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View Full Version : how BIG do you think PS2 will be?


Braveliltoaster
2012-07-19, 07:40 PM
with all the publicity that SoE has been having the past couple of months. How big do you think PS2 will be, and do you think it will hit over the 1,000,000 player mark within 12 months of launch?

Landtank
2012-07-19, 07:45 PM
Yeah I could see it, this is a global game and it will hopefully surpass those numbers!

Stardouser
2012-07-19, 07:48 PM
Well. If you like what PS2 turns out to be, are you willing to take a few minutes every day to spread the word? Tell your friends, tell the clans you've associated with in other games, etc?

Sephirex
2012-07-19, 07:49 PM
Well. If you like what PS2 turns out to be, are you willing to take a few minutes every day to spread the word? Tell your friends, tell the clans you've associated with in other games, etc?

Believe me, already on it.

Braveliltoaster
2012-07-19, 07:50 PM
Well. If you like what PS2 turns out to be, are you willing to take a few minutes every day to spread the word? Tell your friends, tell the clans you've associated with in other games, etc?

i already told my friends lol

SleepyZombie
2012-07-19, 07:51 PM
I think it will be 110.8 km squared big

"I think if my math isn't off"

StumpyTheOzzie
2012-07-19, 07:51 PM
Depends how you measure it.

1 million accounts created - yes, easily and within hours of launch.
1 million active accounts- yes, I would be very shocked if that wasn't reached within a month, but after 6 months maybe not.
1 million online at any given moment - yes, but only in the first 6 months. Then it'll fade away a bit.

Sephirex
2012-07-19, 07:54 PM
I think it will be 110.8 km squared big

"I think if my math isn't off"

Wouldn't it be 192 km sq?
3 * 64 sq km maps/
Or if you stacked them next to each other 24 x 8 km.

CountMeIn
2012-07-19, 07:55 PM
Im spamming every day about the game! :)

Hmr85
2012-07-19, 07:58 PM
I think PS2 will be the WoW of FPS's. Thats how big I think it will be.

IgloGlass
2012-07-19, 08:00 PM
Well at least every person that likes Planetside 2 on facebook will play it in my opinion. Let's also assume that these people tells one of their friends of the game. That gives us 140,000 players.. The friends tell their friends and suddenly the amount has doubled once again.
The teaser trailer reached half a million views in such short time as well which shows that there is a large number of potential players that don't like the facebook page but will probably play the game as well AND tell their friends..

Then we have the chinese. Yeah don't have to say anything else about the chinese lol.

But I think 1,000,000 players seems very plausible and since this is a game that encourages playing with your friends I believe that we might actually see more people than that, if we're lucky that is.

SleepyZombie
2012-07-19, 08:01 PM
Wouldn't it be 192 km sq?
3 * 64 sq km maps/
Or if you stacked them next to each other 24 x 8 km.

Would it?

65 km is 4096 total km isn't it?
x3 = 12288
Square root of 12288
110.8?

Bah! This is going to drive me nuts! Anyone a math teacher? :lol:

Sephirex
2012-07-19, 08:03 PM
no its 8 x 8 km for a map. So it's 64 squared. You then times that by 3 since there's 3 maps.

Making it way too complicated.

TheDAWinz
2012-07-19, 08:04 PM
Over 9000

SleepyZombie
2012-07-19, 08:05 PM
no its 8 x 8 km for a map. So it's 64 squared. You then times that by 3 since there's 3 maps.

Making it way too complicated.

I learned something! :lol:

waldizzo
2012-07-19, 08:06 PM
I have no doubt this game is going to be huge.

In my opinion, Planetside 2 is going to attract the BF3 and CoD refugees that want more from their FPS and are not getting it. Release after release, year after year. BF3 was supposed to be the answer, but left a lot to be desired. These people are the kind of new players Planetside needs to grow into the gold standard for PC FPS gaming.

Roidster
2012-07-19, 08:07 PM
it will be a big as we can make it,myself im trying to get as many people as i can to check it out,mostly of people that have never played the original

Koenside
2012-07-19, 08:40 PM
I think PS2 will be the WoW of FPS's. Thats how big I think it will be.

I agree. As long as there isn't lots of lag and they don't muff the f2p model up, it has the potential to be the biggest FPS in history and possibly the biggest MMO.

FINALCUT
2012-07-19, 08:46 PM
I learned something! :lol:

Don't do it again. It starts to hurt your brain when you do it too often.:D

Tatwi
2012-07-19, 09:15 PM
http://www.reedberry.com/wmob001.jpg

Like that big. Maybe even bigger.

soulsurfsublime
2012-07-19, 09:24 PM
I have told all my friends as well! Sending mass emails of links and preaching on street corners. I hope it's a success! I know the game looks amazing. I am skeptical of the F2P aspect, but we shall see how that works out!

Comet
2012-07-19, 09:45 PM
As long as there isn't lots of lag and they don't muff the f2p model up, it has the potential to be the biggest FPS in history and possibly the biggest MMO.

This.

Death2All
2012-07-19, 10:02 PM
I definitely think the game will surpass at least 200,000 active players at launch and a few months after. After that, I'm not sure, it depends on how well SOE maintains the game afterwards. SOE is notorious for screwing their games up post launch, hopefully this time around they break that stigma.

I'm pretty confident in the current dev team to carry this out, but a lot of the time certain individuals within the team get laid off or what have you then it all goes downhill from there. I wish I could be a tad more optimistic. But so long as the game has pretty decently sized population, I'll be happy.

Hamma
2012-07-19, 10:33 PM
Hopefully it's huge and becomes the next big game.

It has the potential if they can pull it off.

Goldeh
2012-07-20, 12:03 AM
I definitely think the game will surpass at least 200,000 active players at launch and a few months after. After that, I'm not sure, it depends on how well SOE maintains the game afterwards. SOE is notorious for screwing their games up post launch, hopefully this time around they break that stigma.

I'm pretty confident in the current dev team to carry this out, but a lot of the time certain individuals within the team get laid off or what have you then it all goes downhill from there. I wish I could be a tad more optimistic. But so long as the game has pretty decently sized population, I'll be happy.

Ya, using WoW as an example they lost their original development team a long while back, then everyone was "By the numbers" or something..

Hopefully, the Higby team stays...Forever!

Comet
2012-07-20, 01:40 AM
I have to agree I am rather attached to this game half for its content and half because of the team behind it. Higby, T-Ray, Maggie, Clegg and friends have really earned my trust that they know what they're talking about and can deliver. I'd be sorely disappointed if any of them left.

snaffe
2012-07-20, 04:40 AM
I only play Tribes Ascend at the moment. I always drop in a "can't wait for planetside 2" at the end of each match.

One week ago no one had heard about it, now I get a couple of "amens" and "seconded" and even "thirded" (first one yesterday).

bring it dangit!

ChipMHazard
2012-07-20, 05:29 AM
Hopefully millions and millions of players. The more money they make off of converted players the less time they have to spend thinking about changing the shop and the more time they can spend on expanding the game content.

nathanebht
2012-07-20, 05:44 AM
WoW has 10.2 million subscribers as of December 2011.

Then you have Steam stats.
http://store.steampowered.com/stats/

I'd guess with PS2 being F2P and world-wide, 300,000 players a month after release. And then steadily growing from there.

PlanetSide 2 being a shooter and needing a fairly good PC isn't going to grow as big as WoW.

EisenKreutzer
2012-07-20, 06:23 AM
I think it will start off kind of slow, then grow to a medium-large sized game. I doubt it will reach 1million players in the first year, but it would be awesome if it did.

Klockan
2012-07-20, 08:08 AM
WoW has 10.2 million subscribers as of December 2011.

Then you have Steam stats.
http://store.steampowered.com/stats/

I'd guess with PS2 being F2P and world-wide, 300,000 players a month after release. And then steadily growing from there.

PlanetSide 2 being a shooter and needing a fairly good PC isn't going to grow as big as WoW.
None thought that LoL would grow as big as WoW either but it did in just two years, it has even surpassed wow in active players as of now. Don't underestimate the power of having a good game that appeals to the masses without any real competitors and on top of all that it is also free.

What they need though are incentives to continue playing. LoL's first win of the day bonus works wonders for the game. PS2 could have a similar system that gives twice the rewards for your first few kills/assists/repairs etc each day.

KTNApollo
2012-07-20, 09:20 AM
It will be a free-to-play triple-A title...There's no way it will be under 1,000,000 at 12 months.

Accuser
2012-07-20, 09:29 AM
It will be a free-to-play triple-A title...There's no way it will be under 1,000,000 at 12 months.

Comparing PS2 to WoW is kind of meaningless, since they're different genres AND different costs for players.

So when you compare PS2 to it's direct competitors, free-to-play first person shooters... well, PS2 wins by a mile. Add to that the fact that it isn't "pay to win" like ALL of those other F2P shooters are, and it should beat them all in playerbase by a LOT.

lawnmower
2012-07-20, 10:09 AM
Comparing PS2 to WoW is kind of meaningless, since they're different genres AND different costs for players.

So when you compare PS2 to it's direct competitors, free-to-play first person shooters... well, PS2 wins by a mile. Add to that the fact that it isn't "pay to win" like ALL of those other F2P shooters are, and it should beat them all in playerbase by a LOT.
he didnt make a comparison anywhere

Stormhall
2012-07-20, 10:37 AM
Console gamers are the only gamers that won't even know about this whatsoever if you say Planetside 2 they would what's that?

Exmortius
2012-07-20, 02:42 PM
i think this game could seriously really get a millions players it's one of a kind. it has no competition and people are going to freak when they see youtube videos after official launch. nothing else does what this game does period. i see bf and cod peeps who have decent pc's packing up shop and moving to this free game. it's free wtf would you not play even?

Sephirex
2012-07-20, 02:46 PM
how BIG do you think PS2 will be?

At least this big. Give or take

http://www.theage.com.au/ffximage/2005/10/16/prince_father_wideweb__430x420.jpg

GhettoPrince
2012-07-20, 02:52 PM
8k kilometers isn't that big, hell, my morning jog is almost 3 kilometers.

Rumblepit
2012-07-20, 02:53 PM
Console gamers are the only gamers that won't even know about this whatsoever if you say Planetside 2 they would what's that?



i beg to differ... i am a member or a few different fps gaming communities , many clans/ outfits are moving over to ps2.there is even a thread about a bf3 outfit moving over already. many more are soon to come.if they keep the hackers at bay this game will blow up. id say 1,000,000 in the first 3 months easy. this gaming will set the standard to all fps that follow. just like wow did.

Nolerhn
2012-07-20, 02:56 PM
I won't throw out any numbers, but I believe PS2 has the potential to be huge, if this game can attract people like me. I don't even like FPS, in general, but a persistent MMO FPS? That's new, and something I've always wished for. I actually never heard of PS1 until I heard about PS2 though lol.

After hearing about PS2 last year I've been following it closely and I can surely say I don't think I've ever been so excited for a game period.

And when I say I don't like FPS in general, it's certain aspects I mean. The whole round system and you change teams every round or so is what bothers me. I want to fight for team, a cause if you will. PS2 seems to deliver on that.

Rumblepit
2012-07-20, 03:17 PM
another thing to point out is the attention this game is drawing. think it was last week Hamma had 3,000,000 hits on this site.

Arcticus
2012-07-20, 03:37 PM
Due to the F2P aspect, they need to release a month or to prior to the holiday shopping season. If they wait until November/december, then much of the potential player base will be playing games they received as gifts.

They should be releasing September/October...and really no later than mid October. They also need to fix whatever glitches come up at launch quickly. As F2P, since there's no up front cost, people will find it easier to give up playing the game than something that was bought/gifted/subscribed.

Assuming they release prior to the holiday season and that we face minimal launch problems and they are actually able to minimize hackers, I see them getting 350k to 400k downloads of the game with around 320k active after one month.

300+k after one month may not sound like much but the beauty of the F2P model is that it has the ability to go viral. The real growth will happen after 2 months.if it goes viral in Asia, then the calculations change. Asia obviously has a much larger population than NA or Europe, but I wonder what the net $/active account will be in each continent.

I mention this because we should not be shocked to see a figure of 2 million plus active accounts....but it needs to be tempered by the fact that the vast majority of these will be non-paying (or, in F2P terms, "content") players.

I think what I'm trying to say here is:

1) i'm fairly positive that we'll come to find that the gameplay/art developers have done a good job of making a worthy product.

2) we'll have to see how customer service, anti-hacking, and technical problems are handled after release.

3) in the long run, turning players into cash flow will determine the success of this game for all of us.

LegioX
2012-07-20, 03:42 PM
I will glady put my money towards this game on a monthly basis. One thing from gaming many years has showed me about this dev group. They value their customers opinion greatly. Never seen that much dedication to their userbase in....forever? DICE still puts a bad taste in my mouth from BF 3.

Azarga
2012-07-20, 04:10 PM
I think PS2 will probably reach 300k+ accounts first week (pop-capped servers, long queues), 600k-800k+ accounts first month after release (additional servers opened -> queues are gone or became insignificant). Then, after initial wave of interest will fall (2-3 month), the active population will gradually fall, stabilising around 150-200k active subscribers world-wide to the end of 12th month after release. If the game will be popular in Asia, this number can be multiplied roughly by 2.

FINALCUT
2012-07-20, 08:26 PM
Bob the Enzyte guy knows how big it will be.

http://ts1.mm.bing.net/images/thumbnail.aspx?q=4714835358386032&id=d295dfd126c1296b64b071baa0c3fcf7

mcww
2012-07-20, 09:17 PM
I hope it's not too big, so it fits on my monitor.

Braveliltoaster
2012-07-20, 09:21 PM
I predict a lot of servers :D

Rivenshield
2012-07-20, 09:59 PM
DICE still puts a bad taste in my mouth from BF 3.

Same here.

I fiddled around with BF2142 for a bit, and found it accessible enough after PS1. (Truth in advertising: these are the only two FPS's I have any real exposure to. I'm not really a gamer person). I figured BF3 would be a good time-killer until PS2 went live. Like BF2142 but with better graphics and set in the modern day. Right?

What I got was a memory hog that made you keep your web browser open in the background. I got nonsensical placement of spawn points -- I swear you could get gunned down from any direction. The controls were different. The technical requirements were sky-high for graphics that were only slightly improved.

And on top of all that, the random radio chatter kept on cussing at me. I frankly hated that -- and THERE WASN'T AN OPTION TO TURN IT OFF. If I had kids, I wouldn't let them play it. It made me feel like I was trapped on a TS server with a bunch of potty-mouthed junior high schoolers. I didn't like trying to figure out how to play this new game while I was dying at random and having the game itself scream that WE'RE GETTING OUR SHIT PUSHED IN OVER HERE111!111!! or something similar every fifteen seconds.

I uninstalled after an hour and a half. Then I dug out my ancient copy of BF2142. I found one server with anything near a full pop, and found it was peopled by Aimbot-hacking invulnerable bunny-hopping suicide bombers tossing RDX everywhere.

The only reason we bitch and piss and moan and argue at such great length and split such fine hairs about PS2 is because we love it so. We forget how badly how a lot of the competition sucks.

Beta can't come soon enough.

Reizod
2012-07-20, 11:35 PM
I think PS2 will be the WoW of FPS's. Thats how big I think it will be.

^^^ This

I think as long as SOE is dedicated to making it a success, then it will be. As they have some of the BEST developers I've even seen.

lolroflroflcake
2012-07-21, 12:22 AM
It will be so big, that if allowed to expand to potential, SOEs largest supporting group of servers would have so much mass it would collapse into itself and form a black hole so large it annihilates most of the milky way.

Symmenix
2012-07-21, 12:51 AM
Hopefully its not too big.

Might need to change resolutions..

Astrok
2012-07-21, 02:30 AM
with all the publicity that SoE has been having the past couple of months. How big do you think PS2 will be, and do you think it will hit over the 1,000,000 player mark within 12 months of launch?

Depends on the system requirements i guess.

if the normal machines can handle it i see a big increase in players.but if its for higher end pc's only i see a decrease fast.

QFAN
2012-07-21, 07:40 AM
Do an erroneous calculation based on likely wrong assumptions ...

Assume 2000 players per map maxed, with 5 maps maxed. Concurrent online is 5*2k=10k only.

Can we ever support 1m online users? Sure, if each server has 10 maps then 1m/20k = 50 separate worlds.

So you want to play with your best friends? Your multi-hundred outfit is going in? Good luck getting into one server. Remember the queuing delay in the early days of PS1?

I hope characters can login to all servers.


PS2 is small like PS1.




Can SOE survive the first round of high-density advertisement and community viral invitation? If the servers die or there are not enough servers to keep up with the player population, many of the new comers will not get back.

Klockan
2012-07-21, 10:25 AM
Do an erroneous calculation based on likely wrong assumptions ...

Assume 2000 players per map maxed, with 5 maps maxed. Concurrent online is 5*2k=10k only.

Can we ever support 1m online users? Sure, if each server has 10 maps then 1m/20k = 50 separate worlds.

So you want to play with your best friends? Your multi-hundred outfit is going in? Good luck getting into one server. Remember the queuing delay in the early days of PS1?
1 million concurrent users means that you got roughly 10 million active users which wont happen for a while. The average user don't play that fervently, you know. Also guilds got into the same server in WoW easily, it isn't that hard or problematic.


I hope characters can login to all servers.
Then it wouldn't be a persistant mmo.


PS2 is small like PS1.

Can SOE survive the first round of high-density advertisement and community viral invitation? If the servers die or there are not enough servers to keep up with the player population, many of the new comers will not get back.
All they need is a good guiding system for new players like every other big mmo got. If they start with maybe 20 servers for Europe and US they could guide new players to 3 of the servers until those have a medium population, then guide new players to next set of 3 servers etc. That way you will end up with neither 20 near empty worlds nor 5 overpopulated worlds, instead it is handled dynamically. Also to handle faction imbalance they could first ask the user which side they want to play on and then suggest worlds where that side is not overpopulated.