View Full Version : Vehicles on Vehicles
Madfish
2003-03-19, 03:23 AM
This isn't about some sort of bizarre mechanics pornography. I'm just wondering if you can put vehicles ontop of vehicles and they'll be stable.
Galaxy hovering new the top of a cliff. Basilisk speeds from the cliff aiming for the galaxies roof. Will it be able to land on it?
Hheh. Daft I know, but it could lead to some interesting things / metagames.
Mauser101
2003-03-19, 03:36 AM
I would like to see something slightly more realistic implemented. Something similar to a Skycrane helo that you could transport a tank with, but just one tank.
I think it'd be pretty darn cool to be able to airlift a Vanguard through a warpgate. Granted, the transport vehicle would be extremely slow and fragile, and could also not carry any extra presonnel. Just you the tank and its driver.
Arthell
2003-03-19, 03:44 AM
Pretty sure SJ said in one of the chats that its not a matter of getting on, its a matter of staying on. Or something to that effect. :D
Squeeky
2003-03-19, 04:19 AM
Originally posted by Arthell
Pretty sure SJ said in one of the chats that its not a matter of getting on, its a matter of staying on. Or something to that effect. :D
He said that about standing on top of vehicles, if i remember correctly
Sputty
2003-03-19, 05:26 AM
You'd need to be constantly moving at the same speed as the other vehicle, have a flat surface, and possiby turn aswell to stay on.
Zatrais
2003-03-19, 07:44 AM
physics engine in PS is quite good from the looks of it... so assuming you get on the vehicle the problem then would staying on and not falling off and balancing your vehicle correctly.
Madfish
2003-03-19, 11:50 AM
I can feel a PS stunt school coming on :)
Fire_Monkey
2003-03-19, 11:52 AM
Oh god, sports at 3 am in the american servers.
Nice sig Madfish, I was gonna do that, but I'm newb at GIMP and I just embossed it and put some corny quote at the top about jumping
Madfish
2003-03-19, 04:49 PM
Thanks dude :) the sun flare was pure luck :D
All very spiderman esq i feel, which has got to be good :)
mr_luc
2003-03-19, 05:25 PM
I posted in the station forums about vehicles on vehicles and some of the netcode/server load reasons why they won't add real support for this.
The Dev team comments match PERFECTLY with the results I have gotten in the Torque engine (which also has super-optimized netcode, although with less scalability). Basically, if it starts moving upwards and you're on top of it, you *might* stay on top of it -- but if it starts moving sideways, you'd have to drive/walk that fast in the same direction. You will not be accelerated with it, and if the top rotates, you will slide downwards regardless of centrifugal force.
However, one interesting thing to note is that if you can stay on top while it rises, it MIGHT be possible for the pilot of the vehicle to keep you in place by tilting the vehicle forward . . . I don't know if the flight model would allow it or not, but if the collision box of the vehicle could be angled downwards while it moves forwards (think of how a helicopter points its nose down and moves forwards) the same re-positioning that keeps a player on top of the vehicle might be used to repos the player forward+up. It would be a little like balancing a marble on a perfectly flat cupholder (metaphorically, not literally, since what would probably be keeping the player moving would be dozens of 'oops he's inside a vehicle, move him to be outside the vehicle at the nearest point' checks).
Although I hven't played the Beta, so I wouldn't know. :( Hamma, O Hamma, you need to tell us your experiences with the game!
spartan89
2003-03-19, 05:27 PM
....
mr_luc
2003-03-19, 05:36 PM
You've had a lot of one-liners today spartan . . . no comment? :D
i can see it now, harrassers on top of galaxies , falling off the top and right into the ocean....hahaha
Originally posted by Madfish
Thanks dude :) the sun flare was pure luck :D
All very spiderman esq i feel, which has got to be good :)
you know you can add lens flare effectes with photoshop easy, right?
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