View Full Version : Mission system - call in for Galaxy squad pickup
QuantumMechanic
2012-07-17, 04:49 PM
I just saw Hamma's video and I can't say how excited I am to hear that as a squad leader, you can create various support missions *that can be performed by anybody on the map*, including calling for a galaxy to come pick up your squad.
This is the kind of epic Planetside teamwork experience that the game needs (and PS1 didn't even have this stuff).
Devs, please please ensure that this type of gameplay will actually be commonly used! (I need something to do after I'm too drunk to shoot)
MrBloodworth
2012-07-17, 04:51 PM
I'm still excited to see the mission system interface.
I want to know if its a set list of mission types and commands. Or. Can type in "Go f**k yourself" and set it to one open position. :evil:
Obviously one will create problems!
Bravix
2012-07-17, 05:04 PM
I can see someone accepting the mission and never coming to pick them up lol.
"Where's our transport Sir!?!?" "I'm sorry son...I don't think it's coming."
Or if you have to actually pick the people up first to accept it, I can see a cloud of galaxy pilots all flying to try and pick people up before the other galaxy. Much galaxy ramming shall occur! :D
QuantumMechanic
2012-07-17, 05:07 PM
Yeah it will be interesting to see how this plays out in beta. I hope there is some workable form for this sytem though.
Atheosim
2012-07-17, 05:13 PM
Probably a set list of missions that you can use.
I hope it's a very robust system. It could do wonders for the game.
EnderGraff
2012-07-17, 05:23 PM
Yeah the missions system should do wonders for the game! So much playability and structure.
Gonefshn
2012-07-17, 05:38 PM
I'm sure it will be robust, I'm sure it will be great.
Sounds like some awesome ideas, beta is going to be really interesting indeed.
Tehroth
2012-07-17, 07:53 PM
This is the kind of features and sandbox content this game needs to achieve huge success and always be remembered for years and years after launch.
Hamma
2012-07-17, 08:50 PM
I thought this was awesome as well I wanted to be sure to mention it during my video. It adds a whole new level of teamwork to the game anyone can play any role they want and almost always have work. :)
Talek Krell
2012-07-17, 08:58 PM
Was awesome to hear that they're doing that. The mission system is shaping up to be very interesting indeed.
FINALCUT
2012-07-17, 10:20 PM
I just saw Hamma's video and I can't say how excited I am to hear that as a squad leader, you can create various support missions *that can be performed by anybody on the map*, including calling for a galaxy to come pick up your squad.
This is the kind of epic Planetside teamwork experience that the game needs (and PS1 didn't even have this stuff).
Devs, please please ensure that this type of gameplay will actually be commonly used! (I need something to do after I'm too drunk to shoot)
Yea because picking up a squad of infantry in a Galaxy while drunk sounds like it will work out well. LMAO.:lol::D
Can't wait for shit like this.Imagine how awesome it will be to go into a facility. Fight for a while. Cap the base,then have a squad leader call for a Galaxy to airlift the squad to another facility.
Or better yet 4 Galaxies with a couple Reavers as escort picking up a platoon fresh from an intense firefight. This friggin game is so gonna ruin my real life.I may just quit my job,get fat on skittles and mountain dew,and play PS2 all day every day.;)
Superbus
2012-07-17, 10:32 PM
http://www.youtube.com/watch?v=0p9gMCQ4U8g
How I picture drunken support pilots using the mission system.
Tehroth
2012-07-17, 11:47 PM
I thought this was awesome as well I wanted to be sure to mention it during my video. It adds a whole new level of teamwork to the game anyone can play any role they want and almost always have work. :)
And the whole "role" part is essential to keeping your fanbase. People want to be able to fill their niche, whether it be a AA max, a medic, non engaging recon, or a sunder driver.
Many games these days force you to have to pick and choose and you really can't do just one objective if you want(Ala darkfall online you need magic).
Nemises
2012-07-18, 05:24 AM
although this sort of game play was always available in PS1, it usually took intra-outfit co ordination..
adding in a mission system really opens it up for lone wolfers, or smaller outfits to specialize (whereas before you'dd need to be in a larger outfit to be able to specialize really)..
..this s a good thing imho
my random thoughts on the potential mission system:
- you accept a mission from a time / location sorted list (time is highly relevant, as a missions relevance would very very quickly expire...do you specify a mission expiry time perhaps when posting?)..ie a Gal pickup would realistically only be relevant for 5 mins or so, after which everyone would have gotten bored and bought a lightning / atv to drive over instead..
- if you complete the mission (how is this confirmed?..perhaps the mission poster has to confirm / acknowledge?), then you get good xp
- if you accept the mission but fail it, you get -ve Xp (could be used for griefing?)
- posting missions will probably be certable (I guess, in the command certs)
- completion of a mission will be agreed by both the poster and the mission accepter(s/p?)...failure though would presumably just be determined by the poster (hence the potential for griefing).
ringring
2012-07-18, 05:33 AM
Yeah it will be interesting to see how this plays out in beta. I hope there is some workable form for this sytem though.
If it's there it has to be filter-able scope limited.
e.g. if I am leading the platoon and I decide a gal-drop is necessary firstly I'd ask if we have a gal-pilot (well everyone is so the question is to some extent moot, or maybe it will be more like 'Dave can you go back to the foothold and bring us a gal back - answer yea, omw').
Then I'd say 'coolio, I'll create a mission for it, meet us at wp1' - 'hey everyone, get to wp1 asap, gal pickup'
What I'm saying is in creating a gal pickup mission I need to be able to restrict it to current platoon or squad. There's no point in me getting Dave to do the job and creating a mission that anyone cont-wide can select.
The second is having decided I'll accept a gal pickup for my squad/platoon from a random (a dicey thing to do if ps1 is any guide) there needs to be a way to designate the pickup location - ie equivalent to 'pickup at wp1/2/3'.
Yea because picking up a squad of infantry in a Galaxy while drunk sounds like it will work out well. LMAO.:lol::D
Can't wait for shit like this.Imagine how awesome it will be to go into a facility. Fight for a while. Cap the base,then have a squad leader call for a Galaxy to airlift the squad to another facility.
Or better yet 4 Galaxies with a couple Reavers as escort picking up a platoon fresh from an intense firefight. This friggin game is so gonna ruin my real life.I may just quit my job,get fat on skittles and mountain dew,and play PS2 all day every day.;)
I've done that often in ps1.
Marinealver
2012-07-18, 08:57 AM
Unfortunatle unless there are no respawn sites the whole concep of dust-off evac would be pointless in Planetside, The only way I could see possible if there were like some type of artifact or man carried llu the be transported.
I hope with the whole teritory capture system they include some things such as capturing varius "artifacts" and taking them back to base or by escorting "ANT" convoys back to warp gate to get you the teritorial control.
Azarga
2012-07-18, 09:45 AM
Unfortunatle unless there are no respawn sites the whole concep of dust-off evac would be pointless in Planetside, The only way I could see possible if there were like some type of artifact or man carried llu the be transported.
I hope with the whole teritory capture system they include some things such as capturing varius "artifacts" and taking them back to base or by escorting "ANT" convoys back to warp gate to get you the teritorial control.
This.
I think that some portion of gameplay based on semi-CTF-mechanic will be great. Perhaps in a form of partially random 'events', like, well, "An alien artifact has been discovered at the %EXCAVATIONSITENAME%. Capture it and deliver to our Empire's labs in %LABSITENAME% at all costs". Could possibly bring additional variety if implemented correctly.
MrBloodworth
2012-07-18, 10:44 AM
This type of system will be great for those who just want to log in and do something in however much time they have. An optional directed experience is not a bad thing to have :)
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