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View Full Version : Advance vehicles requireing Tech?


Marinealver
2012-07-20, 11:24 PM
In PS1, nearly half the vehicles required a Tech plan (with the exception of the Gal, GG and Loady which had to pe aquired from Dropship/sanc). In PS2 there is only one vehicle that requires a Tech plant and that is the Galaxy?

I mean what is there to seperate a lightning from a Vanguard? Who would pull a lightning if they didn't want a Vanguard? To me with the whole new vehicle mechanics a lightning is a baby vanguard?

Comet
2012-07-20, 11:30 PM
They haven't talked much about this aspect of the game yet but Higby has stated numerous times how taking territory can be a viable strategy for starving your opponent of resources and/or certain vehicles.

He has only mentioned the Galaxy so far as being from a tech plant but I would not be surprised in the least if there's more vehicles on that special list that need certain bases to spawn.

Otherwise, they'll have to solve the issue you mentioned (why take a lightning when you can take a vanguard?) solely through resources and cool downs. Which is entirely possible as well.

We'll have to see how it plays out come beta.

BlueSkies
2012-07-20, 11:42 PM
Kind of imagine that as the footholds are replacing the sanctuary, that at the very least you will be able to pull anything you want from there.

The Kush
2012-07-20, 11:50 PM
It cost more resources to pull a vanny vs lightening

SUBARU
2012-07-20, 11:57 PM
I believe the only thing that needs a special base is the Galaxy

Reizod
2012-07-21, 12:05 AM
Kind of imagine that as the footholds are replacing the sanctuary, that at the very least you will be able to pull anything you want from there.

Agreed... we would just have to worry about the logistics/distance/time it would take to get to a location.

I can forsee most of pull from their sanc.

Landtank
2012-07-21, 12:17 AM
I believe the only thing that needs a special base is the Galaxy

I believe you are correct good sir.

EnderGraff
2012-07-21, 12:23 AM
A person may want a lightning tank over a Vanguard solely for its greater maneuverability. From what I have seen, the Lightning looks much faster and much better against Infantry.

Symmenix
2012-07-21, 12:49 AM
A person may want a lightning tank over a Vanguard solely for its greater maneuverability. From what I have seen, the Lightning looks much faster and much better against Infantry.

True, it fires bursts of little shells, kinda like the LAV or BMP from Battlefield.

Im looking forward to driving a lightning, they look like good hit n' run vehicles.

Landtank
2012-07-21, 01:00 AM
True, it fires bursts of little shells, kinda like the LAV or BMP from Battlefield.

Im looking forward to driving a lightning, they look like good hit n' run vehicles.

I'm really excited to see the tank hunter option.

Kezz
2012-07-21, 04:05 AM
I believe the only thing that needs a special base is the Galaxy
I do hope they've considered the impact of that on the general dynamics of the fights, since the Galaxy is also the mobile spawn point; the AMS-analogue. Now, obviously it's not a direct replacement, as has been discussed to death, but if it's sometimes going to be difficult to obtain, and the deployment of forward spawn points remains a key strategic tool, that could potentially have distinct impact on the ability of an empire with no Gals to prosecute the war.

fvdham
2012-07-21, 04:47 AM
I mean what is there to seperate a lightning from a Vanguard?

I don't know.
Vanguard looks like a heavy Lightning which confuses me a lot.

tech plant

In PS1 the Vanguard was 20 times stronger than the Lightning,
in PS2 maybe only 10 times strong. So a techplant may not be needed for Vanguard.

Galaxy

In the videos every1 and their dog use the drop pod
instead of the Galaxy for spawning.
Probably because SOI is not yet implemented.

Im looking forward to driving a lightning, they look like good hit n' run vehicles.

You can do hit a run with a Vanguard and have more armor.

JHendy
2012-07-21, 05:42 AM
I believe you are correct good sir.

Think about it every night and day. Pull a galaxy, then fly away.

QFAN
2012-07-21, 06:22 AM
Isn't lightning more an AA vehicle, at least with its default payload?

QuantumMechanic
2012-07-21, 08:23 AM
The macro-level metagame is going to be all about controlling and depriving others of resources (so it seems at the moment anyway). So yes, resources.

That and I suspect the cooldown timer on spawning a Lightning is going to be quicker than a Vanguard. Just assuming though.

mintyc
2012-07-21, 08:55 AM
Isn't lightning more an AA vehicle, at least with its default payload?

nope the standard gun is AI/AV if you want AA you need to put on the sky-guard turret.

Landtank
2012-07-21, 11:01 AM
nope the standard gun is AI/AV if you want AA you need to put on the sky-guard turret.

And if you reeeallllyyyy want AV, then go tank hunter option, which we are yet to see!

Night
2012-07-21, 11:07 AM
And if you reeeallllyyyy want AV, then go tank hunter option, which we are yet to see!

Tank hunter? What are you talking about?

Landtank
2012-07-21, 11:09 AM
Tank hunter? What are you talking about?

Read up good sir, there are three turrets available for the lightning: the Skyguard AA, the 100mm Anti-Personnel Turret (which is what we have seen so far), and the lightning tank hunter turret.

http://wiki.planetside-universe.com/ps/Lightning

http://www.planetside-universe.com/attachment.php?attachmentid=596&stc=1&d=1339216666

Night
2012-07-21, 11:15 AM
Read up good sir, there are three turrets available for the lightning: the Skyguard AA, the 100mm Anti-Personnel Turret (which is what we have seen so far), and the lightning tank hunter turret.

http://wiki.planetside-universe.com/ps/Lightning

http://www.planetside-universe.com/attachment.php?attachmentid=596&stc=1&d=1339216666

Ohh, I actually did not know that. Thought here were only two. Thanks.

Landtank
2012-07-21, 11:16 AM
Ohh, I actually did not know that. Thought here were only two. Thanks.

:D It's going to be awesome!

evansra
2012-07-21, 11:19 AM
from the e3 footage the biggest differene is vanguards take a different resource... van is the red one lightening is the green one i think. i would asume the red one is less comon/ may only get it from bases :)

Klockan
2012-07-21, 11:34 AM
from the e3 footage the biggest differene is vanguards take a different resource... van is the red one lightening is the green one i think. i would asume the red one is less comon/ may only get it from bases :)
Nah, one is for light vehicles, one is for heavy vehicles and one is for transports. Light vehicles are the lightning and the aircav while heavy are mbt's and liberators. From what we have seen there are no rare resources, however the MBT and the Liberator costs 50% more of their resource than the aircav and lightning so on average you will get fewer of them anyway.

Landtank
2012-07-21, 12:16 PM
Nah, one is for light vehicles, one is for heavy vehicles and one is for transports. Light vehicles are the lightning and the aircav while heavy are mbt's and liberators. From what we have seen there are no rare resources, however the MBT and the Liberator costs 50% more of their resource than the aircav and lightning so on average you will get fewer of them anyway.

I believe there are resources that are only generated by bases, which is what you can use to unlock in game items, Auraxium methinks.

Otherwise yeah this is spot on.

lolroflroflcake
2012-07-21, 01:00 PM
I really hope they do require tech, and I hope the rest of the bases are built for a purpose like they were in the old Planetside eg: vehicle shields, faster respawn times etc.

It would be nice having a reason to take a specific base rather then taking it simply because its the next in line or the mission system offers more XP for that base.

Fenrys
2012-07-21, 06:02 PM
It will be interesting to see how the scale of different kinds of battles and skirmishes will favor lightnings or mixed groups of lightnings and driver-only tanks v. solid ranks of fully gunned tanks.

My guess is that during times or areas of low population, lightnings will be effective and the extra armor of MBTs will be a force multiplier. If one side does not have tanks, several extra lightnings can compensate. Lightnings are probably going to be cheaper to run, and faster getting to the fight.

During larger battles, I think we are going to favor firepower density from fully gunned tanks. If there are many vehicles on the field, some will have their shots blocked by friendlies in front of them. Ideally, vehicles that do have a clear line of sight will be able to throw the maximum DPS downrange.

AA will probably need to be omnipresent, so skyguard lightnings will likely see use all the time.

I really hope we can pull gal's from FH™*.

*: Foot Hold.

Having no mobile spawn points seems like it could be such a huge disadvantage. In PS1, you could not take a tech plant without them (AMS).

Blackwolf
2012-07-21, 06:23 PM
Yeah I'd rather see MBTs be limited to tech plants then Galaxies. Galaxies are probably going to be rare enough without requiring tech plants for their spawn points.

That depends of course on whether or not one can be pulled from the foot holds. If they can then the point becomes... well pointless. Not much point in going for the Tech Plant for the sake of Galaxies if you can pull one from a safe foot hold location and fly it to where you need it.