View Full Version : "out of bounds"
Infektion
2012-07-19, 10:48 PM
Haven't seen this discussed in the last 4 pages.
Dunno about you guys, but I'm bummed out at the "out of bounds" warning and then 10 second respawn timer past the border... My outfit usually did wide oceanic turns around enemy lines, this definitely would affect, I mean... Hamma was still on land when he got the display. It just seems like such a shitty addition, way too "call of planetfield"
Juturna
2012-07-19, 10:49 PM
Haven't seen this discussed in the last 4 pages.
Dunno about you guys, but I'm bummed out at the "out of bounds" warning and then 10 second respawn timer past the border... My outfit usually did wide oceanic turns around enemy lines, this definitely would affect, I mean... Hamma was still on land when he got the display. It just seems like such a shitty addition, way too "call of planetfield"
The games not done yet so chill out man. I'm sure that they'll be using ocean/water as a border
Landtank
2012-07-19, 10:50 PM
I too was bummed out, but Higgles has stated numerous times that they are working a solution, I just hope its a good solution D:
haticK
2012-07-19, 10:50 PM
yea they already said the out of bounds will be moved outside of the map so aircraft can fly over the water
Turdicus
2012-07-19, 10:52 PM
The almighty dev team has heard our laments. Higgs said in the most recent AGN video that they plan to move the out of bounds further from the shore.
Sifer2
2012-07-19, 10:52 PM
yea they already said the out of bounds will be moved outside of the map so aircraft can fly over the water
Nice that's sounds great. I have noticed they seem to be listening to a lot of complaints an making changes. TTK looks longer than it was at E3. And stuff like this makes me really excited.
Zulthus
2012-07-19, 10:53 PM
Yeah I honestly hope they fix that, artificial barriers like that just have no place imo. They first said they put it in to prevent people from idling over the ocean, who would even do that? And why?
Removing it is absolutely necessary... there are a lot of outfits that go around enemy lines, and need that area to fly in.
Symmenix
2012-07-19, 10:55 PM
They said time and time again that those borders are temporary and will be removed.
Infektion
2012-07-19, 10:55 PM
Quick replies! I too hope they come up with a great solution. Driving atvs from one side of the map to the other was just one of those things. It must return! lol.
Minigun
2012-07-19, 10:57 PM
As long as if you're on the edge of the out of bounds you are out of the enemys LOS allowing you to flank i will be happy.
GLaDOS
2012-07-19, 11:09 PM
Does anyone remember that Halo 3 map, the snowy one, that had automatic turrets that would start shooting you down if you went too far out of the map? I think there was also a desert one where the ground started exploding (due to mines or something). I would love to see out of bounds replaced with that, far off the shore of course.
Sifer2
2012-07-19, 11:18 PM
Does anyone remember that Halo 3 map, the snowy one, that had automatic turrets that would start shooting you down if you went too far out of the map? I think there was also a desert one where the ground started exploding (due to mines or something). I would love to see out of bounds replaced with that, far off the shore of course.
Would probably make most sense to just have you be out of the power transmission range so your vehicles engines just start to shut off, and if you don't turn back you take a swim.
OnexBigxHebrew
2012-07-19, 11:21 PM
They said time and time again that those borders are temporary and will be removed.
This
Stardouser
2012-07-19, 11:37 PM
As of right now the out of bounds can't be taken one way or the other since they don't have the whole map active.
But when they do, I suspect there will be some irritating restrictions.
Death2All
2012-07-20, 01:34 AM
Agreed, using the ocean as an alternate avenue to flank a base or what have you was a nice tactic, I'd hate to see it go.
A part of me wishes that they'd keep the out of bounds warning as subtle as it was in PS1. You get a nonchalant warning in your chatbox that you're going out of bounds that you probably wouldn't notice as you try to reach the edge of the map for the first time....then BOOM!
Nothing like a minor heart attack to teach you a lesson about going out of bounds on a map.
Symmenix
2012-07-20, 01:36 AM
They're removing the borders soon.. *facepalm*
BraavikStal
2012-07-20, 02:07 AM
They have stated multiple times that when the game goes live, you will be able to go where ever you want on the continent and the out of bounds would be around the coast line, however they recently said that they want to extend the out of bounds border out even further, like at least two hexes further out over the water. They are listening to our complaints which is what I like about this dev team.
IceJudge
2012-07-20, 02:33 AM
Hope they do wind up removing the out of bounds thing as well or at least pushing it out to where its rare to run into as it was in planetside 1. I found it disappointing in battlefield 3 too and the screen becoming distorted is really annoying to me. Never understood why its placed in games where the objectives are pretty centralized.
EisenKreutzer
2012-07-20, 06:27 AM
This has already been dealt with, IIRC.
Ivam Akorahil
2012-07-20, 06:40 AM
Haven't seen this discussed in the last 4 pages.
Dunno about you guys, but I'm bummed out at the "out of bounds" warning and then 10 second respawn timer past the border... My outfit usually did wide oceanic turns around enemy lines, this definitely would affect, I mean... Hamma was still on land when he got the display. It just seems like such a shitty addition, way too "call of planetfield"
first of all the out of borders is from battlefield and not call of nubgame :>
but secondly, i am 99% sure its a placeholder, and also designed to concentrate people during the beta on actual warfare instead of exploring.
TBH i like having combat channeled, things like "backdoor ninjas" and guys who steal themselves past the frontline to tag objectives behind them is retarded, combat should be focused on frontlines, and pushing them forward by tactical means. except for the occasional spec ops team, but spec ops is fine, what i hate are the "solo circumventers who runn about just to tag objectives instead of actual partaking in the combat.
frontline fights are allways cooler than splitting forces around
Firearms
2012-07-20, 07:43 AM
As of right now the out of bounds can't be taken one way or the other since they don't have the whole map active.
But when they do, I suspect there will be some irritating restrictions.
Apart from any that might be in the tech test/showcase Higby showed that it's one hex into the water(ish) and stated it needed to be further (as said above)
As for the irratating restrictions, I guess that will be the case until you can fly from one cont to another...and the cieling won't be high enough for some either. Certainly not for the old grizzled and war wiery veterans....of battlefield. :evil:
Stardouser
2012-07-20, 07:52 AM
first of all the out of borders is from battlefield and not call of nubgame :>
but secondly, i am 99% sure its a placeholder, and also designed to concentrate people during the beta on actual warfare instead of exploring.
TBH i like having combat channeled, things like "backdoor ninjas" and guys who steal themselves past the frontline to tag objectives behind them is retarded, combat should be focused on frontlines, and pushing them forward by tactical means. except for the occasional spec ops team, but spec ops is fine, what i hate are the "solo circumventers who runn about just to tag objectives instead of actual partaking in the combat.
frontline fights are allways cooler than splitting forces around
Forced meatgrinding isn't fun. If we're going to have that, then there is zero purpose to large scale. Choke point and tunnel focus wherein you have no choice but to press forward through the enemy could easily make 200 players feel like 2000.
Apart from any that might be in the tech test/showcase Higby showed that it's one hex into the water(ish) and stated it needed to be further (as said above)
As for the irratating restrictions, I guess that will be the case until you can fly from one cont to another...and the cieling won't be high enough for some either. Certainly not for the old grizzled and war wiery veterans....of battlefield. :evil:
You're right about that. People aren't wanting to abandon Battlefield just to come and find out of bound restrictions of a different kind.
Azren
2012-07-20, 08:49 AM
The problem was not that you could not fly over the ocean.
You got out of bounds warnings everywhere now. You can not fly over enemy territory because you will get that warning.
It was meant to keep the fights more centralised. Bad idea in my opinion. Should be removed, only map edges need this.
Apart from any that might be in the tech test/showcase Higby showed that it's one hex into the water(ish) and stated it needed to be further (as said above)
As for the irratating restrictions, I guess that will be the case until you can fly from one cont to another...and the cieling won't be high enough for some either. Certainly not for the old grizzled and war wiery veterans....of battlefield. :evil:
We need a low cieling, or it will be bomber's paradise. In PS1 we have maps where the flight altitude is above the AA's range, think that's fun? You get bombed and can not do anything about it.
Infektion
2012-07-20, 09:08 AM
What's wrong with ghost hacking behind enemy lines? Another great strategy to take force off the front line... I fail to see why you're against this. Solo this step is great, minimal effort made to reduce Enemy numbers while you maintain them.
Firearms
2012-07-20, 09:09 AM
You get bombed and can not do anything about it.
Send up your flying monkeys? Surely that's the same argument as the medic whining he can't splode a tank...?
GreatMazinkaise
2012-07-20, 01:30 PM
We need a low cieling, or it will be bomber's paradise. In PS1 we have maps where the flight altitude is above the AA's range, think that's fun? You get bombed and can not do anything about it.
If they're really bombing from all the way up there they shouldn't be getting many kills; the drop time is long enough to get out of the way. Effective Lib bombers fly nap of the earth.
Nasher
2012-07-20, 01:54 PM
The tiny "warzone" in the E3 demo was temporary, but the one over the coastline wasn't. I really hope they do as they say and move it much further out. Stuff like that has no place in an open world game :/
leecH
2012-07-20, 02:09 PM
i hope they wont "dumb down" the game with things like this. it makes a big difference to the feel of a game if you have alot of restrictions.
i remember too doing this in ps1 but one could also argue it is broken game design. after all you probably dont want people avoiding combat. hopefully they figure out a more fun way for people to backdoor.
like cloaked paper ATVĀ“s without weapons or something ^_^
Stardouser
2012-07-20, 02:14 PM
If people are playing the objectives, then eventually you have to go to the objectives and you will meet them in battle. Forcing people to travel in in strict lanes so that they meet people head to head all the time absolutely defeats the purpose of a large scale game.
Death2All
2012-07-20, 06:30 PM
restrictions.
i remember too doing this in ps1 but one could also argue it is broken game design. after all you probably dont want people avoiding combat.
Yeah because people totally would just hang in the ocean avoiding combat all the time in Planetside :rolleyes:
Littleman
2012-07-20, 06:56 PM
Forced meatgrinding isn't fun. If we're going to have that, then there is zero purpose to large scale. Choke point and tunnel focus wherein you have no choice but to press forward through the enemy could easily make 200 players feel like 2000.
This is actually the point of Planetside. Big battles, illusionary or otherwise. If they didn't funnel troops into other troops, everyone would be scattered all over the place in attempts of rabid land grabbing, just like with PS1 pre-lattice. The lattice was put in place precisely to funnel troops into other lines of troops.
If one wants tactical combat, they should aim to make the tiny victories others won't try for so that the main force can achieve the big victory. This means taking every hex around an enemy base to reduce their teams hack times while increasing their enemies hack times. This means fighting beyond a base and taking territory in preparation for the next major assault. This also means countering opposing tactical teams from doing the same thing. If what one is doing isn't for the direct benefit of the frontline, it's a waste of manpower. Trying to hack a base a good 2-3km from the frontline just to draw troops merely evens the odds again - those people could have been fighting on the frontline too.
Back hacking is greatly discouraged with overly long capture timers. The home team will have ample time to muster a force to counter attack the region, and frankly, this is where I really enjoy the idea of no cloaked mobile respawn points and the possible inability to even use them (plus squad spawning) inside an SOI with too much enemy influence. Hell, said SOI/influence may extend well beyond the bases that deep in enemy territory.
I don't mind SOE extending the out of bounds range over the ocean, but I feel it's going to be fairly pointless to bother fighting any good distance away from the front line.
Slide Surveyor
2012-07-20, 07:00 PM
Yeah because people totally would just hang in the ocean avoiding combat all the time in Planetside :rolleyes:If people wanted to avoid combat, why wouldn't they just stay in the sanc? /facepalm
Buggsy
2012-07-20, 07:49 PM
It's out of bounds because it's beta and they wanted everyone in one spot to test something.
Marinealver
2012-07-20, 10:57 PM
In the first verson of the game you could Fly from one map to another.
Symmenix
2012-07-21, 12:40 AM
Oh my god people, read the thread before you reply..
The same argument is going on over and over..
Azren
2012-07-21, 03:45 AM
Send up your flying monkeys? Surely that's the same argument as the medic whining he can't splode a tank...?
AA not being able to take down aircrafts is the same as medic not being able to take out tanks? Yea, that makes sence...
Aircav is not always around, even if it is, it may not notice the bomber way up there (they are busy finding targets on the ground level afterall).
If they're really bombing from all the way up there they shouldn't be getting many kills; the drop time is long enough to get out of the way. Effective Lib bombers fly nap of the earth.
Since they don't drop bombs anymore, the projectile speed is much faster now.
If a bomber stops above a vehicle pad for example, he can get any number of kills before an aircav finally comes around.
The tiny "warzone" in the E3 demo was temporary, but the one over the coastline wasn't. I really hope they do as they say and move it much further out. Stuff like that has no place in an open world game :/
I saw it last time in Hamma's video, that was way past E3 and actually SOE's own inside version of the game. The warning went up in the middle of the desert. It has nothing to do with map edges.
Firearms
2012-07-21, 07:18 AM
AA not being able to take down aircrafts is the same as medic not being able to take out tanks? Yea, that makes sence...
I humbly apologise for my anology not being literal enough. I should have gone with if AT is out of range of a tank, send air support. No air support. Cry. Then send a tank.....
fvdham
2012-07-21, 07:26 AM
It has been said there are no oceans at launch because water looks ugly atm.
EisenKreutzer
2012-07-21, 07:31 AM
It has been said there are no oceans at launch because water looks ugly atm.
I don't think they were talking about oceans, but about rivers, lakes etc. being used within the main continents. We know there are oceans surrounding each continent, tnad they are going to expand the out of bounds area so that aircarft can fly over the oceans.
SixShooter
2012-11-10, 02:15 AM
I was looking for an 'out of bounds' thread to rez and this one seemed as good as any.
Anyhoo, I still think that this is one that needs revisiting since the edges of the maps still feel too closed in. I'm noticing it the most in the north on amerish since there are roads that outposts that border the no fly zone and it's super easy to drive out of bounds and have a hard time getting back.
I fully support having out of bounds areas in the foothold hex areas. Otherwise it really needs to be moved at least a half a kilometer off shore if not more. I would prefer giant mountains around the edges of the map as oppossed to artificial boundries.
:cheers:
Hamma
2012-11-10, 11:08 PM
I agree it's still way to close in, especially in the northern part of Amerish.
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