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View Full Version : How the does inter-continent meta-game work?


Mr Underbeard
2012-07-17, 12:04 AM
I really want to know if and how events on one continent will effect events on another continent. If so then to what degree?

Highwind
2012-07-17, 12:09 AM
Great question. I mean the Warpgates for now are also mini-Sancs so... I couldn't really tell you. I'd have to think there isn't an inter-continent meta-game currently but it doesn't need to stay that way.

AzureWatcher
2012-07-17, 12:20 AM
This is a great point. I wonder if continent-specific resources could potentially fix this? Not sure what they would be used for or if it would even work, but it could be an interesting option.

What other directions could they take? Because the more I type this post the more I would love -something- to be added to fill the void.

Edit: If not exclusive resources, then have different resource ratios. So that Amerish will have more resource B than the other two continents, but less resource A and C than they do. But this will only really work if resources are given out from a total pool instead of just which continent you happen to be on at the time.

Mr Underbeard
2012-07-17, 12:22 AM
Ok cool. I am not a planetside 1 vet was there inter-continental meta game there?

EnderGraff
2012-07-17, 12:35 AM
Very good question. Maybe the lack of resources could have an impact?
Speaking of witch, do players even gain the resources generated on other continents or only on the continent they are fighting on?

I know nobody really can give a full answer, but what do you think would work?

QuantumMechanic
2012-07-17, 12:43 AM
I don't remember hearing anything about the state of one continent affecting another. That was a big part of PS1, so maybe they have some ideas on the design table that they aren't talking about yet.

GreatMazinkaise
2012-07-17, 02:34 AM
From what we know each continent may as well be a different planet; they exist to give you your pick of ice, desert, and grass terrain.

Winfernal
2012-07-17, 03:02 AM
From what we know each continent may as well be a different planet; they exist to give you your pick of ice, desert, and grass terrain.

From what we know... they're all different continents on "Auraxis (http://wiki.planetside-universe.com/ps/Auraxis)".

So OPs question is legit.

GreatMazinkaise
2012-07-17, 03:05 AM
From what we know... they're all different continents on "Auraxis".

So OPs question is legit.

Technically, they are, that's true. It doesn't matter because the continents have no effect on each other; there is no intercontinental metagame, and until they add more continents we're not likely to get one.

Winfernal
2012-07-17, 03:07 AM
Technically, they are, that's true. It doesn't matter because the continents have no effect on each other; there is no intercontinental metagame, and until they add more continents we're not likely to get one.

Yeah.

I can't see how it would work myself, at launch. We got 3 continents now, but who knows in the future?

Azren
2012-07-17, 03:17 AM
I remember reading that you only gain resources from the continent you are on. Right now they are just like different maps you can chose from, so you play in the environment you like most.

In PS1 we recieved bonuses for capturing a continent and were able to advance to the next one. Since now every continent is readily avaiable, this is out of the window.

Tronodd
2012-07-17, 03:19 AM
Uh, I may have just missed some info somewhere, not really sure but. What do resources do for you in general? Even if they're not inter-continent, but on your own.

I know there are hexes with the resources. I know you capture those. But.... what do they give you? Do you have to be at the Hex to get it? Are you able to earn whatever the resource gives while offline?

I'm so very confused by a lot of this. :doh:

Winfernal
2012-07-17, 03:19 AM
I remember reading that you only gain resources from the continent you are on. Right now they are just like different maps you can chose from, so you play in the environment you like most.

In PS1 we recieved bonuses for capturing a continent and were able to advance to the next one. Since now every continent is readily avaiable, this is out of the window.

Forcing a static route with only 3 continents would be a very bad idea, though.

GuyFawkes
2012-07-17, 03:49 AM
So far it looks like having 3 board games on a table, checkers, monopoly and cleudo.

You could be fighting on checkers, but if you want some auraxium, you might have to leave there and go play cleudo for an hour or 2 to come back and hope checkers server is not full.

jabber
2012-07-17, 03:55 AM
all these threads about meta game is pointless until we have actually played the game

DrShadowSML
2012-07-17, 04:19 AM
The lack of or excess of resources idea could work, but that would mean different items and vehicles would be limited on different continents. Again, this could work and create more strategy, but the devs have made the point that they don't want to limit any form of gameplay.
Therefore, it does seem that the only "metagame between continents," is the fact that the terrain and environments are different on each continet.
However, it would seem to me that the resources gained from holding territories in continent A would still apply if you were on continent B. For example, if I played on continent A for 2 hours and I have 2000 Auraxiam or whatever, and I then started playing on continent B, I should still have 200 Auraxiam along with whatever my empire as a whole gained over time from all territories under their control from all continents.
At least that's how I think it should work, if you can understand where I'm going lol.

Sabot
2012-07-17, 04:24 AM
Ok cool. I am not a planetside 1 vet was there inter-continental meta game there?

Yeah there was... latice links could provide certain benefits from owning one continent to bases on another cont you were currently fighting over, if it had said links connected to it.

DrShadowSML
2012-07-17, 04:24 AM
all these threads about meta game is pointless until we have actually played the game

This may be true, but it is actually quite fun to think about meta game when a game is currently still under development. Furthermore, the devs/big-wigs do read our posts so what we talk about could very well influence the game.

Highwind
2012-07-17, 05:07 AM
I think we might have to make some sacrifices in meta game at release due to the 3 continent limit. Once the Devs can focus on making a few more areas and bring the total continents up to about 5-6 I think they can revamp the continent connections to be a little more interesting and maybe planetside 1 like depending on what will work best.

Another thought would be once there are more then 3 continents maybe the Devs can tweak the questionable idea of "empire footholds" at the warp gates, and maybe back them out into Sanctuarys after release.

ringring
2012-07-17, 05:37 AM
Ok cool. I am not a planetside 1 vet was there inter-continental meta game there?

Yes.

The things that made it happen were:
-more continents (more space to invade and respond to invasions)
-empire only had fixed links to 2 continents not all as in PS2
-continent ownership gave benefits and therefore there was an actual reason to own them.

I'm not saying that ps2 won't have an inter-continental meta game, I think it will, but not quite yet.

Symmenix
2012-07-17, 05:47 AM
Uh, I may have just missed some info somewhere, not really sure but. What do resources do for you in general? Even if they're not inter-continent, but on your own.

I know there are hexes with the resources. I know you capture those. But.... what do they give you? Do you have to be at the Hex to get it? Are you able to earn whatever the resource gives while offline?

I'm so very confused by a lot of this. :doh:

The way you earn resources are by obtaining and holding the specific hexes that have bases that give you said resources.

No, you do not have to be at the hex, its contenental as far as I'm aware.

I don't know about the offline thing, but I do know you earn Certs over time while offline.

You use resources to buy vehicles, weapons, grenades, etc. You use certs for upgrades and special unlocks.

Marinealver
2012-07-17, 10:22 AM
The old game each contenant gave a base benefit to your empries bases, except for the home contenants in which you need to lock both to get that empire's vehicles. and cyssor which gave an armor boost, cavern gave all modules to basese linked to geowarps.

The old game Warpgates were locked when a contenant was lock and you had to either fly (when you used to be able to fly from one cont to another) or HART drop in, once you got a base the cont lock is broken and the warpgates go nutral in which bothe empires could use them.

ThermalReaper
2012-07-17, 10:33 AM
If I see another meta game(I hate that word) here or the SMITE forums I'm going to kill someone.

On topic, I don't think any thing was said about a continent affecting another, besides the interfactional resources. Answer: Not sure. I think no, the amount of resource generating hexes on one continent doesn't affect others.

EnderGraff
2012-07-17, 12:08 PM
A lot of people are here saying we cannot discuss meta game until we have played the full game. This is true, but it is always good fun to speculate and, as mentioned by someone already, the Dev's DO read these forums so they may actually release information on questions like these.

Arovien
2012-07-17, 01:15 PM
I am waiting for someone to name a thread "yet another Metagame thread".

Does anyone here know the actual definition of metagame. Hint: its not "a game within a game".

Crator
2012-07-17, 01:26 PM
It must be metagame discussion month! I was reading another thread yesturday about the metagame.... The Meta Game Discussion (http://www.planetside-universe.com/showthread.php?t=45188)

Bobby Shaftoe
2012-07-17, 01:35 PM
I am waiting for someone to name a thread "yet another Metagame thread".

Does anyone here know the actual definition of metagame. Hint: its not "a game within a game".

http://onemansblog.com/wp-content/uploads/2009/05/inconceivable.jpg