View Full Version : Why use Galaxies (gal drop tactic)
ringring
2012-07-17, 11:08 AM
So what is the incentive to use them, compared to PS1?
Yes, I know they wil be a spawn point, although a highly visible one. But consider that +1 for the gal-drop side.
On the negative:
In PS1, when certs were scarce not everyone had a fast transport certed.
In PS1, if you piloted an aircraft you had to wear light armoum whereas a gal drop would contain maxes + Full Rexo attack troops.
Even in PS1 and especially recently gal drops often get slaughtered.
In ps2:
any troop excluding maxes can fly aircraft
everyone has access to the cert
wouldn't a mossie swarm be more effective? (bailers could either be Light Assault or equip ejection seats)
But, the devs want to encourage gal drops as people enjoy them, it seems to me other than prviding visuals to Ride of the Valkeries there is little reason to do it.
Perhaps I've missed something.
CheeZeX
2012-07-17, 11:10 AM
So what is the incentive to use them, compared to PS1?
Yes, I know they wil be a spawn point, although a highly visible one. But consider that +1 for the gal-drop side.
On the negative:
In PS1, when certs were scarce not everyone had a fast transport certed.
In PS1, if you piloted an aircraft you had to wear light armoum whereas a gal drop would contain maxes + Full Rexo attack troops.
Even in PS1 and especially recently gal drops often get slaughtered.
In ps2:
any troop excluding maxes can fly aircraft
everyone has access to the cert
wouldn't a mossie swarm be more effective? (bailers could either be Light Assault or equip ejection seats)
But, the devs want to encourage gal drops as people enjoy them, it seems to me other than prviding visuals to Ride of the Valkeries there is little reason to do it.
Perhaps I've missed something.
Max's can be in gals. Max's can't be in Mossies.
Unless everyone is certed for the drop pod mechanic, then your heavy assaults will die from a mossie drop.
matthewpeters
2012-07-17, 11:22 AM
Reasons not to use Mossie/Reaver/Scythe Swarms
-Aircraft costs resources, and you just blew it up
-Cool down timers are fairly long, 20m or so. So I hope you don't need to drop for a while again.
-I thought bailing with the "hotdrop" was an implant not an upgrade, if so this is taking the place of another implant. Alternatively you can be light assault, but then you don't have medics/engineers/HA
-You will never have MAXes
-If you fail you are spawning all the way back where you started, the Galaxy can land to allow you to spawn and try again, or spawn closer and go in on foot.
I'm sure we may see the swarms, but I think Gal drops will be more popular.
Deadeye
2012-07-17, 11:24 AM
In PS2 it looks like gal drops are still in and viable. It might even be better. Whereas in PS1 you had to bring an AMS in a lodestar, here you can do your drop and then land the galaxy to make it a spawn point.
Edit: matt beat me to the best reason.
kaffis
2012-07-17, 11:25 AM
In addition, one assumes that one Galaxy will be less expensive, resource-wise, than a dozen Mosquitoes.
Whether resources will be scarce enough that people care has yet to be seen/determined/tuned.
Polarity
2012-07-17, 11:30 AM
Resource cost alone will most likely make constant mossie swarming impossible compared to gal dropping imo
RSphil
2012-07-17, 11:35 AM
Gals can take Max's as said above. Also gals will have weapons on so can give support and also if a few stay in the weapon position could stay near the drop zones and give support.
More reasons can be given but at work on my phone :(
Basically it's all tactics
SixShooter
2012-07-17, 11:52 AM
So what is the incentive to use them, compared to PS1?
Yes, I know they wil be a spawn point, although a highly visible one. But consider that +1 for the gal-drop side.
On the negative:
In PS1, when certs were scarce not everyone had a fast transport certed.
In PS1, if you piloted an aircraft you had to wear light armoum whereas a gal drop would contain maxes + Full Rexo attack troops.
Even in PS1 and especially recently gal drops often get slaughtered.
In ps2:
any troop excluding maxes can fly aircraft
everyone has access to the cert
wouldn't a mossie swarm be more effective? (bailers could either be Light Assault or equip ejection seats)
But, the devs want to encourage gal drops as people enjoy them, it seems to me other than prviding visuals to Ride of the Valkeries there is little reason to do it.
Perhaps I've missed something.
Bailures will be a complete waste of resources. Even though people will still do this, it will not be as prevelant as in PS1
Also, Gal drops just look bad ass!!! I can't wait to see 9 gals drop 3 platoons on a base, it will be epic!!!:thumbsup:
ringring
2012-07-17, 11:58 AM
Bailures will be a complete waste of resources. Even though people will still do this, it will not be as prevelant as in PS1
Also, Gal drops just look bad ass!!! I can't wait to see 9 gals drop 3 platoons on a base, it will be epic!!!:thumbsup:
Yea, the resource thing resonates with me.... not having maxes not so much.
And we've seen how exposed the capture points are, a bunch of mossie droppers (sic) could easily take and hold perhaps just as easily as a gal drop, park the gal somewhere away then run back if you die type thing.
We have *not* seen what it takes to take ownership of in-base spawns yet. My understanding is that you don't need to capture the entire base.
MrBloodworth
2012-07-17, 12:05 PM
With all they have done to make sure no ones feelings are hurt in Planetside 2. ( No failure )
What in the world makes you people think running out of resources is something that can even happen to an individual?
SgtExo
2012-07-17, 12:10 PM
Hama also said in his coverage that squad spawning has to be certed into, so that will make gal drop more useful.
ringring
2012-07-17, 12:12 PM
Hama also said in his coverage that squad spawning has to be certed into, so that will make gal drop more useful.
They are going to put an exclusion zone around bases so squad spawning can't happen in there.
Trolltaxi
2012-07-17, 12:14 PM
With all they have done to make sure no ones feelings are hurt in Planetside 2. ( No failure )
What in the world makes you people think running out of resources is something that can even happen to an individual?
That's my fear too. Like in cRPG-s. First you scavange every rusty dagger to trade in for 1 gold coin, but later can't even spend your money.
I fear that resource cost won't be a problem for the bailer types.
Baneblade
2012-07-17, 12:17 PM
The problem with Gal drops in PS1 was the All Seeing Radar. But in general I'd prefer Vietnam chopper drops to AC-130 HALO drops.
MrBloodworth
2012-07-17, 12:18 PM
The problem with Gal drops in PS1 was the All Seeing Radar. But in general I'd prefer Vietnam chopper drops to AC-130 HALO drops.
You mean the one that could be disabled? :huh:
Baneblade
2012-07-17, 12:22 PM
You mean the one that could be disabled? :huh:
Which only is feasible after Gal drops become unnecessary...
MrBloodworth
2012-07-17, 12:24 PM
Which only is feasible after Gal drops become unnecessary...
Facility Linked Benefit (http://wiki.planetsidesyndicate.com/index.php?title=Facility_Linked_Benefit)
MrMorton
2012-07-17, 12:24 PM
So what is the incentive to use them, compared to PS1?
Yes, I know they wil be a spawn point, although a highly visible one. But consider that +1 for the gal-drop side.
On the negative:
In PS1, when certs were scarce not everyone had a fast transport certed.
In PS1, if you piloted an aircraft you had to wear light armoum whereas a gal drop would contain maxes + Full Rexo attack troops.
Even in PS1 and especially recently gal drops often get slaughtered.
In ps2:
any troop excluding maxes can fly aircraft
everyone has access to the cert
wouldn't a mossie swarm be more effective? (bailers could either be Light Assault or equip ejection seats)
But, the devs want to encourage gal drops as people enjoy them, it seems to me other than prviding visuals to Ride of the Valkeries there is little reason to do it.
Perhaps I've missed something.
the resource cost, its very cost efficient to use a galaxy to drop, rather than dumping +13k (based on e3 pricing) on 12 mossies.
also the galaxy pilot can further increase cost efficiency by not dying, and possibly doing another drop, where as bailing out of your mossie/reaver/scythe is throwing it away.
Bocheezu
2012-07-17, 12:26 PM
I agree that it's not overly obvious what the benefit of a gal is going to be. In PS1, it was very important to get everybody to drop at the same time to get everyone indoors and minimize the amount of time that the squad would be out in the open. When you do multiple mossie drops, no matter how organized, people are going to be spread out and someone's probably going to be lagging behind and dying.
Maxes were important to have as well because you had to fight to the CC/gen and you needed some firepower/armor to work your way in there. With the capture points as open and defenseless as they are, I don't know how important the Max is for a hotdrop. We seriously haven't seen one iota of capture point defense at all yet; people get the capture and then leave and the point gets recaptured by someone else 10 seconds later. Maybe the Max will be an important capture point defense buster.
I am also skeptical of the Gal as spawn point. Can the Gal land somewhere in a hot zone and not get blown up in 2 seconds? This has been covered a billion times already and we're just going to have to wait to see how it it's implemented.
Malorn
2012-07-17, 12:32 PM
1) The primary reason you use Galaxy drops is force concentration.
http://en.wikipedia.org/wiki/Force_concentration
2) To carry MAX. MAX won't be flying aircraft - that was an E3 only thing. So if you want to bring MAX quickly and efficiently to a location, it'll be with a Sunderer or Galaxy.
3) Resource cost. Galaxies use different resources than attack aircraft and tanks. Sure you could use aircraft to hot-drop like PS1 but unlike PS1 it will cost a lot more of your ES aircraft resource to deploy a squad of 10 that way than via a Galaxy.
Canaris
2012-07-17, 12:33 PM
Honestly only stupid gal drops get slaughtered, dropping your squad into the middle of a fight with the base defenses on full alert what do you expect,
when we do gal drops we do them smart, you send in a scout/s first to make sure the area you want to drop is safe and have them prime an EMP or OS if necessary once the coast is clear or the enemy is looking the other way, you charge in the Gals drop off the troops who have a specific target in mind, Spawn room or Gen room are the usuals.
The Maxes breach the defenses as the heavy hitters supported by the infantry or sometimes the other way around if you need to keep the big brutes safe for smashing time.
sure sometimes bad luck will cause the drop to fail but those are usually exceptions
I for one can't wait to see the new style Gal drops in action, I have a feeling we'll see a lot more Blitzkrieg style attacks on bases due to the nature of the multi points needed for capture
Bravix
2012-07-17, 12:38 PM
The problem with Gal drops in PS1 was the All Seeing Radar. But in general I'd prefer Vietnam chopper drops to AC-130 HALO drops.
C-130.
If you start seeing AC-130's doing HALO drops AND giving artillery support from the sky though, lemme know cause I wanna see that shit.
noxious
2012-07-17, 12:49 PM
The Enclave will be giving "Why use Galaxies" demonstrations soon. You will understand then (Especially if you're not TR).
Dubious
2012-07-17, 01:02 PM
Time will see if galaxy can be configured to be a effective gunship, with maybe some additional seats
SgtExo
2012-07-17, 01:29 PM
Gal drops are starting to make me think of the terran dropships from starcraft and how all the troops would just drop down into a base and wreak havoc if you could get into there.
p0intman
2012-07-17, 01:33 PM
only stupidly planned, high altitude galdrops get slaughtered.
go low alt or don't bother.
Please, for the good of everyone here, don't dignify Bloodworth's posts with any sort of response.
Malorn summed everything up pretty well, I'll just add that fighters are fragile, and galaxies are tough. If you mossie swarm, losses are practically inevitable if your target has any defenses. Galaxies are far more likely to survive and deliver everyone intact.
MrBloodworth
2012-07-17, 01:51 PM
I don't personally believe Galaxies will be hampered with all the other ways to get to a base. Especially with the SOI coming back. They are invaluable tools for that.
I just do not think "Running out of resources" will be a possibility.
robocpf1
2012-07-17, 03:07 PM
I'll say what I've said in other threads.
Trying to get 60 people to pull aircraft separately will take ages. 10 minutes later when you're still waiting on vehicle queues, the guys that pulled and loaded two Galaxies within the first minute will have taken the next base.
A lot of it comes down to cost and timing. It isn't cost-efficient or time-efficient to use separate aircraft.
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