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View Full Version : hit boxes and backpacks


Braveliltoaster
2012-07-15, 09:27 PM
hey guys,

So my question is about the medic, engineer, light assault backpacks. Will they be part of the hit box?

and what are your thoughts?

http://www.planetside-universe.com/media/album/vmscby2n9f/20120316_4f636bdfd1cba.jpg

Ratstomper
2012-07-15, 09:30 PM
Probably. In the overall design, they aren't THAT obtrusive. It's not like a camping pack or anything... :D

Braveliltoaster
2012-07-15, 09:32 PM
Probably. In the overall design, they aren't THAT obtrusive. It's not like a camping pack or anything... :D

but will they have a hitbox of their own, because in the pic above you can see the backpack covering around 75% of the back of the head making it hard for head shots from behind?

Joe
2012-07-15, 09:38 PM
I don't think the hitbox will know about a back pack if you hit him in the back of the head/backpack it will still register as a head shot i bet :)

Ratstomper
2012-07-15, 09:38 PM
but will they have a hitbox of their own, because in the pic above you can see the backpack covering around 75% of the back of the head making it hard for head shots from behind?

Good question. Maybe something to help medics and engineers not get shot in the back of the head...

NivexQ
2012-07-15, 09:39 PM
That would be pretty amazing if it had it's own hitbox and could take damage.

Ratstomper
2012-07-15, 09:41 PM
That would be pretty amazing if it had it's own hitbox and could take damage.

Disable medic healing and engineer repairs by destorying thier equipment?

Hmmmm... :)

Mr DeCastellac
2012-07-15, 09:53 PM
Backpack should be its own hitbox, and when dealt enough damage, it would delete a random item in your inventory (or destroy X amount of ammo).

Sound familiar, Late-PS1 players?

PlaceboCyanide
2012-07-15, 10:10 PM
Items getting destroyed from getting your backpack shot sounds interesting, but I hope they don't do it. We play games for the fun-factor, and going to use something you expect to be there and finding out that it isn't is not fun. I doubt there would be enough feedback to the person who destroyed said items. If so, the sense of accomplishment or fun-factor would not outweigh the anti-fun aspect of it (IMHO).

My $0.02

Littleman
2012-07-15, 10:18 PM
I think the hitbox of the backpack, if there is a hitbox around the backpack at all, would be akin to body shots.

Huh... thinking about it that way, it makes headshots only viable from the front, where both parties know there is an engagement, instead of someone popping another in the head without the victim ever knowing someone was lining up a shot behind them. Not that TTK's are so long a stream of rounds into their back won't kill them before they can react meaningfully anyway.

pengalor
2012-07-16, 03:21 AM
To be honest, I imagine the backpack will either be grouped in with whatever hitbox it's in contact with or will not be part of the hitbox. I think it would make sense to just have it not be factored in since the bullets we'll be using would likely have no trouble punching through it. However, would be interesting if you could take out jump-jets or the like but I can see how that would get very annoying.

Rago
2012-07-16, 03:39 AM
My Backpack should be Armor, ill Put some Steel in it XD, just kidding.

Good Question i think if you shou one from behind he will Take Damage like usual.
Less than Torso ? I dont know.

Ninjacalypse
2012-07-16, 03:42 AM
It shouldn't be part of the hitbox at all, IMO.

TheApoc
2012-07-16, 03:44 AM
it will be part of the hitbox, head and torso, or just like its not there. i dont known this for sure but i wouldnt think its any other way.. The more hit boxes the more calculations & performance headaches.

Canaris
2012-07-16, 03:56 AM
if I shoot you in your gun is the weapon destroyed? nope you take damage just as it will be getting shot in the backpack.
Would I like to see equipment loss from being shot in the back? Nope I'd rather kill or be killed.

Should it have it's own hitbox to defend against headshots from behind, hmm now that's a good one. I'd be leaning towards yes on that one, just as long as it takes normal body shot damage.

Emperor
2012-07-16, 03:58 AM
It'll likely be part of the torso. I can't imagine it having its own hitbox, or not having a hitbox at all; can you imagine how infuriating it'd be if you're shooting at someone running across your line of sight, you're hitting him in the backpack, but it's not dealing damage?

Ravenclaw
2012-07-16, 04:44 AM
As great as hit-boxs are I think too many hit-boxs will just result in crazy lag from servery trying to figure out which part of the body those 300 soldiers got shot in.

Sabot
2012-07-16, 05:03 AM
Yeah... no. Honestly, it would be cool the first hour when you're actively trying it out, after that you're either not going to notice it, or get angry when someone you shot in the back of the head didn't die after 3 shots and got away... which makes it a lot of unnecessary work imo.

disky
2012-07-16, 05:17 AM
It's doubtful that it will be part of the hitbox. It's just a backpack.

HEISTT
2012-07-16, 07:20 AM
If we combine this idea with another idea that I saw around these forums (a backpack for PS1 vets) I'm heavily leaning towards "no, it should not block headshots from behind". You vets have numerous advantages already!

If backpacks are just class based, I wouldn't really mind having it block off headshots with its own hitbox. This ofc also depends on how many shots it would take for a sniper to kill a man through his backpack.

bradleydavis
2012-07-16, 08:28 AM
I love the idea of the backpack having a separate hitbox or offering some protection to the player's back, but I think the practicality of that is low. I would bet that the reality is that it will have no effect on the hotbox at all.

Ivam Akorahil
2012-07-16, 08:38 AM
but will they have a hitbox of their own, because in the pic above you can see the backpack covering around 75% of the back of the head making it hard for head shots from behind?

modern day 7.62 caliber ammo, used by default in allmost any sniper rifle (or higher caliber) is capable of penetrating allmost an inch of reinforced steel, iam sure it'll go through a packpack into the head, not to mention futuristic alloys used for bullets, making them more durable and capable of more penetration. iam sure the dev team is aware of that :D

and even if not, take a higher caliber
<iframe width="420" height="315" src="http://www.youtube.com/embed/SQFIZpoDMss" frameborder="0" allowfullscreen></iframe>

willaguy
2012-07-16, 09:17 AM
but will they have a hitbox of their own, because in the pic above you can see the backpack covering around 75% of the back of the head making it hard for head shots from behind?

The angle that the picture was taken looks to me slightly downward, making the backpack appear to be taking up more headspace. I think that the medic, engy etc. will have a hitbox just like the rest of the classes.

Marinealver
2012-07-16, 09:36 AM
Make the Jetpack BLOW UP!!

Canaris
2012-07-16, 09:54 AM
Make the Backpack BLOW UP!!

Only if you haven't used your smoke Grenades - Just hit the 4m40s in the blue bar at the top of the vid to get to the right time

4m40s

MrBloodworth
2012-07-16, 12:13 PM
It won't be part of the hitbox. The player mesh is not the same things as the LOS collision volume.

Marinealver
2012-07-16, 12:51 PM
Make the Jetpack BLOW UP!!

I was thinking more like this

http://www.youtube.com/watch?v=REb-EpEfGNA

DukeTerror
2012-07-16, 12:55 PM
Man, everyone has missed the obvious here. Light Assault...hit the jetpack enough and it launches the player crazily into the air before going BOOM. Eh, not likely to happen, but cool to think about.

Marinealver
2012-07-17, 08:53 AM
Man, everyone has missed the obvious here. Light Assault...hit the jetpack enough and it launches the player crazily into the air before going BOOM. Eh, not likely to happen, but cool to think about.

ME WANT!