to you once no problem, twice annoying, a third time.....well shame on you because you should grab a stinger or AA and shoot the plane down before it has a change to kamakazi again. This tactic is blunt and simple, also simple to counter and not sustainable to sway a battle one way or another.

Supirior tactics will previal in the long run and while the occasional suicide kamakazi will be devastating most likely they end in a total failure which is easily countered or laughed at.

The problem is that kind of retaliation only works in a situation like BF, when you have a long drawn out battle were people can just spam vehicles for free, were the battle is totally even in both numbers and vehicle limitations and they are practically in known places. So individual planned battles in Planetside 2 are likely to not be so drawn out and simple as in BF.

In a game like PS, your likely to have lost the base by the second time this happens. Plus, it is not even relevant to that video anyway because it only happened once.

MrBloodworth
2012-07-12, 03:33 PM
Yes, I do. Infinite sprint is balanced by not being able to aim and fire while you're doing it. You need to stop running to shoot.

No one of sense does that anyway. Its a non-issue. Unlimited sprint is a movement and management issue, not a shooting issue.

Tell that to ARMA 2

ArmA 2 does not have unlimited sprint.

TheDAWinz
2012-07-12, 03:35 PM
No one of sense does that anyway. Its a non-issue. Unlimited sprint is a movement and management issue, not a shooting issue.

I hope you know i was just trolling for a while, take most of my words with a grain of salt.

OT: I am thinking of a similar system to Arma 2. You can run regular, but you can get tired. Say, you have half weariness, you go on to a full on sprint. you would sprint fast half as long as you would if you were fully rested, untill you slow gradually to normal speed. Then you stop and regain weariness.

Edit: in response to not having unlimited sprint in Arma, yes, you can run in the sprinting animation for as long as you can, but you wear out and slow down to where normal running speed is the same as you are.

SgtExo
2012-07-12, 03:37 PM
A way to balance sprint without putting in stamina is that after a sprint, your aim would not be as accurate for 10 to 30 seconds depending on how long you have sprinted.

DarkChiron
2012-07-12, 04:19 PM
Firstly, your attention to maintaining an easy to follow conversation is awesome. The color coding is a nice touch. :D

I would caution against saying "tactics that should be weeded out if they are unfair", Why? Well what you witnessed in that clip tactically was fair because everyone could try and do it thus making it balanced by team and individual. Believe me I cannot wait to get in and try tons of different things to see what works tactically speaking, just remember tactics and exploits are 2 different things.

Things still need to be balanced out, is what I really meant. An item needs to be effective against what it is meant to kill without being a 'guaranteed' win. For instance, C4 charges are being used as the method to kill vehicles if your class has no other AV items (light classes, let's say). But is it fair to a tank pilot for an Infiltrator to be able to walk up cloaked, plant charges in 1/2 a second, blow up the tank, and then just cloak out again? More importantly, what could the tank driver do to prevent this? If the answer is 'Nothing', then that needs to be stopped. In this case, the 'tactic' would be considered 'exploitative'. Before someone says it, I'm sure tanks can be certed with some form of cloak detection, don't start on me with that. :p

But yes, I understand the need for distinction. I do not mean that the devs should see some guy going "THIS GUY KILLED ME WITH <ITEM> AND ITS TOTALLY NOT FAIR!" and decide to cater to him.

Also consider trying to over come a percieved exploit before you are too reactionary and call it an exploit, if you think everything is being exploited because you are not trying to counter it or over come it the whole game will become nerfed and nutralized and not fun to play at all. A Mosquito Gunship should have an advantage over an average ground assault troop and have to be countered with the specific rock designed to smash the specific scissors. Everyone complaining about every little thing will ruin games very rapidly

Yes, it's important to consider whether something is TRULY unfair or not. But reading how people talk about beta around here ("OMG I GET TO PLAY THE GAME EARLY GUYS!"), I feel it important to state as often as possible that people need to give feedback on how they feel about the game. People need to also think "How could I use this in unintended ways?". No one benefits from you being quiet on issues you find. And hopefully, should what you complain about be nonsense, the rest of the community and the devs will be around to make that determination.

VaderShake
2012-07-12, 04:21 PM
The problem is that kind of retaliation only works in a situation like BF, when you have a long drawn out battle were people can just spam vehicles for free, were the battle is totally even in both numbers and vehicle limitations and they are practically in known places. So individual planned battles in Planetside 2 are likely to not be so drawn out and simple as in BF.

In a game like PS, your likely to have lost the base by the second time this happens. Plus, it is not even relevant to that video anyway because it only happened once.

I think there will obviously be a learning curve for all who play PS2 to figure out what PS2 is and will become.

PS1 vets will be challenged to embrace things that "are not planteside" I can sympathize with this because of what happened with BF3, it is not battlefield.


New players will be challenged to adopt PS features and learn how they work, I am most curious about the resources and and certs and how they will actually work,......and if my credit card will endure it haha.

I am sure there will be some friction, PS1 vets opting to coordinate while others are running head strong into the fight....we will have to see how it washes out. I am sure it will all sort out in the end......I just hope it does not get too ugly:D and that SOE does not drop the ball somehow, although I could not imagine they will.....PS2 looks like a true benchmark game that could send shockwaves through the industry.

In 30+ years of gaming I have not seen somthing this ambitious and on this large a scale!

TheApoc
2012-07-12, 04:33 PM
the c4 on the tanks was a fine tactic imo, they guy was good & the gunners were bad.. the jet thing was pure stupid, but also very awesome

diLLa
2012-07-12, 04:36 PM
A way to balance sprint without putting in stamina is that after a sprint, your aim would not be as accurate for 10 to 30 seconds depending on how long you have sprinted.

Worst idea ever.

You can't expect infantry to crawl around the place when the continent is 64 square kilometers.

Accurcacy should never be influenced by something like this.

MrKWalmsley
2012-07-12, 04:37 PM
the c4 on the tanks was a fine tactic imo, they guy was good & the gunners were bad.. the jet thing was pure stupid, but also very awesome

In my experience, anything that is pure stupidity, cannot be worthy of awe.

MrBloodworth
2012-07-12, 04:42 PM
Worst idea ever.

You can't expect infantry to crawl around the place when the continent is 64 square kilometers.

Accurcacy should never be influenced by something like this.


Uh, worked in PS1, ArmA1,2,3... Any anything not COD/BF. You don't have to "Crawl everywhere". No one said that.

diLLa
2012-07-12, 04:44 PM
Uh, worked in PS1, ArmA1,2,3... Any anything not COD/BF.

Yeah, because it fits the gameplay. It doesn't fit in the gameplay that was chosen for Planetside 2.

Infantry is already limited against armor and air as it is, don't make it even worse by restricting movement and debuff accuracy.

VaderShake
2012-07-12, 04:49 PM
In my experience, anything that is pure stupidity, cannot be worthy of awe.

I don't know....I bet ya Billy Bob who rigged the San Deigo fireworks this year felt pretty stupid......and it was awesome!

San Diego, IB all fireworks go off at once by accident 4th of july 2012- YouTube

MrBloodworth
2012-07-12, 04:49 PM
I don't know....I bet ya Billy Bob who rigged the San Deigo fireworks this year felt pretty stupid......and it was awesome!


And then everyone left.

VaderShake
2012-07-12, 04:51 PM
And then everyone left.

But it was awesome....:rock:

MrKWalmsley
2012-07-12, 04:51 PM
I don't know....I bet ya Billy Bob who rigged the San Deigo fireworks this year felt pretty stupid......and it was awesome!

San Diego, IB all fireworks go off at once by accident 4th of july 2012- YouTube (http://www.youtube.com/watch?v=l-ZHaCj0YQY&feature=related)


The fireworks may have been awesome but Billy Bob was not, therefore my point stands :D

Goldeh
2012-07-12, 04:53 PM
The fireworks may have been awesome but Billy Bob was not, therefore my point stands :D

Billy Bob will be remembered..

..Forever

MrBloodworth
2012-07-12, 04:58 PM
But it was awesome....:rock:

"Was". Its not anymore.

ChookWantan
2012-07-12, 05:16 PM
First off, kamikaze-ing is a valid tactic when the pilot does not survive and the vehicles cost resources. I hope everyone is aware of the historical examples of this tactic, from WWII era Japan to Al Qaida in present day.

The real issue here, in my opinion, is the unlimited C4 that he gets once he is on the ground. But I am pretty sure the only way to refill Boomers is through a terminal, since they probably cost resources like grenades. I don't see this becoming a problem in PS2, but we should always be wary.

MrBloodworth
2012-07-12, 05:24 PM
Did you notice he jumped out at 1000 feet up, pulled a trigger, and landed on his feet with 80+ pounds of gear on him? That's not kamikaze.

MrKWalmsley
2012-07-12, 06:40 PM
Billy Bob will be remembered..

..Forever

So will Hitler, doesn't mean he's awesome!

That's right, Godwin can go fook himself! :cool2:

ChookWantan
2012-07-12, 06:48 PM
Did you notice he jumped out at 1000 feet up, pulled a trigger, and landed on his feet with 80+ pounds of gear on him? That's not kamikaze.

I said that that in PS2 we should make this a viable tactic, but only if the pilot dies. I agree with you, so let's not argue hahah

fod
2012-07-12, 06:58 PM
i hope they dont let you do lame tactics like this in PS2

exit/enter animations are needed to stop this kind of stuff or at least have a timer or somthing so you cant just "pop" in and out of a vehicle whenever you like

ps2 is turning more into a stupid battlefield mmo everyday, i REALLY dont get why they have to copy battlefield 3 for everything - its a horrible game

vasito
2012-07-12, 07:20 PM
BF3 is a disgrace and a failed game.

Anyways... I like Stardousers idea of


"unlimited stamina jog that's just a bit faster, and limited stamina sprint, which is actually as fast as sprinting should be."

ChookWantan
2012-07-12, 07:38 PM
ps2 is turning more into a stupid battlefield mmo everyday, i REALLY dont get why they have to copy battlefield 3 for everything - its a horrible game

Unless you have been playing the game, I don't think you can say what it is turning into?

fod
2012-07-12, 08:03 PM
Unless you have been playing the game, I don't think you can say what it is turning into?

i have eyes

3d spotting
regeneration
squad spawning
tanks being able to be driven solo
no enter/exit animations (instantly get warped into vehicles)
low TTK like BF3

theres probably more but these are just a few things

now we will maybe have stupid suicide C4 tanks/jets/whatever just like in battlefield (it sucked in battlefield and now i see some ppl want it in ps2?? urgh...)

Accuser
2012-07-12, 08:52 PM
squad spawning
low TTK like BF3

Easily the best changes they've made yet.
There's a reason no modern shooter has a long TTK! I'm glad our Devs are on top of it ^_^

ChookWantan
2012-07-12, 08:57 PM
now we will maybe have stupid suicide C4 tanks/jets/whatever just like in battlefield (it sucked in battlefield and now i see some ppl want it in ps2?? urgh...)

MAYBE.

Like I said before, I really don't see a problem with this tactic as long as the pilot/occupant of the vehicle dies.

JesNC
2012-07-12, 08:59 PM
Well what you witnessed in that clip tactically was fair because everyone could try and do it thus making it balanced by team and individual.


'Everyone can do it' doesn't equal balance. Because if one method of dealing with a problem is extremely cost/outcome effective, everyone will be doing it that way, and only that way. People tend to min/max, and it's in the interest of the game to keep different approaches to a problem worthwhile.


That said, Engineer ammo supply refilling C4 is a no-go.

ravMF
2012-07-12, 09:01 PM
Planetside Tank Launch 2 - YouTube

Hope we still get to do this, nothing like sitting in sanc for an hour and making pigs fly :)

jeva
2012-07-12, 09:21 PM
I have never seen a jet bombing before, and I almost always drive a tank, although that could be because if a jet flies too close to me I take it as a challenge to try and shoot it down...

Edit: Fixed a typo

JPalmer
2012-07-12, 09:40 PM
i have eyes

3d spotting
regeneration
squad spawning
tanks being able to be driven solo
no enter/exit animations (instantly get warped into vehicles)
low TTK like BF3

theres probably more but these are just a few things

now we will maybe have stupid suicide C4 tanks/jets/whatever just like in battlefield (it sucked in battlefield and now i see some ppl want it in ps2?? urgh...)

3D spotting has yet to be fully shown and it most likely won't work at all like it does in BF3 by time Beta is over. Health Regeneration has been in games before the whole 'casual' movement or whatever elitist like to call it happened.

Squad spawning is very limited and has it's cons. Look it up. Nothing like BF3's. Solo tanks have yet to be 100% finalized. There are talks of adding the second gunner. TTK is not yet finalized and looked like it got longer in recent footage.

Planetside 2 is going to be it's own game. If C4 is in, than yes suicide bombings will happen, but that doesn't make the game BF3. You also have to remember C4 and vehicles will cost resources. So it will not be as frequent, but if someone wants to do that they can. Why the hell limit them?

At the end of the day everyone who plays Planetside 2 will find something they enjoy about it and will play with that style they enjoy.

ChookWantan
2012-07-12, 09:47 PM
3D spotting has yet to be fully shown and it most likely won't work at all like it does in BF3 by time Beta is over. Health Regeneration has been in games before the whole 'casual' movement or whatever elitist like to call it happened.

Squad spawning is very limited and has it's cons. Look it up. Nothing like BF3's. Solo tanks have yet to be 100% finalized. There are talks of adding the second gunner. TTK is not yet finalized and looked like it got longer in recent footage.

Planetside 2 is going to be it's own game. If C4 is in, than yes suicide bombings will happen, but that doesn't make the game BF3. You also have to remember C4 and vehicles will cost resources. So it will not be as frequent, but if someone wants to do that they can. Why the hell limit them?

At the end of the day everyone who plays Planetside 2 will find something they enjoy about it and will play with that style they enjoy.

Amen.

lawnmower
2012-07-13, 04:13 AM
Easily the best changes they've made yet.
There's a reason no modern shooter has a long TTK! I'm glad our Devs are on top of it ^_^
lol what
and what reason would that be

Bags
2012-07-13, 04:17 AM
i have eyes

3d spotting - planetside has a form of spotting. you can see name plates and health bares around trees and walls, for example. That's just as strong as spotting.
regeneration - it's an implant. PS1 also had a regeneration implant.
squad spawning
tanks being able to be driven solo
no enter/exit animations (instantly get warped into vehicles)
low TTK like BF3 - This isn't BF3 exclusive...

theres probably more but these are just a few things


Well, you're half right~

fod
2012-07-13, 04:30 AM
Well, you're half right~

in planetside enhanced targeting DOES NOT work anything like 3d spotting - again (i have mentioned this to you before) enhanced targeting only shows the health of what you are looking at, it does not let you target multiple enemys for other people in your faction to shoot at

yes ps1 had regen implant but it took a LONG time for it to heal - if its like this then i suppose i can handle it but in bf3 you regen fast (and its more of a concern with vehicles)
edit: i dont use regeneration implant in ps1 but im sure it takes a while - where as TB's videos people that regenerated was full health about 30 seconds after being shot

ok low ttk isnt a battlefield exclusive but its still something i dont want to see in planetside

Accuser
2012-07-13, 04:46 AM
Easily the best changes they've made yet.
There's a reason no modern shooter has a long TTK! I'm glad our Devs are on top of it ^_^
lol what
and what reason would that be

Because it's what most people want! Not necessarily what most PS1 vets want, but it's what most people want. That's why there's a "hardcore" mode for BF3 that lowers the TTK further instead of a "softcore" mode that increases the TTK...

fod
2012-07-13, 04:59 AM
Because it's what most people want! Not necessarily what most PS1 vets want, but it's what most people want. That's why there's a "hardcore" mode for BF3 that lowers the TTK further instead of a "softcore" mode that increases the TTK...

thats fine for bf3 that have many servers over the world so you can always find one close by with low ping

but for the rest of the world not in EU and NA low TTK in PS2 will mean that we could get shot and die before we even see what happened because of the 300-400ms ping to EU and NA servers

plompkin
2012-07-13, 06:24 AM
but for the rest of the world not in EU and NA low TTK in PS2 will mean that we could get shot and die before we even see what happened because of the 300-400ms ping to EU and NA servers

Drastically change the game because people outside the nation's servers wanna play there? Apologies if those of us living in the UK/NA disagree with your reasoning. :rolleyes:

Karrade
2012-07-13, 06:44 AM
In order of meh:

C4 on the aircraft while funny to see once, is absolutely stupid from a gameplay perspective, talk about encouraging suicide pilots and a waste of the vehicle bays use. (People who just do this over and over) - My issue with this is, it requires no skill at all to kamikaze/bail and blow something up, and thus doesn't reward more skillful play.

Unlimited C4 is ridiculously OP'd, so I doubt will be in the game anyway.

I've got no issue with someone C4'ing a few tanks, but the blast radius needs to be bigger than that nonesense in BF3 - that one where the tanks turret was turning to him, the blast should have easily taken him out as well. This would stop ninja c4'ing taking out a group of tanks easy enough, as the first tank to go up would have killed the guy too. (Unless the c4 user plays skillfully, you'll see a theme to my post here)

Unlimited stamina requires less skill and takes away a variable such as stamina sapping weapons/falls etc. - Therefore I'm against it. Also it makes having a key to run pointless as someone pointed out, so if we do have unlimited stamina please give me an auto run so I can ignore the fact run is there completely.

I hope cockpit shots don't do anything in PS2 so there is no issue. If people can make shields, thick plated armor, energy weapons, I am sure they can make a protective layer around a cockpit that can take a snipers bullet. - Its more AV that is aggravating, pilots bailing just to take you out with an AV shot, doesn't exactly encourage dogfighting, especially if they lock on. (Again less skill required)

No jumping out with a weapon equipped fixes most of this (including the c4 bailing silliness / AV spam) while still allowing for clever tactics, rigging a tank as a bomb and laying in wait for instance.

Shade Millith
2012-07-13, 06:48 AM
Someone needs a secondary gunner is all I'm seeing honestly. This is why the tank system works well. Tanks with just a driver have disadvantages that are fixed with a top gunner.

Also the rate at which the player was laying C4 might be the problem. There is a lot of things the beta tests should be looking out for.

Also the unlimited sprint thing is a problem which is why I'm hoping we see some stamina system in place soon.

The reason why it works for Battlefield, is because the number of tanks is limited.

Can you honestly say that that one tank with two gunners is better than two tanks with battlefield's style?

C4 on the aircraft while funny to see once, is absolutely stupid from a gameplay perspective, talk about encouraging suicide pilots and a waste of the vehicle bays use. (People who just do this over and over) - My issue with this is, it requires no skill at all to kamikaze/bail and blow something up, and thus doesn't reward more skillful play.

Vehicles cost resouces. You would not be able to do this without end. And once you run out, you're not doing it again for quite some time.

GhettoPrince
2012-07-13, 06:51 AM
Well, in Planetside it's not like you have any skill, you just shuffle side to side really fast to confuse the server, Battlefield style fights will be cool, hell, even Halo style would be a major improvement.

I'm exited to see how planetside scale fights work out with a modern FPS system.

Accuser
2012-07-13, 06:55 AM
Unlimited sprint is fine. The downside (as you'd know if you've ever played BF3) is that it destroys your hipfire accuracy and it takes longer to aim down your sights. If you walk around a corner, your accuracy will be higher and you're more likely to survive if someone's around it.

C4 kamikazes wont be an issue either if the price of a Flash goes up just a little bit. On the other hand, strapping C4 to a wraith and having your Infiltrator buddy drive it up to a tank might suck pretty hard, hahaha.

Canaris
2012-07-13, 07:01 AM
add grief points for blowing up your own vehicle, that'll restrict the use of Kamikaze

plompkin
2012-07-13, 07:26 AM
add grief points for blowing up your own vehicle, that'll restrict the use of Kamikaze

Well vehicles in BF3 don't cost you anything, so if you lose one for something dumb like that, NBD.

Perhaps if you blow up your own vehicle, the cost for another goes up for a while.

fod
2012-07-13, 07:44 AM
Drastically change the game because people outside the nation's servers wanna play there? Apologies if those of us living in the UK/NA disagree with your reasoning. :rolleyes:

apologies but the rest of the world wants to play too
so it should only be fair for EU and US people?.... riiiiiiight :rolleyes:

TAA
2012-07-13, 08:15 AM
I'll add that showing videos of exceptional events is just that: exceptional. Not that rule.

I have killed tanks and been killed by remotes explosives because the driver or myself was being stupid, too close to cover that could be exploited by infantry I can generally one shot. Running up to a tank presents risk, just like driving around without situational awareness/motion sensors.

Additionally, this speaks volumes for the people that complain about the gunner/driver issue. Had the drivers in all but 1 of the tanks waited for a Machine Gunner, this might not have happened. Had the Machine Gunner in the last tank been better, i.e., watching where the main gunner is NOT watching, they would be alive.

Did those tankers look like skilled pilots to you?


Absolutely spot on. This sort of thing does not typically happen in a game. The guy with the jet got very lucky, and the three tanks he took out with C4 had both terrible drivers and a terrible gunner.



Great example of why no enter/exit animations is retarded.

Here is another
BF3 - Jet Swap -Epic Air Shot [SUPPORT] - YouTube (http://www.youtube.com/watch?v=CKHKGH3Nln4)


This sort of thing takes hundreds of attempts to pull off. Some of these videos were specifically done for a competition to showcase the most ridiculous things people can do in the game. In hundreds of hours of Battlefield I have never seen anyone pull off jet stunts like these.

MrBloodworth
2012-07-13, 10:09 AM
This sort of thing takes hundreds of attempts to pull off.

That's irrelevant.

Jumping out of an aircraft at super sonic speeds ( Not ejecting ).
being able to shoot at 30,000 feet with rocket launchers.
Getting back in from the tail section, at super sonic speeds.....
Treating equipment as disposable


Does not matter if you succeed or not, its retarded.

Karrade
2012-07-13, 10:44 AM
Vehicles cost resouces. You would not be able to do this without end. And once you run out, you're not doing it again for quite some time.

I can tell you right now, if we can do this, I am doing it every time i pilot a light fighter. - Which I don't feel will cost the earth, or else why would people cert pilot? Especially if it earns you resources from killing things.

If I am at half health, lookout enemy base, I am raining C4 on you!!!!

No its stupid, but if its in i'll abuse it till people realise it gives me an advantage of playing a suicide role.

wraithverge
2012-07-13, 10:45 AM
it may be retarded, and it may be really close to impossible, but it is FUN. I like games that are fun. You know what they call games without fun? Failures.

Karrade
2012-07-13, 10:47 AM
it may be retarded, and it may be really close to impossible, but it is FUN. I like games that are fun. You know what they call games without fun? Failures.

Putting c4 on something, jumping out and pressing a button isn't what i'd call hard/impossible. - You may be speaking about something else, the poster and I were talking about aircraft suiciding with C4.

CaptainRon
2012-07-13, 10:49 AM
Unlimited sprint is actually not a problem. Infantry still aren't lightning fast in any game where it exists. And many games that do use a stamina system are ridiculously unauthentic, you run 20 meters and you're totally out of stamina. It does nothing but create frustration and slow the game.

Agreed big time, sick of short sprint knowing that my out-of-shape self in RL can run farther than that... (with all that heavy gear).

TAA
2012-07-13, 11:11 AM
Putting c4 on something, jumping out and pressing a button isn't what i'd call hard/impossible. - You may be speaking about something else, the poster and I were talking about aircraft suiciding with C4.

I remember back when I used to be in charge of training my old BF2142 clan that this tactic was a huge issue for players. Many people felt that it was cheap to use a C4 jeep to take out armor.

I didnt think it was bad or good. It didnt matter to me. My job was to train those guys to win. I made them get into their tanks and walkers and practice for hours every week until they all developed the skill to counter that tactic. Once we learned to counter it the tactic became a non-issue. It was better to use jeeps as a tool to quickly transport squads around the map than to waste it trying to take down an opponent who was probably skilled enough to stop it anyhow.

As for suiciding aircraft to take out armor - in most games this is a poor choice of strategy. In BF2142 transports were often used by less competent players to take out the powerful ground walkers. Meanwhile groups who knew what they were doing would use air transports for their intended purpose - as mobile spawn points.

That guy in the BF3 video who gave up his jet could have taken out then enemy gunship with it instead. How many times did he give up a valuable asset in the game to get his precious little video? I simply dont care. He did it in a public game. Those games are about people going out and doing whatever they want for fun. Nobody in a self-respecting clan would use C4 jets as a viable strategy in a proper match.

wraithverge
2012-07-13, 11:14 AM
I was talking about the midair A team moment, the second video posted.

c4 on reaver? it will happen, but reaver prices and possibly c4 prices makes this a null issue. I believe that c4 is a grenade sidegrade like claymores, so they have a cost that is adjustable as needed. No refilling from ammo packs, only equip terms (that's a guess)

Lone infantry able to rambo a tank? This should always be in the game, a tanks job is a mobile cannon. The key there is mobile, tanks lose effectiveness the closer you get to them. Man portable rocket launchers and satchell charges are historically very affective against tanks and should be the tanks primary counter. Letting infantry get that close is its own reward.

All those things are fun to me, and to do well in this game, you need combined arms tactics. If you are running your armor column without a skyguard turret in there or infantry support you are either the first wave and expected casualties or deserve what you get.