View Full Version : Static Mini-Map/Compass vs Rotating
IceJudge
2012-07-20, 03:06 AM
I've been looking through PlanetSide 2 videos and I haven't found anything indicating an option to select a stationary mini-map opposed to the rotating mini-map/radar. Personally, I prefer static, especially in games that require communication as it is easier to reference directions for me instead of having to constantly figure out which way the map is oriented by checking the scrolling compass similar to that in Oblivion/Skyrim/Call of Duty.
Anyone heard anything from SoE regarding an option to switch between the two and what are you guys' thoughts/preferences regarding the two?
TR Oakley
2012-07-20, 03:09 AM
I much prefer static minimaps. They are supposed to be a quick reference of direction at a short glance, rotating maps often require two glances. :p
Kyros
2012-07-20, 03:12 AM
I prefer rotating maps as they allow you to orient yourself faster in regards to the enemies marked on it. It might take a second or two more to orient yourself with the land but I find knowing where your enemy is in relation to yourself be more important.
Winfernal
2012-07-20, 03:16 AM
I prefer rotating maps as they allow you to orient yourself faster in regards to the enemies marked on it. It might take a second or two more to orient yourself with the land but I find knowing where your enemy is in relation to yourself be more important.
I much prefer static minimaps. They are supposed to be a quick reference of direction at a short glance, rotating maps often require two glances. :p
This is why it's usually an option in games. It's about personal preference :)
Kyros
2012-07-20, 03:17 AM
Although now that I think about it, whether or not to rotate a map also relies on the detail of the minimap itself, and a few other factors, like whether you're a dot or an arrow...but yeah in the end i suppose it's just personal preference.
TheApoc
2012-07-20, 04:06 AM
would love a static map
Sikee Atric
2012-07-20, 04:14 AM
Personally I prefer a static map, with a compass North on it.... In this game it'll be much easier with that reference to relay orders and get the squad all going in the right direction.
Personally I prefer a static map, with a compass North on it.... In this game it'll be much easier with that reference to relay orders and get the squad all going in the right direction.
Absolutely this! I hate rotating compass minimaps. Fixed for me all the way.
Malorn
2012-07-20, 04:43 AM
Static or rotating minimap should be a setting. Should always have a rotating compass though.
Compass needs have bearing and be visible in a convenient location on the HUD for easy navigation.
Covent
2012-07-20, 04:43 AM
Static map for sure, I hate trying to give quick orders when using a rotating map as you'll have to stop for a second to check which way you are actually looking.
Emperor
2012-07-20, 06:51 AM
Static.
RSphil
2012-07-20, 07:01 AM
would be nice to have this as an option. im ok with both but choice is always good.
kadrin
2012-07-20, 07:07 AM
I'm all for options, people have their preferences, though I do find it strange the people who like static minimaps.
With the rotating map, top is always forward, so seeing anything on the left or right sides you automatically know which way to start turning your mouse, and when giving directions, I find I'm usually pointing in the direction I'm trying to give, and only ever need to look at the top to see my current orientation.
With the static map, giving directions is about as easy I guess, as all you have to see is where your arrow is pointing, but checking what's on your left and right is problematic. Again with rotating, left side of the minimap is always your left, and right is always your right, but with static you first have to determine which ways are left and right by looking at where your arrow is pointing then adjusting. Your left could be the top, the bottom, the right or the left on minimap, and I think that the little time it takes to get your bearings then orientate the direction you really want to look (usually that red dot that just got real close to you suddenly) really can make the difference between responding in time to the threat and staring at the respawn screen.
But to each his own I guess.
Firearms
2012-07-20, 07:11 AM
Needs to be an option.
Static for men, marines and scouts.
Orientation for girls.
Stand in the map for Joey from friends.
EDIT: Oh, to clarify my points
Men, marines and scouts don't turn a map upside down to navigate. Girls do. Joey stands in the map. kthxbai.
Rhyfelwrr
2012-07-20, 07:44 AM
Put in an option for both please?
EisenKreutzer
2012-07-20, 08:02 AM
I'd love a static mini-map.
Stardouser
2012-07-20, 08:08 AM
I have been thinking this every time I see video of the game, definitely need a lock-minimap option.
Personally I wouldn't mind seeing an option for a larger compass across the top or bottom of the screen than a small one on top of the minimap. I think tanks actually get a second compass across the top of their HUD...
Klockan
2012-07-20, 08:22 AM
Needs to be an option.
Static for men, marines and scouts.
Orientation for girls.
Stand in the map for Joey from friends.
EDIT: Oh, to clarify my points
Men, marines and scouts don't turn a map upside down to navigate. Girls do. Joey stands in the map. kthxbai.
Haha, you are so right, I didn't think of that before but women like to turn the maps around like it was a jigzaw piece.
I prefer rotating maps as they allow you to orient yourself faster in regards to the enemies marked on it. It might take a second or two more to orient yourself with the land but I find knowing where your enemy is in relation to yourself be more important.
Are you a female??? Jokes aside, I prefer static maps since then it is easier to align with the terrain as you said. I think that due to this it is also easier to see where enemies are with a fixed map since then you see exactly where in the terrain they are, like if they are hiding behind the rock in front of you or in the house to the left etc. So it isn't really slower as long as you are aware about what the map shows, you just need to utilize the landmarks available to you instead of only orienting from yourself.
static is great but it also great to have options.
Azarga
2012-07-20, 11:05 AM
Static, pretty please.
Alan Rickman
2012-07-20, 11:07 AM
I can work with either, but when I'm in vehicles I prefer a static, I don't know why I just do. When I'm not in a vehicle I can use either. But the idea to have an option I think would be good, as everyone has their own personal preference.
Kran De Loy
2012-07-20, 11:08 AM
Option for both.
Also I'll point out that I seriously doubt they'd overlook this and make the rotation minimap the only option even if no one mentioned it ever.
Anyway I'm for static minimaps because I use maps for the landmarkers and keeping track of/finding allies.
I sweep and clear for enemies.
Erendil
2012-07-20, 12:42 PM
I've been looking through PlanetSide 2 videos and I haven't found anything indicating an option to select a stationary mini-map opposed to the rotating mini-map/radar. Personally, I prefer static, especially in games that require communication as it is easier to reference directions for me instead of having to constantly figure out which way the map is oriented by checking the scrolling compass similar to that in Oblivion/Skyrim/Call of Duty.
Anyone heard anything from SoE regarding an option to switch between the two and what are you guys' thoughts/preferences regarding the two?
The Devs confirmed back in March that there will be options for static/rotating minimaps as well as a bar or circumflexing compass.
From this Dev Q&A (http://www.planetside-universe.com/showpost.php?p=648860&postcount=23):
Can we get an option to use PS1's circumflexing compass rose on the minimap instead of the compass bar we've seen?
-There will be toggles for these and also ones for making the radar background spin or stay still similarly to how we currently have in PS1.
RoninOni
2012-07-20, 03:39 PM
I like rotating... I know which way I'm facing... I made myself face that way!
Rotating map is better for identifying targets in relation to you.
I know where I am... I have no issue with that... it's where the markers are in relation to me that's more important.
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