Troika
2012-07-16, 11:34 AM
In AGN Planetside 2 interview with Matt Higby, Matt was explaining how the "Empire priority system" will work.
(I'm not a native english speaker, so this Isn't 100% exact quote, but it is as close as I could do.)
It lets you know what targets, and by targets I mean territories and bases to capture are considered the highest priority for your Empire and it is based on a lot of things like what resources you got to have or what resources you don't have, where strategically you could attack to deny resources to your enemy - that sort of stuff. The way I'm seeing it displayed - it's not done yet - is a kind of heat map - you guys have seen our map and you have seen the overlay for terroritory control - you can imagine seeing that as a kind of a heat map instead where each region is displayed red or yellow, orange, green and the red ones are the high priority targets that your Empire really wants you to capture. If you go to fight over those regions you get some bonus for the amount of resources you earn or the amount of experience you earn - that sort of push people out, keeping it being a repetitive fight and the other thing we do is insert on our own - if there is too much load in a particular area - we can create a high priority target somewhere else to shove people to fight in a different area and the you'll be able to have things like priority level targets based on your outfit . These are things we are talking of adding and we see which ones end up working out.
41:10 onwards.
AGN PlanetSide 2 Interview with Matt Higby - YouTube!
This basically sounds like a fully automated algorithm guiding the battle by generating these high priority targets for the Empires with the possibility for the devs to quickly intervene to releave stress for heavily contested regions.
How do you people feel about this system?
The way I see it developers interests aren't the same as Empires interests. Each Empire wants to conquer the land, Devs want to make sure that everybody is enjoying the game equally and to keep the game running stable. These Interests can be in conflict from time to time.
The Strategy element (logistics of war) is taken away from the players and is placed firmly in the hands of the devs. Sure - you and your outfit can atack any region you please at any time, but the masses will be running after the areas developers paint as being high priority targets for your Empire.
Now when we are given this cool iPad/Android app, shouldn't the Grand strategy element of Planetside be given to the player base? Armchair generals painting the targets for the Empires by clicking the regions at work etc. If no player is leading the Empire then sure, let the Algorithm take charge, but don't cut the players from the chance of playing the grand strategy game of Planetside.
What is your take on this? Did I misunderstood something from Matts explanation how the Empire priority system will work? And yes I know it's very much WIP at this stage.
EDIT: typo (I'm sure there are many left, no need to point them out :))
(I'm not a native english speaker, so this Isn't 100% exact quote, but it is as close as I could do.)
It lets you know what targets, and by targets I mean territories and bases to capture are considered the highest priority for your Empire and it is based on a lot of things like what resources you got to have or what resources you don't have, where strategically you could attack to deny resources to your enemy - that sort of stuff. The way I'm seeing it displayed - it's not done yet - is a kind of heat map - you guys have seen our map and you have seen the overlay for terroritory control - you can imagine seeing that as a kind of a heat map instead where each region is displayed red or yellow, orange, green and the red ones are the high priority targets that your Empire really wants you to capture. If you go to fight over those regions you get some bonus for the amount of resources you earn or the amount of experience you earn - that sort of push people out, keeping it being a repetitive fight and the other thing we do is insert on our own - if there is too much load in a particular area - we can create a high priority target somewhere else to shove people to fight in a different area and the you'll be able to have things like priority level targets based on your outfit . These are things we are talking of adding and we see which ones end up working out.
41:10 onwards.
AGN PlanetSide 2 Interview with Matt Higby - YouTube!
This basically sounds like a fully automated algorithm guiding the battle by generating these high priority targets for the Empires with the possibility for the devs to quickly intervene to releave stress for heavily contested regions.
How do you people feel about this system?
The way I see it developers interests aren't the same as Empires interests. Each Empire wants to conquer the land, Devs want to make sure that everybody is enjoying the game equally and to keep the game running stable. These Interests can be in conflict from time to time.
The Strategy element (logistics of war) is taken away from the players and is placed firmly in the hands of the devs. Sure - you and your outfit can atack any region you please at any time, but the masses will be running after the areas developers paint as being high priority targets for your Empire.
Now when we are given this cool iPad/Android app, shouldn't the Grand strategy element of Planetside be given to the player base? Armchair generals painting the targets for the Empires by clicking the regions at work etc. If no player is leading the Empire then sure, let the Algorithm take charge, but don't cut the players from the chance of playing the grand strategy game of Planetside.
What is your take on this? Did I misunderstood something from Matts explanation how the Empire priority system will work? And yes I know it's very much WIP at this stage.
EDIT: typo (I'm sure there are many left, no need to point them out :))