View Full Version : In Planetside 2, everything is made of Dust.
MrBloodworth
2012-07-17, 02:35 PM
http://www.planetside-universe.com/media/album/vmscby2n9f/20120717_50057ea225c2a.jpg
http://www.planetside-universe.com/media/album/vmscby2n9f/20120717_50057f1c02da8.jpg
http://www.planetside-universe.com/media/album/vmscby2n9f/20120717_50057f268bf52.jpg
Just saying, do we really need so much dust everywhere, on everything?
Winfernal
2012-07-17, 02:37 PM
You just ruined my perfect evening of delicious frozen pizza, with another one of your "awesome" posts. Well done!
Zebasiz
2012-07-17, 02:37 PM
Totally right.
We need MORE! :cool:
willaguy
2012-07-17, 02:37 PM
Indar baby!
NumbaOneStunna
2012-07-17, 02:37 PM
They are in the desert. I too live in the desert.
Pretty accurate picture, in fact there should actually be way more dust.
JoeDragon
2012-07-17, 02:38 PM
It IS a Desert, after all.
Canaris
2012-07-17, 02:39 PM
do we really need so much dust everywhere, on everything?
yes, yes we do! :D
Sabrak
2012-07-17, 02:39 PM
Tanks in a sand desert, firing and exploding.
How could it possibly NOT involve dust and smoke everywhere?
Patek
2012-07-17, 02:42 PM
id like to see more of that dust ;p
J Baley
2012-07-17, 02:45 PM
Well, war is messy...
MrBloodworth
2012-07-17, 02:45 PM
That's just one image. Its indicative of other shots and Videos I have seen.
Its a very dusty game. Only one other game I know of seems to surpass it with its lens flair.
Raymac
2012-07-17, 02:46 PM
I actually question the level of visability there is after something like a tank round hits its target. It basically disappears in a cloud of smoke, so you don't know if they moved or in what direction. Then you combine that with the massive numbers, and you can see how it could get messy.
I love large explosions as much as anyone. I'm even a fan of Michael Bay and Jerry Bruckheimer movies. I just wonder if Planetside 2 will look like this:
http://www.dvd.net.au/movies/s/05968-3.jpg
MrBloodworth
2012-07-17, 02:48 PM
^ That's what any sane person would get from my post.
In many shots, I really feel they went overboard with the particle effects. Namely, dust.
Envenom
2012-07-17, 02:49 PM
Why yes. Yes we do.
p0intman
2012-07-17, 02:53 PM
after a massive tank battle in PS2:
Driving into AZ Haboob Dust Storm HD - YouTube
Sabrak
2012-07-17, 02:59 PM
^ That's what any sane person would get from my post.
In many shots, I really feel they went overboard with the particle effects. Namely, dust.
All that dust could be a feature for Indar only (not talking about smoke obviously), as they stated they want continents to look different, but also have different kinds of weather and features.
Neurotoxin
2012-07-17, 03:03 PM
It lingers too. Dust and smoke are going to be visible from a distance so people can see that a huge fight is going on.
Landtank
2012-07-17, 03:06 PM
It's a desert..
M1A1 Abrams Firing - YouTube
And that wasn't even in a desert!
kaffis
2012-07-17, 03:13 PM
I have zero problem with explosive shots obscuring the target for a bit, particularly on Indar. You know, so long as it's not a setting that can be disabled or turned down, and so long as the obscurement affects the target, as well.
JHendy
2012-07-17, 03:14 PM
I'm a proponent of dust.
Raymac
2012-07-17, 03:19 PM
If that much dust is kicked up upon hitting your target, that is almost like a penalty for making a direct hit. While it certainly looks cool as hell, I just wonder how it well it will work from a gameplay perspective.
The Kush
2012-07-17, 03:21 PM
It's a desert? Threads like this should get people banned. This is absolutely retarted to complain about.
It looks perfect gtfo
Sephirex
2012-07-17, 03:23 PM
I live in Arizona. The dust is indeed appropriate.
Redshift
2012-07-17, 03:26 PM
equip thermal scope = profit?
Rivenshield
2012-07-17, 03:29 PM
Dust is nice, but I wanna see snow. Lots and lots of pretty swirling snow. I like fighting in the snow.
TR Oakley
2012-07-17, 03:31 PM
equip thermal scope = profit?
this.
vision obstruction is a integral part of PS2, be it darkness, smoke grenades extreme weather or dust, which is exactly why we have items such as night vision goggles and thermal imaging.
:)
MrBloodworth
2012-07-17, 03:32 PM
It's a desert? Threads like this should get people banned. This is absolutely retarted to complain about.
It looks perfect gtfo
I'm not complaining, I'm opening a discussion. You are complaining.
If that much dust is kicked up upon hitting your target, that is almost like a penalty for making a direct hit. While it certainly looks cool as hell, I just wonder how it well it will work from a gameplay perspective.
That's my concern as well. It obscures so much, I can't even imagine 200 players in one base how much we just won't be able to see.
BeastBuster
2012-07-17, 03:35 PM
I think the shots look awesome, though I see where people are coming from. I do like the idea of a lot of dust making the fight more difficult though. If I like it in practice, however, will be seen in beta.
TR Oakley
2012-07-17, 03:45 PM
If it gets to the point where nobody sees nothing while inside bases then they will probably have to tone it down there, but I still think extreme dustballs should appear in the desert flats outside the roads.
Just imagine the metagame with aircrafts laying down dustscreens so artillery can move into position... ahhh
Bravix
2012-07-17, 03:56 PM
http://www.planetside-universe.com/media/album/vmscby2n9f/20120717_50057ea225c2a.jpg
http://www.planetside-universe.com/media/album/vmscby2n9f/20120717_50057f1c02da8.jpg
http://www.planetside-universe.com/media/album/vmscby2n9f/20120717_50057f268bf52.jpg
Just saying, do we really need so much dust everywhere, on everything?
Go drive around in a desert or other dry climate and tell me what pops up behind your vehicle :p
AzureWatcher
2012-07-17, 04:00 PM
I love how people complain about the lack of "immersion" and "realism" and then complain that there is too much dust and sand in a desert.
Looks great to me! I love my particle effects. =D
bpostal
2012-07-17, 04:01 PM
Almost enough dust, needs more little rocks!
I love the looks of the dust personally. Adds a lot to the game.
Azarga
2012-07-17, 04:04 PM
equip thermal scope = profit?
This
vision obstruction is a integral part of PS2, be it darkness, smoke grenades extreme weather or dust, which is exactly why we have items such as night vision goggles and thermal imaging.
:)
and that.
Dust in desert region is perfectly fine.
Raymac
2012-07-17, 05:09 PM
The argument isn't whether or not it looks cool, or if it is realistic. I think it looks awesome also. To me, the issue is, how does that affect gameplay. If you can only see 20' in front of you at any given moment on any battle on Indar, then what's the point in having huge areas to fight in?
TR Oakley
2012-07-17, 05:12 PM
The argument isn't whether or not it looks cool, or if it is realistic. I think it looks awesome also. To me, the issue is, how does that affect gameplay. If you can only see 20' in front of you at any given moment on any battle on Indar, then what's the point in having huge areas to fight in?
If you're admiring the scenery while in a gunfight, yer doing it rong
Raymac
2012-07-17, 05:14 PM
If you're admiring the scenery while in a gunfight, yer doing it rong
Not admiring the scenery...well I take that back. The scenery is something to be admired.
What I'm actually talking about is acquiring targets, that kind of stuff.
Sirisian
2012-07-17, 05:16 PM
What I'm actually talking about is acquiring targets, that kind of stuff.
As someone else said it greatly increases the gameplay. Turn on thermals and other things and see through the dust. It adds a lot to the gameplay when you don't have a clear line of sight 24/7.
Might as well complain that night is too dark.
EnderGraff
2012-07-17, 05:16 PM
I find it hilarious that Mrbloodworth, who is a huge supporter of vehicle exit and enter animations as well as no "hot switching" in vehicles to promote realism, is complaining about dust on a desert map.
Sephirex
2012-07-17, 05:17 PM
Personally I think dust as a visibility problem in large fights adds a whole new layer to the gameplay.
Raymac
2012-07-17, 05:24 PM
As someone else said it greatly increases the gameplay. Turn on thermals and other things and see through the dust. It adds a lot to the gameplay when you don't have a clear line of sight 24/7.
Might as well complain that night is too dark.
I can see that point of view. It just feels like a bit much to me. For example, say the smoke and dust is about at an 8 on a scale of 10, I'd like to see it turned down slightly to about 4-5.
Pillar of Armor
2012-07-17, 05:31 PM
Oh Teh Noes! Dust! Guess I'll just have to use it to blind some nubs and use my AOE weapons and thermal viz to kill you. :evil:
Sephirex
2012-07-17, 05:32 PM
I guess this means there will be complaints when they implement dust storms like they wanted.
Gonefshn
2012-07-17, 05:34 PM
Dust FTW all day every day
Revanmug
2012-07-17, 05:56 PM
I can see that point of view. It just feels like a bit much to me. For example, say the smoke and dust is about at an 8 on a scale of 10, I'd like to see it turned down slightly to about 4-5.
Tell me, what's your opinion on smoke grenade?
Raymac
2012-07-17, 06:04 PM
Tell me, what's your opinion on smoke grenade?
I think they are great because the point of a smoke grenade is to obscure visibility. The point of a tank or lib round is to kill stuff, and that's the difference to me.
StumpyTheOzzie
2012-07-17, 06:23 PM
need more dust made from the brains and skulls of my enemies.
pink mist for everybody!!!
SgtExo
2012-07-17, 06:30 PM
Who says that kicking up a dust and smoke storm cannot be a valid tactic to use if you do not currently have a smoke grenades or are in a vehicle but don't have that sidegrade.
Also in the Clegg and Higby beta footage, Higby was talking about having plenty of types of environmental affects like light, ei: being blinded by the sun or cannot see well in the dark, or dust and mist and things like that.
This would mean that sneaky squads or platoons could work with those things in mind and create a situation were their sidegrades can give them the upper hand.
Imaging that you see a armored column driving into a canyon. You would usually think of putting mines and c4 on the road, but this could be spotted by the lead vehicle and ruin the ambush. Instead you could hide some c4 just by the side of the road so that when the column is in the canyon, you blown it up to kick up a big dust storm. When that happens the rest of the squad rushes out in the dust cover, plant c4 on all the vehicles, blows it up sky high and mops up the rest of the surviving infantry. If the squad was all fitted with thermals this could be easily done.
That is just one scenario that this mechanic can bring about.
Dreamcast
2012-07-17, 06:38 PM
Are people with good computers gonna be screwed?
I mean will lower spec computers not see the dust while the max out computers will see the dust thus it will make it hard.
fb III IX ca IV
2012-07-17, 06:50 PM
If this will be a valid gameplay mechanic, then on lower end computers, the fog distance could be drastically shortened and turned brown if you are in a dust cloud.
Revanmug
2012-07-17, 07:04 PM
I think they are great because the point of a smoke grenade is to obscure visibility. The point of a tank or lib round is to kill stuff, and that's the difference to me.
huh wut? Your round still kill stuff but let's look at those picture...
First picture : Seems to be an explosion on the ground not to far from the player. Can still see the forms behind him.
Second picture: Light dust behind vehicule. Darker cloud in front which you can't see through. Possibly from burning wrecks, explosion from tanks and/or air or even... smoke grenade!
Third picture : Light dust behind vehicule. Light(darker) dust infront of the(firing?) lightning. Dark cloud from burning wreck on the right.
I really don't see how you can come to the conclusion (from those 3 pictures!) that a tank firing will blind itself, does not blind its target and that... your round don't kill stuff anymore. Also, You have no clue how long that dust last in the air.
Lastly, the only smoke strong enough to block view completly is from the second picture. That black smoke is from explosion (will not last long... or maybe it will?), burning wrecks from dead vehicules or smoke grenade. Last 2 will be use to conceal/mask presence and you said you were fine with it...
I'm not in beta but from stream that are pretty much everywhere, people complaining for nothing as usual on this site.
Raymac
2012-07-17, 07:05 PM
Who says that kicking up a dust and smoke storm cannot be a valid tactic to use if you do not currently have a smoke grenades or are in a vehicle but don't have that sidegrade.
Also in the Clegg and Higby beta footage, Higby was talking about having plenty of types of environmental affects like light, ei: being blinded by the sun or cannot see well in the dark, or dust and mist and things like that.
This would mean that sneaky squads or platoons could work with those things in mind and create a situation were their sidegrades can give them the upper hand.
Imaging that you see a armored column driving into a canyon. You would usually think of putting mines and c4 on the road, but this could be spotted by the lead vehicle and ruin the ambush. Instead you could hide some c4 just by the side of the road so that when the column is in the canyon, you blown it up to kick up a big dust storm. When that happens the rest of the squad rushes out in the dust cover, plant c4 on all the vehicles, blows it up sky high and mops up the rest of the surviving infantry. If the squad was all fitted with thermals this could be easily done.
That is just one scenario that this mechanic can bring about.
See, I really like that. I think it is an awesome game mechanic for those situations. But that is the key word there "situations". I don't want what is essentially a smoke grenade going off every time I fire a tank shell. I love me some big ass explosions, I just think there is room to tone down the smoke a little bit. Does that make sense?
EDIT:
I really don't see how you can come to the conclusion (from those 3 pictures!) that a tank firing will blind itself, does not blind its target and that... your round don't kill stuff anymore. Also, You have no clue how long that dust last in the air.
I'm forming my opinion not from those specific pictures, but from the hours of gameplay we've seen so far, sepcifically when tanks fire, and the Liberators main gun. Like I said above, I think there is room to turn down the smoke a little bit.
Sirisian
2012-07-17, 07:25 PM
I just got the best idea. When vehicles deconstruct have them get blown away with the wind in a small nanite dust cloud! More dust :)
QuantumMechanic
2012-07-17, 08:08 PM
Each time I die I want to turn into a small explosion of dust.
I really like the dust effects though.
I think the dust is just fine. War never happens in a perfect situation or weather.
Then imagine 50 ton war machines grinding the ground into a fine powder. Not to mention the explosions over the course of what like a 100 yrs or more?
I work in a carbon black/graphite plant and i have seen dust so damn thick you can not see.
StumpyTheOzzie
2012-07-17, 08:41 PM
How about mud? and snow. Will they have an effect on handling?
SgtExo
2012-07-17, 08:47 PM
When they put in the weather effects they could have a varying amount of dust on the ground depending on how long since the last rain has fallen in that area. So dry or desert terrain would have allot more dust flying around then green and wet areas. This could also lead into seasons in a month long cycle were maybe a particular week is the wet season and there is a higher chance of rain/lower but constant visibility and dry seasons with long visibility until the dust gets kicked up.
EnderGraff
2012-07-17, 09:13 PM
The dust effects are fine. People are just going to complain because they have idealized thoughts on what this game should be.
CutterJohn
2012-07-17, 09:27 PM
While the explosions look really nice, I do think they are too large, and the smoke hangs around too long. I'm not saying dial it all the way back to the underwhelming PS1 explosions, but I think a middle ground could be found.
MrBloodworth
2012-07-18, 11:14 AM
While the explosions look really nice, I do think they are too large, and the smoke hangs around too long. I'm not saying dial it all the way back to the underwhelming PS1 explosions, but I think a middle ground could be found.
I want to try it myself, but I half feel already they cranked particles and explosions to 11. I don't really need my view blocked for most of my game time. Its like a Michel bay movie, awesome, but god dam use a tripod!
I find it hilarious that Mrbloodworth, who is a huge supporter of vehicle exit and enter animations as well as no "hot switching" in vehicles to promote realism, is complaining about dust on a desert map.
Your argument is flawed, due to an assumption on your part about why I post what I post.
IHateMMOs
2012-07-18, 11:15 AM
Deserts are filled with dust, FYI.
AvacadoEight
2012-07-18, 11:20 AM
I wanna dogfight in a dust storm....That would be awesome...
Talk about squad work and friendly fire in those situations :p
codylee
2012-07-18, 11:41 AM
My Desert homeland Demands Dust ;) and i demand more Dust for indar!!
Juturna
2012-07-18, 11:54 AM
^ That's what any sane person would get from my post.
In many shots, I really feel they went overboard with the particle effects. Namely, dust.
dude its a f****** desert gtfo
Raymac
2012-07-18, 12:36 PM
dude its a f****** desert gtfo
It's not just in the desert. It's everywhere. Everytime a tank, or a Lib fires its main gun, there is a huge plume of smoke that basically obscures the target. I'd like to see the particle effects turned down just a bit so I can still see my target after I hit it once. Otherwise, every tank fight will be "Fire! Where did he go?......Oh there he is. Fire! Where did he go?...."
Save the big smokey explosion for when I actually destroy my target.
RoninOni
2012-07-18, 12:37 PM
^ That's what any sane person would get from my post.
In many shots, I really feel they went overboard with the particle effects. Namely, dust.
Desert Continent.
Desert.
Deserts are dusty... VERY dusty. In fact it's 1 of the tell tale signs of a moving convoy... the smoke trail rising from their tail.
Dust is a BIATCH.... it gets in your eyes, it obscures objects at distance, it's bloody EVERYWHERE. Wind kicks up and you can't see.
If you don't like it... there is a forest and a tundra continent... they should have much MUCH lower dust levels.
Sabot
2012-07-18, 12:39 PM
Ahhh, the joy of being VS... no dirty gunpowder that polutes and obscures targets...
Raymac
2012-07-18, 12:40 PM
If you don't like it... there is a forest and a tundra continent... they should have much MUCH lower dust levels.
That's the problem. The smoke from tank shells and Lib rounds are EVERYWHERE, not just in the desert parts. It's just a bit much and there is room to turn it down slightly while still keeping it looking cool.
ShowNoMercy
2012-07-18, 01:19 PM
Enjoy the dust, it's going to add volumes of complexity and immersion to fights on Indar and abroad.
AvacadoEight
2012-07-18, 01:24 PM
Again, I for one, like the dust. After all, its a bloody desert. It adds quite a bit of immersion, not to mention, big guns DO kick up a lot.
Its like shooting a tank, and asking " Why the hell is there so much dust and smoke?! "
Its a tank. (Or a gunship) Big weapons = a lot of smoke.
Brigand
2012-07-18, 01:24 PM
Yeah having a lot of dust kicked up in a dusty plains/desert continent is not only realistic, it adds to gameplay, since it adds one more thing you can use to your advantage or you have to work around, it changes the tactics of a fight having to deal with things like obscuring dust, it can give someone being hammered in a tank a chance to move around obscured, it might make people more carefully consider their shots with tanks or large explosives. It adds a layer of depth and that kind of thing is always good.
SixShooter
2012-07-18, 01:26 PM
Desert Continent.
If you don't like it... there is a forest and a tundra continent... they should have much MUCH lower dust levels.
I can't wait to see the dust that kicks up from the snow:rofl:
Sephirex
2012-07-18, 01:26 PM
.... 514 called. It want its Dust back.
yonman
2012-07-18, 01:52 PM
PS2 should ship with a packet of dust that you can pour on yourself and chew so as to increase immersion
Dloan
2012-07-18, 01:58 PM
It's not just in the desert. It's everywhere. Everytime a tank, or a Lib fires its main gun, there is a huge plume of smoke that basically obscures the target.
Move out of the way of the dust/smoke.
Zekeen
2012-07-18, 01:59 PM
Man.... anyone else salivating after seeing all the dust in those pictures? Incredible visuals!
Sephirex
2012-07-18, 02:00 PM
I can't wait for the threads after the volcano continent gets announced.
"Poll: Worried Lava will be too hot?"
Raymac
2012-07-18, 02:07 PM
Move out of the way of the dust/smoke.
No, you don't understand. The person that gets shot is covered in smoke, like the famous ninja getaway move. It's the target that gets covered in smoke, not myself. Just watch the gameplay vids and you'll see what I mean. It looks cool, but just scale it down from a 9 to about a 6.
aleksandrgrc
2012-07-18, 02:17 PM
i cant wait. throwing some rounds down from a lib, all that dust and smoke. even miss's will be helpful for friendly troops to move up or repossition. i want smoke rounds even. or looking from the walls and only seeing a huge dust cloud ont he plain. whats that coming? 50 tanks or an enviromental thingy. i wanna see how dust particals work off of infiltrators cloaks , will it help hide me or the exact opposite? i can see it going either way.
which leads me to. does thermal pick up infiltrators or does the suit bend infrared light as well? where does darklight fit in?
SztEltviz
2012-07-18, 02:47 PM
Check Hamma's yesterday video at 3:43. He shoots a Lightning inside the base, on basefloor, and still a lot of dust. Or Higby's new video at 24:00 droppod landing on a aircraft landing pad. Great dust circle. It's a little over than it should.
About thermal imaging, an exploding shell just create a big, thousands celsius degree hot, expanding air ball. I don't think you can easily see thru that. i think it will blind you just like a flashbang do with normal eye.
The Kush
2012-07-18, 03:33 PM
Let this awful thread die already.
PS were having a competition for the worst threads of 2012 and this is one of the nominees. Poll to be posted at a later date.
drennam
2012-07-19, 02:23 AM
soooo you grabbed 3 screen-shots from the millions of frames we have of indar ( a desert continent ) and turned them into a legitimate point about excessive dust
well played
and before you say anything else, go blow up a pipe bomb inside your garage and explain the amount of dust you observe
Superbus
2012-07-19, 02:49 AM
soooo you grabbed 3 screen-shots from the millions of frames we have of indar ( a desert continent ) and turned them into a legitimate point about excessive dust
well played
and before you say anything else, go blow up a pipe bomb inside your garage and explain the amount of dust you observe
He just needs to drive on an unpaved road to get the picture.
cellinaire
2012-07-19, 03:25 AM
Didn't the devs said once that dirt and smoke will be regarded as a tactical option in the long run?
And as for the dirt, I've absolutely no problem with that but I'd say they should tone it down a wee bit for not-experienced enough players.
Graywolves
2012-07-19, 04:49 AM
They're in a desert. It's sand and loose dirt.
Showing a chaotic war is their aim as well. You'd be surprised how much dirt,dust, and whatever else just flies around from small things. Then get big things. Then you get a few hundred of all those.
Marinealver
2012-07-19, 05:43 AM
How about more Fire?
http://2.bp.blogspot.com/-mgGP4uEgZqM/T9vjHmpE3ZI/AAAAAAAABxM/pInEiz1H5rQ/s1600/fire.jpg
Or a flashflood?
http://upload.wikimedia.org/wikipedia/commons/3/32/GobiFlood.JPG
Kitsune
2012-07-19, 07:16 AM
More dust! More dust! More dust!
Seriously with all the explosives and shock waves you'd expect there to be far more, but I guess not everyone's computer can handle five million particles at the same time.
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